planetside-2

Latest

  • PAX East 2012: A talk with PlanetSide 2's Matt Higby

    by 
    Justin Olivetti
    Justin Olivetti
    04.06.2012

    "For me, it's such a compelling genre for anybody who's played it," SOE Creative Director Matt Higby said about PlanetSide 2's niche. "But that's the thing. There's not a lot of people who have played a MMOFPS, but the people who have are addicted." Hibgy sat down with us at PAX East to promote SOE's upcoming sci-fi shooter, saying that it scratches two itches with one bird (or some other mixed metaphor). "I'm a competitive player; I love shooters," he said, "but I'm also a very social player and love the progression aspect of MMOs." It's not as if the MMOFPS field is going to remain wide-open for very long. Competitors are rushing to mine this largely untouched market. Still, SOE has an advantage above the rest: It launched one of the first of its kind and has years of experience managing such a game. While we anxiously wait for word on PlanetSide 2's beta, we listened to Higby tell us why this title will continue the company's reign over the genre.

  • SOE time-lapse video shows PlanetSide 2's Scope 4X

    by 
    Jef Reahard
    Jef Reahard
    04.04.2012

    Planning on playing for the New Conglomerate faction in PlanetSide 2? If so, you'll want to check out the new video we've got for you after the break. Sony Online Entertainment has put together a three-minute piece detailing the NC's Scope 4X (and no, we're not kidding -- it really is a video about a rifle scope). While the 4X may seem like an odd choice for a dev diary clip, it's actually indicative of the amount of work SOE is pouring into its open-world MMOFPS. SOE senior artist Patrick Ho steps us through the complete design process, and we get a long look at thumbnail sketches, 3-D modeling, painting, and the fine details that typify PlanetSide 2's gear.

  • The Game Archaeologist: Bio break!

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2012

    Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days? I planned to take some time off of TGA while I went through Dark Age of Camelot in Choose My Adventure (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April. On the docket for today's discussion is Vanguard's forthcoming F2P change, EverQuest's recent conversion, Anarchy Online's stunning graphic engine video, and more!

  • PlanetSide 2 alpha gameplay shows off map size, vehicle combat

    by 
    Jordan Mallory
    Jordan Mallory
    03.30.2012

    This guided walkthrough of PlanetSide 2's GDC alpha demo takes pride in how "MASSIVE" every part of this game apparently is, from its day/night-cycling environments to its customizable tanks, planes and support vehicles. Even the infantry combat is MASSIVE, despite being totes normal-sized.

  • SOE releases PlanetSide 2 alpha gameplay video

    by 
    Jef Reahard
    Jef Reahard
    03.29.2012

    Want to see some new PlanetSide 2 gameplay action? We do too, and fortunately Gametrailers has a bit of it in the form of a new video. We use the word "new" loosely here because the footage was filmed earlier this month at GDC, and there's not a whole lot of info contained therein that fans of the game didn't already know. Still, three minutes of gameplay is nothing to sneeze at, and we get a decent look at ground combat, air combat, and various forms of vehicular combat (as well as all the requisite UIs). The clip is narrated by PlanetSide 2 creative director Matt Higby, who provides a layman's introduction to the massive world of Auraxis as well as all the customizable gameplay that Sony Online Entertainment is building into its MMOFPS sequel. Don't take our word for it, though. Check out the full video after the break.

  • Hunker down and blow up: Meet PlanetSide 2's Engineer

    by 
    Justin Olivetti
    Justin Olivetti
    03.28.2012

    If PlanetSide 2's recent Infiltrator class reveal didn't grab you by the throat and say, "Play me with very last, dying gasp in your rapidly-turning-blue body," then SOE would like to try again with the Engineer. PS2's Engineer got a promotion from his old duties as a wrench monkey, opting instead for blowing enemies up with high-yield explosives and creating tough-as-nails fortifications to protect his teammates. Engineers are granted an Advanced Construction Engine that turns them into a walking, smart-talking factory. With this tool, Engineers can deploy anti-personnel and anti-vehicle turrets, anti-tank mines, and protective shield generators. In addition, the class will fill a vital role when it comes to repairing vehicle and suit damage In direct combat, the Engineer will rely on a trustworthy assortment of assault weapons, such as shotguns and SMGs. SOE predicts that the Engineer will be most valuable in holding a position and starting a siege against an enemy stronghold.

