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  • How to defeat the yaungol rare spawns

    by 
    Dan Desmond
    Dan Desmond
    10.08.2012

    I'm not a huge lore nerd but I still find some of the backstories in WoW pretty interesting. Take the yaungol, for instance: they originally were a tribe of tauren that got separated from their brothers and sisters in Kalimdor when the Sundering ripped Azeroth's Pangaea-esque supercontinent apart. The yaungol originally settled in Townlong Steppes until the encroaching mantid threat forced them to breach the Serpent's Spine and resettle their people in Kun-Lai Summit. Unfortunately for them, Blizzard says they're not "good" tauren, so we get the privilege of dispatching with their champions. Like the rest of the rare spawns, the yaungol rares all share the same set of abilities. Yaungol Stomp– A particularly deadly ability, the yaungol puts his foot down on your shenanigans and deals massive AoE damage if you happen to get caught within its radius, in addition to a lovely little 2-second stun. Bellowing Rage – Occasionally the rare spawn will put up a buff called Bellowing Rage that will almost double its damage but reduce its movement speed by 20%. Rushing Charge– Much like the pandaren rares' Chi Burst, Rushing Charge is another mechanic designed to prevent players from merely kiting the rare around and avoid the melee-based stomp mechanic. The yaungol will charge you if you stray more than 20 yards away from them. What you're going to want to do to take down these furry foes is pretty simple – stay out of the AoE, watch out for Bellowing Rage, and keeping yourself close enough to not get charged. I've found that the easiest way to avoid Yaungol Stomp is to just run through the guy, because the ground effect of the stomp is always in front of him.

  • Could We Find More Like That? Defeating the jinyu rare elites

    by 
    Matt Walsh
    Matt Walsh
    10.05.2012

    While leveling through Pandaria on opening night, Dan Desmond and I made a point of tracking down and killing any rare elites that haplessly wandered into our path, eventually earning us the Could We Find More Like That? achievement by the time we hit the level cap. A key part of our setup was the addon NPCScan, which would alert us to any rare elite within targeting range, and of course the plucky gumption that only a retribution and a protection paladin can bring. While the rare elites aren't nearly as difficult as their denomination may imply, they're also not to be taken lightly. Each type of champion has a skill set of three abilities which can prove to be very deadly if the proper precautions are not taken. The rare elites that hail from the jinyu have the following weapons in their arsenal: Water Bolt This is an ability with a cast which, despite the temptation, should not be interrupted. You'll need that 15 second cooldown for the next ability which is far deadlier. This is the ability that the jinyu will be throwing at you the most. Torrent This channeled attack does 28% of the target's maximum HP as damage every second. It must be interrupted immediately, or you'll be dead in no time. Rain Dance The jinyu will channel this spell (it cannot be interrupted) and toss balls of water into the air, which will then come crashing down around you. Don't stand in one place, to avoid getting hit. Each ball of water will deal 65% of the target's maximum HP as damage. So, essentially, the way to defeat the jinyu elite is to keep moving during Rain Dance and be sure to interrupt Torrent ASAP. The key to fighting one is more awareness than anything else.

  • Ex-Rare staff want to make 'spiritual successor' to Banjo-Tooie

    by 
    David Hinkle
    David Hinkle
    09.28.2012

    Rare rests comfortably within Microsoft, cranking out Avatar items and Kinect Sports games. Some who have left the British development studio have taken to Twitter under the moniker Mingy Jongo, and it's these folks who yearn to get back to the studio's roots: they want to get to work on a spiritual successor to Banjo-Tooie, the direct sequel to Banjo-Kazooie – a pair of 3D platformers published by Nintendo back in the N64 days.The account sent out missives declaring this potential game would be a 3D platformer (natch) and that while this would be a "spiritual successor" to Rare's iconic series, Mingy Jongo says the goal "wouldn't be to try and recreate Banjo" but rather to create "something new." Microsoft owns the rights to the particular bear and backpack-bird in question, you see.Kickstarter also came up as a means to fund this potential new game, and Mingy Jongo even suggested the Unity engine might be a good fit for maintaining the same "level of detail and googly eyes close to the original." But right now, all of this stuff is hypothetical ... until we see that Kickstarter page go live, anyway.

