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  • RIFT's Autumn Harvest returns

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2014

    Starting this afternoon, RIFT's annual Autumn Harvest will return, bringing back the special fall-themed realm and all of its related quests and activities. In addition to Halloween rifts and the monster mash, this year's Autumn Harvest will activate seasonal minion adventures and a trio of new followers to boss around. RIFT is also hotfixing several small issues today, such as tweaking the minion system, increasing XP in Nightmare Tide dungeons, and making sure hit was added to various quest and crafting rewards for endgame activities. The Autumn Harvest runs from today through November 13th. Both Junkies Nation and RiftGrate have excellent guides for those looking.

  • World of Tanks 360 edition gets French tech tree

    by 
    Jef Reahard
    Jef Reahard
    10.28.2014

    If you're an Xbox 360 World of Tanks player, you'll be glad to know that today's update adds the French tech tree, 28 new tanks, and two new maps to the game. The new content is technically free to download, but it does require an Xbox Live Gold subscription. We've embedded a new six-minute dev diary including French tank footage just past the break.

  • Elder Scrolls Online is getting some scary monster face hats

    by 
    Jef Reahard
    Jef Reahard
    10.28.2014

    When Massively newswriters are looking for news to write, they generally look first to the Massively newsroom. The Massively newsroom is a place where editors dump links that can be turned into stories, and more often than not said links are labeled with funny/sarcastic/bitterly angry temporary titles. The temporary title for the news post you're currently reading was "ESO Hats... you'd think a game this big could manage more than hat teasers on Twitter, but you'd be wrong!" It's quite a long temporary title as temporary titles go, but that's fine because it really captures the essence of this particular news post. The Elder Scrolls Online is in fact coming out with some new hats. OK, they're actually monster helms and they look pretty badass. You can expect them in Update 5!

  • Watch ArcheAge's leviathan raid boss smash a player ship

    by 
    Jef Reahard
    Jef Reahard
    10.25.2014

    Curious about ArcheAge's endgame? 2P has published a partial look at it in the form of a level 50 leviathan raid. Unlike most MMO raids, though, this one features seven phases of PvE action followed by a PvP portion that pits pirate players vs. non-pirate players for the right to claim the beast's body. It's worth noting that 2P's information comes from the Chinese version of ArcheAge. You can watch a Chinese-language trailer featuring the leviathan after the break.

  • World of Warplanes rolls out MiGs in update 1.6

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2014

    Ready to fly some of the most iconic Soviet airplanes in history? World of Warplanes update 1.6 introduces the Soviety MiG line at Tier V and above, allowing players to take the controls of these historic crafts and use them in mid-air dogfights with other planes. There are also five new premium aircraft available in the game, offering another way to take to the skies with this patch. Aside from new vehicles, the patch also adds in a new multirole classification, placing some planes between fighters and heavy fighters. The net effect is creating planes that can use a more varied loadout and switch roles in battle more effectively. Map boundaries for the El Halluf location have also been extended, giving the update plenty of features for players to enjoy.

  • RIFT performs extensive rollback following hardware outage

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2014

    Denizens of one of RIFT's more populated servers are experiencing the raw end of a 23-hour rollback following hardware issues. Trion Worlds Executive Producer Bill Fisher announced that a hardware outage hit three servers early this morning, with one of them -- Faeblight -- lacking a recent data save point and requiring a one-day rollback. "This is a significant loss for players on this shard and we fully understand that," Fisher said. "We are currently in the process of identifying and refunding RIFT Store purchases for users from Faeblight, as well as tracking down any Instant Sixty potions that were granted on this shard. This process may take several hours but we will ensure that any credits spent during this time are returned." Fisher said that the studio is giving bonuses to the affected servers and is contemplating more compensation. Trion also implemented a hotfix that is giving a false error to players, stating that the update requires a full re-download. The actual patch is much smaller than that.

