planetside-2

Latest

  • The Firing Line: Newsplosion edition

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    Holy carp there was a lot going on in shooter circles this week! Between the news blurbs, videos, and S.T.A.L.K.E.R. memories (yes, I said S.T.A.L.K.E.R, and damn that takes a long time to type), there was nearly enough information for two editions of The Firing Line. Luckily for you (and for my overworked editor), I managed to keep the word count down. Let's not kid ourselves, though; there's plenty of interesting stuff after the cut. Join me for the latest on dueling World War II aviation MMOs, a new free-to-play shooter from Crytek, the requisite PlanetSide 2 lovefest, and some official dev answers to last week's Taikodom question.

  • PlanetSide 2 webcast features lengthy community Q&A

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    If you're a PlanetSide 2 fan, you'll want to check out Sony Online Entertainment's latest webcast. The 30-minute affair features creative director Matt Higby, game designer Kevin Moyer, and senior art director Tramell Isaac. The trio field a whole bunch of community questions on the upcoming sci-fi MMOFPS, most of them centered around Nanite Systems vehicles like the Sunderer and the Galaxy. If you don't have time to watch the whole shebang, PlanetSide Universe has a good breakdown of the new stuff (including some awesome bits on vehicle customizations like hood ornaments, camouflage, racing stripes, and other visual tweaks). Click past the cut for the full video.

  • SOE shows off PlanetSide 2's Galaxy transport

    by 
    Jef Reahard
    Jef Reahard
    01.19.2012

    Another day, another PlanetSide 2 vehicle reveal. The latest update from Sony Online Entertainment features the venerable Galaxy, and if that doesn't quicken your pulse a little bit, you must've missed the original PlanetSide. The Galaxy is a heavily armored troop transport designed to "hot drop" 12 soldiers into the heart of enemy territory. What's a hot drop? It's basically the game's sci-fi twist on the traditional parachute, and SOE says that it "automatically encapsulates any soldier or MAX unit that bails out with a protective barrier that slows their fall." Galaxies are also sturdy enough to serve as mobile infantry bases after landing, and the ships feature respawn tubes, equipment terminals, and four weapon systems that may be operated on the ground.

  • PlanetSide 2's Sunderer carries troops, pushes tanks

    by 
    Jef Reahard
    Jef Reahard
    01.18.2012

    Sony Online Entertainment is continuing its tradition of PlanetSide 2 vehicle reveals in a news blurb on the game's official website. The Sunderer looks like a cross between a tank and a Mack truck, and it's designed to pancake enemy defensive lines and deposit a load of troopers smack dab in the thick of the action. SOE says the beastly ride can withstand a focused barrage of enemy fire due to its heavy armor, and the Sunderer also features enough mass and horsepower to push other vehicles (including tanks) out of its way. Its cargo hold can carry up to 12 soldiers as well as medical supplies and ammo. PlanetSide 2 is a large-scale persistent world shooter based in a sci-fi setting, and SOE is currently accepting closed beta applications.

  • SOE shows off PlanetSide 2's Quad and Liberator

    by 
    Jef Reahard
    Jef Reahard
    01.13.2012

    What do giant transport vessels like the Galaxy and tiny ATVs like the Quad have in common? They're both built by Nanite Systems, of course. Who the heck is Nanite Systems? You'll have to brush up on your PlanetSide 2 lore to find out, and luckily the official website is here to help. Today's reveal showcases the Quad, and Sony Online Entertainment tells us that "it has the highest top speed of any ground vehicle and is easy to acquire." As you would expect, the speed comes at a price, and let's just say that you don't want to be riding on a Quad when it takes a hit. Head to the PS2 website for a couple of screenshots and some backstory. When you're done reading about the Quad, click on over to SOE's Liberator reveal to get the goods on another Nanite Systems product. The Liberator is a gunship, and while it boasts a ton of firepower and decent armor protection, it pays for its bristling bulk by being quite slow in the air.

  • The Firing Line: Thousand-player dogfights and more PlanetSide 2 conjecture

    by 
    Jef Reahard
    Jef Reahard
    01.13.2012

    Welcome back to The Firing Line, boys and girls. Last week I talked at length about PlanetSide 2, and despite the fact that I'm apparently unqualified to do so according to some folks, I'm going to do it again this week. How do ya like them apples? Anyhow, that's not all I'm going to talk about, as a couple of other online shooters made news over the last seven days. Most of you know that I can't pass up the opportunity to mention Tribes: Ascend, and oh yeah, would you believe there's an aerial combat game that supports 1,000-player dogfights?

  • This Week in MMO: Lawsuits edition

    by 
    Matt Daniel
    Matt Daniel
    01.12.2012

    It's that time again, folks. Gary Gannon and guests Mike B. and Mike Schaffnit bring you this week's edition of This Week in MMO, and today the spotlight is set on the Bethesda-Interplay lawsuit, which was recently resolved in Bethesda's favor. Meanwhile, console gamers everywhere are surely pleased to hear that they won't be left out of Blizzard's upcoming Diablo III, as it was recently confirmed that the game will be making the jump to consoles as well as PC. And finally, to top it all off, the guys have a chat about SOE CEO John Smedley's thoughts on the free-to-play business model and PlanetSide 2's newest trailer. If you've got an hour to kill, just click on past the cut for the full episode.

