post-apocalyptic

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  • Masthead Studios CEO discusses Earthrise's sandbox philosophy

    by 
    James Egan
    James Egan
    11.11.2008

    It looks like the sci-fi MMO genre is going to experience quite an influx of new titles in the months and years to come. Beyond the more standard sci-fi MMOs we've reported on in the past, one that's caught our attention at Massively is the upcoming post-apocalyptic title, Earthrise. It seems that beta testing is going to begin "in autumn", as confirmed by Masthead Studios CEO Atanas Atanasov in an interview with Polish MMO-centric gaming site The Art of MMO. While the interview brought to light some interesting revelations about Earthrise as a sandbox MMO, it also nailed down some details such as the system requirements to run the title: minimum requirements are 2 GHz CPU, 1024 MB RAM and 256 MB VRAM video card supporting shader model v3.0, according to Atanasov. But the interview also gives confirmations about guild-based PvP (which Atanasov refers to as 'Guild-vs-Guild' or 'GvG'), character advancement, and the roleplaying opportunities he sees being available to players in the Earthrise sandbox. Check out the entire English version of the interview over at The Art of MMO for more on this title.

  • The fine print of a Fallout MMO

    by 
    Shawn Schuster
    Shawn Schuster
    11.06.2008

    Earlier this month, our very own Kyle Horner explored the real possibilities of a Fallout MMO in his Digital Continuum column. He talked about how the post-apocalyptic MMO could work in regards to an absence of lush scenery and a combat system based on pausing time. Expanding into another realm of that discussion, Daedren over at r1ft.com goes more into the financial and legal probabilities of the development of a Fallout MMO.According to Interplay's agreement with Bethesda, there are a few stipulations when it comes to their retention of the IP for an MMO. For instance, they need to raise $30 million and begin development of the game by April, 2009. Even if they were able to raise that much based on investor faith in the wildly-successful Fallout name, where would they get the rest of the money? $30 million, an MMO does not make, and that's exactly what this article is about. Will Bethesda end up retaining the IP through fine print complications and actually make a better MMO than Interplay ever could? Check out Daedren's complete argument, including the facts as we know them today.

  • Earthrise approaches closed beta

    by 
    Shawn Schuster
    Shawn Schuster
    11.03.2008

    If you've been following along with our coverage of Masthead Studios' Earthrise, you may be pleased to hear that the post-apocalyptic MMO will be entering "closed, limited beta" by the end of the year. That gives us a time frame of just under two months!What do they still need to tweak before the beta launches? According to the most recent newsletter, they're integrating features and working on the RPG system, PhysX, improved character control and collision detection, implemented game UI with complete functionality, performance and hardware information gathering, logs and reports. Check out the entire Issue 6 of the Earthrise newsletter for even more information.

  • Metareview -- Fallout 3 (PC, PS3, Xbox 360)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.28.2008

    If, like us, you were frantically grasping at any excuse to avoid Fallout 3 and give the ol' wallet a break from its October pummeling, these glowing reviews of Bethesda's post-apocalyptic prance-about are sure to disappoint you. We realize Dystopic is hard to broach, but it seems we'll just have to (somehow) make time to explore the devastated landscape left in the wake of Fallout's radioactive return. 1UP (A): "Faults be damned, though; this is the kind of hugely ambitious game that doesn't come around very often, and when it does, you'd be a fool not to play it and enjoy the hell out of it and look forward to the day (next-next-gen?) when the fidelity of open-world RPGs takes another big step closer to the uncanny valley's far side." Eurogamer (100/100): "Despite so many worries, Fallout 3 almost effortlessly succeeds in its central aim of reviving a much-loved brand to appeal to the vast majority of players. It's a thrilling, all-consuming experience that will absorb you for weeks, whether you're attracted by the action, the adventure, or the role-playing, as you fall in love with the relentless excitement, incredible atmosphere, sense of place and sheer choice." Worth Playing (95/100): "In the end, Fallout 3 feels like a Fallout game, and that is absolutely the highest compliment. Despite the changes, much of the charm and fun of the franchise remains intact, and despite the similarities to Elder Scrolls 4: Oblivion, I never felt that I was playing anything but a Fallout game." Giant Bomb (80/100): "It's unfortunate that Fallout 3 is saddled with so many little- and medium-sized issues, because they get in the way of what's an otherwise fantastic experience. The world is well-realized and full of options. It'll be a struggle in spots, but I'm willing to guess that most people will be able to overlook a lot of the game's problems and still have a very good time exploring the irradiated wasteland formerly known as Washington DC."

