playstation move

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  • Peter Dille: Move will attract hardcore gamers with precision

    by 
    Mike Schramm
    Mike Schramm
    04.02.2010

    SCEA's head of marketing, Peter Dille, spoke with Fortune earlier this week, and he says that rather than catching up to Nintendo's Wii with the PlayStation Move, Sony is actually blazing new ground. He says that Sony's "White Room campaign wasn't very inclusive," and so it is changing up the game towards including as many people as possible. But unlike Nintendo, says Dille, it is aiming to both pull in a casual audience and keep the hardcore gamers interested. "Hard-core gamers have looked down their nose at motion gaming," says Dille, adding that Sony will "be able to do hard-core gamer games via a motion device that has never been done before." Dille also says that Sony's product will be different because, while Nintendo has a controller and Microsoft has a camera, Sony's system has both a controller and a camera, and thus will be more precise and responsive than its competitors' offerings. Man, he sounds like a marketing guy, only a little less entertaining. Where's Kevin Butler when you need him? [via VG247]

  • Mega64 works up a sweat with motion controls

    by 
    David Hinkle
    David Hinkle
    04.02.2010

    Mega64's latest video (past the break) highlights some very real concerns about motion-based gaming, albeit in a very ham-fisted way. Gamers looking to veg out in front of the TV and blow some junk up really aren't the target demographic for motion-controlled games, but will likely get pressured into playing by their friends and family -- "motion enablers," if you will. Sure, crushing a calorie or two is good for the old body, but sweating and being out of breath sucks. Out-of-shape, poor displays of humanity aside, not everyone is so put off by the idea of, like, moving around and junk. Which camp do you fall in with? Pumped for the next wave of motion gaming or are you already taking a nap on the couch? [Via Go Nintendo]

  • 2K Sports is planning to support motion controls

    by 
    David Hinkle
    David Hinkle
    04.01.2010

    An interesting landscape is starting to take shape out there, thanks to the fresh wave of motion-control technology coming to gaming this year: the PlayStation Move and Microsoft's Project Natal. And there's no other genre that calls for an immediate association to motion-control gaming than sports, right? 2K Sports' VP of Marketing Jason Argent recently talked with the[a]listdaily about the new tech and its potential for sports games. Argent confirmed that 2K Sports would in fact be employing the tech, though there's no time-line as of yet. Argent only offered that we all should "stay tuned" for more info. For certain games -- hockey, baseball and boxing -- we'd say utilizing the tech makes sense, but how could it make for a fun football or basketball experience? Well, 2K Sports, forgive the pun but the ball's in your court. [Via Industry Gamers]

  • THQ Core Games VP teases fighting game and motion game for E3

    by 
    Christopher Grant
    Christopher Grant
    03.31.2010

    Danny Bilson – executive vice president of "Core Games" at rebounding publisher THQ – recently told CVG that his "fighting group is actually taking on the management of another game that we're going to announce at E3 that has a certain amount of melee combat in it ... ." Before spilling all the beans, Bilson added, "It's a major developer and you'll get exactly what I'm talking about when I'm able to talk about it. It's really cool, it's another one of the things I'm doing to rebuild everything around the core division of THQ." This reminded us of something Bilson told Joystiq when we spoke with him at the Game Developer's Conference earlier this month. "We have one active product that we're going to announce pretty soon and it's on Move, it's on Wii, and it's on Natal," Bilson said. When asked if "active product" meant "physically active" Bilson replied, "It's physically active. On a big brand. And it's super awesome, we'll definitely show it at E3. I'm very proud of it." Whether or not these two projects are one and the same remains to be seen, but there are some parallels worth pointing out: A "certain amount of melee combat" could allude to a "physically active" product and this unnamed fighting game is "really cool" while the unnamed motion game is "super awesome."

  • PlayStation Move controller hits FCC as 'Motion Controller,' confidential until September

    by 
    Thomas Ricker
    Thomas Ricker
    03.31.2010

    Sure, it's got the old name but Sony's "Motion Controller" CECH-ZCM1U is undoubtedly Sony's new PlayStation Move controller. There's not much to glean from the tests (yes, it passed) other than the specific mention of a Bluetooth 2.0 + EDR radio. The rest of the filing is under a 180 day confidentiality request good until September -- a bit earlier than Sony's reported "holiday" launch plans. Don't read too much into that FCC date though, Sony can always extend.

