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  • iSuppli: OLED panel shortage a concern for Android smartphone makers

    by 
    Thomas Ricker
    Thomas Ricker
    07.08.2010

    Everyone wants an OLED display on their cellphone, right? Ok, maybe not everybody, especially when compared to regular AMOLED, but we certainly want, no demand, a 4-plus inch Super AMOLED on our next Android smartphone. Problem is, there just aren't enough to go around according to iSuppli. An issue compounded by the fact that Samsung, the world's largest AMOLED panel manufacturer, gets first crack at its displays in support of its massive growth plans for 2010, leaving companies like HTC to look elsewhere as we've already heard. That leaves LG, the only other source for small AMOLED panels, to shoulder the burden until the two can ramp up production, or until more players can enter the market. Samsung hopes to significantly boost production in 2012 when it brings a new $2.2 billion AMOLED facility on-line. Meanwhile, Taiwan-based AU Optronics and TPO Display Corp. plan to introduce AMOLED products by the end of 2010 or early 2011. Until then there's always the venerable LCD which will continue to dwarf AMOLED shipments for many years to come. See the numbers after the break.

  • HannStar Display shells out $30m to settle LCD price fixing case

    by 
    Darren Murph
    Darren Murph
    07.04.2010

    Another day, another company pleading guilty to their role in a massive global price-fixing conspiracy surrounding the MSRP of LCDs. The Taiwan-based HannStar Display agreed (grudgingly, we surmise) this week to cough up a whopping $30 million for its role in the scheme, marking the seventh company to "plead or agree to plead guilty as a result of the department's investigation into the LCD industry." All told, the US Department of Justice has seen some $890 million paid out and 17 executives charged, with HannStar in particular being pegged for violating the Sherman Act during its participation in the conspiracy from September 2001 to January 2006. So, anyone up for being lucky number eight?

  • Addon Spotlight: Satrina Buff Frames

    by 
    Mathew McCurley
    Mathew McCurley
    06.17.2010

    Addon Spotlight focuses on the backbone of the WoW gameplay experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same! This week, Satrina Buff Frames takes your buff and debuff frames to a whole new level. A lot has changed since the early days of buff and debuff presentation. Back in the early days, we were limited by very basic buff and debuff trackers. These days, however, one addon truly stands tall and proud, a giant among men. I speak of the impeccable Satrina Buff Frames, a wonderfully customizable and skinnable buff and debuff frame that can give any user interface awesome amounts of flexibility.

  • Sony's new 11.7-inch OLED panel boasts better colors, longer lifespan

    by 
    Donald Melanson
    Donald Melanson
    06.01.2010

    Sony may have killed production of its groundbreaking XEL-1 OLED TV, but that doesn't mean it isn't necessarily working on a followup -- it's just unveiled a new and improved, and similarly sized OLED panel at SID 2010 last week. Apparently, the big advance with this display comes courtesy of the oxide semiconductor TFT (also known as IGZO) used for the OLED panel, which Sony was able to tweak enough to deliver a ten year lifespan -- with average use, we presume. What's more, while the panel still packs the same 1,000,000:1 contrast ratio and 960 x 540 resolution as the XEL-1, it does increase the brightness to 600 cd/m2 (up from 200 before), and Sony says it has a significantly improved color gamut as well. Of course, it is still just a prototype, and it's not 3D, so any eventual products using it might not be Sony's top priority at the moment.

  • Cool iPad decals from Etsy

    by 
    Mike Schramm
    Mike Schramm
    05.20.2010

    We've spotlighted vinyl decals for MacBooks before, but comic art blog Super Punch has spotted a few fun iPad decals on sale over at the homemade crafts site. This Joker iPad one is probably my favorite, but there are plenty more, including a Kirby version, one for Lego fans, and a nice Hitchhiker's Guide to the Galaxy reference (which you could maybe even pair up with some "nice friendly letters" on a wallpaper). I've got a much more rugged case on my iPhone, just because I bring it everywhere with me, but an iPad seems a little more ideal for something artistic -- stick it in a case while traveling, and you can be a little more careful with it while actually using it. And there's a lot of empty space back there, too -- just the thing to fill with a little artistic flair.

