playstation motion controller

Latest

  • Sony Motion Controller update features pinatas, wizardry, hairstyling

    by 
    Griffin McElroy
    Griffin McElroy
    08.19.2009

    The PS3 Slim wasn't the only point of interest from Sony's GamesCom 2009 press conference -- attendees also got a look at some of the capabilities of the tentatively named (we hope) PlayStation Motion Controller which was revealed at E3 earlier this year. The device's developers created a neat little reel showing off a few of the controller's applications -- GameTrailers got its hands on the video, which is posted after the jump.It looks like skeleton bashing and name-signing aren't the only things the peripheral can do -- the new video shows a few other uses, including piñata smashing, magic casting, light shining and, yes, hairstyling. Does this mean we're one step closer to finally receiving a video game adaptation of Queen Latifah's magnum opus, Beauty Shop? God, we hope so.[Thanks, Jeremy23J!]

  • KoTec 'very interested' in motion control for Ninja Gaiden

    by 
    Griffin McElroy
    Griffin McElroy
    08.07.2009

    One of the highlights of the motion controller demo during Sony's E3 2009 press conference was a swordplay sequence that seemed to handle magnificently. Koei Tecmo must have been paying attention -- in a recent interview with Play Magazine, KoTec's Kenji Matsubara explained the developer is "very interested" in adapting the Ninja Gaiden franchise to work with the new motion sensitive peripheral.However, Matsubara explained that there are some barriers to clear before said adaptation takes place -- namely, he wants to "know how responsive it is," adding that "if you're swinging your arms around like you're using a sword you will soon be tired." Yeah, no kidding. Had the controller already been usable in one of the next-gen Gaiden titles, the games' infamously difficult Hard mode would cause the world's shoulder dislocation rate to skyrocket.[Via NowGamer]

  • Sony's earliest Motion Controller plans included Teletubbies, X-Men

    by 
    Andrew Yoon
    Andrew Yoon
    08.03.2009

    The PlayStation Motion Controller was one of the big highlights at this year's E3. However, it shouldn't have come as a surprise -- considering Sony's been working on the controller since the beginning of the millennium. A look back to GDC 2001 reveals a presentation from Richard Marks about "using video input for games." Noting that "simpler interfaces are needed to reach a broader audience," Marks wanted to create an interface for casual non-gamers, one that would be "intuitive, simple, enabling and enjoyable." Sound familiar to you?Some of the prototypes developed by the EyeToy team include "Misho the Witch" (pictured above), a virtual pet simulation that has players using a ball-and-stick controller to play with the on-screen witch. Ideas from this demo have ended up in both EyePet and the upcoming Motion Controller itself. Other ideas thrown around included a magic duel, where players could write spells using gestures, and games inspired by Casper the Friendly Ghost and the Teletubbies.While gamers have been spared from a motion-sensing game based on the Teletubbies, another idea seems to have been left on the wayside: games based on various superhero properties. Marks' presentation revealed plans to recreate the powers of the Fantastic Four and the X-Men through the PlayStation camera. We're not sure how far those ideas went, but a superhero game that takes advantage of the Motion Controller would make perfect sense as a launch game for when the controller (finally) debuts next year.[Thanks, Bradley M.!]

  • Doc Marks discusses evolution of the PlayStation motion controller

    by 
    Xav de Matos
    Xav de Matos
    07.31.2009

    Doctor Richard Marks, known among gamers as the PhD behind the EyeToy, discussed the evolution of the Playstation motion controller technology -- revealed by Sony during E3 2009 -- with PC World. Marks said that experience with the EyeToy, along with other data, showed Sony that, while gamers did have fun experiences with the physical movement of the original peripheral, they still desired the precision and complete control in a fast, effective way. Upon this realization, Sony opted to leave the concept of control-free gaming behind and advanced to the dual-wand prototype showcased at E3 2009. "We designed our new control system to accomplish all of this. We believe the path we have chosen is an ideal combination of both spatial and action/button input," Marks told PC World.When prodded about comments made by Shigeru Miyamoto, who said he was "flattered" by Sony and Microsoft's motion-control direction, Marks respectfully agreed that -- while the EyeToy predates Nintendo's new console -- the Ninendo Wii was an important advancement that "broadened the gaming market and enabled new experiences." As for camera-only control, Marks says the tech can work but it's difficult to resonate with players who get more gratification out of using a tactile device. Attempts to uncover release details or the price-point of PlayStation's yet-to-be officially named motion controllers proved futile, but Marks promises the device to hit stores by Spring 2010.

