playstation move

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  • Hands-on: PlayStation Move's 'Move Party'

    by 
    Randy Nelson
    Randy Nelson
    03.11.2010

    Click to enlarge The PlayStation Move-equivalent of the minigame compilations released for PS2's EyeToy, Move Party is an excuse to use Sony's motion controller to look like a fool in front of your family and friends. (As if holding a glowing wand and pantomiming playing a sport isn't already silly enough.) Ludwig and I took turns looking utterly ridiculous while playing the title earlier today, trying to best one another in a series of minigames which ranged from swatting bugs with tennis rackets to painting shapes in the air – things that would have been entirely possible with Sony's older tech. We got a brief taste of the Move's potential when we needed to stab a spear at jellyfish floating up the screen – I really had to stab toward the screen pretty strongly to pop them. The precision possible with the Move was best demonstrated by the haircut minigame, where it was possible to finely cut along the scalp line to remove the comical characters' locks. The most impressive element of Move Party, though, is by far the precision with which the various tools – paintbrushes, shears, rackets – that all mimicked how I was holding the controller exactly in the on-screen "augmented reality" video. It was ... kind of spooky. Though it wasn't announced as such, this has to be the software title Sony intends to pack in with the hardware. I can't imagine it debuting as a full-priced retail title. Maybe at $20, or, better yet, a PSN release. %Gallery-87951%

  • PlayStation Move first hands-on (update: video!)

    by 
    Paul Miller
    Paul Miller
    03.10.2010

    At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts: The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries. The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller. We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor. The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this. The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile. As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer. The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess. As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn. Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure. Update: We added in a longer video -- are you ready for three minutes of nonstop excitement? Update, final edition: We've got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4. %Gallery-87937%

  • Hands-on: PlayStation Move's Sports Champions

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.10.2010

    Click for the gallery of Champions You might think it derisive to call Sports Champions (working title) the Wii Sports of PlayStation Move, but it's really intended as a compliment. Although the collection of sports-themed games are relatively simple, they adequately highlight the Move's motion-sensing capabilities and, most importantly, how they're distinguished from those offered by the Wii (something that another Move game, The Shoot, did not do). Like Wii Sports, Sports Champions seems good at selling you on the hardware's abilities -- and what they might mean in more elaborate games. The Gladiator Duel sub-game is a simple affair of blocking and attacking (your character moves towards the opponent automatically), but the Move will take into account the height of your swings and the positioning of your shield (generated by a second Move controller). It'll also sense distance -- if you don't hold your weapon arm back, it'll swing into your own shield to deleterious effect. Aside from swinging and blocking, you can also move both arms upwards to activate a jumping attack, or shuffle the controllers to the side in order to roll out of the way from an incoming strike. Basic stuff, but natural enough to not come across as a tacked-on gesture. Table Tennis was more promising, and easily bested the Wii's equivalent. Your paddle's angle and area of exposure is almost instantly determined by how you're holding the controller. The Move's weight, coupled with the game's quick response and predictable physics, made every swing feel ... just right. It'll be a shame if a table tennis game turns out to be one of the best launch games for Move, but at least it'll stand out as one of the best of its ilk. That's a win, right? %Gallery-87945%

  • Hands-on: PlayStation Move's 'The Shoot'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.10.2010

    "The Shoot" is a pretty fun title. The on-rails shooter propels you through a series of cheesy movie sets, populated by cardboard cut-out civilians, antiquated B-movie aliens and hulking robots. And then you shoot them ... on the shoot. See? What's more fun than a title with a double meaning? Although the title is a riot, my time with the game left me feeling disappointed and annoyed. Lightgun shooters have a comfy home on Wii, and the point-and-shoot mechanics of games like House of the Dead: Overkill are a natural fit for the controller. The PlayStation Move is similarly well-suited, both in terms of aiming ability and comfortable weighting. But "The Shoot" felt like a second-rate shooting range, marked by a slow pace and obvious simplicity. Those can't be trotted out as negatives for every gamer, but if you're a Joystiq reader, there's something you have to know: In order to activate a useful slow-motion effect in "The Shoot," you have to -- I'm not kidding -- spin around on the spot like a ballerina with an ice-cream cone in her hand. I imagine Sony would like to separate its motion controller from the Wii's stigma of vapid, gestural-overload games, so pulling an early-days Wii stunt like that makes for a bad impression.%Gallery-87944%

  • Hands-on: SOCOM 4 (with PlayStation Move!)

