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  • Phoenix Wright: DS Spokesperson

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.14.2006

    The Siliconera team was kind enough to point us towards this hilarious Phoenix Wright: Ace Attorney trailer and it would be a cruel injustice not to share it with you lot. Originating from last year's Tokyo Game Show, the translated video sees Phoenix Wright putting competing attorney Edgeworth in his place regarding his disgraceful lack of knowledge regarding the DS. "I mean, seriously! Why does the system have 2 screens?" The clip's an exceptionally well done, tongue-in-cheek promotion of the game and the system it's on. If you still haven't experienced the joy of playing it, consider this a motivating kick in the pants.

  • Japanese hardware sales: A surprise ending!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.13.2006

    The Japanese hardware sales figures for the week ranging from 30 January to 5 February have finally shown their numerical faces. Much like the week before, we have to warn you of an impending and soul-shattering shock. Unlike last week, however, we're not being sarcastic this time. Oh no. The ranking, according to number of units sold, is as follows: PSP: 25,905 DS: 25,321 PS2: 24,780 GBA SP: 5,649 GB Micro: 3,199 Xbox 360: 2,194 Gamecube: 2,138 GBA: 115 Xbox: 101 Didn't see that one coming, did you? Sony's sleek multimedia machine beat the DS by 584 units, no doubt in an effort to spite us after our rampant gloating last time. It should be noted, however, that the DS didn't lose this week because the PSP sold more units (it actually sold considerably less), but because DS sales took an unexpected plunge. In fact, a comparison to last week's numbers shows that DS sales fell by almost 76%. Why the big drop? More hardware shortages (again) brought on by last week's stellar sales and the impending release of the DS Lite may very well be to blame. Either that, or more people finally realized just how wonderful Lumines is.

  • Monkey Ball producer on DS design challenges

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.13.2006

    Let's face it. There are very few things more entertaining than an adorable monkey trapped inside a translucent ball. In fact, watching my monkeys roll wildly out of control through wacky landscapes is one of my favorite past times. I love pushing them down slopes, over hills and through tunnels, only stopping occasionally to taunt them with the promise of a fresh banana. And then there's the bowling... knocking down pins with my flailing monkey encased in a sphere is something I try to enjoy on a daily basis. I also enjoy playing the game, Super Monkey Ball. You may have heard of it. The DS version, entitled Super Monkey Ball Touch & Roll, is scheduled to ship sometime next week. Toshihiro Nagoshi, the game's producer, took time out of his simian schedule in order to update his 1up blog with a few reflections on developing the game's unique control system. Though the game's mechanics seem to be a good, intuitive match to the DS' unique abilities, Mr. Nagoshi notes that adapting it from the previous console versions wasn't entirely a walk in the park. "It is really tricky to create a solid control system for a user interface. First off, things don't always go according to plan - the execution and functionality doesn't always align with the concept. Often times, what you think is final and complete, isn't necessarily so. And as you work more on the functionality and execution of a concept, the more you end up changing it. So ultimately, that original idea gets changed in the end product."However, he also feels that the challenge ultimately benefited the game, with the team's trial-and-error approach eventually leading to a more refined control system. According to him, the secret is to always stay passionate and realize that there is always room for improvement. We'll see whether the design philosophy matches the game before the month is over.

  • DS Meet introduces online tournament system

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.13.2006

    A while back we asked you to tell us how good you really were at Mario Kart DS. Now we might ask you to prove it. You see, the guys over at DS Meet, one of a few sites that allows users to share their friend codes and meet new players online, have implemented a cool new online tournament system. It allows you to join up with existing tournaments or create your own, all via a reasonably easy to use interface.Once you've created a tournament, the site will automatically take care of rostering (though you can manually alter this as well) and keeping track of the friend codes of those competing. You also have the option of having a forum to discuss and coordinate matches with your fellow DS players. The onus is on the tournament operator to keep track of everybody's scores though, so a level of honesty may be required if you're going to take charge of a tournament. Being the best Mario Kart DS players in the known universe, we're all about the honesty.Mind you, it's not all about the snaking. With support for Animal Crossing's various competitive activities and the upcoming Metroid Prime: Hunters, it's about fishing and shooting too. It's also about competing with people from all over the world. How about a DS Fanboy reader Mario Kart tournament? Can we have a show of hands from those who would be interested? [Thanks echelon! Keep up the good work.]