  • Voices that Matter iPhone: "From iPhone to iPad" panel

    by 
    Mike Schramm
    Mike Schramm
    04.27.2010

    To end the first day of the Voices that Matter iPhone conference in Seattle last weekend, a group of veteran iPhone developers sat down for a roundtable panel and talked about the iPad. August Trometer (Yowza!!), Brent Simmons (NetNewsWire), Kyle Kinkade (Tap Tap Revenge), Daniel Pasco of Black Pixel, Tim Wood of The Omni Group, and TUAW's own Erica Sadun were questioned by moderator Chuck Toporek about the differences between the iPhone and the iPad and a few of the pressing issues that both devices are likely to face in the future. Even though the panel ended the day (and all of the attendees and panelists were craving the eventual beer and pizza that would be available later in the evening), it was a lively discussion that offered both insight and frank opinions from these developers. Read on to hear what they said about Flash on the iPhone, app pricing, and their favorite apps on the iPad.

  • 360iDev: Marketing and promotion on the App Store

    by 
    Mike Schramm
    Mike Schramm
    04.13.2010

    To start off day 2 of 360iDev here in San Jose, California, Henry Balanon hosted a panel to discuss the marketing and promotion of iPhone and iPad apps. Panelists Brian Chen of Wired, Rana Sobhany (author of "Marketing iPhone Apps" from O'Reilly), Doodle Jump creator Igor Pusenjak, and Playhaven's Raymond Lau held court and spoke to developers about how to promote and market their apps, both, with the press and on the App Store. The suggestions ranged from the broad ("have a good idea") to the specific ("Use the What's New section in the App Store to promote your other apps"), but over the hour or so, the panelists came up with a lot of solid advice for developers looking to get the word out about their App Store offerings.

  • Hitachi 3.1-inch 3D IPS display is another Nintendo 3DS contender

    by 
    Thomas Ricker
    Thomas Ricker
    04.12.2010

    Step aside Sharp, Hitachi has a parallax barrier 3D display all its own that likewise doesn't require special glasses to view. While not as bright (400nits vs. 500nits) or big as Sharp's 3.4-incher, Hitachi's contribution brings a 3.1-inch IPS panel to mobile 3D devices pushing the same 480 x 854 pixels and 1,000:1 reported contrast. While the image above won't make much sense outside of Japan, here's the gist: a series of vertical slits in the IPS LCD directs light to the right and left eyes to give the 3D effect -- no special glasses required. Remember, both Hitachi and Sharp have a long, and sometimes dubious, relationship with Nintendo so don't be surprised to see either (or both) announced as partners when Ninty unveils its 3DS handheld console at E3 in June.

  • Reminder: Two panels you'll want to attend today

    by 
    David Hinkle
    David Hinkle
    03.28.2010

    a man chooses, a slave clicks for a larger image PAX East is winding down today, but don't fret! Our own Chris Grant is going to be involved in two panels today, talking about this games journalism thing (you know: Joystiq), as well as discussing video game sequels. He will be joined by a cavalcade of the best and brightest our industry has to offer, so that's plenty of incentive to attend. And, remember: five of the folks heading into the second panel will get the completely awesome limited edition Andrew Ryan figure you see above. The treat of the first panel is undoubtedly teh infoz. So, don't want miss these panels! Here are the details: Everything You Always Wanted to Know About Game Journalism... Manticore Theatre - Sunday, 2:30pm Chris Grant and a team of esteemed gaming peons will answer any and all questions you have about the art and craft of getting paid to write about games (it's a tough life). Review scores. Swag. Junkets. Bias. The death of magazines. The rise of blogs. It's all fair game. [more info] Sequelitis Snake Oil: Quack Medicine for the Video Game Industry Manticore Theatre - Sunday, 4:00pm This panel will seek to diagnose the video game industry's purported "sequelitis" by way of discussion from thoughtful panelists, including Irrational Games' Ken Levine; Obsidian's Chris Avellone; Harmonix's Dan Teasdale; Giant Bomb's Jeff Gerstmann; and moderator Chris Grant (from Joystiq!). Mr. Levine is bringing five of the above, super limited edition Andrew Ryan figurines. There are only 200 of these in existence and they're not for sale anywhere – so come early. [more info]

  • Overheard@PAX: The sound of 1,000 knuckles cracking

    by 
    Griffin McElroy
    Griffin McElroy
    03.26.2010

    There are few words one could use to describe the audio phenomenon which occurs at each Penny Arcade Expo, other than, of course, yucky. The video posted after the jump was captured at the first Penny Arcade panel at PAX East, in which everyone in the room simultaneously cracks their knuckles. It is really, really gross and nobody should watch it. We wish we hadn't seen it. We also wish we hadn't filmed it, and then copied it to our computer, and put it online, and put it in this post -- a process forcing us to relive that horrifying moment eight or nine times.

