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  • Wizup emerges from Windows Phone 7 developer challenge: think Shazam, but for ads

    by 
    Darren Murph
    Darren Murph
    09.27.2010

    It's not a brand new concept or anything, but rather than forcing mobile users to scan QR codes in order to access more information about a given product or advertisement, Wizup is able to recognize far more esoteric items. Created as a part of the Windows Phone 7 developer challenge, this piece of software is able to listen to radio stations (at least in France), understand images from magazines and even recognize TV channels. Simply snap a picture or let it listen in (much like Shazam for song titles), and it then delivers all sorts of germane content to the mobile's screen. It's a dream come true for marketers, but better still, it makes digging for more information a whole lot easier on the end user. Head on past the break for a demonstration video -- if you've been denying it thus far, good luck as you continue to resist the Augmented Reality Revolution.

  • Xbox Live Update Preview Program sign-up sheet now accepting gamertags

    by 
    Ross Miller
    Ross Miller
    09.22.2010

    Want an early glimpse of ESPN for Xbox Live? How about an upgraded Netflix, Zune music, or some shiny new visuals? Just like last year, Microsoft's resident Xbox 360 spokesman Major Nelson has made the call for sign-ups in the Update Preview Progam, which as the name suggests will get you on the list for potentially some early playtime with the upcoming Dashboard update. Just follow the instructions to get in the virtual queue, and sorry, this isn't gonna get you any closer to Kinect. Productivity notwithstanding, what do you have to lose?

  • Analyst: Apple's Bumper case program a win-win for customers and shareholders

    by 
    Mike Schramm
    Mike Schramm
    09.14.2010

    Analyst Shaw Wu with Kaufman Bros. says that, while Apple is likely taking a hit by giving away free cases and bumpers to iPhone 4 buyers (and the company is even extending the offer after the deadline to anyone who calls AppleCare), the program will likely be a win in the long run. Obviously, customers appreciate getting a free case (and a "fix" for the "antennagate" issue), but Wu says that even shareholders will benefit. Apple has set aside $175 million for the case program, which sounds like a lot, but it's a drop in Apple's $45.8 billion cash bucket, and a fix for the issue may eventually add as much as 45 cents to Apple's share price this year. In other words, the free cases are money well spent, according to Wu. So, it looks like Apple got out of its reception issue cheap. Doesn't hurt, says Wu, that it wasn't a huge issue in the first place; supposedly, not many users actually had the reception issue that got such press, but I'm not entirely sure that's true. Since I bought my iPhone 4, I have experienced the antenna problem multiple times. But because voice calls are such a small part of the experience for me (most of what I do on the iPhone 4 is with apps and messaging), it hasn't really hurt my enjoyment of the device overall. And I'm guessing that's where most customers lie -- the antenna problem is an issue for them, but not necessarily a deal-breaker.

  • Reminder: Get your free iPhone case by September 30th

    by 
    Mike Schramm
    Mike Schramm
    09.11.2010

    Apple's iPhone 4 case program page reminds you that if you haven't jumped on the free case they're offering for the Antennagate issue, you're running out of time. The free case program will expire on September 30th, so if you haven't yet, run on over there, download the app to your iPhone, and choose a case for Apple to send off to you. Or, if you are planning to buy an iPhone 4 but haven't yet, you might want to jump on it before the month ends -- some of the cases can sell for up to $30, so essentially you're getting a nice discount if it was something you would have bought anyway. There are certainly plenty of other cases to buy, and I've been using my iPhone for the past week or so without a case at all and it's worked just fine, but September 30 is the cutoff, so make a decision by then for sure. A better question might be when we're actually going to get the cases ordered from the app -- of course it's going to take a while to ship all of these free cases out to all of Apple's customers, but at this point I'm wondering how long after the program actually expires before Apple has sent out cases to everyone who applied for one. [via Mac Rumors]

  • New 'licensing service' replacing existing copy protection method in Android Market

    by 
    Darren Murph
    Darren Murph
    07.28.2010

    Copy protection has always been a concern in the Android Market, primarily because applications can be sideloaded onto phones without a root or other modification from the end user. In a brief announcement made today, Eric Chu has made clear that a new method for protecting the work of paid app creators will be implemented long-term, with the plan being to "replace the current Android Market copy-protection mechanism over the next few months." This new "licensing service" is available now for those that want in, providing developers with a secure mechanism that can ping a Market License Server upon launch in order to see if a particular app was indeed purchased legitimately. It's hard to say how exactly this will affect usability (specifically in offline scenarios), but it's certainly an interesting twist to the whole situation. Expect to hear lots of growling on both sides as more and more apps opt to take advantage. [Thanks, Jonathan]