  • Microsoft renews Killer Instinct trademark

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.17.2012

    Long-languishing intellectual property Killer Instinct has had its trademark renewed by Microsoft.Microsoft's PlayXBLA noted the renewal, saying the company's legal department authorized the following statement about the franchise: "We have either renewed or refiled a trademark application in various jurisdictions."The takeaway here is not much more than Microsoft protecting its rights. The most recent mention of the series was an interview with a former 3D modeler at Rare, who said, "We all wanted to make KI3, but Microsoft [was] more interested in broadening their demographic than making another fighting game ... So it never got made, I doubt it ever will."[Thanks to all who sent this in.]

  • Microsoft announces new entertainment and game studio focused on Windows 8 tablet development

    by 
    Alexis Santos
    Alexis Santos
    09.15.2012

    Windows 8 slates are riding a wave of 40 Xbox titles into an October launch, and now Microsoft has laid the foundation to deliver more games with a brand new studio focused on tablet development. The currently unnamed, London-based outfit will be headed by former Rare Production Director Lee Schuneman, who has shepherded Kinect Sports titles, the Xbox 360 Avatars, Fable: The Journey and the Xbox's Sky TV app to completion. Slabs running Redmond's latest OS won't see a project from the team for a while, however, as the studio is still looking for new hires and won't open its doors until November.

  • Watch the entire GoldenEye 007 postmortem from GDC Europe

    by 
    Richard Mitchell
    Richard Mitchell
    09.06.2012

    We've already covered ex-Rare developer Martin Hollis' GoldenEye 007 postmortem presentation quite a bit, but the GDC Vault has now made the entire presentation available for free. We managed to note the highlights in our previous piece, but Hollis covered much more ground in the hour-long talk than we could condense into a single article.The GDC Vault version also features direct feed of all the presentation slides, which include heaps of behind-the-scenes (and in some cases never publicly shared) information about the landmark N64 shooter. If you're a game history buff, or just a dedicated GoldenEye fan, it's definitely worth a look. Find the presentation after the break (note: video will automatically play).

  • James Bond meets Virtua Cop: The development of Rare's GoldenEye 007

    by 
    Richard Mitchell
    Richard Mitchell
    09.03.2012

    During GDC Europe 2012, former Rare developer Martin Hollis recounted his experience directing GoldenEye 007, one of the most fondly remembered games of its time and a landmark title in the history of console first-person shooters. Hollis had only worked on one game for Rare at the time, the arcade version of Killer Instinct. When the opportunity arose to pursue a James Bond game in early 1995, Hollis jumped at the chance; as the video above demonstrates, he was a pretty big fan.The rest is gaming history. Hollis went over far too much for us to condense into a single piece (in fact, we've already written two others), but we've compiled some of the highlights after the break. Read on to discover how one of GoldenEye's primary influences was actually Sega's Virtua Cop. In the gallery below, you'll find images of some of GoldenEye's original design documents and some behind the scenes stories from the original team. %Gallery-164095%

  • Ex-Rare dev discusses Killer Instinct 3, Kinect's 'Savannah' prototype and Microsoft acquisition

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.22.2012

    A former artist at Rare has given us a peek behind the curtain at the studio's "Savannah" project and the eventual elimination of Killer Instinct. Speaking with NotEnoughShaders, Donnchadh Murphy, who was a 3D modeler at Rare but now works at an animation studio, revealed the developer was working on a project called "Savannah" for Kinect.Savannah (models pictured) was going to be a Kinect title where players raised a lion cub from birth, teaching the animal survival skills. The game was only ever a prototype and was never greenlit.Meanwhile, Murphy said, the company was always interested in revisiting the Killer Instinct franchise in HD, as is often requested by ardent Rare fans. "We all wanted to make KI3, but Microsoft [was] more interested in broadening their demographic than making another fighting game," he said. "So it never got made, I doubt it ever will."

  • Rare Atari 2600 game, Red Sea Crossing, pops up in Philly shop

    by 
    Jessica Conditt
    Jessica Conditt
    08.21.2012

    Red Sea Crossing is one of the rarest Atari games in existence. According to legend, the developer, Steve Schustack, made 100 copies in 1983 and promptly lost track of where they went or what happened to them. Until now, there was just one known, unauthenticated copy of the game on this planet, and after years of hoarding it the owner recently decided to auction it off on Ebay, on August 22.Yesterday, another copy of Red Sea Crossing turned up at Medium Bob's Curiosity Shop in Philadelphia. The boys at Medium Bob's have since recorded themselves playing the game, providing proof of its functionality, which is more than the owner of the original copy has done. The owner of the first copy has since postponed his auction and made offerings to the drama llama over on the AtariAge forums.Medium Bob's is accepting offers on its copy of Red Sea Crossing, but doesn't yet have a plan for proceeding with the sale. It will post details on its Facebook page once it decides a course of action, but for now "the game is buried deep in a vault somewhere near the Earth's core."