  • Visceral Games to stream Dead Space 2 panel live from PAX East

    by 
    Mike Schramm
    Mike Schramm
    03.24.2010

    Can't make it to PAX East this year? We feel your pain -- while there are quite a few Joystiqeurs winging their way off to the East Coast to partake with Mike and Jerry and the gang, there are almost as many of us still stranded back at home with all of you. But fortunately, our friends at Visceral Games are doing their best to share the love -- they'll be Ustreaming their Dead Space 2 PAX East panel live this Saturday at 1:00 p.m. EST. We've included the feed on this very post, so bookmark this page right now, and then come on back Saturday afternoon. Producers Steve Papoutsis and Rich Briggs will be in attendance along with Art Director Ian Milham, and the guys will "bring players up to speed on the Dead Space universe and prepare them for what's to come in Dead Space 2." They're even showing a bonus look at "the all new Isaac suit," and they'll be answering questions live from the simultaneous Facebook chat, too. Of course, a Q&A with the Dead Space 2 producers is little consolation to missing out on eating breakfast cereal with professional hugger Justin McElroy, but those of us at home this weekend will have to take what we can get.

  • Recently laid-off devs rant about being recently laid off

    by 
    Griffin McElroy
    Griffin McElroy
    03.15.2010

    I think we can all agree that, aside from being hit by a speeding train or dropping a hot meal you've been cooking for hours, being fired from your job is like, the worst thing that can happen to you. As such, we expected the speakers on last week's GDC rant panel, titled "Fired and Fired-up: Jobless Developer's Rant," to be especially inflammatory. We were not disappointed. Just past the jump, we've highlighted three of our favorite presentations from the panel. Some of them get awfully, explicitly blue, so if you happen to find yourself reading this video game news site while at work, you might want to think twice about going beyond the break. (You should also get back to work, you lazy so-and-so!)

  • GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy

    by 
    Griffin McElroy
    Griffin McElroy
    03.14.2010

    The creators of Final Fantasy XIII have been notoriously tight-lipped about the Fabula Nova Crystallis trilogy, a series comprised of FFXIII, Final Fantasy Versus XIII and the PSP-exclusive Final Fantasy Agito XIII. During a GDC panel titled "The Crystal Mythos," director Motomu Toriyama gave a few scant details about the other two branches of the trilogy, and the few similarities connecting the entries in the franchise's 13th series. Toriyama's main point during his presentation is that Agito and Versus won't be sequels to the recently released Final Fantasy XIII -- they'll both have their own unique set of characters, gameplay systems and overarching stories. The only thing connecting them is the "Crystal Mythos" motif -- a theme where the fates of ordinary humans are controlled by omnipotent gods. Players of Final Fantasy XIII should already be acquainted with this storytelling device. The other detail about the series Toriyama mentioned was that, like XIII, the rest of the series will continue to focus on story-driven gameplay rather than allowing the player to explore an open world. For better or worse, it sounds like Versus and Agito will possess the same linearity for which XIII was frequently criticized.

  • Lenovo unleashes three new monitors, one boasting multitouch

    by 
    Laura June Dziuban
    Laura June Dziuban
    03.14.2010

    Lenovo's quietly unleashed three new 1080p resolution-boasting monitors. Up first, the 21.5-inch L2261 Wide LCD, a pretty basic affair with VGA and DVI inputs. The L2361p Wide is 23-inches, with a more stylized look than the L2261, with integrated speakers and microphone, a webcam, and three USB 2.0 ports. Finally, the real star of the show, the L2461X Wide is a 23.6-inch, multitouch display. It also has integrated speakers and microphone, a 2 megapixel webcam. There is no official pricing or availability information for any of these bad boys yet, but there are two more images after the break.

  • GDC: How Sucker Punch built inFamous' big city with a small team

    by 
    Griffin McElroy
    Griffin McElroy
    03.11.2010

    Last year's shockingly awesome superhero title inFamous boasted a massive sandbox world known as Empire City -- a playground full of climbable, grindable, shootable objects. It was an impressive environment, made all the more impressive by a startling piece of information revealed by Sucker Punch's Nate Fox during a recent GDC panel: The whole city was created by a team of just 12 artists. Fox explained that this feat was accomplished with the liberal reusing of the game's catalog of environmental assets. For example, there were only two types of cars in the game, differentiated by hue shifts and decals. The map was partitioned into a hexagonal grid -- the inspiration for which came from the popular board game Carcassonne, Fox explained. Edges of each hex were designed to effortlessly fit together, allowing designers to make minor changes to each compartment, and paste the location into another chunk of the city. This might sound like a cheap tactic for a developer to employ, but Fox explained that a developer's time and resources are limited. By swiftly executing the creation of a game's setting, the developers are given more of an opportunity to focus on designing "evil lairs" and other memorable landmarks. Oh, and according to Fox, the industry term for these outstanding structures is "Weenies." Yes, for that reason. Yes, that is wonderful. %Gallery-26262%