  • Google Open Spot alerts Android users to freed parking spaces

    by 
    Darren Murph
    Darren Murph
    07.11.2010

    Oh, sure -- this has certainly been tried before, but given that things like this need a critical mass of followers to be effective, we're particularly jazzed about Google's own initiative. Dubbed 'Open Spot,' this bloody brilliant Android (2.0 and up) application enables motorists to search for unclaimed spaces that have been reported by other Open Spot users, and once they head elsewhere, it allows them to mark their spot as open and available. Once a spot is marked, the color gradually fades from red to yellow the longer it remains unclaimed. We've given it a quick test here on our end, and while it seems snappy enough (and yes, we definitely received a Karma Point for every space we dropped), the obvious omission is the ability to add notes to each marked place. There really should be a way to denote whether a spot is metered, covered by some wacky city permit law or submerged in a foot of water -- here's hoping the next update will enable comments. Hit that source link (or just open up the App Market) to grab it for free, and jump on past the break to see how your fellow city dwellers feel about this marvelous invention.

  • Report: Apple developing exclusive iTunes purchase tracking for iAds

    by 
    Mike Schramm
    Mike Schramm
    05.06.2010

    TechCrunch has the word that Apple may be implementing a "VIP" ad program within its upcoming iAd service. An email reportedly sent from a Quattro sales representative mentions a "Verification of iTunes Purchase" program, in which an advertiser for a certain app would be able to see his or her users' iTunes purchases, and deliver ads based on that information. Quattro is the mobile ad company purchased by Apple a while back, and presumably the division overseeing iAds. That verification process would allow app creators to not only know which of their customers has already bought other apps of theirs, but it would enable them to only show you ads for apps you haven't yet purchased. In Flick Baseball Pro, for example, you wouldn't see ads for Flick Fishing if you'd already bought it from the store. That might give Apple the advantage against other ad programs on the App Store, and even if not, it would let them charge a premium price. Since everyone else is guessing at iTunes sales data, Apple would actually be able to deliver real numbers for iTunes purchases, and help app developers target app ads.

  • iAds could make a billion dollars, help Google make their deal

    by 
    Mike Schramm
    Mike Schramm
    04.12.2010

    There's not a lot of details out about Apple's upcoming mobile advertising program, iAds, quite yet, but Broadpoint Amtech is already convinced it's a moneymaker. Analysts there say that the program could generate a whopping US$4.67 billion in revenue in just one year's time. Of course, that's a high-end guess, but even the medium figures are pretty amazing -- analyst Brian Marshall suggests that even conservatively, Apple could earn $2.48 billion. Realize what we're talking about here: this is more or less a from-scratch profit stream for Apple, and with developers receiving 60% of the revenue from iAds, Apple won't be the only company making money. In fact, Apple's good news may benefit Google, too -- CEO Eric Schmidt said that Apple's iAds announcement should convince those concerned that Google's deal with AdMob is good to go, and that the two companies will just be one big player in "a highly competitive market." Of course, Google has a bit more advertising experience than Apple -- it made most of its $23.7 billion revenue last year from its online advertising model. While iAds sounds big, it's not quite that big. Still, iAds will be big, and there's room to grow -- Apple is starting off with the mobile market, but don't forget that they've got a whole library of iTunes podcasts, and content space on AppleTV to sell as well. At this time next year, we might be reporting that Apple really has created a $2.5 billion-per-year income stream for themselves.