  • Lost Continent: Living a fisherman's life in ArcheAge

    by 
    Jef Reahard
    Jef Reahard
    10.24.2014

    Fifteen years ago, I was floundering around southern Florida in a rudderless post-graduation haze. I rented this dinky apartment across US1 from the University of Miami, and my summers were equally divided between a series of forgettable jobs and a series of lengthy fishing excursions around the Keys and out into the Atlantic. The fishing was basically something to do; I didn't dislike it, but neither did I wake up thinking wow, I can't wait to get that gooey chum all over my shorts and bake in the sun for 10 hours. Now, in an odd but enjoyable art-imitating-life moment, I'm revisiting the experience in ArcheAge.

  • Swordsman ventures into the Gilded Wasteland

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2014

    Capture the Flag? That's PvP for little babies who need changing every two hours. Now, Capture the Lion -- that's a game for grown-ups with hair on their chest and thickening inner ear fluid! Capture the Lion is but a sliver of the new content update that's hit Swordsman today. The Gilded Wasteland patch has raised the level cap to 94, improved the leveling curve, and added a slew of regions, dungeons, and PvP modes. Curious about the game? Our own Mike has been exploring the ins and outs of Swordsman in his Choose My Adventure series as of late. [Source: Perfect World press release]

  • RIFT's Nightmare Tide expansion launches today

    by 
    Bree Royce
    Bree Royce
    10.22.2014

    After a brief postponement, RIFT's Nightmare Tide expansion will launch today. It opens up the Plane of Water, introduces a minion system, revamps endgame classes with masteries, ushers in endless nightmare rifts of all levels, and tweaks the mentor system to scale players' level upward, not just downward. Earlier this month, Massively's Justin Olivetti explored the expansion's key features and weighed the pros and cons of the collectors editions. He noted that free players who don't pay for the expansion will be able to play most of it but will lose out on earring slots, Planeswalker: Water gear, and the Manguo League, though some of the restrictions can be removed with in-game effort. West coast-based Trion Worlds says to expect the rollout this afternoon.

  • Delve deeper into Elder Scrolls with two new book series

    by 
    MJ Guthrie
    MJ Guthrie
    10.21.2014

    Why have Elder Scrolls Online only on your gaming machines when you can also have it on your bookshelves? Bethesda has partnered again with Titan Books to create two new series that delve deeper into the world of Elder Scrolls, one focusing on ESO and the other on Skyrim. A March 2015 release date is planned for the first volume of each series. The Elder Scrolls Online – Tales of Tamriel will be split into two volumes, the first titled The Land and the second, The Lore. Both will expound even further on the lore of the game and feature never-before-seen art. The Elder Scrolls V: Skyrim – The Skyrim Library consists of three volumes (The Histories; Man, Mer and Beast; and The Arcane) that moves the all of the game's in-game text to out-of-game print that players can grab and read at their leisure.

  • The Daily Grind: Would you spend money in an MMO for your guild?

    by 
    Bree Royce
    Bree Royce
    10.21.2014

    A recent Gamasutra piece chronicled a monetization design consultant's journey into what he calls a "social elder game." Author Ethan Levy participated in multiple high-end, time-limited guild-vs.-guild events in an unnamed online game to see just how much guild members would need to pay out to keep their guild competitive. Hundreds of dollars later, he was able to push his guild into the top 100 to receive what he called "B tier" gear. In fact, he estimated that the top 100 guilds spent between $85,000 and $100,000 -- just on that one event. I'm willing to give my guildies a lot of things -- Steam games, a spot on my couch, my old video card, thesis proofreading -- but I wouldn't drop that kind of money just to make us competitive in a video game, especially if I felt a studio was being exploitative with its "social elder game." Would you? Would you spend money in an MMO for your guild? How much? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Camelot Unchained 'in great shape' following first pre-alpha test

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2014

    Camelot Unchained's first pre-alpha test wrapped up after running this past weekend, and according to reports from the devs, the MMO saw strong server stability and performance. Mark Jacobs reported that a "vast majority" of testers approved of the detailed character creation system and up to 200 players were able to duke it out in the same battleground area. "It is safe to say that, considering where we are in development as compared to other games Andrew and I have worked on, that we are in great shape. Especially since we are building almost the entire engine from scratch," Jacobs said. Camelot Unchained will continue to run pre-alpha tests, with the devs promising "at least one testing day" every week or two.