    by 
    Andrew Yoon
    Andrew Yoon
    03.10.2010

    There are two questions I'll try to answer with this quick hands-on preview. Firstly, is SOCOM 4 the true sequel to the SOCOM franchise we've been waiting for? Secondly, does the PlayStation Move controller work as intended? It's hard to answer the first question, especially within the constraints of a ten-minute demo. What I can say is that even in this early state, SOCOM 4 looks very good, sporting incredibly detailed environments. While the early code has a noticeably choppy framerate, there was already a large number of objects in the environment. Whether it's a car, a trash can, a thrown-out mattress, there are tons of objects to take cover behind in the world. Controlling your squad should be familiar to anyone that's played a recent SOCOM game. Holding L1 on the Move allows you to slightly slow down time and direct your team to move to position and await orders. You can even call in an airstrike by holding down the Move button and holding Down on a target. After sneaking down an alley, we were able to catch a large squad of soldiers lounging in an open field. They had no idea what hit them as the bombs dropped. %Gallery-87398%

  • PlayStation Move sub-controller: Don't call it a Nunchuk

    by 
    Ben Gilbert
    Ben Gilbert
    03.10.2010

    Click for little-big size digg_url = 'http://digg.com/playstation/The_PlayStation_Move_sub_controller_Don_t_call_it_a_Nunchuk'; In case this is your first visit to Joystiq, know that Sony has dropped major megatons this evening at its GDC press conference -- as well as one very small megaton: the PlayStation Move "sub-controller." What you see above is the little brother (if you will) to the main ice cream cone–esque Move wand and the enabler of all things analog stick-controlled. As per Sony's announcement of Move, the sub-controller attachment is intended to "expand the game play options that PlayStation Move games can offer," and -- unlike Nintendo Wii's Nunchuk controller -- it will connect wirelessly to the console via Bluetooth. We'll have our hands-on with the PlayStation Move (and the sub-controller) for you later tonight. For now, ogle the high-res images in our gallery below. %Gallery-87946%

  • The PlayStation Move games (we know of)

    by 
    Ben Gilbert
    Ben Gilbert
    03.10.2010

    digg_url = 'http://digg.com/playstation/The_PlayStation_Move_games_we_know_of_Joystiq'; According to the block of info posted on European PlayStation Blog, there are a lot more PlayStation Move games out there to be seen than tonight's press release let on. Beyond the already revealed support for Move in SOCOM 4, LittleBigPlanet and EyePet, a whole mess of games were shown off at Sony's GDC event, from Move Party (um, a party game) to Slider (Mirror's Edge meets Pain?) to a Western shooter in The Shoot. (We've dropped a screen of Sports Champion above -- a game we think looks particularly fantastic.) Oh, and the Euro Blog's mention of "DUKES" is just another name for that Motion Fighter game, which was mentioned onstage during this evening's press event -- so cool your heels and put the Jump to Conclusion mat back away. (We do rather like the name "Dukes," we'll admit; though we've been told it's a regional thing, and us North Americans are likely stuck with "Motion Fighter" instead.) We've yet to confirm which studios are developing which games, but you can be sure we'll ask Sony just as soon as we can. Here's the complete list of PlayStation Move titles that we know of, though, for now: Sports Champion The Shoot Slider TV Superstars Move Party Motion Fighter

  • PlayStation Move trailer shows you what you'll look like whilst Moving

    by 
    Griffin McElroy
    Griffin McElroy
    03.10.2010

    digg_url = 'http://digg.com/gaming_news/First_trailer_for_PlayStation_Move'; PlayStation Blog recently got its hands on a trailer for the very recently monikered PlayStation Move -- though it doesn't really contain any information which hasn't surfaced over the past few minutes (or rather, months). There's PlayStation Eye integration, voice support, and -- guess what! That ball on top? Totally changes colors. The only new information this new trailer imparts is what you're going to look like while you play a game with the PlayStation Move. That is to say, infinitely dweeby. Check out the trailer above to see what we mean. %Gallery-87946%

  • Move supported by 36 companies, 20 games this fiscal year

    by 
    Kevin Kelly
    Kevin Kelly
    03.10.2010

    digg_url = 'http://www.joystiq.com/2010/03/10/sonys-move-supported-by-36-pubs-and-devs-gets-20-games-this-fi/'; At Sony's special GDC event, Activision, Capcom, WB Games, Namco Bandai, Square Enix, Ubisoft, EA, Disney, Konami, Sega, Crave and Tecmo Koei all confirmed that they'll be supporting the Move in future versions of their games. Although that confirmation came in the form of a slide full of company logos and word from Sony vice-president of marketing and PSN that, "Virtually every third-party publisher" will support the new motion-control device. Sony's Jack Tretton went on to say that 36 publishers and third-party developers will support it, and according to a press release, "In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform. While this same group of publishers will probably support Microsoft's Project Natal as well, it's good to know that everyone is onboard. But onboard how? Are they developing Move departments that will get every possible ounce of gameplay out of these things? Or do they mean support like backrubs and cookies? We aren't sure what titles will be supported just yet, but our team of Joystiqers are waving the Move about as you read this, and we'll have more news very soon.