  • Zen Studios' Planet Minigolf will be Move-enabled

    by 
    Mike Schramm
    Mike Schramm
    03.29.2010

    Add one more title to the list of PlayStation Move launch games -- Zen Studios has announced that its Planet Minigolf game, set for a release as soon as this spring, will be "Move-enabled." Of course, Move isn't released until later this fall, but Zen promises that their game "will be fully-compatible" with the motion controller anyway. Presumably, that means you'll be able to swing the controller like a putt-putt club, but who knows -- maybe the game will incorporate any number of other minigolf-associated motions, from throwing your club in anger when the clown blocks your shot to stealthily nudging the ball with your foot when your opponent isn't looking. The possibilities are endless!

  • PlayStation Move recap: what you missed from the Engadget Show

    by 
    Andrew Yoon
    Andrew Yoon
    03.24.2010

    Did you miss our live broadcast of the Engadget Show? Joystiq's very own Chris Grant was on the show to talk to PlayStation Move's Richard Marks, who came prepared with brand new tech demos for the live audience. If you missed it the first time around, or want to just get another look, feel free to watch a recap of this segment. For the entire episode, feel free to visit Engadget to get links to HD downloads. Check out Engadget's extended "after the show" coverage of the PlayStation Move after the break.

  • PlayStation Move bonus round: Move Party hands-on and interview with Anton Mikhailov

    by 
    Paul Miller
    Paul Miller
    03.23.2010

    Alright, so you've seen the PlayStation Move insanity from the Engadget Show, but we've got a little extra treat for you. After the show we were able to play through a game of Move Party with Sony's own Anton Mikhailov, who actually coded a lot of the tech demos we saw during the show (some of them the night before!). After getting thrashed by him in mini game competition we were able to have a quick chat with Anton where we expressed our undying love for what he does for a living, learned the difficulties (but potential gold mine) of hacking the controller for use with a PC, and found out what sort of games he'd like to see built with this technology he's had a hand in creating. It's not to be missed; check out both videos after the break. Big thanks to the guys at Gadling's Travel Talk for the video work!

  • The Engadget Show - 007: Nicholas Negroponte, PlayStation Move exclusive demos, Dr. Richard Marks, Joystiq's Chris Grant, and more!

    by 
    Chad Mumm
    Chad Mumm
    03.23.2010

    Well kids, this was one for the record books. If you didn't catch the live stream of the show (or you weren't there in person), here's your chance to get in on the action. On one of our biggest shows ever, Josh sits down with visionary technologist (and the man behind the OLPC project and MIT's Media Lab, amongst others) Nicholas Negroponte for a chat, tries to figure out why we can't get train schedules on our phones with new correspondent Rick Karr, and Paul and Chris Grant grill Dr. Richard Marks about the PlayStation Move. Oh, and it's not just talking -- we demo the Move in-person, even checking out some never-before-seen demos Sony has whipped up. All that, and music from minusbaby and visuals from notendo. Did we mention the hundreds of giveaways? No? Okay... just watch the thing! Hosts: Joshua Topolsky, Paul Miller, Nilay Patel Special guests: Nicholas Negroponte, Richard Marks, Christopher Grant Produced and Directed by: Chad Mumm Executive Producer: Joshua Fruhlinger Edited by: Glenn Gapultos Music by: minusbaby Visuals by: notendo Opening titles by: Julien Nantiec Download the Show: The Engadget Show - 007 (HD) / The Engadget Show - 007 (iPod / iPhone / Zune formatted) Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.%Gallery-88680%

  • Sony Benelux brand manager casually mentions 'LittleBigPlanet 2'

    by 
    JC Fletcher
    JC Fletcher
    03.23.2010

    In a video interview posted by Game-Vid and reported by Dutch tech site Tweakers, a kind of nervous-sounding Folkert Langeveld, PlayStation marketing manager for Sony Benelux, appears to have outed LittleBigPlanet 2. His Dutch-language speech about the PlayStation Move hits all the familiar bullet points: support for downloadable games like Hustle Kings, new games like The Shoot, and major releases like SOCOM 4. The thing is, he also name-drops a "LittleBigPlanet Twee" -- or, in English, "LittleBigPlanet Two." (See the video interview after the break.) While it makes sense on a base level for Sony to release a sequel to one of its flagship games, we're leaving the possibility open that Langeveld simply misspoke, for a couple of reasons: First, Sony has made repeated reference to Move support for the original LittleBigPlanet, something that Langeveld didn't mention; and second, Media Molecule level designer Danny Leaver once said that a sequel would be "the most counterproductive thing you could do I think." Of course, Leaver may have been overruled by Media Molecule's Alex Evans, who said last year that he would "love there to be a sequel" -- and overruled by Sony, which owns the studio now.

