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  • Enter at Your Own Rift: How to tell a great story in an MMO

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2014

    My character still hasn't (ahem) ascended to Nightmare Tide levels yet, so today's RIFT story will instead be about Storm Legion. I had been working my way through the Eastern Holdings in Brevane when I encountered a quest chain that floored me with brilliant storytelling that showed exactly how MMOs can utilize this platform to tell tales in ways that other mediums cannot. It is audacious, bold, and incredibly dark, especially for RIFT. And I cannot praise it enough, especially in light of long-held claims that RIFT is often weak on story. I have two caveats before we go through what made this quest chain so great. First, I'm going to spoil it from start to finish, so if you haven't played it and want to remain innocent, just bookmark this column to read later on. Second, there are some truly edgy themes in this recap. Got it? Let's go!

  • Firefall update 1.2 goes live today, makes facial customizations free for all

    by 
    MJ Guthrie
    MJ Guthrie
    11.18.2014

    Firefall fans are eagerly anticipating the release of new content patch Together Toward Victory later today. Along with more open-world encounters and improvements to the Broken Peninsula PvP continent, this free update includes the shooter's first five-man instance, Operation: Miru. Set in a molten cavern, the operation tasks players with putting a stop to the Chosen's plan to release a colossal monstrosity on the Accord. The open world encounters include battling to protect the supply lines at Accord Skydock and repelling multi-stage enemy assaults on the watchtowers. Broken Peninsula now offers missions via the new job boards so players can contribute to their faction. Need something to help set the mood for battle? Check out the propaganda-style clip below. What's more, Red 5 Studios is changing up basic cosmetics by making all hair, facial hair, and head cosmetic choices available to all players for free. And that's permanently, folks, not just for a limited time. Anyone who's bought any of those cosmetics within the last three months will receive a full Red Bean refund for the purchase price. In addition to all this, players will be able to try out the Rhino Dreadnaught frame -- with its increased mobility and firepower -- for free from Friday, November 21st, at 7:00 p.m. EST until Monday, November 24th, at the same time.

  • The armor of Camelot Unchained's mages

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2014

    Mages have a certain amount of freedom with armor. Where other sorts of classes have to wear something bulky and, well, armored, magic-using characters tend to be able to dress simply for impressive image. The downside is that they tend to be vulnerable to sharp objects directed at their internal organs, but the upside is that they get to swing around the world looking stylish as hell while getting sharp bits jabbed at them. Camelot Unchained promises to be no exception to the trope. The latest development blog for the game shows off a variety of concept art for mage outfits, ranging from dyeing styles to headwear to cloaks and capes. It's simultaneously a traditional look and a somewhat diverse one, offering the caster-on-the-go a variety of options that are both active and stylish. Check out the full post for a comprehensive look at the modern Camelot Unchained mage's activewear. [Thanks to Matthew for the tip!]

  • Economy exploits plague ArcheAge [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2014

    If you were hoping that this would be the week in which there were no stories of ArcheAge bugs or exploits hitting the news, we're sorry to say that reality has dashed your hopes. Players are reporting numerous exploits hitting the game, some of which have been publicly detailed on the game's subreddit, such as a method to force the game to offer specific loot when random boxes are opened. The exploits are being investigated and will be rolled back illegal character gains will be reversed if discovered, according to Trion Worlds. Further posts clarify that players who were unknowingly involved in these exploits (through the Marketplace or simple dumb luck) will not be targeted, although players are advised to use caution in their dealings and avoid obviously suspicious deals. [Thanks to squidgod2000 and Thunder for the tips! Our original story conflated the words rollback and reversal. Trion Worlds has told us that server rollbacks are not on the table. The studio says it will reverse characters found to have knowingly benefited from the exploit. The marketplace has been taken offline while the exploit investigation continues.]

  • The Daily Grind: What's your favorite MMO ship?

    by 
    Jef Reahard
    Jef Reahard
    11.17.2014

    I finally got my ArcheAge fishing boat over the weekend, and now I'm setting my sights on bigger and better ship designs. And I'm doing a lot of fishing, naturally! I'm kinda partial to the Lutesong Junk, but then again the Eznan Cutter is pretty badass, too. What do you think -- what's your favorite in-game ship in ArcheAge or any other MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Darkfall axes tutorial, for now

    by 
    Jef Reahard
    Jef Reahard
    11.14.2014

    Aventurine has decided to temporarily remove Darkfall's Vale of the Custodian, otherwise known as the game's tutorial. The move comes "after some deliberation," and for now players will spawn into the fantasy PvPbox and begin their gameplay immediately. Aventurine's announcement post says that the firm will "be looking into revamping and improving the Vale area to provide a better and smoother starting experience for new players." In the meantime, the devs have created a new seven-minute tutorial video that you can watch after the break.