  • EyePet to support PlayStation Move, hits North America holiday 2010

    by 
    Richard Mitchell
    Richard Mitchell
    03.10.2010

    digg_url = 'http://digg.com/playstation/EyePet_supports_PlayStation_Move_US_release_this_holiday'; Sony announced during its GDC 2010 press conference that the upcoming US release of EyePet will feature support for its motion controller, PlayStation Move. The game will allow players to manipulate toys and also play games with their EyePets. Furthermore, it's even possible to create new toys. The promotional video during the event showed off a child using the Move to draw a car on some virtual paper, which then jumped off the page and became an object that players and the EyePet could then interact with. In addition, Sony announced that EyePet is slated for a North American release this holiday. There was no mention of what will happen to the European version of the game, which was released last year. Presumably, Move support will be added once the peripheral launches.

  • SOCOM 4 to support PlayStation Move

    by 
    Xav de Matos
    Xav de Matos
    03.10.2010

    digg_url = 'http://digg.com/gaming_news/SOCOM_4_to_support_PlayStation_Move_Joystiq'; During its GDC 2010 conference Sony has revealed that Zipper Interactive's upcoming shooter SOCOM 4 will support the (just officially named) PlayStation Move motion controller. Controlling the shooter requires the PlayStation Move and its optional secondary device known as the Move "Sub-controller" -- a wand like device which sports an analog stick. During Sony's Game Developer's Conference keynote SOCOM 4 was demoed using the precise motion-control scheme to varying accuracy success. PlayStation Move support was also showcased in a demo for LittleBigPlanet (originally shown at TGS 2009) where PlayStation Move players could interact with the environment around Sackboy (or Sackgirl!). Sony also featured a handful of mini-games for an upcoming compilation title titled Sports Champions, including a gladiator-style fighter and table tennis. The PlayStation Move will release later this year in a variety of bundles.

  • PlayStation Move bundles announced, starter kit under $100

    by 
    Richard Mitchell
    Richard Mitchell
    03.10.2010

    digg_url = 'http://www.joystiq.com/2010/03/10/playstation-move-bundles-announced-starter-kit-under-100/'; During its GDC press conference, Sony announced that the PlayStation motion controller -- newly dubbed PlayStation Move -- will launch in several different packages to accommodate the various gamers out there. Sony is planning an "aggressive" marketing campaign around the new peripheral when it launches later this year and -- similar to Microsoft's launch plans for Project Natal -- it will treat the launch of the PlayStation Move as a separate "platform launch." There will be multiple bundles, including a bundle that includes a PlayStation 3 console, the PlayStation Move and the PlayStation Eye. Furthermore, the company will launch a starter pack, which includes a PlayStation Move, a PlayStation Eye and an unnamed game all for under $100.

  • 'PlayStation Move' is official name of motion controller

    by 
    Griffin McElroy
    Griffin McElroy
    03.10.2010

    digg_url = 'http://digg.com/playstation/PlayStation_Move_is_official_name_of_motion_controller'; Though you guys had some bold, provocative ideas for what the heretofore unnamed "PlayStation Motion Controller" should be called, Sony has just squelched your creativity during its GDC event by giving the peripheral its official name: The PlayStation Move. We know, we know -- we were also really hoping for "The Seybold," too. So, now that we can stop posting conjecture about what the device is going to be called, what other reason will we have to write about it? Sony hopes to provide that information later in the event, when it reveals a few of the killer apps that will accompany the peripheral's release. Stay tuned! Update: Follow along. %Gallery-87946%

  • PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game

    by 
    Nilay Patel
    Nilay Patel
    03.10.2010

    No surprise here: Sony just officially announced the PlayStation Move motion controller at GDC 2010, calling it the "next generation of motion gaming" because it's so precise -- latency is about the same as the DualShock 3. As expected, it uses the PlayStation Eye camera to track the controller, and Sony says it becomes an "extension of your body." The plan is not only to engage casual gamers, but to use the precision of the controller to create "new experiences for core gamers" -- many of the demo videos we saw involved using a controller video in each hand, and there were quote a few demos of action / RPG games. We also saw a demo of Move Party, which uses the camera to do augmented reality gaming and video chat. The demos are pretty impressive -- Sony's not kidding when it says the Move is incredibly precise. There's also going to be a secondary "subcontroller" with an analog stick for shooters -- you can play all the way through SOCOM4 with just the Move and the sub-controller. (Yes, it's just like the Wii Nunchuk, only wireless.) You'll be able to get Move in three ways: in a bundle with a PS3, standalone, and in a starter kit targeted at "under $100" with the PS Eye, a controller, and a game. That's all the pricing info we have right now, but it certainly sounds aggressive -- Sony says they're treating this like a major console launch, so expect to see this everywhere when it launches around the holidays. Video after the break. Update: The European PlayStation Blog says some games will come bundled with Move as well. Check out our hands-on right here! %Gallery-87941%%Gallery-87956%