  • GoblinWorks: Pathfinder's PvP 'provides meaningful context'

    by 
    Jef Reahard
    Jef Reahard
    10.19.2014

    GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features. Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP." Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out! [Thanks Chrysillis!]

  • An early work-in-progress sketch of the new Blackbird, Falcon and Rook model viewed from the front. The model will be covered in antennae and electronic equipment to support the ship's role as an electronic warfare platform

    EVE Vegas 2014: December's Rhea update adds tech 3 destroyers

    by 
    Brendan Drain
    Brendan Drain
    10.18.2014

    During the Keynote speech at EVE Vegas 2014, EVE Online developers revealed some big news for the game's next two major updates. We heard the broad strokes of CCP's plans at the latest EVE Fanfest back in March, when it was revealed that the company would switch from releasing two expansions per year to around ten smaller releases. The upcoming Phoebe release planned for November 4th will improve Tech 2 Invention, improve life in the lawless nullsec regions with heavy nerfs to capital ship movement, and introduce a highly requested unlimited length skill queue system. While players are certainly looking forward to Phoebe, it's December's Rhea update that will really pack a punch. The Blackbird, Falcon, and Rook electronic warfare ships will get new models, and a new type of freighter codenamed the "Tug" will be introduced that can move large numbers of fitted ships around the game. But the big news coming out of EVE Vegas 2014 today is that a completely new set of tech 3 ships will be added for the first time since 2009's Apocrypha expansion. The new ships are tactical destroyer, and they aren't just smaller versions of the tech 3 strategic cruisers. Instead of being built out of a set of subsystems, tactical destroyers will have the ability to switch between several modes on the fly, transforming them from snipers or tanks to speed demons as required. If you've ever wanted to transfer full power to your engines or shields like something out of Star Trek, these new ships are for you. Thanks to winning a recent research race event, the Amarr version of the ship will be released before the other races.

  • Clarification on honor and upcoming PvP changes

    by 
    Adam Holisky
    Adam Holisky
    10.17.2014

    Community Manager Lore has posted an update on honor changes that are coming to WoW, and more clarification on what's happening on what's happening at level 100 in PvP. One thing to note is that Blizzard is clearly making strategic decisions regarding PvP, and there's a renewed interest in making it a more active part of the game. Their designers are quite active on social media and other outlets in making sure that the community's feedback is heard loud and clear. Lore's full post is as follows: Blizzard Entertainment Okay, few updates and some more info: At level 100, Skirmishes and Battlegrounds will award Strongboxes as the primary reward mechanic. You'll get some Honor from a win, but the contents of the Strongbox will be what you're really interested in. Those are obviously not available at level 90, which is why PvP gearing feels slow right now. That said, we agree that 18 Honor is too low as a base value for a Skirmish win. We're going to bump that up to 36. That amount will still increase based on how long a match goes, starting at 45 honor past 1 minute and increasing from there. Again, keep in mind that we want shorter matches to give more Honor per time spent, so that players don't feel obligated to drag out Skirmishes for better rewards. As to why it's not a higher number ("this gear won't matter in a few weeks"), there's a few key points to keep in mind. First off, there's the relationship between Skirmishes and Battlegrounds. Battlegrounds take longer and often have longer queues, which makes them a much larger personal investment to participate in. We want to make sure that extra personal investment feels worthwhile, so we're tuning Skirmish and Battleground rewards so that you earn slightly more Honor per time spent in a Battleground than you would in a Skirmish. If an average Battleground takes 15 minutes, and an average Skirmish only takes 2 or 3, the Battleground should reward significantly more Honor. Also, keep in mind that there's no weekly cap on Honor gains. It's okay for a rated Arena match to reward 180 Conquest points, because after you get your 10 wins (or reach your catch-up cap), that's it for the week. You might earn Honor a little slower, but you could earn your entire Honor set in just a few days if you really wanted to. Finally, we don't want to set unrealistic expectations for Warlords and level 100 PvP. We're okay with letting players gear a little bit faster right now in preparation for Warlords, but we don't want you to feel like you've had the rug pulled out from under you once the expansion launches and you start gearing at level 100. We want Skirmishes and Battlegrounds to feel rewarding in the interim period, but we don't want them to be some kind of loot piñata either. source