  • ArcheAge is going mobile

    by 
    Bree Royce
    Bree Royce
    11.14.2014

    Sprawling, beautiful, messy sandparks like ArcheAge aren't usually the sorts of games that translate well to mobile platforms, but apparently that's exactly what's happening. A press release published today declares that XL Games has teamed up with GAMEVIL to make a mobile ArcheAge a reality. Global game publisher GAMEVIL has partnered with development company XL Games to release a mobile version of the widely successful MMORPG ArcheAge. [...] In addition to receiving praise in Korea, ArcheAge has also amassed over 2 million players in North America and Europe after being released in these regions in September 2014. By adapting this online game into a mobile RPG, GAMEVIL and XL Games hope to let even more gamers around the world enjoy ArcheAge. [...] The mobile version of ArcheAge will combine XL Games' development with GAMEVIL's service to provide the ultimate mobile MMORPG experience. It appears to be a standalone adaptation rather than some sort of crossplatform tie-in, but we will be very disappointed if we can't plant vegetables, gank noobs, and yoink housing plots on our phones as in the MMORPG.

  • Arcane Supergirl arrives in Infinite Crisis this month

    by 
    Jef Reahard
    Jef Reahard
    11.13.2014

    Arcane Supergirl is coming to Infinite Crisis, according to developer Turbine's latest press release. Arcane Supergirl is "able to summon firebird and flame at will," and she'll be available for play on November 26th. Click past the cut for a new video that focuses on both gameplay and lore.

  • The Daily Grind: Do you use Steam for your MMOs?

    by 
    Jef Reahard
    Jef Reahard
    11.13.2014

    I've been feeling the urge to play World of Warplanes lately, and it surprised me to learn that Wargaming's F2P actioner isn't on Steam. Not only that, but neither is the firm's outrageously successful World of Tanks. I guess it makes sense, though, since WG has made a mint without Steam and there would seem to be little point in renting a storefront from Valve. Still, Steam has become my defacto PC game cataloging app, and it kind of rankles when a title I want to play isn't supported. What about you, Massively readers? Do you do all your MMO gaming or PC gaming in general via Steam? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • World of Warplanes celebrates a birthday

    by 
    Jef Reahard
    Jef Reahard
    11.12.2014

    One year ago this week, Wargaming launched World of Warplanes. Now, the company is celebrating the game's first anniversary by giving you a free premium plane, special anniversary missions, and discounted premium bundles that include all manner of digital goodies.

  • RIFT adds extra days to its Autumn Harvest

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2014

    Grumpy that Christmas music is already blaring in the stores? Then take solace in the fact that at least one MMO isn't prepared to let go of Halloween just yet. RIFT announced yesterday that it will be adding a few extra days to the ongoing Autumn Harvest event. Previously, it was scheduled to end on November 13th, but after "listening to feedback from [its] players," Trion Worlds said that the event will now go on through the end of Wednesday, November 19th.

  • Global Chat: Why we blog

    by 
    Justin Olivetti
    Justin Olivetti
    11.11.2014

    Why an MMO player decides that he or she needs to take up an additional hobby of writing about these games isn't much of a mystery. We may all blog about a huge variety of topics, but the impetus behind it tends to be very common: We have so many thoughts about and so much love for these games that we can't hold it in. To blog is to open up and share experiences, observations, and hopes. It's to connect with others and to perhaps give another layer of meaning to the time that we spend in-game. We don't blog because we have to; we blog because we simply could not not blog. So let's see a few examples of what MMO bloggers couldn't keep inside of them! From spooky stories to rapturous tales of exploration, it's a testament to the power of words and goofy rejoinders.

  • Firefall is offering bonus rep this weekend

    by 
    Jef Reahard
    Jef Reahard
    11.11.2014

    Firefall's offering up a reputation bonus weekend starting Friday, November 14th at 7:00 p.m. EST. The promotion runs through Monday, November 17th at 7:00 p.m. EST and includes a 25 percent boost to all collected rep vouchers. Visit the official Firefall website for more details.