  • Nintendo considering DS web browser?

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.10.2006

    According to the guys over at Cubed3, Reggie Fils-Aime recently dropped some hints in an EGM interview regarding potential web browsing functionality for the DS. With so many online pieces already in place, it's quite surprising that Nintendo hasn't put more effort into getting the necessary software out. Supposedly, a third-party initially expressed interest in providing a browser and Nintendo thought it best to step back and give them free reign. However, with no real results yet, Reggie suggests that Nintendo is likely step up soon and get the job done. That is, if someone else entirely doesn't get there first.[Thanks jah75157, who we stupidly forgot to thank at first.]

  • Nintendogs wins 2 AIAS trophies

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.10.2006

    Held at a glamorous Las Vegas location during this year's DICE summit, the 9th Annual Interactive Achievement Awards have seen fit to bestow two sparkling trophies upon Nintendo's hugely popular digital doggie distraction, trophies which have since been buried in the garden somewhere. The game tied with the PS2's Guitar Hero in the Outstanding Achievement in Gameplay Engineering category and got the nod for Handheld Game of the Year. The rest of the awards list was dominated by God of War (PS2), a title which, interestingly enough, fits the traditional game mold far better than Nintendogs. It's very reassuring to see one of Nintendo's "non-games" have its day and get some meaningful recognition.

  • A very disturbing Pokemon stylus

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.10.2006

    Reader Phil Corbett sent us this photo of a Nintendo DS wrist strap and stylus that he managed to find during his exploits in Japan. As you can see, it's crafted in the image of a Pokémon character, Mew and...well, the other observation to be made makes us feel a little uncomfortable. Since the packaging is branded exclusively as Pocket Monsters and doesn't seem to feature the actual Pokémon name at all, we must assume that this isn't entirely endorsed by Nintendo. Any other explanation would indicate a dire lapse of sanity in the gaming giant's product approval department. Then again, the prominent Nintendo DS logo and Phil's insistence that it's an official product has us scratching our heads.Just imagine playing Nintendogs with this stylus. And then promptly punch yourself in the face. [Update: We've since found Rukario, another Mew and of course, Pikachu. These are all said to be official Nintendo products, though none of them are quite as embarrassingly strange as the one above. And yes, we know Pocket Monsters = Pokémon.][Thank you, Phil! And may we say what finely kept fingernails you have.]

  • Nintendo aims at Oprah's audience

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.09.2006

    More talk from Reggie Fils-Aime at the Las Vegas DICE summit now, as we take another look at Nintendo's ongoing philosophy of encouraging everyone in the family to play games. Reggie was again adamant about pushing the industry to open itself up to new types of gamers in addition to the hardcore guys. To further that end, he mentioned that Nintendo is looking at advertising in spaces that aren't traditionally occupied by gamers. Marketing through Oprah and Ellen? Nintendo thinks that's the next step.Reggie also reiterated the company's desire to attract women and older people to the joys of gaming. Titles like Brain Age and Nintendogs are sure to make a big difference in this noble effort of getting more and more people to pick up games (and maybe even play them). "We have been able to drive the appeal of games to a whole new segment who typically would not pick up a game. Imagine a games company targeting 50- and 60-year-olds. Imagine games as a treadmill for the mind instead of a playground for violence."If Fils-Aime is to be believed, hardcore gamers only make up 20% of the gamer market, leaving a massive 80% (our math skills are unmatched, as you can see) of people still up for grabs. And hey, if all those people were to spend money on you, that would be nice too, right?

