playstationvita

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  • PS Vita to pack 512MB of RAM, support cross-game voice chat

    by 
    Amar Toor
    Amar Toor
    08.19.2011

    What's the difference between Sony's PlayStation Vita and the PS3? About 256MB of RAM, apparently. In a recent interview with Eurogamer, Sony Worldwide Studios president Shuhei Yoshida confirmed that the forthcoming handheld will boast a full 512MB of RAM (compared to the PS3's 256MB), allowing the Vita to support cross-game voice chat via its Party feature. Yoshida's confirmation effectively debunks earlier rumors that Sony would be halving the Vita's RAM, in order to compete with the 3DS' lower price, though the console does feature comparatively less V-RAM (just 128MB, versus the PS3's 256MB). According to the executive, however, that disparity won't make too much of a difference on the gaming experience, due to changes in the Vita's display resolution. "The resolution on the PS Vita screen is much lower," Yoshida said. "Even though it's four times the resolution of PSP, compared to the console, the amount of data you have to push is much smaller." The proof, of course, is in the pudding, but unfortunately, we probably won't be tasting it for a while.

  • Sony PlayStation Vita handheld will miss Christmas in US and Europe

    by 
    Sharif Sakr
    Sharif Sakr
    08.04.2011

    How can this be? Sony's new handheld console already passed through the FCC and was even leaked on a UK Blockbuster flyer that stated an October release date. Yet apparently these clues count for nothing, because Bloomberg reports Kazuo Hirai as saying that the Vita won't launch in the US and Europe until early next year -- with only Japan getting the device before Christmas. Why would Sony be content to miss out on all that festive trade? We have absolutely no idea, but it looks like we'll have to email Santa a revised wish list. [Thanks, Jerry]

  • Sony PlayStation Vita clears the FCC hurdle, gets tantalizingly close to US release

    by 
    Darren Murph
    Darren Murph
    08.03.2011

    That label up there may not look like much, but the WiFi test report shown after the break makes one thing exceptionally clear: Sony's PlayStation Vita just cleared FCC testing. For those unfamiliar with the process, this is widely regarded as the final step before a consumer electronics device is shipped to retailers here in the States, and given that "fall" date we've been hearing about, it sure looks as if Sony's on pace to keep its promise. So, you did save room on this year's wish list for yet another console... right?

  • PlayStation Vita out in October, says Blockbuster UK flyer

    by 
    Sean Buckley
    Sean Buckley
    08.01.2011

    Blockbuster may have had its share of trouble here in the States, but that doesn't mean its British brother isn't doing well enough to have (and leak) a big-shot release date or two. According to a flyer brandishing the Blockbuster logo and that good 'ol co.uk extension, the PlayStation Vita will land in the United Kingdom on October 28th. That's ominously close to Halloween -- not that we're suggesting anybody is having pre-holiday PSV boot-shakes, or anything -- and the flyer's fall release prediction squares up nicely with Sony's "end of 2011" launch window. As always, we suggest taking rumors and leaks such as this with a grain of salt -- but considering Sony's sinkable record regarding loose lips, we'd understand a low sodium approach. Hit the break to get a peek at the Blockbuster UK flyer -- ready and waiting for your judgement.

  • Sony PlayStation Vita's removable memory looks like it's an SD card, but it isn't

    by 
    Michael Gorman
    Michael Gorman
    06.14.2011

    Sony's seen fit to tell us many of the PlayStation Vita's specs, how much it'll cost ($249 for WiFi, $299 for 3G), and who gets it (everyone). Amidst all the hullabaloo at E3 2011, however, we missed seeing that Sony was showing off the new handheld's internal memory cards. Good thing an eagle-eyed member of the public snapped a pic of the 4, 8, 16, and 32GB cards on the show floor. They look awfully similar to garden variety SD cards, only there's a little notch in the side confirming they hew to Sony's unfortunate habit of using proprietary storage formats. The cost of the cards remains shrouded in secrecy, but life's more fun when a little mystery's involved, right?

  • Sony answers more PlayStation Vita questions: no to video output, yes to region-free

    by 
    Donald Melanson
    Donald Melanson
    06.09.2011

    We heard earlier at E3 that the PlayStation Vita might be able to do video output via the multiport on the bottom of the handheld, but it's now looking like that won't be the case -- at least according to the official FAQ that Sony has made available. In slightly better news, however, Sony exec Michael Denny said today that, to the best of his knowledge, the PS Vita will indeed be region-free just like the PS3. Otherwise, Sony hasn't provided much more in the way of surprises, but it looks like it is at least leaving the door open to helping folks bring their UMD-bound games with them to the new handheld. While it's ruled out a UMD reader of any sort, Sony says that it will "consider every possibility for support on bought UMD games," although it has nothing to announce at this time. Check out the complete FAQ at the source link below.