  • Fallen Earth hits content complete development goal

    by 
    James Egan
    James Egan
    10.03.2008

    While the fantasy MMO genre still has years of life left in it and millions of fans, there's an upcoming crop of new titles in the sci-fi and post-apocalyptic genres. Of that latter category, Fallen Earth is one of the most anticipated titles that's nearing test phases.Tiggs, the Community Director at the official Fallen Earth forums, said, "After a nine-month schedule of intensive content development, we are happy to announce that we have reached the development landmark 'content complete.' The Fallen Earth team has met two critical development milestones on time within the past six months, including 'feature complete' in June." Her announcement to the Fallen Earth community breaks down the major accomplishments linked to the game's content complete status. Highlights include 50,000 lines of dialogue, well over 1000 new and motion-captured animations and emotes, and over 1000 square kilometers of explorable territory, but there's much more. See Tiggs' announcement at the Fallen Earth forums for more details on where the game is, although it seems that Beta testing is still some months away. [Via WorthPlaying]

  • Earthrise lore features clash between utopian idealism and anarchy

    by 
    James Egan
    James Egan
    09.01.2008

    Earthrise is a new title that we haven't seen much of thus far beyond screenshots and concept art. Still, it's one that's holding the interest of a small but growing community, waiting to see if the game will offer an experience that's a far cry from a fantasy MMO. In making the game a departure from the fantasy genre, the Earthrise creators at Masthead Studios have been fleshing out the game's lore and relaying it to potential fans through its own newsletters and some media exclusives, at IGN's RPG Vault in particular. IGN continues its series of Earthrise previews, focusing on the lore of the post-apocalyptic setting. That is to say the old world is dead, wiped out in World War III. Those who weren't part of the Continoma-selected elite are either ash or reduced to slavering mutants prowling Enterra in search of their next meal. The previous piece titled Continoma: The Beginning focused on the corporate entity that rose to power and came to rule what was left of the earth following the near-annihilation of human society. IGN now looks at what happened after the burn in "Continoma: The Rebirth." Check out their piece for the full story on the pioneers of Earthrise who work to rebuild society to utopian standards, and the anarchists who resist the order of this new establishment.

  • Earthrise sound effects designer discusses influences and approach

    by 
    James Egan
    James Egan
    08.21.2008

    Earthrise is the upcoming post-apocalyptic MMO being developed in Bulgaria by Masthead Studios. We've been keeping an eye on this title at Massively, but admittedly it hasn't been that difficult so far. Although Masthead Studios is a comparative newcomer to the MMO industry, the company has been doing a good job of raising awareness of Earthrise through the press, while fostering an active community which is eagerly awaiting beta. Their latest media coverage comes to us through Massimo Villa's interview with Earthrise's Kamen Atanasov, Sound Effects Designer for the title. The interview touches on how Atanasov progressed from being a freelance sound designer to working on the audio backdrop of Earthrise. If you're curious about the development of this title, check out this Q&A with Kamen Atanasov. [Thanks, Nolvadex.]