  • DS Lite: Just the facts!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.09.2006

    Instruction manuals lead a very difficult life. No sooner had they been freed from the dark confines of a cardboard box than to be arrogantly tossed over the shoulder and left to die alone in a drawer somewhere. It's a thankless existence, one that clearly illustrates the many injustices in the world. After all, it's only trying to help you. With that in mind, we've decided to give one particular manual its due, namely the one belonging to the DS Lite. Having astutely analyzed each page, we now present to you the unaltered facts: The DS Lite can cause seizures. Unfortunately, the guidelines offered in this regard don't quite seem to match with the DS' design. Sitting or standing "as far away from the screen as possible" might be somewhat limited by the length of your arms, though it certainly explains that guy you saw holding his DS like it was trying to bite his face off. The DS Lite will kill your grandfather. Bringing the DS and its extremely deadly wireless signals within 9 inches of a pacemaker is considered to be an excellent way of speeding along that inheritance. The DS Lite does not contain latex. This is probably important. A GBA Slot Cover is included. Perfect for keeping out unwanted debris and your copy of Charlie and the Chocolate Factory. The stylus slides in horizontally on the right-hand side of the DS. It also slides out. Very clever. The Wrist Strap  is no longer included. Instead, we suggest you make the DS Lite into an expensive keychain holder. On the lowest screen brightness setting, the battery should last 15-19 hours. Though we've read that spending that much time beneath a powerful flourescent light will make you go bald. On the brightest setting, it'll last 5-8 hours. Perfect to occupy you in-between PSP firmware upgrades. The Lower Screen is touch-sensitive. What a ridiculous gimmick. That'll never work.

  • Where for art thou, DS Lite power switch?

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.09.2006

    Thou art found, DS Lite power switch! Allaying the fears of prospective DS owners who were worried about receiving the system and being unable to even power it up, Joystiq have granted us two more pictures of the DS Lite after finding the original FCC submission document (PDF link) from whence the initial images came. They're quite a turn-on. In addition to that, we also found a shot of the AC Adapter, our current favorite. (We crack us up.)

  • DS gets demo downloads, online voice chat

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.09.2006

    In an announcement that undoubtedly involved a lot of determined strutting, intimidating glances and overt hand pyramids, Reggie Fils-Aime revealed that there are some interesting things in store for DS owners this year. Speaking at the D.I.C.E. conference in Las Vegas, the name-taking, ass-kicking Nintendo marketing machine revealed that the ridiculously popular handheld would soon be privy to features more often associated with a Microsoft console--downloadable demos and online voice chat.As of next month, Nintendo will be placing Wi-Fi kiosks in retail locations all across the United States for the sole purpose of wirelessly providing gamers with demos and other content. When you're within range of these kiosks, all you have to do is open up your DS, hit "DS Download Play" and start downloading the goodness. Unfortunately, due to the lack of any permanent personal storage, you can only test out one game at a time. The data will also disappear as soon as you switch the system off. It would probably be a good idea to make use of the DS' sleep mode if you want to take something home with you and amaze your parents / siblings / pets / captors. The initial batch of demos include Mario Kart DS, Meteos, True Swing Golf, Pokemon Trozei, Tetris DS and Brain Age. The Reggie also discussed the upcoming and highly anticipated Metroid Prime: Hunters. The game's online mode will support voice chat, allowing players to discuss matches, arrange settings and offer advice, all in a completely curteous manner. Or not. Brace yourself for a glut of trash-talking, n00bzor.[Thanks to everyone that sent this in!]

  • Live DS Lite Shots! [Updated]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.08.2006

    Death to fancy CG mockups! Thanks to the fine folks at Engadget, we now have the first shots of a real DS Lite. So real, we can almost touch it. (Wasn't that clever?)More pictures on the other side.