  • Sony cuts price of Reader Pocket Edition, tries to duck iPad

    by 
    Mike Schramm
    Mike Schramm
    03.24.2010

    Even amateur prognosticators could have seen this one coming on the day that the iPad was announced. With Apple's hardware being so pretty and so full of excellent features, the only way any e-reader competitors could ever hope to beat them was with price. That's exactly what Sony is doing with their own Reader Pocket Edition, dropping it down to just $169 from $200. Of course, since the iPad is $499 (and competitors, like the Kindle and the Nook, are in between Sony's e-reader and Apple's tablet), there is a little more room for them to play with. However, someone's got to take the low road, and it looks like Sony is going to try. There is one more weakness that might possibly arise on Apple's side, and that is selection. Apple is rumored to be scrambling for content deals, while Amazon is trying to make sure that their Kindle program sits front and center everywhere it can. If Apple can't lock down content the way it wants to, Amazon and Barnes and Noble may still have a chance to secure an audience. That, combined with their lower price and more focused nature as an e-reader, could allow them to portion off some of the market. It's going to be a tough road ahead for anyone trying to compete directly with the iPad, though. Pre-orders have already been big, and as the devices make their way into the real world, sales will likely get even bigger.

  • Report: RIAA pressured Apple into creating iTunes LP

    by 
    Mike Schramm
    Mike Schramm
    03.09.2010

    This feature over at GigaOM has quite a few interesting insights about the iTunes LP program -- while Apple sells it wholeheartedly as "the visual experience of the record album," it appears the story behind the story is not quite so clean. According to an anonymous source in the industry (note, not Apple themselves), the service didn't come from Cupertino. Instead, it was designed by record companies, and agreed to by Apple as a "concession" to "make a gesture in favor of album sales." The piece also states that Apple subsidized the creation of the first few "LPs," some of which cost up to $60,000 to assemble and license. As you might expect with any other less-than-popular product at Apple, iTunes LP isn't exactly being thrown into the spotlight, either. While a much more visual music experience would be perfect for the iPad, GigaOM notes that it didn't even merit a mention by Jobs at the iPad announcement. It's certainly possible that iTunes LP could find a new home in the future, if bands really get behind the service and make their own (a few have, as noted, but the cost seems pretty prohibitive, especially if sales aren't that impressive), but from what this anonymous source says, the LP service is a record company concession that hasn't paid off for Apple even in the way its originators hoped. [via iPodNN]

  • EA Sports honors 'Game Changers' in its online communities

    by 
    Mike Schramm
    Mike Schramm
    02.17.2010

    Over the weekend, EA Sports announced a new community influencers program that it's calling "Game Changers" -- the idea is that the publisher will choose big EA sports fans who use their online community know-how "to improve the experience and overall growth of the EA SPORTS Community." Presumably, you have to yell "EA Sports" whenever you say it, which would be why the name is in all caps. The chosen few will get early access to EA games, as well as represent the community while giving feedback on future releases. They've picked nine guys (no girls) so far, all of whom are active in the various EA communities and forums. They've also posted a video of the program's kickoff, and while we were totally going to make fun of it for sounding like a cliched sports team ("It's the dream of a lifetime, we just go out there to do our best" and so on), that Anton B dude actually gets a little choked up at the end after being honored with Game Changer of the Month. So all right, Anton, we get it. This Game Changers thing may not mean too much to the rest of us (just like the Xbox Ambassador program, it's just a way for the company to connect directly with their community), but everybody's got to have their thing, and this is yours. Rock on for that.

  • Motorola Phone Portal enables WiFi PC-to-phone connections, browser-based management

    by 
    Darren Murph
    Darren Murph
    10.06.2009

    Hey, remember Motorola Phone Tools? That overpriced app that enabled a select few of you to hack into your Moto and do all sorts of nifty things? Yeah, if and only if you were amongst the smattering of individuals lucky enough to get it installed and functioning properly. Now, it seems as if the company is looking produce a similar app with one primary difference: the new iteration is easy to use. Dubbed Moto Phone Portal, the Android program allows users to select WiFi or USB to connect to one's PC, and once the app is fired up, you simply point your machine's web browser to the listed URL in order to manage contacts, media, etc. on the big(ger) screen. Obviously, Motorola has yet to come forward and confess that this beautiful bit of code is actually real, but we're pretty sure Leakdroid's extensive hands-on will have you convinced.[Via Leakdroid]