  • The Firing Line: A couple of PlanetSide 2 concerns

    by 
    Jef Reahard
    Jef Reahard
    03.23.2012

    Now that the glow of PlanetSide 2's GDC demo reveal is a couple of weeks back in the rear-view mirror, I've had time to digest it all and adjust my expectations of the game accordingly. Nothing I saw from Matt Higby and company dampened my enthusiasm for Sony Online Entertainment's MMOFPS opus, but a few things I didn't see are niggling at the back of my mind. Don't get me wrong -- PS2 is still at the top of my most-anticipated MMO list, but there are a few points of contention that could relegate it to the status of fun diversion instead of zomg-must-play-every-day title.

  • PlanetSide 2's Higby talks resource costs, business models, and more on Reddit

    by 
    Jef Reahard
    Jef Reahard
    03.23.2012

    Aside from the big GDC demo earlier this month, mass information dumps regarding PlanetSide 2 have been few and far between. Thankfully, creative director Matt Higby took to Reddit yesterday for an AMA (ask me anything) session that brought a few interesting nuggets to light. If you're one of the game's hardcore faithful, the talk was more confirmation than revelation, but for casual or newly interested fans, there's a lot of stuff to digest. Among the more interesting bits was the fact that PS2 will use PunkBuster and the fact that all of the game's classes and vehicles will be available from the get-go. Higby also touched on resource costs for vehicles as well as the fact that the devs want "to create the game first and then build the business model that best services the game, rather than trying to conform the game to some particular business or membership model." If Reddit's sprawling threads and needle-in-a-haystack nested replies aren't your cup of tea, PlanetSide Universe has collected most of the relevant info on its own discussion boards.

  • Now you don't see him: Meet PlanetSide 2's Infiltrator

    by 
    Justin Olivetti
    Justin Olivetti
    03.22.2012

    He's the boogeyman whom battle-hardened soldiers fear and the guy whom Batman consults with on a daily basis. He's the Infiltrator, PlanetSide 2's sneaky assassin, and he won't stop coming for you until you are dead. Unless he gets lost. Planets are big. SOE revealed the Infiltrator today as the game's stealth-user and long-distance sniper. Using advanced technology and camouflage systems, the Infiltrator can get to places that no other class can -- and do a lot of damage once there. Interestingly enough, while the Infiltrator lacks heavy armor, SOE does claim that the class' tactical advantages will prove to be just as protective as a titanium suit. Infiltrators can use both sniper and scout rifles as well as pistols for close-quarter combat. The sniper rifle boasts the best range, while the scout rifle is better for mobile assault missions. It will, of course, be up to the player to decide whichever is the best to use in which situation.

  • Leaderboard: DUST 514 vs. PlanetSide 2

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2012

    One gets the sense that gamers can't wait for the future to get here so we can all join roving packs of pulse rifle-toting goons fighting each other for a living, like the world's most awesome paintball match. To tide us over, several studios are working hard at fulfilling our fantasies in virtual space with MMOFPS PvP titles such as DUST 514 and PlanetSide 2. We recently got a closer look at both of these games at GDC, and it's safe to say that not only do they each come from experienced pedigree -- CCP and SOE -- but they're both highly anticipated by trigger-finger monitor mercenaries. But we all know the sacred rule of MMOs, which is that there can only ever be one. There can only be one victor and one success -- and all the rest are doomed to languish in whatever the virtual equivalent of a compost heap is. So tell us true right now: Which will be more successful, DUST 514 or PlanetSide 2? Register your vote so that you'll be able to come back, months from now, and use this as proof that you knew better than all of the other fools out there!

  • GDC 2012: The Firing Line's PlanetSide 2 and DUST 514 redux

    by 
    Jef Reahard
    Jef Reahard
    03.09.2012

    This week I was fortunate enough to chat up the developers on the two biggest MMOFPS titles of the year. Exactly what year that is remains to be seen, and after hearing Sony Online Entertainment use the word "alpha" quite a lot, I suspect that PlanetSide 2 may slip into 2013. And that's not a bad thing at all, by the way. CCP's DUST 514, on the other hand, is surely coming in 2012. The devs will be doling out some long-awaited hands-on time with EVE's precocious little brother at Fanfest in a couple of weeks, and while DUST and PS2 share similar core gameplay, their target audiences (and the general feeling I get from each game) are completely different.