  • Live from Sony's 'PlayStation Move' motion controller event

    by 
    Paul Miller
    Paul Miller
    03.10.2010

    We just got underway at Sony's PlayStation Move motion controller event. Sure, they haven't called it "Move," just yet, but we just saw the "Move" moniker on a demo screen at the side of the stage, so we're feeling pretty confident at this point.

  • 'PlayStation Move' trademarked by Sony in Europe, reeks of motion controller involvement

    by 
    Darren Murph
    Darren Murph
    03.10.2010

    We're exceptionally likely to find out the official name of Sony's PlayStation motion controller in just a few hours during the company's GDC press event, but till then, we've got one more late-breaking morsel to chew on: Move. According to trademark divers across the web, Sony has filed a European trademark for "PlayStation Move," which certainly sounds like a plausible title for some sort of motion-sensing apparatus. To date, we've also heard "Arc" thrown around (which we tend to prefer, if we're being candid), and the logo shown here -- which is said to belong to a separate trademark application -- definitely looks more like an "A" than an "M." Keep it locked right here for more as we get it.

  • Name that PlayStation Motion Controller!

    by 
    Kevin Kelly
    Kevin Kelly
    03.10.2010

    Sony will announce the "official" name for its PlayStation Motion Controller during its main event tonight (7PM ET) at GDC. In the meantime, let's play a game! According to our source, the official name for the device is one of the choices in the poll below -- we're not going to tell you which one, though. So ... %Poll-42754% Update: Did you guess the right name?

  • Sony trademarks 'PlayStation Move' in Europe

    by 
    JC Fletcher
    JC Fletcher
    03.10.2010

    Another candidate has been added to the list of potential names for Sony's motion controller. Yesterday, Sony filed a European trademark, for use with a control device, for "PlayStation Move." It sounds fitting for a motion controller! (It's application number 008936544 in the European trademark database, if you'd like to see it in its native habitat.) In addition to that trademark, NeoGAFfer gofreak found another trademark for the logo seen here, which looks more like an A for Arc than an M for Move. We have yet to verify the image ourselves in the trademark database, however. In any case, we're likely to find out more about whatever this thing is called during GDC. [Via NeoGAF; The Netwerk]

  • Tiger Woods 11 to support PlayStation Move

    by 
    Justin McElroy
    Justin McElroy
    03.09.2010

    Much like the star it's named for, it seems the Tiger Woods PGA Tour franchise isn't adverse to trying new things. EA has announced that the next iteration, Tiger Woods PGA Tour 11, will support the PlayStation Move motion controller to "give gamers an authentic interactive swing experience." There aren't any other details about Move implementation at the moment, but the game is slated for release on June 8 -- well before Sony's motion controller's projected fall release. (And before you ask, no mention has been made of support for Microsoft's Project Natal.) It may be less flashy, but series fans may be interested to hear the game will also feature the Ryder Cup, allowing for two 12-man teams to face off against each other. We say 12-man, but we guess it could be 12 women against 12 men, right? Heck, maybe even 12 women against one man. Can you imagine, one guy trying to keep up with all those women? We sure can't. Tiger Woods PGA Tour 11 will be available on June 8 for Wii (with MotionPlus support), Xbox 360, PS3 and iPhone. Update: Changed "PlayStation Motion Controller" references to "PlayStation Move," the now official name for Sony's device. [Editor's Note: EA's press release only included a box art asset for the Xbox 360 version. Go figure.]

  • Sony files for 'PlayStation Arc' trademark in Japan -- all but a done deal?

    by 
    Donald Melanson
    Donald Melanson
    03.02.2010

    Sony's PlayStation Motion Controller has gone through a few different names during its development, but "Arc" has cropped up far more than any other over the past few months, and it's now looking increasingly like a sure thing. While any official announcement will likely have to wait until GDC next week, the folks at Siliconera have discovered that Sony recently filed to trademark the name "PlayStation Arc" in Japan, which is just the latest form of confirmation of the name following a domain registration, and some noticeable name-dropping from gaming CEOs seemingly in-the-know. Of course, Sony could always pull a surprise out of its hat, and we'll be there live at GDC to report on whatever happens.