  • DS Lite: Ready, set, import!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.08.2006

    It's been quite well established that the concept of waiting is generally frowned upon. In fact, several non-existent studies have shown that waiting for a new gadget (such as the DS Lite) to release can be both physically and mentally harmful to the average gamer, with damage often manifesting in the form of an unhealthy mass of pent-up excitement and joy. Early effects can be seen through a multitude of odd behaviors, including (but not limited to): Lovingly staring at artwork, photographs or renders of the item in question, often accompanied by salivatory release. Intricate role-playing exercises and elaborate daydreaming. The subject pictures himself using or playing with the item for extended periods of time. The unstoppable desire to spend a vast amount of money in order to guarantee the item's arrival at the subject's home. Wow. That's strikingly similar to paging through a girly magazine... only much more pathetic. Luckily, you can now put a temporary end to your pining for Nintendo's sleek DS redesign and start your importing engines. Several sites are now accepting pre-orders for the DS Lite. In case you haven't been paying attention recently, it's due for a release on March 2 in Japan. Both Lik-Sang and Play-Asia have it for the reasonably affordable price of $169, whereas Yes-Asia says "no" to that trend and instead offers it up for a more hefty $199.99. With a US release date still up in the air, are you considering pre-ordering the DS Lite right now? And more importantly, does $169 seem like a good price to you?[Thanks Mandarin!]

  • Japanese sales charts: DS just scraping by

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.05.2006

    The hardware sales figures for the week ranging from 23 January to 29 January have arrived and we simply had to share them and the rather shocking turn of events they reveal. The ranking, according to number of units sold, is a follows: DS: 106,081 PSP: 30,657 PS2: 24,580 GBA SP: 5,946 GB Micro: 3,042 Gamecube: 3,036 Xbox 360: 1,976 GBA: 179 Xbox: 128 As you can see, the DS is still having a hard time being accepted by the Japanese public, barely making an impact after selling more units than every other console combined. Clearly, this abysmal failure is indicative of the DS' embarrassing lack of trendy multimedia features, cutting-edge graphics and the ability to play the Will Smith classic, Hitch. Hopefully, Nintendo will learn from this sorry state of events and start focusing on the things that matter.[Thanks DownloadingData for reminding us!]

  • Metroid Prime: Hunters beta test feedback

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.04.2006

    Our level of anticipation for Metroid Prime: Hunters, Nintendo's forthcoming first-person blasting, bounty hunting, morph-balling, Wi-Fi connecting, pad jumping, pirate bashing extravaganza, is clearly reeling out of control. When we're not scouring the Internet for tasty globules of information, we're subliminally influencing others to do it for us. Naturally, we were quite pleased to be pointed in the direction of an article written by the ever-grimacing NOA_Andy over at Nintendo's website.It details some of his experiences with beta testing Hunters over the Wi-Fi connection service and, perhaps unsurprisingly given his involvement with Nintendo, all of them are good. The lobby system is said to be greatly improved over that of Mario Kart DS, allowing the user to choose when to stop searching for opponents and when to actually start playing. The issue of lag didn't come up either, though given the small scale of the test, it may yet to come back to haunt us when the game launches towards the end of March.Things sound promising, but we're still quite interested in seeing more of the game's single-player side. Actually, let's turn that into a question: Are you buying the game primarily for Wi-Fi play, or do you want a strong solo experience too?[Thanks Will!]

  • Alternate DS Lite colors conjured up

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.03.2006

    Being a Nintendo product, the DS Lite is likely to show up in approximately 3,452 different colors within just a few years of its release. There's nothing wrong with that, mind you. In fact, an avid photoshopper on the Nintendo forums has already peered into a possible future and taken snapshots of some DS Lite variants that roam the post-apocalyptic wastelands in vicious packs. There's a ton to be found after you follow the link, but we find the one above to be the most desirable. It's already gotten our wallet's greenlite. Get it? Green Lite? We're here all week. No, seriously. We've got nowhere else to go. [Thanks Daniel Warpool!]

