playstation move

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  • PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

    by 
    Ross Miller
    Ross Miller
    03.17.2010

    Sony's VP of Realistic Movements Kevin Butler (boy, does that guy have a large business card) is at it again, this time in a video ad for the PlayStation Move. He's back from the future to thank us all for the success of the motion control device, and make a few jabs towards Nintendo and Microsoft for their efforts. Here's a few choice quotes. "Because real boxers don't hit like this [flails arms exasperatingly]" "It's also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, well, anything that doesn't involve catching a big red ball." "C'mon, who wants to pretend their hand is a gun. What is this, third grade? Pew, pew, pew." Check out the futuristic -- or now-eristic, rather -- commercial after the break. And if you ask, sorry, we still wouldn't bet on Kansas City in six.

  • GDC10: The expo in pictures

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.17.2010

    We have a saying around the Massively offices -- "When we go to a show, our readers go to the show." We hope you guys have really enjoyed our crazy coverage of GDC10 as much as we enjoyed running around the show like crazy people grabbing all of that information. But, while we were running around, we got some great photos from the show for you! Now you too can live the experience of running from booth to booth, passing legions upon legions of companies explaining their newest technologies and how they can improve your gaming experience. So come along with us for a whirlwind trip through GDC! Trust us, it's exciting. %Gallery-88462%

  • Reggie courts core devs, questions motivation to Move

    by 
    JC Fletcher
    JC Fletcher
    03.17.2010

    In an interview with IndustryGamers, Nintendo of America president Reggie Fils-Aime asserted that Nintendo does care about third parties and does need them, despite the fact that Nintendo's business is sustained pretty well by first-party games. "The fact of the matter is we know we create great content for younger consumers," he said, "we know we've got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda, but maybe also wants something like a BioShock 2 to play as well." Reggie then admitted, "We're not good at it and it's not a key focus area," thus Nintendo's interest in third-party developers. The boss man also reiterated, almost word for word, his previous position that Nintendo would begin work on the next Nintendo system when a developer was unable to do something on the current Wii hardware, and he repeated that an HD feature alone wouldn't be enough to justify a new console. When asked about the PlayStation Move, Fils-Aime questioned the Sony device's appeal. If the Wii already scratches the itch for motion-based gaming, then why would consumers be moved to pick up a PS3? "What's going to motivate them to spend minimally $300 for a new [PS3] system, plus minimally $100 for the Move motion bundle? So [as a consumer], now I'm into this for $400 and I still have to spend money on software. What's going to motivate me to do that?"

  • Go behind the tech of PlayStation Move at the Engadget Show this Saturday

    by 
    Andrew Yoon
    Andrew Yoon
    03.16.2010

    The Engadget Show is teaming up with Joystiq's very own Chris Grant this Saturday in a brand new episode that features the newly unveiled PlayStation Move motion controller. Sony's Richard Marks will take the stage, bringing some brand new tech demos that highlight what the controller is capable of. This will be the first time the general public will be able to get their hands on the device, with random members of the audience being able to play with the Move live on stage. And there's going to be a special surprise ... If you're in the NYC area, go to Engadget to find out more details on how to score a ticket for the show. If you can't make it, don't worry! Both Joystiq and Engadget will have a live stream of the episode available for you to watch this Saturday, March 20th at 5PM EST. Hope to see you there!

  • Hands-on: PlayStation Move's Slider

    by 
    Andrew Yoon
    Andrew Yoon
    03.16.2010

    Don't get too excited, folks. This isn't a game adaptation of a popular sci-fi series. Slider is one of the first PlayStation Move-enabled games to come out Sony's Japan Studios. It's also a perfect example of a game that's significantly hampered by uninspired motion control design. Slider certainly has a lot of charm. You play as a business man (or woman) on the run from the Japanese mafia. In typically zany Japanese games logic, your escape vehicle of choice is random office furniture. The quirky concept is very reminiscent of Incredible Crisis, a PS1 minigame collection that also featured a race with furniture. A Sony producer told us that he was proud of the comparisons. Unfortunately, thanks to poor implementation of motion controls, Slider just isn't as good. Waggling the controller propels your character forward. To jump or duck, you need to thrust your controller upward or downward. Yes, moving forward, up and down all involve nearly identical motions, making for an imprecise and rather frustrating control experience. Every time our character failed to make a boost, or turn, or jump, or duck, we couldn't help but think, "Is this supposed to be fun?" Perhaps it's my innate lack of gaming skill, but I highly doubt casual gamers would be able to pick this up and play with any ease.