  • Earthrise newsletter updates fans on title's progress

    by 
    James Egan
    James Egan
    08.17.2008

    The team at Masthead Studios has released another batch of info on the upcoming Earthrise MMO, through their August newsletter. It's become standard for the Masthead newsletters to profile members of the Earthrise team. This time it's Composer Pavel Benov who's featured. He talks about how he drew upon his punk and hardcore roots to create Earthrise's soundtrack, which will be a fusion of experimental ambient and industrial. There are also some highlights of the previous month's coverage of the post-apocalyptic title. But most of the revelations come through their Community Manager, Moll, who touches upon where Earthrise is in terms of beta testing. In addition, 'Issue IV' of the Earthrise newsletter has more concept art from the Eastern Gardens Creatures, showing off the npc spawns that will be devouring players when the game goes into beta, which Moll says will be later this year.

  • An early look at the lore of Earthrise

    by 
    James Egan
    James Egan
    08.09.2008

    More information about the lore of Earthrise has surfaced, giving readers a preview of the post-apocalyptic MMO's setting of Enterra. Although still in a pre-beta stage of development at Masthead Studios, some details were already known about the organizations in Earthrise. The newest information comes from IGN's RPG Vault, which has released their first of three installments on the lore of Earthrise.The IGN pieces will focus on Continoma, the corporate entity that governs the lives of Enterra's citizens. "Continoma: The Beginning" looks at how the Continoma Project developed into humanity's only viable chance for survival, via genetic rebirth which followed the cataclysmic Third World War. If you're a fan of the lore in your MMOs and sci-fi is your thing, check out the full story over at RPG Vault.

  • New Fallen Earth vehicles revealed

    by 
    Samuel Axon
    Samuel Axon
    07.23.2008

    The latest update to the Fallen Earth website is all about vehicles; it features pictures of five never-before-seen cars and bikes from the game, four of which are actual in-game models.The article describes what players can use vehicles for. They can, of course, be used for rapid transportation. But they can also be used for item storage -- a portable vault, if you will. Unfortunately, vehicles with more storage capacity will use more fuel, which can be quite costly. Vehicles can also be used in combat, although apparently repairing them will also be very expensive. Visit the site for more details.Fallen Earth is a post-apocalyptic MMORPG developed by a studio also called Fallen Earth, which is associated with North Carolina-based Icarus Studios. We've been following the game for a while, but most of what we've seen so far has been info pages just like this one. [Via MMORPG]

  • Fallen Earth shows off character model improvements

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    Icarus Studios has put out another Fallen Earth update, the post-apocalyptic MMOG set in the year 2156. Fallen Earth's graphics underwent a visual facelift back in March and we've been seeing the results from that in before and after images. It's about graphical details that will really set your MMOG apart because visuals, imagery, the user interface it all needs to gel well and look fantastic to make a positive first impression. The more graphical details the better as long as graphical boundaries aren't pushed to a point where gameplay or playability is sacrificed. The latest graphical revamp shows off how far the old Fallen Earth character models have progressed. The key differential is in faces, hair styles, and equipment. While the artistic style is still the same, the art team has updated clothing, weapons and armor enhancing and adding more depth to character models. A wide variety of customization options like tattoos and face paint are also available which will allow players to create a truly unique appearance for their characters.

  • Fallen Earth dev update reveals new info on loot drops and more

    by 
    Matt Warner
    Matt Warner
    07.14.2008

    The year is 2156, and the Grand Canyon is one of the last inhabitable places on Earth. It's all due to the Shiva plague that wiped out ninety percent of the world's population and left a mutated mess in its wake. There is no corporation or government control as we know today and six factions remain competing in a tug-of-war. All that really matters is that you have enough ammo to blow away your next enemy. That's Fallen Earth, a post apocalyptic MMOG from Icarus Studios, and there are some recent developments that stem from this necro-bump on the alpha milestone announcement but this time it comes packaged with new before and after shots. The real news comes in the latest round of questions and answers on the official Fallen Earth forums by Lead Developer, Lee Hammock. Seven questions in all are answered. Regarding realistic loot drops depending on equipment and NPC type, in Fallen Earth if you kill an NPC that is wearing advanced armor, Kevlar or titanium components will drop. Most MMOGs eschew realistic looting rules; everyone has killed an NPC decked out in a full suit of blazing bad ass weaponry only to loot moldy cheese from its well dressed corpse. Completed items will drop as well, but components will be the common drop. The other big revelation is that in two months Fallen Earth will be nearing content completion as work on polish is underway. [Via, Warcry]