  • Preview Alert: Resident Evil DS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.02.2006

    For all the innovation that's present on the platform, it's somewhat unusual to find DS owners getting so fervent about the remake of a 10 year old game that's already been remade once before. Then again, the game in question just so happens to be Resident Evil: Deadly Silence, a title crammed to the brim with, silly plot developments, Jill sandwiches, puzzle-solving amulets and, most importantly, grotesque zombies. What's not to like, right?1up has posted a nice little preview of Capcom's portable evil, confirming some of the things we were wondering about and detailing some of the differences between the DS version and the original. With a touch-controlled menu, first-person slashing sequences, cooperative wireless play and the ability to literally blow poison back into an attacker's face, it seems like the game makes pretty good use of the DS' abilities. After all, it could have been very easy for Capcom to just slap a map on the top screen, call it a day and watch the franchise rake in the cash.Now if only we could get a version of Resident Evil 4...[Update: Corrected a "wi-ly" typo.]

  • Painting the DS: One step at a time

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.02.2006

    Who knew that slapping a new coat of paint on the DS could turn out to be such an intricate and time consuming process? Actually, we knew. We knew because we've been staring at inajamaica's Flickr set dedicated to the revitalization of a boring 'ole silver DS. The collection of photos shows a painstaking, step-by-step process that involves the complete disassembly of a DS (sure to excite our resident tech porn fans) and making sure that only the outer shell is exposed to the unrelenting blast of paint. If you've been thinking of doing something similar yourself but were afraid to take the plunge, consider this a method of learning through example.We've seen plenty of skins, stickers and redesigns for the DS, but it seems that this strategy of aesthetic alteration could lead to much more colorful and creative results. We're dying to see how it turns out in the end. Any artists out there willing to paint their next masterpiece on a DS canvas?[Via The Third Blog]

  • Angry loon destroys his DS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.01.2006

    If you can't stand seeing cruelty to electronics, you'd best look away now. Here we have a man claiming to be angry at his DS and, instead of selling it or getting some decent games for it (we might suggest Brain Age, in this case), chooses to destroy it in a completely unspectacular manner. Well, sir, you now have your fleeting moment of desperate attention fame! Only now we'll have to be completely childish and point out that you no longer have a DS. Ha, you lose.[Thanks, nintendude!]

  • Bleach DS Import Review

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.01.2006

    The fine folks at Siliconera have posted a playtest of Sega and Treasure's Bleach DS: Souten ni Kakeru Unmei, a 2D fighting game based on the hugely popular anime. But really, we should have had your attention at "Treasure". As previous classics like Dynamite Heddy (that final boss still gives us nightmares), Silhouette Mirage and Astro Boy: Omega Factor have proven, Treasure is a developer that just knows how to do 2D games right. The review in question seems to indicate that they haven't yet lost their touch, as the game features a solid fighting engine and relatively smooth online play through Nintendo's Wif-Fi service (it's the first Japanese 3rd-party title to do so). Also worth mentioning is the game's intriguing card system. At any point during the battle, you can select a card from a customizable deck on the bottom screen and temporarily influence the battle above, be it via an instant attack boost or disabling some of your opponent's moves. However, the article makes no mention of how difficult it is to use the touch screen in the midst of battle. We imagine that rapidly pressing face buttons and making selections on the screen at the same time may require an extra limb or two.Still, it seems unlikely that fans of the show will be disappointed by the large character roster and the beautiful artwork. Siliconera notes that the level of Japanese understanding required to enjoy the game isn't too high and so, given that it doesn't look like the game is getting picked up for US release within the conceivable future, you're best off with importing it. It'll certainly go nicely with that Bleach themed Nintendo DS you stole in a daring heist last month.[Update: Added another instance of the word "Japanese".]