  • Interview: EyePet's Nicolas Doucet discusses Move integration

    by 
    Andrew Yoon
    Andrew Yoon
    03.16.2010

    We were starting to worry that SCEA had forgotten about EyePet when its planned holiday 2009 release came and went. Sony's Eye-enabled virtual pet simulator made a surprising reemergence recently, now featuring PlayStation Move support. We chatted with EyePet producer Nicolas Doucet about implementing Sony's motion controller into the game, and what that means for gamers, new and old. By removing the Magic Card, and replacing it with motion controls, isn't this new version of EyePet, essentially, a brand new game? Especially for North America and Japan, as well. It's going to be the first release, so yeah it's a brand new game. We've really made a lot of effort to make sure that whatever we converted from the Magic Card for the Move wasn't just a port. We deconstructed and reconstructed things to really make it feel like a Move-dedicated game. Obviously, to begin with it wasn't. We put a lot of effort into that. We've extended the development by another nine months to really give something special to players. Will it be a PlayStation Move launch title? Yes it will be, this Fall. %Gallery-88229%

  • Interview: ModNation Racers' Dan Sochan

    by 
    Andrew Yoon
    Andrew Yoon
    03.15.2010

    ModNation Racers has come a long way since the release of its public beta last year. Since then, Sony San Diego Studios and United Front Games have expanded the franchise quite a bit, adding a number of new creation tools, four-player split-screen support and even a PSP counterpart. We chatted with ModNation Racers producer Dan Sochan about what's new, and what we can expect from the future, including support for the PlayStation Move motion controller. Joystiq: What's new about the code we're seeing today at GDC? Dan Sochan, producer, ModNation Racers: There's the four-player split-screen, two-player online split-screen, and we've also announced and have been showing off more of the single player career. We kept the story of the single player career mode quite light. At its core, it's still a racing game, so we didn't want to complicate it with you saving the world. The story is you're this young racer who goes into this league, the ModNation Racing Championship, and you're basically going from a nobody to take on the ultimate champion. Through the way you have also have a bit of an influence. It has some elements of Pleasantville, where everyone tends to be a little bit more drab with the colors they choose for their characters and karts, and you influence them by being very creative. So all of a sudden everyone wants to have bright, vibrant colors and doing very elaborate decorating of themselves and their karts, and it's narrated through two characters: Biff and Gary, who offer comic relief through the game. How does progression work in the single player campaign? Do you unlock creation tools in that mode, akin to LittleBigPlanet? Yes, definitely there will be a certain number of unlockables you'll get through the career, but we tried not to make it exclusively through the career. We didn't want to pigeonhole people and force them to play that way. So you'll also get more unlocks by publishing, sharing, downloading, voting, basically being a participant in the community, which is kind of cool.%Gallery-64898%

  • PlayStation Move requires only 2MB of RAM, developers breathe sigh of relief

    by 
    Sean Hollister
    Sean Hollister
    03.13.2010

    While it's a crying shame that Sony's PlayStation Move won't have full four-player support, at least the technology is efficient; our buddies at Joystiq are reporting that the camera-and-wand based motion control game system will only minimally impact game performance. Quizzing Sony's David Coombes, they found out that the advanced image processing required to make sense of your wild, flailing movements will take only 1-2 MB of RAM. Of course, when you consider that the PS3 has only 256MB of fast XDR memory to begin with, that 2MB isn't as "insignificant" as Sony would have you believe, but coupled with the company's claim that the whole shebang takes "under a frame" of the Cell CPU's processing time, we're inclined to think it won't be much of an issue for the end user. Assuming they fix that nasty lag, of course. Check out our full PlayStation Move guide for more details.