  • Earthrise game mechanics confirmed in Masthead Studios dev chat

    by 
    James Egan
    James Egan
    06.13.2008

    The creators of the sci-fi MMO Earthrise have been very active in recent months -- granting a number of interviews, releasing monthly newsletters, and participating in dev chats. Stratics recently hosted the third Earthrise 'House of Commons' dev chat, with three members of the Masthead Studios team.The Masthead Studios devs that took part were Atanas Atanasov (CEO of Masthead Studios), Apostol Apostolov (Lead Game Designer), and Moll (Community Manager). Their discussion ranged from the professions available to players to the extensive crafting system in the game. Read on after the jump for details straight from the devs about what we can expect from Earthrise.

  • Earthrise newsletter introduces dev team and their influences

    by 
    James Egan
    James Egan
    06.12.2008

    Masthead Studios has released the second newsletter for their upcoming sci-fi MMO Earthrise. As with their first newsletter, it's full of hyperlinks to images and audio related to the game, however there are a few new additions this time around. We've read about the game itself in recent months, but until now little has been known about the people behind the scenes who are working to make Earthrise a reality. The newsletter features an introduction to the members of the Earthrise development team at Masthead Studios in the form of a short Q&A for each developer. Each of the devs discusses what brought them to work on the project, their influences, and what they do at Masthead Studios to further the creation of Earthrise. There's also screenshots of a new area on Enterra called The Nest and a hyperlinked recap of Earthrise's media coverage in the last month. But the real focus of the Earthrise newsletters is on the community, and a number of issues are showcased in the latest iteration.

  • Sci Fi Channel creating hybrid TV series and MMO

    by 
    James Egan
    James Egan
    06.02.2008

    The Sci Fi Channel plans to air a TV series that simultaneously plays out as a massively multiplayer online game, the Los Angeles Times reports. This pairing of television writers with game designers will allow fans of the series to influence its story arc through their own actions in the virtual space. David Howe, president of the Sci Fi Channel, said, "This is the Holy Grail for us, without a doubt... this is groundbreaking, and I don't say that lightly."The large and dedicated player communities attached to various titles in the MMO space are appealing to the Sci Fi Channel. "Bundling a World of Warcraft player community with a series and an on-line social community is something the Sci Fi Channel has tried to puzzle out for several years," according to the Los Angeles Times. The Sci Fi Channel's desire to tap into the MMO market led them to work with Trion World Network, a California-based game company with some major investors standing behind it. The hope is that together, they will achieve a first in interactive entertainment: create a hybrid television series and online game, where players affect or even determine the direction of the show. If successful, this will stand as a milestone in the history of both television and games.

  • Pieces start falling into place for Fallen Earth

    by 
    Eli Shayotovich
    Eli Shayotovich
    05.08.2008

    The Fallen Earth forums were alive with the sound of falling chunks of information yesterday as the devs from Icarus Studios answered seven more questions about their post-apocalyptic MMO. At launch players won't be able to upload their own clan symbols, mainly because it's a headache for the devs to inspect each one of them. While it is a mature game with a bit more leeway, it still takes an incredible amount of manually intensive labor to make sure some wanker isn't trying to sneak something absurd into the game. Deep in the heart of the Las Vegas desert the real Lake Mead is "alive and well" with water skiers and jet skiers. The virtual Lake Mead found in Fallen Earth won't be ready for prime time when the game goes live, but will come online through a later expansion. However, it too will be accessible via the Hoover Dam. Just like in real life.The Sneak/Stealth skill is made up of both active and passive parts. The "I heard something" part is passive, while the "I think you're an enemy faction member in disguise!" part is active and requires a player to activate an ability on the target. Hopefully, this MMO won't sneak past the gaming populace when it drops because the more we learn about it the better it sounds.