  • Engadget Show with PlayStation Move (and Chris Grant) live ... right now!

    by 
    Ben Gilbert
    Ben Gilbert
    03.20.2010

    If you're not out walking around on this beautiful day, or sitting in the live taping at the Times Center in NYC, you should probably get your eyes on The Engadget Show that's happening live right now! Aside from the MIT Media Lab and OLPC Project's Nicholas Negroponte, Sony's Dr. Richard Marks will be dishing on the PlayStation Move to Engadget's Joshua Topolsky and Paul Miller, not to mention Joystiq's very own Chris Grant. Hit the break for the live stream! Update: The live stream has ended, but you can always catch The Engadget Show over on Engadget.com or on iTunes, to view at your leisure.

  • The Engadget Show live with Nicholas Negroponte, PlayStation Move, and Joystiq's Chris Grant

    by 
    Chad Mumm
    Chad Mumm
    03.20.2010

    Keep your eyes tuned to this post -- because at 5:00 PM ET, we'll be starting The Engadget Show live, with Nicholas Negroponte of the MIT Media Lab and OLPC Project, Dr. Richard Marks showing off Sony's PlayStation Move, commentary from Joystiq editor Chris Grant, plus much, much, more! You seriously don't want to miss it! Update: The live show is over, but don't fret. We've got the full version coming soon (within a day) for download via iTunes, Zune Marketplace, and RSS feed, or you can watch the stream right here. Stay tuned, the post will be soon!

  • Miyamoto wants to get DS into classrooms (with permission)

    by 
    Ben Gilbert
    Ben Gilbert
    03.19.2010

    [Brandy Shaul] Ahhh, grammar school -- there was nothing quite like trying to hide that GBA under the desk in fear of Mrs. Rosencrantz confiscating our portal into Pokémon Fire Red. Back then, handheld games were little more than an obvious distraction in the eyes of our ruler-equipped teachers, but Nintendo's Shigeru Miyamoto plans on changing all of that. Speaking with the Associated Press in an interview recently, the legendary game developer explained his latest devotion: bringing the Nintendo DS and Wii into schools. He said that the DS would be making its way into "junior high and elementary schools in Japan starting in the new school year" (beginning this April). Miyamoto didn't get too specific on how his company's consoles would help Japanese students with their education, only detailing it as part of Nintendo's initiative to expand the audience for gaming consoles. We have to imagine that the kids won't be using them to decide whether or not Resident Evil 4 on Wii is the best version (besides, we all already know that it is). Thankfully for our unborn children, Miyamoto didn't mention any amorphous plans to bring gaming consoles into North American schools just yet. Presumably they'll have to play it fast and loose like we did -- keeps 'em sharp!

  • The Engadget Show tapes tomorrow, with Nicholas Negroponte and PlayStation Move!