  • iSimulate brings iPhone apps to the big screen

    by 
    Mike Schramm
    Mike Schramm
    08.07.2009

    Apple's iPhone simulator built into Xcode is nice, but it doesn't completely replicate the actual feel of playing with an iPhone (not to mention that things like multitouch and accelerometer info can't be tested on screen). Enter iSimulate, a new app from a company called vimov. In conjunction with a program on your Mac, it allows you to take the input (including multitouch and accelerometer) of an iPhone, and wirelessly connect it to an app running on your monitor. The effect, as you can see above, is basically an iPhone controlling a big-screen app.Which has all sorts of possibilities. Developers can use it to both test and show off their apps, which is nice. But perhaps more importantly, (assuming it works smoothly -- we haven't tested it yet) it will let people use apps on their big screen monitors. Playing on the iPhone's screen is fun and all, but wouldn't it be nicer to play on two big screens at the same time?The app might not quite be ready for that use quite yet -- not only is the app for your Mac called an "SDK" (which definitely means it's meant for developers, not gamers), but the price might be prohibitive as well. They launched it at $2, and the price is going up exponentially (it's now $8) until it arrives at its final price of $32. But this is definitely a great idea. And it if happens to be popular even at that price (for consumers and developers), we wouldn't be surprised to see Apple finally "get it" in terms of bringing some of the App Store's offerings to their own big screen.

  • WoW Model Viewer updated for Wrath, but still needs work

    by 
    Mike Schramm
    Mike Schramm
    01.12.2009

    WoW Model Viewer is a crazy useful tool for machinimists or just anyone out there (like Zach) looking to enjoy the art of Warcraft outside of the game itself. The only problem with the app is that it hasn't updated since way before Wrath's release, but the code monkeys over there have finally rectified that: they've dropped release version 0.6.0.2, which we're told is compatible with the models in Wrath of the Lich King.Mostly compatible, anyway -- we're told that lots of the new animations aren't working yet, and there are quite a few bugs still poking around. And there's more trouble -- the program's admin has reported that the site could use a new host, since the last admin had some troubles with the hosting provider. Surely there's someone out there who can help -- lots of people use the program (and of course it's spawned countless terrific machinima movies that we've all enjoyed).Hopefully Model Viewer will find its way back on track -- the program has really jump started the world of machinima, and it would be a shame to see it fall into disrepair due to lack of support.

  • MOJO HD officially passes away: an unceremonious reminder

    by 
    Darren Murph
    Darren Murph
    12.01.2008

    Well over 1.5 months after parent company iNDEMAND confirmed that MOJO HD was being canned, the day has finally come for it to expire. We know, you were crossing your fingers and summoning all sorts of good fortune in hopes of it magically staying active after the December 1st date with Dr. Death (sorry for the Dr. Danger reminder), but it just wasn't to be. Here's to you, MOJO HD, and all the outstanding (and lackluster) programming you've delivered over the years. Time for a "best MOJO moment" list in comments? We vote yes.[Thanks, Tom]Update: Another obituary is after the break -- feel free to send in your own and we'll post! Thanks, Eddie!

  • iN DEMAND confirms MOJO HD cancellation

    by 
    Darren Murph
    Darren Murph
    10.07.2008

    The writing was all over the wall, but now it's in stone. Parent company iNDEMAND has confirmed in a statement that MOJO HD is fixing to cease as we know it. More specifically, it states that MOJO HD was "originally conceived as a way to satisfy consumers' thirst for pure true high-definition programming," and while the channel "accomplished this goal, there is a wealth of HD programming now available and thus we have chosen to discontinue the service." To be frank, we're not exactly sure what to make of this comment. Is it saying it'd rather bow out than engineer new, unique programming to boost ratings now that HD content is more accessible? Or is this just some canned response used to appease the masses? Whatever the case, we'll miss you MOJO, and here's hoping Zane Lamprey and Three Sheets finds another television home (and fast).Update: iNDEMAND pinged us with an official response (and to reaffirm the dissolution of MOJO HD), most of which you already read above. For the full thing, head on past the break.Update 2: We've heard back from iN DEMAND about the future of MOJO's programming. Check it out here.