  • GDC 2012: SOE's PlanetSide 2 gunning for the big time

    by 
    Jef Reahard
    Jef Reahard
    03.07.2012

    Our PlanetSide 2 bootcamp didn't start on the war-torn planet of Auraxis. It started on a plushly appointed hotel terrace in the middle of downtown San Francisco. Sony Online Entertainment brought its A-game to GDC 2012, and though its MMOFPS sequel is still undergoing internal alpha testing, the demo was striking enough to make us feel like battle-weary soldiers returning from the front. Executive producer Josh Hackney kicked things off with a short spiel that touched on what made the original PlanetSide unique (truly massive combat, ambitious open-world design, and a passionate/enduring community, in a nutshell). Hackney then turned the microphone over to creative director Matt Higby and a team of SOE devs who proceeded to wow the gaggle of game journos with an hour of pure awesome.

  • GDC 2012: Advanced recon of PlanetSide 2 uncovers hot zone photographs

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2012

    Massively's boots are on the ground at this week's Games Developer Conference, and we've stormed Sony Online Entertainment's stronghold to find out any and all information about its upcoming MMOFPS PlanetSide 2. We've been tweeting the excitement from the show floor, and while hearing it is one thing, seeing it for yourself is another. That's why we're bringing to you a mega-upload of 22 hot new images and concept art from this MMOFPS. Showing off a huge variety of environments, ships, soldiers, outfits, and action sequences, these screenshots are pure eye-candy for those anticipating this title. And after the cut, you'll find two GDC videos of the game, courtesy of PlanetSide Universe and tipster Kyle. This is only the beginning, however. Stay tuned to Massively for our first impressions of PlanetSide 2 and an interview with SOE's Tramell Isaac coming later this week! %Gallery-127964% Massively sent four resolute reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! From games like The Secret World to PlanetSide 2, we're on the case, so stay tuned for all the highlights from the show!

  • SOE president John Smedley announces that all players will be able to play on any server

    by 
    Matt Daniel
    Matt Daniel
    02.27.2012

    It's no secret that Sony Online Entertainment has been in more than a little hot water in the wake of the recently announced region locks that were to be put in place following the studio's deal with ProSiebenSat.1, but there may still be a silver lining on the horizon. SOE president John Smedley tweeted earlier today that the studio has "come up with a plan to allow ALL players to play on any servers they want." While details are still to come, this should be incredibly welcome news for players of SOE titles who weren't looking forward to playing without their international friends. Smedley promises us that there are "more details to follow," so stay tuned and hopefully we'll have some idea of what's in the works before too long.

  • SOE shows off PlanetSide 2 anti-aircraft battery creation video

    by 
    Jef Reahard
    Jef Reahard
    02.24.2012

    If you're in the mood for another glance behind the scenes at Sony Online Entertainment's art department, we've got a new PlanetSide 2 video that you'll want to watch. SOE senior artist Roel Jovellanos walks us through the creation process on a Nanite Systems anti-aircraft gun. The Sky Lance starts out as a greyscale Photoshop sketch, moves to a Maya 3-D model, and goes through various stages of artistic wizardry to arrive at the final image shown above. PlanetSide 2 is an open-world sci-fi MMOFPS featuring three factions and thousand-player battles that include infantry, ground vehicles, and aircraft. [Source: SOE press release]

  • PlanetSide 2 devs run through a hypothetical battle scenario

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2012

    The gulf between sparse previews of an MMO and actually getting your hands on it is wide indeed, but the makers of PlanetSide 2 have an idea. If they can't allow you in the game yet or show you a hands-on, why not describe how a battle scenario might go from start to finish? Creative Director Matt Higby did just that for fans, conjuring up an imaginary skirmish between two forces over the fate of a base, and in doing so highlighted how such PvP fights might occur in the game. In this scenario, he envisions a base being attacked; that attack is then repulsed by its defenders. The former defenders proceed to launch aircraft to continue the rout until the attackers have retreated into their own base. Attack aircraft and air transports, he says, will be the first responders on the scene, as they're the quickest to get anywhere. From that point, he imagines the attackers rallying support to go on the offensive once more, with vehicles leading the way and ground troops following, swarming the base and capturing it for good. Higby says that the tug-of-war between bases will be anything but dull and simple: "Now, distracting that tug of war is all the other regions that are all around here... There's lots of little strategic decisions and options that you can do in there that radically change the balance of the big battle that's happening."