  • Sony thinks it's a generation or two ahead of the Wiimote with upcoming motion controls

    by 
    Paul Miller
    Paul Miller
    07.21.2009

    Sony sat down with Eurogamer at the Develop conference last week, and had some interesting things to say about its new motion controller technology -- including a bit of polite smack to talk about the Wiimote. Unfortunately, we're not sure that Paul Holman, SCEE VP of R&D, was referencing MotionPlus when he said that Sony's tech is "another generation forward, or even a couple of generations" ahead of the Wiimote. Holman, along with Kish Hirani, head of developer services, sidestepped questions about MotionPlus specifically, but were more than happy to talk down Project Natal -- with a couple generations of EyeToy already under their belt. What's more interesting is what they revealed about their own product, including built-in microphone that can detect the direction of audio, and the availability of the glowing ball to developers to add immersion -- it can be lit with any color in the spectrum. They wouldn't confirm much about what buttons the controller would have, other than that it would have buttons, but it seems Sony's main objective is providing developers with a broad buffet of control options to pick and choose and implement. They're also sticking by that Spring 2010 date, though the launch could be somewhat contingent upon what games are ready by then. [Via Joystiq]

  • PlayStation motion controller accuracy 'scarily good'

    by 
    JC Fletcher
    JC Fletcher
    07.21.2009

    Just how accurate is the PlayStation motion controller? When Eurogamer asked at the Develop conference if was more advanced than the motion technology in its nearest competitor, the Wii Remote, Paul Holman, SCEE vice president of research and development, confidently responded, "Oh, totally. It's another generation forward, or even a couple of generations." Kish Hirani, head of developer services, offered an example. "What I personally love is to be able to write your name," he said. "Grab a mouse and write your name; it's difficult. The mouse uses very old motion-tracking technology, and to be able to write your name on the screen -- that's the precision you're getting. You've physically got a chalk in your hand, you're in front of the blackboard and you're writing. That's the level of precision involved." In other words, "It's scarily good," Hirani suggested. Writing your name may not be the chief gameplay innovation this new device heralds, but it's an example of what's possible. In terms of what can be done in games, both Holman and Hirani mentioned the fact that, since the technology combines a controller, a camera and a microphone, developers will have choices. Hirani said that "designing your game becomes like cherry picking -- grabbing what you want from these new technologies."

  • EA could stack Boom Blox on other consoles

    by 
    JC Fletcher
    JC Fletcher
    07.20.2009

    As late as May, a Boom Blox producer said that the series was always intended for the Wii, and other platforms weren't part of the plan (except for mobile, we guess). Now, some at EA are starting to change their stance, potentially laying the groundwork for a multiplatform release.Harvey Elliott, head of EA's Bright Light studio, told VideoGamer that he "wouldn't rule anything out, never say never." He said that Boom Blox is "about the motion control, it's about throwing a ball or throwing an object," and that right now, he "can't imagine that on other devices at the moment." Despite saying that a multiplatform release wasn't impossible, Elliott is "proud" that it's remained on the Wii so far, saying, "I think it's the right thing. Who knows for the future." So it's more of a "maybe, I guess" kind of thing than "CONFIRMED." Since the release of the last Boom Blox, two new motion-based interfaces have been introduced, both of which allow players to mimic the motion of throwing an object. Project Natal would actually allow the player to throw a real ball at the TV, if that player is stupid enough to think that's a good idea.%Gallery-43419%

  • FIFA producer cautious on Natal, PS3 motion wand use

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.16.2009

    David Rutter, producer of FIFA for Xbox 360 and PlayStation 3, has put his foot down, literally. He's not moving it. At least, he's not moving it to play a 75-minute soccer match in his living room. When asked about the prospect of future FIFAs incorporating motion controls by utilizing Project Natal and Sony's motion wand, Rutter told VideoGamer.com, "There are a few things we can do, definitely, but we've not really started on it yet." Those few things do not include reinventing the franchise with unintuitive hand and body motions. "If it doesn't add to the overall thing, then it's pointless. I don't want it to be just this distraction, to be quite honest." While FIFA might be the exception in an otherwise motion-inspired EA Sports business, we're sure all the head-nodding, inbounds wrist-flicking minigames you could imagine will be considered -- or worse, ported to FIFA 11. The trick, it seems, would be to perfect the motion caption technology: "Kick from the couch in all-new Energy Saver Mode!"