  • GDC 2010: Backflip Studios' year in the App Store

    by 
    Mike Schramm
    Mike Schramm
    03.11.2010

    He revealed that a full $1m in that actually came straight from ad sales -- he's made deals with AdMob and other companies to put ads in his popular Paper Toss app, and he uses those ads both for straight revenue, as well as to promote his own games (more on that later in the talk). Farrior offered up a frank and honest look at what it was like to run an iPhone app company for a year.

  • GDC 2010: How to develop an app with EA Mobile

    by 
    Mike Schramm
    Mike Schramm
    03.11.2010

    For the first panel of day two here at the 2010 Game Developers Conference's iPhone gaming track, Oliver Miao of Centerscore Studios took the stage to talk about working on Surviving High School for the iPhone as a part of Electronic Arts' Mobile division. As Miao made clear early on, he's an "insider outsider" at EA: his company was started with a few friends, purchased by Vivendi in 2006, created a hit mobile game called Surviving High School in 2007, and was bought by EA in 2008. Last year, they were commissioned to recreate their game for the iPhone. In one of the most interesting iPhone panels at the conference yet, he talked about the ins and outs of working with EA on an iPhone title, and explained both, what it was like to work with the company, and his own philosophies on game design, especially concerning in-app purchases and microtransactions. Most users seem to believe that microtransactions and episodic content are, at the very least, a pain to deal with (and are, at worst, a scam), but Miao is convinced that they're actually necessary to having a successful game -- he said that every developer, going forward, "will need to have them." Read on to find out why.

  • GDC: Making games to prevent violence against children

    by 
    Griffin McElroy
    Griffin McElroy
    03.11.2010

    The highlight of yesterday's GDC Serious Game Summit panels focused on an appropriately consequential topic: How games can help protect children from the commonplace dangers they face from predators, both online and off. The panel was led by Child Safety Research and Innovation Center president Allan McCullough -- a man who's strived to develop games which teach young people how to identify and avoid dangerous situations. The two Flash-based games which represent the fruits of McCullough's two decades of labor look deceptively simple on the surface. They are, after all, hand-illustrated, poorly animated educational games geared towards children, with budgets too small to allow the hiring of professional voice actors and experienced gaming professionals. However, beneath the crude surface of these games lie clever methods of imparting crucial information to their young players which could ostensibly help them avoid encounters with people who mean them harm.

  • AIST shows off see-through display prototype on video

    by 
    Darren Murph
    Darren Murph
    02.25.2010

    Face it, folks -- the days of windows being just windows are behind us. Before long, our panes will double as widget displays or makeshift televisions, and AIST has the prototype to prove it. The demonstration seems to utilize technology that's far different than that seen in Samsung's iceTouch PMP, but it's certainly no less exciting. According to DigInfo, AIST is developing florescent glass suitable for excitation by near-UV LEDs, and by combining this [borosilicate] glass with LEDs, it's possible to obtain transparent, flat light sources." Better still, we're told that the prevailing thought is that this here technology could be used to develop see-through displays as well as "light sources and displays that use solar cells without modification." Anxious to see what a transparent LCD could do for you? Hop on past the break, mash play and let your imagination run absolutely wild.

  • Ask Engadget: Best USB / secondary monitor?

    by 
    Darren Murph
    Darren Murph
    02.18.2010

    We know you've got questions, and if you're brave enough to ask the world for answers, here's the outlet to do so. This week's Ask Engadget question is coming to us from Corey, who needs a secondary display to run widgets, IM boxes and squashed YouTube clips while the real work goes down on the main screen. If you're looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com. "My laptop's screen is feeling cramped these days, but since I mostly use it at a desk, I'm thinking of getting a USB monitor instead of a whole new rig. I know Mimo has a bunch of options, but has anyone used them? Are there any other companies out there making these USB-connected secondary displays? I know it's a new industry, but hopefully someone has a first-hand perspective to share. Thanks!" No worries Corey -- we'll point you to our own Mimo impressions, and then we'll ask the readers to contribute from there. Any tips on which USB monitor is best? Any horror stories that we should all be aware of? Chime in below!