    by 
    Chad Mumm
    Chad Mumm
    03.19.2010

    Can't wait for another Engadget Show to roll around? Well you're in luck, friend. It's happening tomorrow at 5:00pm ET. We'll be doing giveaways at the show taping only, so brave the glorious sunshine and join us in person for a chance to win great prizes! Josh will be sitting down with Nicholas Negroponte of the MIT Media Lab and the OLPC project to discuss the upcoming XO PC and pontificate about the future of technology. Sony will also be on hand to demo PlayStation Move motion controller and the company's senior researcher Dr. Richard Marks will be there to give us the behind-the-scenes story. We'll have live demos of stuff never-before-seen on Move, including some hands-on audience demos! Much to our excitement, the usual crew will be joined by Joystiq's very own Christ Grant for the roundtable. You'll also be meeting our new investigative correspondent Rick Karr and we'll have plenty of amazing giveaways at the show. Also expect an out-of-this-world performance from minusbaby complete with stunning visuals from notendo, as well as some other big surprises... As you may have heard, livestreaming is back by popular demand and so is live Twitter commenting! You will now be able to tweet your comments directly to the livestream! During the show, just include the hashtag "#engadgetshow" and look for your tweet to show up on the ticker at the bottom of the stream. One thing to note, The Engadget Show is a family program, so any single instance of swearing or trolling will force us to turn off the ticker... and it won't come back on. So, keep it clean and have fun! The Engadget Show is sponsored by Sprint, and will take place at the Times Center, part of The New York Times Building in the heart of New York City at 41st St. between 7th and 8th Avenues (see map after the break). Tickets are -- as always -- free to anyone who would like to attend, but seating is limited, and tickets will be first come, first served... so get there early! Here's all the info you need: There is no admission fee -- tickets are completely free The event is all ages Ticketing will begin at the Times Center at 2:30PM on Saturday, doors will open for seating at 4:30PM, and the show begins at 5PM You cannot collect tickets for friends or family -- anyone who would like to come must be present to get a ticket Seating capacity in the Times Center is about 340, and once we're full, we're full The venue is located at 41st St. between 7th and 8th Avenues in New York City (map after the break) The show length is around an hour If you're a member of the media who wishes to attend, please contact us at: engadgetshowmedia [at] engadget [dot] com, and we'll try to accommodate you. All other non-media questions can be sent to: engadgetshow [at] engadget [dot] com. Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.

  • AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

    by 
    Paul Miller
    Paul Miller
    03.19.2010

    If you've been following closely, there are really two sorts of input available to the PlayStation Move. The one that gets the most love and screen time is the camera-based, 3D meatspace tracking that the PlayStation Eye performs in conjunction with the fancy colored ball at the end of the PlayStation Move wand, but most of the actual gameplay we've seen is in truth much more similar to the Wii's MotionPlus than Sony might want to let on. The MotionPlus and PS Move have very similar configurations of gyroscopes and accelerometers, and actually use the same software from AiLive (co-creators of MotionPlus) for developing the gesture recognition that goes into games. We actually got to see the LiveMove 2 development environment in action, and it's pretty impressive: basically you tell a computer what gesture you want to perform (like "fist pump," for instance) and then perform a bunch of examples of that movement. LiveMove then figures out the range of allowable movement, and in playback mode shows you whether you're hitting the mark. AiLive showed us gestures as complicated as a Graffiti (of Palm OS yore) handwriting recognition in the air, built with just a few example movements from people back at their offices. So, this is great news for developers dealing with the significant complication of all these sensors, but at the same time we can't help but be a little disappointed. LiveMove 2 doesn't even use the PlayStation Eye, and as we mentioned in our hands-on impressions of PlayStation Move, we could really sense that a lot of our in-game actions were built from predefined gestures, not us interacting with the 3D environment in any "real" or physics-based way. It's great tech either way, but hopefully that's something that can be improved upon by launch or soon after. Check out a demo of LiveMove in action after the break.

  • PlayStation Move input latency analyzed by Digital Foundry

    by 
    Griffin McElroy
    Griffin McElroy
    03.18.2010

    The amount of latency between a user's input on a game controller and the in-game reflection of that input is an incredibly important factor when comparing motion controllers. Sony has been boasting that the input latency for the PlayStation Move would be "under a frame" -- though Digital Foundry concluded otherwise during its brief tech demo with the sphere-tipped peripheral. Digital Foundry conducted a fairly rudimentary experiment in which a person filmed himself sharply moving the controller, then counted how many milliseconds it takes for the screen to reflect his movement. Though there were a few variables to the experiment (such as the unknown, natural latency of the television display used in the demo), Digital Foundry estimates the device's latency to be in the ballpark of 133ms (around eight frames), which they claim is "fine for most of the applications you would want from such a controller." You can check out a video of Digital Foundry's simple latency experiment on Eurogamer.