  • Sony nabs patent for everyday object motion detection: the fragile glass of your TV won't know what hit it

    by 
    Paul Miller
    Paul Miller
    07.05.2009

    All we've got to say is that they'd better be selling seats to the first living room demonstration of this tech when somebody gets cute and grabs a real baseball bat for a demo. Sony has filed a patent for technology using the PlayStation Eye which can detect regular objects in 3D space and file them away in a database for later use in gameplay. Naturally, the camera already does object motion detection of a sort with the blocky embedded codes on Eye of Judgement cards, but this seems to be taking that tech to a new level, and would imply that you won't necessarily need to be waggling that goofy ball-on-a-stick controller that Sony demoed at E3 for all upcoming motion control titles for the PS3. But for some reason we're sure we should be scared of whatever combination it does turn out to be. [Via Joystiq]

  • Natal, PS3 motion wand inspire new wave of plastic props

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.26.2009

    Do you get the sense that Project Natal is ... missing something? Accessory peddler dreamGear does. The maker of such essentials as the 3-In-1 Player's Sports Kit for Wii, the 7-In-1 Player's Kit for Wii, the 10-In-1 Player's Kit for Wii, and the 15-In-1 Player's Kit for Wii is already hard at work trying to adapt its enhancements for Microsoft's upcoming motion technology release. "One of the biggest challenges for peripherals firms is keeping up with changing technology, particularly the trend toward interactive gaming started by Nintendo and now embraced by Microsoft's Project Natal," dreamGEAR COO Richard Weston explains to MCV. Molding a plastic steering wheel that fits in everyone's hands is a true challenge, you see."From all the recent revelations at E3 for Xbox 360, PS3 and Wii, motion sensing devices and add-on accessories for these devices will be the main focus in the future," Logic3's sales manager Paul Croucher frighteningly foretells. So then, the snooker cue attachment for the PS3 wand confirmed? Please, make it STOP.

  • Sony to talk 'a lot more' about motion controller at Develop Conference

    by 
    Randy Nelson
    Randy Nelson
    06.25.2009

    According to the official programme for this year's Develop Conference (a UK soiree for game devs), the recently totally confirmed PlayStation Motion Controller will be a highlight of a keynote titled "PlayStation: Cutting Edge Technologies." Specifically, attendees are being told to "expect to hear a lot more about the new PS3 controller shown at E3, together with vision processing and advanced graphics techniques in the PS3 libraries" during a presentation by SCEE staff.The keynote description also makes mention of "several real-world examples of such techniques as used in recent and soon to be released PS3 and PSP titles from both Sony Computer Entertainment first party and external developers," but don't take that to mean "OMG actual games using motion control;" it's referring to the aforementioned "adavanced graphics techniques," which should still be pretty ... and pretty ace. The conference runs July 14 through 16 in Brighton.

  • Analyst: PlayStation Motion Controller better for core gamers than Natal

    by 
    Richard Mitchell
    Richard Mitchell
    06.24.2009

    Hey, remember that Gamasutra feature where Michael Pachter said Xbox Twitter was the greatest thing of E3? Yeah, well in that very same feature, Cowen and Company analyst Doug Creutz had some choice words for the PlayStation Motion Controller. Specifically, Creutz believes that while Project Natal may have gotten the bulk of E3 coverage, the PlayStation Motion Controller is the better peripheral for hardcore gamers."Natal appeared to me to be a technological solution in search of a problem," said Creutz. "I had a very hard time envisioning playing Modern Warfare 3 using Natal," he said, adding, "By contrast, I had a very easy time envisioning it (and enjoying it) using Sony's control/motion capture scheme." Creutz stated that Microsoft is likely trying to snag some of the Wii's casual marketshare -- "a difficult proposition given that you're essentially asking casual gamers to upgrade twice during the cycle," according to Creutz -- while Sony's device caters more to the core gaming demographic.We must point out that neither Project Natal nor the PlayStation Motion Controller are finished products, so there's no telling how they might be implemented in future games. For example, there's no reason that Natal couldn't make use of both motion sensing and traditional control, similar to Sony's device. Furthermore, we'd say Sony is probably just as keen to capture some of the casual market as Microsoft.