  • Darkfall relics to add CTF mechanics, promote clan raiding

    by 
    Jef Reahard
    Jef Reahard
    10.16.2014

    Relics are coming to Darkfall, sometime in November according to an Aventurine forum post. What are relics? They're basically items that will spawn randomly around Agon that players may pick up and transport to a clan holding. The mechanic is intended to add a capture-the-flag activity to Darkfall while simultaneously increasing the value of clan holdings and promoting clan raids.

  • ArcheAge's northern continent opens November 4

    by 
    Jef Reahard
    Jef Reahard
    10.16.2014

    Trion has announced that ArcheAge's Auroria continent will officially launch on November 4th. The northern landmass features six additional zones, four of which will be claimable by guilds. Trion also notes that "30 percent more housing space will be available to players throughout these four claimable zones." A new dungeon is also included, as is a farm wagon and a submarine. Full details are yours on the official ArcheAge website.

  • EVE Evolved: Fixing EVE's player activity

    by 
    Brendan Drain
    Brendan Drain
    10.12.2014

    It's been a sort of running gag in EVE Online throughout the years that players spend inordinate amounts of time docked in stations and spinning their ships around in the hangar, but this is oddly close to the truth. Those of us who have been hooked to EVE for years know just how intense the game can get at its most frantic and how incredible it is to be present for historic events and important PvP battles, but those moments are rare, and there's typically a lot of downtime between periods of activity. For every PvP battle fought, incursion fleet formed or wormhole op organised, players often have to spend hours in stations or in space amusing themselves or doing busywork. With gamers now spreading their increasingly limited free time across a growing catalogue of online games, some EVE players log in for only a few minutes per day to queue skills, chat with corpmates, and see if anything interesting is happening. The recent announcement that the upcoming Phoebe release will contain infinite length skill queues has some players concerned that people will lose the motivation to pop their heads into New Eden each day and see what's going on. Since the best sandbox gameplay is emergent in nature, just getting players to log in so they're available to take part in something awesome when it happens is extremely important. In this edition of EVE Evolved, I ask whether EVE is in trouble due to its recent decline in player activity, look at the impact of people with just a few hours per week to play, and suggest a new app idea that could help solve all of those problems.

  • Korean RvR MMO Azera enters beta

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2014

    A new realm vs. realm challenger is on the scene, and it's looking to move into the next phase of testing overseas by the end of this month. Azera, an RvR MMO developed by SmileGate, will feature factional warfare with a political system that allows players to assume positions of power if they're on the winning side. It is utilizing the Havok Vision Engine and contains five classes and three player factions. The new title is preparing to go into its second round of beta in Korea on October 29th.

  • Darkfall makes plans for a localized economy

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2014

    The Darkfall team is deep in preparations for the creation of a "localized economy package" to boost this critical part of this fantasy title. "For us, as well as the community from what we see, a functional economy is the stepping stone for a proper sandbox, so our attention is focused on it," the team stated. In a forum post today, the goals of these plans were outlined. This package will include new raw materials, additional recipes, a better inventory system, tiered clan vaults, nerfed instant travel, quicker land travel, beasts of burden, and a focus on localized markets instead of a worldwide trading system. This economy update is tentatively planned for either December 2014 or January 2015. [Thanks to Dengar for the tip!]