  • The Firing Line: The pleasures and pitfalls of PlanetSide 2

    by 
    Jef Reahard
    Jef Reahard
    01.06.2012

    My time in PlanetSide was a blur. It's also a ways back in the rear view mirror, and I've played so many MMOs in the interim that I can't even remember exactly when it was. The game originally shipped in May of 2003, and I was entrenched in Star Wars Galaxies from its June 2003 launch going forward. That would put my six week (de)tour with the Terran Republic somewhere circa 2004, maybe? I forget. The point I'm getting around to, though, is that regardless of hazy dates, PlanetSide stands out as one of those seminal MMO experiences that showcased the possibility inherent in this particular genre. The upcoming reboot, then, should be pretty spectacular and deserving of some fanboi adulation, right? Well, yes and no.

  • New PlanetSide 2 gameplay footage spotted in the wild

    by 
    Jef Reahard
    Jef Reahard
    01.05.2012

    Sony Online Entertainment is building a little buzz around PlanetSide 2 lately. The upcoming MMOFPS revealed its beta signup process just before the Christmas holiday, and now fans at PlanetSide Universe have uncovered new gameplay footage courtesy of a couple of videos produced for Chinese publishing partner The9. The first clip serves as an intro to The9's PS2 website, and it features some quick glimpses of airborne combat, tank combat, and first-person infantry combat. The second clip is a mixture of similar gameplay footage along with some talking-head dev interview shots which you can view after the cut.

  • PlanetSide 2's Higby talks progression

    by 
    Jef Reahard
    Jef Reahard
    01.03.2012

    PC Gamer's got the latest goods on Sony Online Entertainment's PlanetSide 2, and a new sit-down with developer Matt Higby has a few progression details that might interest you. Unlike the original PlanetSide, the reboot is shaping up to be a more accessible battlefield adrenaline rush. Or maybe not. "We may say, hey, you know what? You have to have a certain amount of time in the Lightning before you're able to use a Vanguard," Higby reveals, indicating that the game's advancement path is far from finalized. Higby says 10 hours is a good estimate for going from cannon fodder to worthy opponent in your vehicle of choice, and those 10 hours will likely be spent unlocking things like side-grade weapons, armor, countermeasures, telemetry, and radar systems. If it sounds like a lot of grinding, take heart. PlanetSide 2 players can avail themselves of an offline skilling mechanic, and Higby says that you'll be able to "shortcut your skills by burning resources" in the live game.

  • This Week in MMO: Thrones vs. Sith edition

    by 
    Jef Reahard
    Jef Reahard
    12.30.2011

    How does a smackdown featuring Game of Thrones vs. Star Wars grab you? This Week in MMO examines the fallout from BioWare's recent disclosure of what Star Wars: The Old Republic might have been, and Gary Gannon and crew have some interesting insights (as well as a clear affinity for a galaxy far, far away). Mike B. and Mike Schaffnit join Gannon for his weekly dive into the MMO news headlines, and in addition to the SWTOR monster, the trio also talks up DUST 514 and its chances of success as a PlayStation 3 exclusive. PlanetSide 2's new trailer also gets a mention, as does EverQuest II's nifty new dungeon maker toolset. Head to Gamebreaker.TV for the complete episode.

  • SOE releases new PlanetSide 2 faction video

    by 
    Jef Reahard
    Jef Reahard
    12.22.2011

    Sony Online Entertainment is ramping up its PlanetSide 2 publicity machine this week. Last night we brought you word of beta signups for the forthcoming MMOFPS, and today SOE has released a new video clip featuring creative director Matt Higby. Higby provides voiceover commentary for the game's three factions, and the dialog plays against various rotating schematic-type images of armor, equipment, and gear from the game's three factions. Unfortunately there's no new information here at all, and SOE has basically summarized the past several months worth of faction-related text updates in a two-minute video clip. That said, it's better than nothing, and you can check it out after the break. [Source: SOE press release]

  • SOE accepting PlanetSide 2 beta signups

    by 
    Jef Reahard
    Jef Reahard
    12.21.2011

    PlanetSide 2 fans, Merry (early) Christmas. Sony Online Entertainment has thrown open beta signups for the upcoming sci-fi MMOFPS as of today. The game has also received a website makeover, and there's quite a bit of interesting info to peruse instead of the old placeholder graphics. You can sign up with an existing SOE Station account, or create a new one in fairly short order. Curiously, there's no beta questionaire and no system requirements displayed during the signup process, and there's also no indication of when the testing will begin. We'll keep our eyes peeled for further info, and we hope to see you in the beta, soldier! [Thanks to Valru for the tip!]

  • The Daily Grind: Is in-game weather important?