  • PlayStation Vita title 'Ruin' connects to PS3 for continuous client gameplay, we give it a swing (video)

    by 
    Sean Hollister
    Sean Hollister
    06.08.2011

    Cross-platform gaming is a wonderful idea, but Sony's showing off something even more impressive at E3 this year -- a game that you can starting playing on either PS3 or the PlayStation Vita handheld and immediately transfer to another console. Ruin leverages cloud storage to save your entire hack-and-slash RPG game, right down to the positions and actions of every nearby enemy and the structures you've destroyed. Then, a second or eight after you hit load on another machine, you're right back in the very same fight. Resuming on console or handheld and picking up exactly where you left off -- yep, it's a bona fide continuous client, and we had to give it a try. So, off to Sony's E3 2011 booth we went, to seek out developer Idol Minds.With both Vita and PS3 connected to a local router, it was both as simple and as mind-blowing as you'd expect -- simply save on one (no matter what you're doing), load on the other, and everything (save certain scripted animations) loads exceptionally quickly. In fact, Idol Minds VP Jeff Litchford said that while show floor conditions necessitated the local router, Ruin's cloud resume functionality would even work over 3G, as the save files are actually fairly small, on the order of 250KB. He couldn't tell us whether you'll have to purchase two copies of the game to make the magic happen (we're hoping not), but he did have some good news on the cloud storage front: it won't cost a thing to save your game data, not even a subscription to PlayStation Plus.Sean Buckley contributed to this report.

  • Sony's PlayStation Vita: a closer look (update: burning questions answered)

    by 
    Sean Hollister
    Sean Hollister
    06.07.2011

    We told you what Sony's PlayStation Vita felt like, but here it is in the glossy plastic flesh -- all five-inches of vibrant OLED display, two cameras, dual analog sticks, twelve buttons, two capacitive digitizers and a D-pad. Check out the gallery below for some close-up shots, and hop on past the break for some video footage of the quad-core handheld in action.Update: Sony just answered a few burning questions for us -- mainly about those mysterious ports we spotted on the bottom and top. Apparently those top port covers will hold one slot for the official PSVita game cards, and another slot for regular removable media for downloadable content and saves, and the port that's occupying one of those places will be removed. Meanwhile, the large socket at the bottom is a "multiport" that provides power, connectivity and might do video-out. We couldn't get any firm details about the AT&T 3G partnership, by the way, but we're told that there will be a special cellular plan of some sort. As you'd expect, Sony's also not talking battery life, but a developer told us that -- with the exception of graphically intensive titles like Uncharted -- the company's shooting for parity with the original PlayStation Portable.%Gallery-125671%

  • Sony's PlayStation Vita: first hands-on impressions

    by 
    Sean Hollister
    Sean Hollister
    06.06.2011

    We've seen Sony's PlayStation Vita, and more importantly, what it can do -- but this evening, we touched that Next Generation Portable for the very first time. How does it compare to its single-sticked predecessor? And will we make another Madonna joke? Find out after the break.Update: Sony wouldn't let us take any pictures or video of the Vita at the time of this post, but we just got some on the E3 show floor.

  • Sony's PlayStation Vita official: $249 for WiFi, $299 for 3G

    by 
    Michael Gorman
    Michael Gorman
    06.06.2011

    Details about Sony's new handheld have been trickling out for months in the form of spec sheets and fantastic footage of its quad core capabilities. All that, and we still didn't know how much she'd cost or when we could get our grubby paws around one. Thankfully for those tuned in at E3, said mystery is a mystery no more -- the Vita will be listed at $249 for the WiFi-only model, or $299 for the 3G version. Sony's Kaz Hirai confirmed will be available exclusively through AT&T, with both models shipping worldwide toward the end of 2011. For those of you camped out overseas, prices are set for ¥24,980 (WiFi) and ¥29,980 (3G) in Japan, while those closer to that other pond will see tags of €249 and €299.The device, also known as the PS Vita, offers up six-axis motion sensors, dual analog controls (proper ones, with thumbsticks), front- and rear-facing cameras, an OLED touchscreen, and a touchpad on the back, too. The company showed off a number of top-tier titles, including Uncharted: Golden Abyss, a hack-and-slash RPG called Ruin, a new ModNation Racers, LittleBigPlanet, and Street Fighter x Tekken, each showing off plenty of motion and touch interactivity... things that we couldn't be more elated to try for ourselves in due time. They're all looking quite good, and honestly a bit more advanced than what the 3DS has delivered so far -- for the same money.Update: Check out our hands-on impressions from E3!%Gallery-125550%

  • Sony files for 'PS Vita' trademark in Europe, intends to do something Next Generation with it

    by 
    Vlad Savov
    Vlad Savov
    06.06.2011

    The words "PS Vita" and "PlayStation Vita" have just made their way through the EU Trademarks and Designs Registration Office, courtesy of a set of new applications from none other than Sony Computer Entertainment. The name PS Vita showed up in some source code on an official Sony site late last week, though it's still not certain that it'll be the official branding for the company's Next Generation Portable. "Vita" means "life" in Italian, so a literal translation would be PlayStation Life. For now, all we know is that the NGP will be large and in charge at E3, and the best way to find out how this Vita moniker relates to it will be to tune in to our Sony keynote liveblog later today, which can be found right over here.