  • An ArcheAge player found a way to kill the servers at will

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2014

    It's never a good day when you see players on the forums boasting about causing server crashes. In nearly every single case, it's a matter of someone bragging about doing something with no actual proof as a bit of pointless ego boosting. What's worse, of course, is when a player posts about causing a crash and claiming it can be replicated... and then proceeds to do exactly that, demonstrating that the server can be crashed at will. This is apparently what happened to ArcheAge. User ArchegeDown posted a thread on the forums on Friday, stating that a specific bug was responsible for bringing down the servers and that it needed to be fixed. To prove these claims, the user caused two more server crashes at scheduled times, demonstrating the ability, with the stated intent being to simply get Trion's attention. The thread is currently locked, but it's possible that subsequent server crashes are a result of other players discovering the same method of inciting a server crash. [Thanks to xpactor and Matt for the tip!]

  • The Daily Grind: How long do you give an MMO to improve?

    by 
    Jef Reahard
    Jef Reahard
    11.09.2014

    A couple of days ago I took ArcheAge to task. My rant wasn't an I-quit post, though, as I'm still having quite a bit of fun with the game thanks to its unique systems and its immersive virtual world qualities. While I certainly hope the game improves enough to serve as my permanent MMO home, I don't have any inkling how long that might take. What about you, Massively readers? How long do you generally wait for a flawed but promising game to course correct and live up to its potential? Or do you wait at all? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Das Tal gets the Greenlight, sells supporter packs

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2014

    The indie sandbox Das Tal is feeling a little more vindicated today, as the title announced that the community voted to Greenlight it on Steam following a three-month campaign. The studio said that it will now be figuring out "how best to use Steam's platform" as the alpha MMO moves forward. Riding high off of the announcement, the Das Tal team announced that it will not be looking for further funding through a Kickstarter but will be selling development supporter packages instead. These packs go from $30 to $200 and include trial keys, alpha access, name reservations, and concept art.

  • ArcheAge producer update talks Auroria, patron discounts, and more

    by 
    Jef Reahard
    Jef Reahard
    11.07.2014

    Trion published a producer's letter for ArcheAge earlier today. In it, the company detailed why no rollbacks will be forthcoming in response to the disconnection issues that surfaced during this week's Auroria launch. Producer Victoria Voss went on to say that out of "tens of thousands of new, legitimate land owners," under 20 ended up with "more land claims than would have been reasonable." The letter also contains bits about ArcheAge's siege gameplay which the Auroria patch has enabled as well as an update on the much-discussed 10 percent patron discounts. "The 10 percent patron discount will take effect in the form of a 10 percent bonus to credit pack purchases beginning later today. This is something we're able to roll out independently, without adding more workload on the game's developer. As such, we've agreed that this is the best way to get a great benefit into your hands as rapidly as possible," Trion says.

  • Lost Continent: It's getting harder to like ArcheAge

    by 
    Jef Reahard
    Jef Reahard
    11.07.2014

    ArcheAge fandom is hard. It was initially hard because of the waiting. Consider that we've known of the game's existence since 2010 and that some of us have been playing it in various incarnations since 2011, which is a full three years -- and dozens of gameplay changes -- prior to its official North American launch. Now that we're past said launch, the difficulty has shifted to watching Trion (or is it XLGAMES?) do its best to destroy a promising title via a series of clownshoes decisions.

  • Trove enters open beta, ArcheAge deploys Auroria in the EU

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2014

    Have you been looking for another pixel-polygon building game to call your home? After being in the test phase for so long that you could be forgiven for speculating that it would never be released, Trove has hit open beta, letting everyone log in and try the game for both bugs and just for the heck of it. There will be no more wipes of the database, so you could easily regard this as something of a soft launch for the game. If you're not feeling that particular sort of building and you're over in the EU, you can instead try your hand with the latest update for of ArcheAge, which mirrors the patch deployed earlier this week on the US servers. Hopefully the EU rollout will not include the same login issues that hit the US servers as well. The patch is scheduled to go live today at 5:00 p.m. GMT. [Source: Trion Worlds press release]

  • The Daily Grind: How do you diverge from conventional MMO wisdom?

    by 
    Jef Reahard
    Jef Reahard
    11.06.2014

    I was reading some forum reviews of ArcheAge recently, and had I not played it extensively myself, I would have come away with the impression that it's a grindy gankfest with crappy combat and a hacker infestation so vast that it's actually unplayable. Needless to say, I disagree with all of those assertions. Similarly, most if not all of my MMO-playing friends and co-workers swear by Guild Wars 2's combat. It's so fluid and actiony, they say, to which I usually smile, nod, and think, if it really was all that, I probably would've played the game for more than a week! I'm likely in the minority on that one, though, which leads into today's Daily Grind. How do you diverge from what passes as conventional MMO wisdom? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!