  • Sega does what Nintendon't: make prototypes for Project Natal games

    by 
    JC Fletcher
    JC Fletcher
    03.18.2010

    Sega Super Stars (PS2) Sega is hard at work on software for both Project Natal and PlayStation Move. And to prove it (at least the first one), Sega America/Europe president Mike Hayes told Eurogamer that a "prototype" Natal game will be on display at E3. "We asked our Japanese studio to create something for [Natal] which we'll show off at E3," Hayes said. "They had a brilliant prototype up and running within six weeks. I mean a genuinely entertaining prototype you could just play." Of course, Sonic Team created what could be seen as a prototype Move/Natal game in 2004. Sega Super Stars was a minigame collection that paired modified "lite" versions of classic Sega games like Space Channel 5, Virtua Fighter and Samba de Amigo with motion sensing from the EyeToy, which happens to be a direct ancestor of the Move's PlayStation Eye camera. Our guess is that this "prototype" will bear some resemblance to Sega Super Stars. Not that that will necessarily translate directly into a new retail product, of course. The fact that Hayes sees these motion controllers as best-served by "things that are more about multi, party gaming" only reinforces the idea that Sega plans to revisit Super Stars.

  • The Engadget Show returns this Saturday, March 20th with Nicholas Negroponte and PlayStation Move!

    by 
    Chad Mumm
    Chad Mumm
    03.18.2010

    It's that time again -- the Engadget Show returns this Saturday, March 20th at 5pm! We'll be joined by Nicholas Negroponte, founder of the MIT Media Lab and OLPC project for what's sure to be a rousing conversation. What's more, we'll have Joystiq's Chris Grant on hand and Sony's Senior Researcher Dr. Richard Marks will be showing off the PlayStation Move... and we'll be letting some lucky audience members demo it live on the show! You'll be meeting our new investigative correspondent Rick Karr and we'll have more of the classic Engadget Show shenanigans that you love so much. You can also look forward to some chiptune goodness from minusbaby, as well as visuals from notendo. We'll be streaming the whole thing direct to you via the internet, but we'll be doing some major giveaways at the live show only, so make the trek and join us at The Times Center in person if you can. If for some reason you live in not-New York, hit up the stream and tweet comments directly to the show! The Engadget Show is sponsored by Sprint, and will take place at the Times Center, part of The New York Times Building in the heart of New York City at 41st St. between 7th and 8th Avenues (see map after the break). Tickets are -- as always -- free to anyone who would like to attend, but seating is limited, and tickets will be first come, first served... so get there early! Here's all the info you need: There is no admission fee -- tickets are completely free The event is all ages Ticketing will begin at the Times Center at 2:30PM on Saturday, doors will open for seating at 4:30PM, and the show begins at 5PM You cannot collect tickets for friends or family -- anyone who would like to come must be present to get a ticket Seating capacity in the Times Center is about 340, and once we're full, we're full The venue is located at 41st St. between 7th and 8th Avenues in New York City (map after the break) The show length is around an hour If you're a member of the media who wishes to attend, please contact us at: engadgetshowmedia [at] engadget [dot] com, and we'll try to accommodate you. All other non-media questions can be sent to: engadgetshow [at] engadget [dot] com. Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.

  • Toy Story 3, Brunswick Pro Bowling added to PlayStation Move lineup

    by 
    Mike Schramm
    Mike Schramm
    03.17.2010

    Sony has added two titles to the PlayStation Move's launch lineup that we haven't seen before. Not only will you be able to get your Move on in Slider, Sports Champions and all of the other announced launch titles, but we can now add Disney-Pixar's Toy Story 3 and Brunswick Pro Bowling into the mix as well. Toy Story 3 is of course a tie-in to the movie, and Brunswick is in there because you can't have a motion controller in 2010 without a bowling game attached. No seriously, you can't. Which is weird, because the future of gaming sure does look a lot like the 2007 of gaming. Only with better graphics. [Via PSLS]

  • Kevin Butler shows that PlayStation Move only does time travel

    by 
    JC Fletcher
    JC Fletcher
    03.17.2010

    Not only does PlayStation Move enable realistic motion controls for PS3 games -- it also allows for corporate dispatches from the future. We didn't hear about that at any press conference! But there's Kevin Butler, addressing us from November 2010 about advances in nutrition and the success of the PlayStation Move. That means, according to Sony's time travel technology, the Move should be out sometime in November at the latest. This commercial features plenty of footage of some guy completely battering air in Motion Fighter, along with some not-so-subtle callouts of the motion-based competition, and even a little bit of reverent Tretton worship. Check the ad out after the break. %Gallery-87963% [Thanks, Antony!]