  • Earthrise newsletter offers glimpses of dystopian future

    by 
    James Egan
    James Egan
    05.04.2008

    Some of us at Massively just can't seem to get enough info about the upcoming sci-fi MMO Earthrise. Hitting their forums regularly and following the recent surge of Masthead Studios interviews surrounding the title still leaves this blogger hoping for something more. But it seems those unspoken wishes have been granted -- Masthead Studios has released their first monthly Earthrise newsletter and will continue to churn out newsletters right up until it's time for launch. The May '08 newsletter showcases a section of hyperlinks to Masthead Studios' media coverage over the past two months. This issue also features Community Corner, a recap of the major news and topics found on the official site's forums offered up by Moll, Earthrise's Community Manager. In addition, there's a statement by Atanas Atanasov, CEO of Masthead Studios, as well as some obligatory new Earthrise screenshots.

  • Fallen Earth reveals info on mounts and more

    by 
    Shawn Schuster
    Shawn Schuster
    04.24.2008

    In this week's Fallen Earth Question of the Week, we get a special treat. Not only are there eight questions answered by the FE Community Manager "Moonshadow", but the answers to these questions may reveal more than we've heard about the game in a long time.According to the comments on the post, players seem mostly concerned with the newest info on mounts. There will be both horses and vehicles, as far as we know, and they can both be created through a crafting system. This is exciting to think we can build our own cars, but does this mean we can build horses too? Will it be through genetics, or a hybrid mechanical horse? It isn't clear just yet, but we do know that there will be a wide variety of mount types that are able to be crafted through this system using skills and inputs that can create the specific mount you want. Also, it is reported that these mounts will despawn when you get a certain distance away from them. Does this mean we will be able to use the mounts as cover from enemy fire? Poor horsey.

  • More questions arise for Earthrise

    by 
    Eli Shayotovich
    Eli Shayotovich
    04.11.2008

    The gang at Masthead Studios recently answered another question from the community about Earthrise. This one is about how the main storyline will effect player development within factions. The answer - for those of you who aren't jaded - may surprise you.After getting familiar with the game, players can attempt storyline quest arcs that eventually lead to an epic story played out across the whole of Enterra. Completion of these tasks will vary depending on the faction the player is affiliated with. Case in point: some quests might involve a moral dilemma wherein the player must protect a settlement from attacks by mutant bugs... or kill every living person in the settlement. Virtually every quest will have dual options. Players can complete quests in favor of an opposing faction, sacrificing quest rewards for a good reputation. While players can change their allegiances and join different factions, that betrayal will be difficult and won't come without a cost. Plus, factions will have certain requirements that must be met before they welcome you with open arms. Some might not be easy.The game mechanics for this post-apocalyptic MMO (one of many it seems) sound very intriguing. We can't wait to jump in and go all Mad Max in the world of Earthirse.

  • Fallen Earth gets broken down

    by 
    Eli Shayotovich
    Eli Shayotovich
    04.07.2008

    Lee Hammock, lead designer for Icarus Studios' Fallen Earth, recently gave a very nice, quick break down of what to expect in their upcoming "end of the world as we know it" MMO.There will be no classes; players will be able to allocate points however they want in order to advance their character's stats. Players will eventually have to choose which faction they want to belong to (Chota, Techs, Vistas, Enforcers, Travelers, Lightbearers) however, and it's a choice not to be taken lightly. Each character gets 22 equipment slots, six of which are dedicated to weapons. Armor and weapons have a set durability, and player generated content will be very popular. To help make your character unique, the game will include dynamic clothing (ski masks that roll up, baseball hats can be worn forwards or backwards, jackets can be unzipped, etc.) and an assortment of customizable options (i.e., war paint, tattoos, body piercings, facial hair).