  • Molyneux: Motion gaming is making devs 'sweat'

    by 
    Ben Gilbert
    Ben Gilbert
    03.12.2010

    You hear that, developers? You should be shakin' in yer boots -- motion-based gaming is going to force you to throw away everything you've ever learned about game design and start anew. At least that's what Lionhead's Peter Molyneux (not so exaggeratedly) had to say when quizzed on the subject of the "arms race" between the big three for waggle supremacy. "All of this stuff is making all the designers sweat -- I've met lots of designers at GDC, and we're all very bleary-eyed at the moment because every rule we've got, we're having to throw away," Molyneux told Eurogamer. And understandably so. Between WIi's established console dominance (not to mention last year's MotionPlus add-on), this week's unveiling of PlayStation Move, and Microsoft's Project Natal this holiday, there's a lot to work with. It's this problem, though, that Molyneux believes will forge new types of game experiences in the years to come. "I don't think the first wave of these motion-control titles will be what you expect .... just as with every hardware chain, it's the second wave where they usually come up with stuff that's interesting ... so the second wave could be really cool." And as far as Natal in Fable 3 goes, the eccentric developer kept mum on the specifics, only offering, "You can expect us to use Natal to make you laugh and to surprise you and to give you this feeling of power -- there are some very obvious things we could do, like controlling the GUI in Natal, and it doesn't really excite me." Tom Cruise will be so disappointed.

  • Joystiq and Sony VP Scott Rohde talk PlayStation Move

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.12.2010

    So, we brought you along for the big reveal and some playtesting, and even presented you with this handy guide just in case you had any more questions. You still haven't got enough of Sony's new motion controller? You're going to want to hop on over to Joystiq for an enjoyable interview with Sony Worldwide Studios VP Scott Rohde where he gets down to brass tacks and answers questions involving the ins and outs of Move game distro, whether the preponderance of "shovelware" mini-game collections will help or hurt the platform, and the fate of the DualShock controller. It's a wild ride, indeed. So why are you still here?

  • PlayStation Move will offer limited four player support

    by 
    Vlad Savov
    Vlad Savov
    03.12.2010

    So you do your research, you read up on everything important about the PS3's new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can't use four full sets of controllers with your console. As it turns out, the PS3's Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money's worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse: "Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers)." That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there -- or most people really -- but an important limitation to be aware of, nonetheless.

  • PlayStation Move requires 1-2 MB of system memory

    by 
    Andrew Yoon
    Andrew Yoon
    03.11.2010

    Sony's GDC panel "Introducing the PlayStation Motion Controller was exactly that: An introduction to the newly named Move peripheral. David Coombes, Kirk Bender and Anton Mikhailov showcased a number of impressive tech demos, many of which demonstrated the Move's incredible precision and low latency. One of the most impressive demos showcased full body tracking using an on-screen body puppet, not unlike one of Project Natal's tech demos. Body tracking is made possible by combining the Move and PS3's head tracking capability. According to the presentation, the PS3 can also detect faces, going so far as to identify individuals through face contour and feature detection. The software will be able to recognize gender, age, smiles and when eyes open and close. Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations. The raw data can be processed incredibly quickly by the PS3, taking "under a frame" to translate to a game experience. And while Mikhailov didn't reveal how much of the CPU's overall power the Move controller requires, he did reveal that the memory demands are truly "insignificant" -- 1-2 MB of system memory.

  • See more Move in Sports Champions dev diary

    by 
    JC Fletcher
    JC Fletcher
    03.11.2010

    PlayStation Blog posted a developer diary featuring Zindagi Games, developer of the PlayStation Move minigame showcase Sports Champions. The devs demonstrate the abilities of the Move controller, showing lots of game footage and demonstrations of controller motions. They also describe their excitement about Move and its new opportunities for control -- going so far as to compare it to the feeling of playing a 3D game for the first time. If you were developing one of the flagship games for the thing, you'd be excited too!

  • PlayStation Move: everything you ever wanted to know

    by 
    Paul Miller
    Paul Miller
    03.11.2010

    Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts -- and even a name! -- for its new PlayStation motion controller. The PlayStation Move is being described as a "platform" and a "virtual console launch" by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move. %Gallery-87956%

  • Interview: Sony's Scott Rohde on PlayStation Move

    by 
    Andrew Yoon
    Andrew Yoon
    03.11.2010

    Sony Worldwide Studios VP Scott Rohde had the onerous task of introducing the first PlayStation Move games at Sony's GDC press conference last night. We caught up with the executive after the show to talk about Sony's plans for exploiting motion control and ask if hardcore gamers should be concerned about the future of the PS3 games library. Our complete interview with Rohde follows: It's obviously going to take internal resources to develop games for PlayStation Move. How can you guarantee that this won't take away from the resources devoted to traditional hardcore games? Scott Rohde: The bottom line is, you know Worldwide Studios is a huge organization. I'm not sure exactly where it sits among other global publishers, but it's right up there. There's a lot of resources put into product development. I'm pretty proud of the roll that we've been on -- with Uncharted 2 kind of sweeping the awards recently. There's plenty of resources to go around. It's our heritage: we're never going to compromise our core; great exclusive games. This is a new initiative to us. Some teams are looking into how they might incorporate motion control into some existing plans; others are totally focused on making the best sequels to the games we all love. It's not something I'm worried about.