  • SOE opens up about multi-year European partnership

    by 
    Justin Olivetti
    Justin Olivetti
    02.21.2012

    While we heard about Sony Online Entertainment's partnership with ProSiebenSat.1 Games Group to publish MMOs in Europe last month, the specific details of this deal were lurking under a cloud cover of mystery and speculation -- until now. SOE has posted a quite lengthy FAQ about this partnership and what it entails for the future of the studio in the Old World. According to the deal, ProSiebenSat.1 has the license to officially publish eight of SOE's titles in 40 countries. These MMOs include DC Universe Online, EverQuest II, Free Realms, PlanetSide 2, and EverQuest Next (although not, oddly enough, EverQuest itself). SOE hopes that ProSiebenSat.1's location and expertise will result in in a greater audience for its games as well as more support and better localization for those under ProSiebenSat.1's umbrella. SOE even hopes that the partnership will result in "special content" for European players. Previously, SOE had distribution agreements for Europe but nothing on the scale of what it now has with ProSiebenSat.1. It looks like EU players will need to transfer their accounts and characters over to ProSiebenSat.1's domain, although SOE promises that this will be an easy process. It's also important to note that these games and their servers will not interact with their North American counterparts, effectively separating the communities.

  • SOE's fifth annual G.I.R.L. competition beckons to future game designers

    by 
    Justin Olivetti
    Justin Olivetti
    02.16.2012

    Ladies and gentlemen, start your essay-writing engines! Sony Online Entertainment is sounding the call for this year's G.I.R.L. Game Design Competition and is now accepting applicants looking to win a $10,000 scholarship and a 10-week internship at SOE. The program, which is in its fifth year, is designed to promote and inspire female involvement in video game development by helping a talented student through undergraduate studies. Applicants have to currently be enrolled in a gaming-related program, have a 3.0 or higher GPA, be a resident of the US, and be 18 years old or older. If you meet all those standards and have a hankering to apply, you'll need to submit two pieces of original concept art "inspired by" PlanetSide 2 or EverQuest II, captions to go with the art, and a 500-word essay about women in the gaming industry. Applications are due by March 29th. SOE Senior Vice President of Global Sales and Marketing Laura Naviaux hopes that this will be the biggest year ever for the scholarship: "Over the last few years, we have been nothing short of impressed with the hundreds of amazing submissions from talented students nationwide. Now in our fifth year, we can't wait to see the creativity that comes out of the G.I.R.L. program."

  • The Firing Line: Controller wars edition

    by 
    Jef Reahard
    Jef Reahard
    02.10.2012

    Welcome back to The Firing Line, shooter fans. Some interesting stuff went down this week, much of it related to DUST 514. Even if you're not partial to what some have dubbed "the controller wars," there's still plenty of online shooter news for you to peruse after the cut. Join me on the other side for a glimpse of Hawken, Firefall, and my PlanetSide character!

  • PlanetSide 2 website features new Terran Republic lore

    by 
    Jef Reahard
    Jef Reahard
    02.02.2012

    It's been a while since we've featured a PlanetSide 2 lore update, mainly because more interesting gameplay info was on offer from Sony Online Entertainment. In the absence of new vehicle screens and Matt Higby Q&A's, though, we'll happily tell about the latest story-centric update to the official site (hey, some PS2 news is better than no PS2 news, amirite?). Last night's blurb features one Tom Connery (presumably no relation to Sean, since it's the year 2640). Connery is prone to making holovid records of his life in the Terran Republic, and his latest is a somewhat harrowing account of a collapsing wormhole and the plight of the 40,000 colonists stuck on the wrong side of it. Click over to the official PS2 website for the full report.