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2011

    World of Warcraft introduced it early on, then largely abandoned it. Games like Battleground Europe, Fallen Earth, RIFT, and Lord of the Rings Online have it. PlanetSide 2 promises to have it. What am I talking about? Weather, of course (but you knew that because you read the title, you sly dog). Dynamic weather systems don't come standard in all MMOs, and even in the ones in which they appear, they aren't always noticed. For some, weather adds a layer of immersion that helps one pretend that one is in an actual world. For others, it's an annoying factor that reduces visibility and makes one wonder why the devs couldn't be putting their efforts to better use elsewhere. Storm clouds are sweeping in over this Daily Grind and a warm front of flames is predicted. What do you think? Are weather systems important (or at least welcomed), or are they just a waste of coding space? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: The absurdity of the NDA

    by 
    Jef Reahard
    Jef Reahard
    11.29.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. So Star Wars: The Old Republic's NDA dropped. Now the entire world (officially) knows the skinny on BioWare's new themepark, and I'm hard-pressed to think of a more anti-climactic NDA death. Even if you weren't following the game over the past few months, you knew exactly what to expect -- provided you weren't a Star Wars or a BioWare virgin. This complete lack of surprise is one reason why the whole MMORPG NDA thing is a joke, and TOR is just the latest in a long series of punchlines.

  • PlanetSide 2 rallies the Vanu Sovereignty with new video

    by 
    Matt Daniel
    Matt Daniel
    11.23.2011

    PlanetSide 2's Vanu Sovereignty gets some more time in the spotlight today with a new video that shows off the technologically advanced vehicles and weaponry available to the faction. We hope that this video, in conjunction with the recent Vanu Sovereignty screenshots, can stave off your PlanetSide 2 hunger until the next morsel drops. Just click on past the cut for the full video. [Source: Sony Online Entertainment press release]

  • PlanetSide 2's Vanu Sovereignty gets a new batch of screenshots

    by 
    Matt Daniel
    Matt Daniel
    11.22.2011

    PlanetSide 2's Terran Republic and New Conglomerate have both had their time in the spotlight, but now we get to hear from the faction that everyone actually cares about: the technologically superior Vanu Sovereignty. PC Gamer has some new, incredibly purple screens showing the Vanu in action. Marvel at the hovertanks! Stand in awe of Vanu Sovereignty airships! Prepare to be pew-pewed in the face by an awesome laser pistol! After all, it takes a real man to wear purple. Or something like that, anyway. Just click on over to PC Gamer for all the new screens.

  • PlanetSide 2 community night reveals vehicle customization, Vanguard tanks, and in-game footage

    by 
    Justin Olivetti
    Justin Olivetti
    11.21.2011

    What would you do if you had developers for a highly anticipated MMO on video chat with your fansite's community? The correct answer is "Pump them for all the information you can, then see if you can't get a first glimpse of said game in action." PlanetSide Universe scored 1000 points this past weekend with that answer, as the site's community night video podcast covering PlanetSide 2 turned into an informational bonanza for the game's fans. The hosts talked to SOE's Matt Higby and Tramell Isaac about PS2's maps and vehicle customization while also getting a tour around the team's offices and a couple segments of in-game footage showing off PlanetSide 2's engine. The fansite also netted a pair of new pictures showing off the impressive Vanguard tanks, which you can check out in the gallery below. The full community night podcast is after the jump, but you might want to put on a bib beforehand to catch all the drool! %Gallery-127964%

  • The Firing Line: All the shooter news that's fit to print

    by 
    Jef Reahard
    Jef Reahard
    11.18.2011

    Welcome back to The Firing Line, folks. I'm still putting out a few flames from last week's how-dare-you-call-this-an-MMO smackdown, and rather than fuel that particular fire by telling you that I've been playing a lot of World of Tanks (oh, did I say that?), I figured I'd take a high-level look at what's been happening with a few of the larger MMO shooters (and quasi-MMO shooters) over the last couple of weeks. Despite my best efforts, we're still stuck with lore updates and insignificant PR when it comes to PlanetSide 2, though we did snag a few new screenshots recently. Things have also been quiet when it comes to Global Agenda and a few of my other favorite titles. Not to worry, though. Hi-Rez is moving right along with its Tribes: Ascend beta, and you can read about that and more in my news roundup after the break.

  • The Firing Line: Defining the MMO shooter

    by 
    Jef Reahard
    Jef Reahard
    11.11.2011

    Hello shooter fans, and welcome back to Massively's Firing Line. Last week's inaugural column hit the ground running with a visit to Hi-Rez Studios and a preview of the company's new Tribes: Ascend title. This week I'd like to pull back a little bit and lay the groundwork for some of the things we'll be talking about over time. When I talk about MMO shooters with friends and colleagues, one of the first things mentioned is the definition of the term. Everyone knows what a shooter is (or at least what he thinks it is), and everyone knows what an MMO is (although thanks to MOBAs and the social networking explosion, the definition of the latter grows murkier by the day). Can we all agree on the definition of an MMO shooter, though? Probably not, and to be honest, that's perfectly OK.