  • Lord of the Rings: Aragorn's Quest makes 'Move' to PS3

    by 
    JC Fletcher
    JC Fletcher
    03.11.2010

    [Wii version] Warner Bros. Interactive has revealed that, in addition to the previously announced PS2, PSP, DS and Wii releases, it's putting Lord of the Rings: Aragorn's Quest on PS3 -- with PlayStation Move support. The kid-friendly LOTR game will now be released this fall (delayed again!) on all five platforms, with the Wii version developed by Headstrong Games (yes, that Headstrong Games) and the others by TT Fusion. Of course, the Wii and PS3 versions will be the only ones with motion control, and they will also be the only versions featuring two-player co-op (with the second player controlling Gandalf). The PS3 version won't be an exact port of the Wii one, but it's the same idea -- a game for which the Wii was originally the lead platform, now spreading to the PS3 thanks to the existence of a very Wii-like motion controller. It may be the first, but this is definitely not the last time we'll see this!

  • PlayStation Move: the everything you need to know post

    by 
    Kevin Kelly
    Kevin Kelly
    03.11.2010

    .nounderline a { text-decoration: none; } Good morning, dear reader! You've got a lot to catch up on: "PlayStation Move" is official name of motion controller We touched it: PlayStation Move from every angle Interview: Sony's Scott Rohde on PlayStation Move %Gallery-87963% That's it, you ask? Oh, no -- wait till you see what we've lined up for you after the break!

  • Want more on the PlayStation Move? Head over to Joystiq!

    by 
    Nilay Patel
    Nilay Patel
    03.11.2010

    Sony's calling the PlayStation Move the "next generation" of motion gaming and planning to market it as heavily as an entirely new console, so it's sort of a big deal -- and that means our main dudes at Joystiq are all over it. We've already covered the main details, but hit the links below if you're looking for some seriously deep dives. SOCOM 4 to support PlayStation Move EyePet to support PlayStation Move, hits North America holiday 2010 Move supported by 36 companies, 20 games this fiscal year The PlayStation Move games (we know of) Hands-on: SOCOM 4 (with PlayStation Move!) Hands-on: PlayStation Move's 'The Shoot' Hands-on: PlayStation Move's 'Move Party' Hands-on: PlayStation Move's Sports Champions We touched it: PlayStation Move from every angle 'Arc' lives on in PlayStation Move's logo

  • We touched it: PlayStation Move from every angle

    by 
    Randy Nelson
    Randy Nelson
    03.11.2010

    Click to MOVE into the gallery Professionally taken publicity shots of new hardware are nice, sure, but nothing really compares to seeing what the thing actually looks like in the real world. It's with that in mind that we grabbed a PlayStation Move and snapped the photos you can browse in the gallery below. In them, you'll see such noteworthy features as the USB syncing / charging port; what appear to be notches for some addition doodad to lock onto at the bottom of the Move; and the select and start buttons tucked away on either side of the "wand" itself. %Gallery-87963%

  • 'Arc' lives on in PlayStation Move's logo

    by 
    Randy Nelson
    Randy Nelson
    03.11.2010

    Even the not-so-keen-eyed observer has probably noticed by now that the PlayStation Move's logo doesn't really look like a letter "M." That's because it's a letter "A," as in "Arc," the name which, according to multiple Sony sources who wished to remain anonymous, is what the peripheral was to be called at retail until the company was refused a trademark on the Arc name. In fact, we've been told that the change to "Move" was made quite recently, which further explains the incongruous logo. If you think "Move" is an odd name for Sony's motion controller, these same sources assured us that we got lucky – many of the other proposed names following the trademark denial were ranged from silly to awful, they said. When we suggested that "PlayStation Boogie" was about as bad as we could imagine, we were told, "Actually, that's an improvement over a lot of them." Keep an eye on the Move logo -- we wouldn't be surprised if Sony's marketing department adds a little extra blue ink before E3, making it a true (stylized) letter "M."