  • Oregon Comcast users to lose MOJO, gain a few others in December

    by 
    Darren Murph
    Darren Murph
    10.07.2008

    It looks as if the last sliver of hope for MOJO HD has vanished, as we're now facing yet another report pounded out in the all-telling black and white that spells out MOJO's demise. A recent bill sent to an Oregon Comcast subscriber explained that MOJO HD would be falling off of the EPG "on or after December 1st," although SPEED HD (723), Versus HD (732), Golf HD (733), FOX News HD (748) and FX HD (753) would be added. Interestingly, this also points out the separation of Versus / Golf HD as a single station, though we're unsure if this will end up being a sweeping change or simply a localized one.[Thanks, Brad]

  • Wayfaring through New Eden with EveMap

    by 
    James Egan
    James Egan
    08.03.2008

    EVE Online has an active community of 3rd party developers who release free tools for the benefit of other players. While tools like EVEmon, used to plan skill training, and EVE Fitting Tool, used to experiment with ship fittings, are widely used by players, there are a number of other great programs out there that have gotten less attention. One of those out-of-game tools is EveMap, created by Paul van Santen -- otherwise known as "AcriQuo." The galaxy of New Eden has over 5000 solar systems, and plotting safe routes or simply some optimal wayfaring can be a bit involved. When in-game, you can pull up an interactive map to help navigate, but it takes up the entire client window while active. Some players prefer to view their maps off-screen, and there are some 2D options available to help in this regard, but until recently, going 2D was the only option players had. That's all changed with EveMap, which is a fully-functional 3D map of the EVE universe, with myriad display options and filters. The beauty of the program is that it literally displays all of EVE's systems without being confined to the client. The system requirements to run it are minimal: Java Runtime Environment version 1.5 or higher, and an OpenGL-capable graphics card. EveMap has been well-received on the official EVE Online forums. If having another way to navigate in EVE sounds good to you, why not fire up EveMap and see how useful it can be?

  • Japanese hardware sales, May 21 - May 27: Step by Step edition

    by 
    Jason Wishnov
    Jason Wishnov
    06.01.2007

    Some of our readers wonder exactly what they're supposed to do with the Japanese hardware sales every week. To promote enlightenment and worldwide harmony, we've taken the liberty of creating a step-by-step walkthrough of a proper response to the weekly figures. Adhere to these rules whenever possible, and if you must deviate, remember to at least properly remove all semblance of standard English grammar from your comments.1. Look for any obvious outliers in the sales data, such as the Nintendo DS falling out of first place. This will never occur; advance to step 2.2. Statistical variation causes slight fluctuations every week. Immediately look for numbers that come close to dividing evenly into one another; this enables comments such as, "lol, wii sold 5x of PS3s this week, pwnage."3. Should any Nintendo systems suffer a decrease in sales, come up with reasons as to why they dropped. The usually accurate "supply is unable to currently meet demand" excuse is no longer sufficient in most cases. Come up with creative replies like, "redirected shipments of software caused a temporary instability in the retail market," or "lol ghost of kutaragi put a curse on teh DS kekekekeke."4. There will invariably be a Sony or Microsoft troll, defending his or her own system while attacking your own. Henceforth, we'll be posting IP addresses and relevant contact information*; please take it upon yourselves to attack and/or maim the aforementioned troll, preferably with some kind of mace that grants +7 strength while fighting trolls.*Really.**- DS Lite: 127,461 16,248 (14.61%) - Wii: 58,644 6,451 (12.36%) - PSP: 26,097 1,408 (5.12%) - PS2: 11,311 430 (3.95%) - PS3: 9,627 968 (11.18%) - Xbox 360: 2,044 18 (0.89%) - Game Boy Micro: 407 21 (4.91%) - GBA SP: 288 42 (12.73%) - Gamecube: 256 20 (7.25%) - DS Phat: 81 55 (211.54%) - GBA: 17 16 (48.48%)[Source: Media Create]**Not really.

  • WiiHealthy.com sets your wii-kly workout regimen

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.23.2007

    DDR isn't the only workout program out there anymore, WiiHealthy.com has a workout regimen using Wii Sports that'll help you shed those unwanted Cheetos and Mountain Dew pounds.The website gives a great workout regimen and all, the first example they use is pretty good, a man lost 30 pounds on the Wii workout plan. We're just a little concerned by the second example on the site. A girl named Melany says, "I'm 24 now and wanted to go from 100 lbs to 92 lbs and I did it in only four/six weeks!" Hear that kids, you too can go from being skinny to being, um, skinnier.Anybody out there lose weight on the Wii Sports? We really can't see how this replaces DDR as the official go-to game for losing weight as a gamer and we really can't wait to see the results when DDR: Hottest Party eventually hits the Wii. Now that's going to be one insane workout.