  • Peter Moore on the state of EA Sports, motion control

    by 
    Richard Mitchell
    Richard Mitchell
    06.22.2009

    Gamasutra has published a very lengthy interview with EA Sports guru Peter Moore, in which he discusses the current plans of the label and the strategies behind sports game development and publishing. Perhaps most interesting are Moore's thoughts on the new motion control technology revealed by Sony and Microsoft during E3. Moore speaks about the possibilities of the new motion controllers, saying they will impact EA Sports "very positively."Moore says that the company is already making plans to bring its "licensed product" and its "fitness product" to these new interfaces. Specifically, Moore imagines how a game like Fight Night or the upcoming EA Sports MMA would work with them, saying, "if it were in a first-person mode it would be very very cool." Agreed. He calls the new motion controllers a "huge opportunity."Other topics in the interview range from the possibilities for smaller, regional titles (like cricket), the future of the Madden series and how EA plans to keep EA Sports Active ... um ... active in consumers' minds. Incidentally, this is the same interview in which Moore stated that Metacritic scores aren't necessarily relevant to the sales of Wii titles.

  • Sony briefs devs on PlayStation Motion Controller

    by 
    JC Fletcher
    JC Fletcher
    06.22.2009

    Sony sent out some details on the PlayStation Motion Controller to its developers, according to Kotaku, revealing some information about the device that we didn't know. We regret to inform you, however, that said information does not include a) the real name of the thing, or b) the real shape.The device will include rumble motors for force feedback, and four of the wands can be tracked simultaneously by the PlayStation Eye camera. Motion-controlled games will also be able to take advantage of face tracking and head tracking. Sony is also investigating the possibility of combining wand and PS3 controller use, with the example of the wand as a sword and the DualShock 3 as a shield.Wand-controlled games can also use the PlayStation Eye's microphone for voice recognition and voice control. However, all this wizardry comes at a cost: Sony told developers that the "motion-tracking library has some SPU overhead and has an impact on memory as well, although these will be minimized."

  • Then and now: Sony's motion-sensing, 'magic wand' controller tech

    by 
    Randy Nelson
    Randy Nelson
    06.17.2009

    Sony's motion-controller technology for PS3 isn't new; in fact, it dates back to the dawn of the PS2's EyeToy. Well before PS3 was ever announced, Dr. Richard Marks, EyeToy / PlayStation Eye creator, was demoing gesture-based, motion-tracking gameplay on PS2 -- using a colored ball and a camera. Sound familiar?In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen. Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.[Thanks, dgonchild!]

  • Sony: Motion Control in development since the days of EyeToy

    by 
    JC Fletcher
    JC Fletcher
    06.17.2009

    The PlayStation Motion Controller may not be as much of a me-too product as some may think, despite being introduced the day after Microsoft's new camera-based motion control device, and several years after Nintendo's. Sony's Andrew House told GamesIndustry.biz that the device has been in development for years:"It's been a while. If you want to track it back the team has been working on that since the days of the original EyeToy." The EyeToy was released in 2003. That's more than enough time to come up with a name for the motion controller.House told GI that bundling Motion Controllers in with every PlayStation 3 was "possible, but spring is a long way away." He declined to discuss price, again due to distance from release date.

  • Pachter: Project Natal and PlayStation Motion Controller won't topple Wii

    by 
    David Hinkle
    David Hinkle
    06.08.2009

    Sony and Microsoft both had something up their sleeves when it came to motion-based controls at this year's E3, revealing a new controller and Project Natal, respectively. Nintendo has been doing it since late 2006, but this year, both Sony and Microsoft have hopped on the waggle bandwagon. Games analyst Michael Pachter told Edge that despite these new product announcements, Nintendo really has nothing to worry about."We do not expect either to displace Nintendo's Wii from its leadership position," Pachter said. He went on further to say that Microsoft's Natal is really only aimed toward interface improvement, and that Sony's new controller is simply "Wii-nis envy," justifying his company's opinion that the Wii will still be the top console for a long time. We're inclined to agree, mostly because Sony and Microsoft's new products won't be on store shelves for quite some time.

  • Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right?

    by 
    Paul Miller
    Paul Miller
    06.05.2009

    It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer. Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...

  • Watch the PlayStation Motion Controller in action

    by 
    Richard Mitchell
    Richard Mitchell
    06.03.2009

    You've read about it, you've seen pictures, but trust us when we say that seeing the PlayStation Motion Controller in action is believing. Embedded above is the full presentation of the motion controller taken from Sony's E3 press conference. You should watch it. Like right now.