  • GoldenEye at GDC

    GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management

    by 
    Richard Mitchell
    Richard Mitchell
    08.14.2012

    You might know that the multiplayer mode for GoldenEye 007, the seminal N64 shooter, was only added to the game late in development. What you probably don't know is that the mode was also added unbeknownst to the management at developer Rare and publisher Nintendo. The revelation comes by way of GoldenEye 007's director Martin Hollis, who delivered a postmortem presentation on the game at GDC Europe.Hollis' presentation included stories from many of GoldenEye 007's developers, including Steve Ellis, who was responsible for programming the multiplayer mode, a feat he accomplished in a month. Wrote Ellis: One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute – something you wouldn't dream of doing these days – and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However – since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.Hollis said that "quite a few features" were "snuck in" throughout development, which he chalked up to management trusting the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices," he said. "Which is really quite extraordinary, and all credit to them that they felt able to take that much of a leaned-back approach and place that much trust in the team."So there you have it, GoldenEye 007's multiplayer mode – a vital, fondly-remembered component of a landmark game – was unplanned, coded in a month and might never have existed at all if it weren't for some serendipitous managerial oversight.

  • Seen@GDC Europe: The adorable video that led to GoldenEye 007

    by 
    Richard Mitchell
    Richard Mitchell
    08.14.2012

    When Martin Hollis first pitched GoldenEye 007 to Rare boss Tim Stamper in 1995, he had worked as a programmer on the arcade version of Killer Instinct. That wasn't, however, his greatest credential to direct the project, he told an audience at GDC Europe. No, his greatest credential was a video he created with his brothers when he was 18.We managed to record the video during the GoldenEye 007 postmortem and, as you'll see, Hollis has been a Bond fan for quite some time. We'll have more from the postmortem soon.

  • Legend of Zelda prototype cartridge goes to auction: $150,000 proves your loyalty to Hyrule (video)

    by 
    Jon Fingas
    Jon Fingas
    07.31.2012

    And you thought that Nintendo World Championships gold cartridge would make a nice start to the retirement fund. An eBay auction from tjcurtin1 is offering a prototype NES cartridge for the US release of The Legend of Zelda at a Buy It Now price of $150,000, or roughly ten times more than the typical final bid that Price Charting quotes for a typical NWC cart. While it looks like an unassuming yellow chunk of plastic, it's actually a Nintendo of America copy from February 23, 1987 -- half a year before the definitive action adventure reached the US market. The game still plays and can even save its game on the still functional, industry-first battery backup. Just remember that it's not necessarily going to reveal any design secrets from Shigeru Miyamoto or Takashi Tezuka: the seller warns that he can't see any practical differences between the early copy and the (also included) shipping version. Anyone well-heeled enough to buy the prototype is therefore going solely for the collector's value. But for those determined to be the coolest kid on any block about 25 years late, there's only one way to go.

  • Pixar Image Computer surfaces on eBay, $25k will let you buy it now

    by 
    Donald Melanson
    Donald Melanson
    07.24.2012

    Still have another cube-shaped hole in your vintage computer collection? Then you may be interested in this rare specimen that's currently up for auction on eBay. Long before Pixar produced its first feature film, it sold the Pixar Image Computer, a high-end system developed at Lucasfilm and intended for a variety of professional uses (from medical to meteorological applications). As the eBay seller notes, the computer also has a distinctive "tombstone" design, with the Pixar logo emblazoned on the front (not to mention a matching CRT). Unfortunately, the seller isn't able to verify if the computer is actually in working condition as it's missing a power cord, but that little detail hasn't gotten in the way of a $15,000 starting bid and a $25,000 buy it now price. Pricey, to be sure, but a steep discount from its original $135,000 selling price.

  • The OverAchiever: Guide to Bloody Rare

    by 
    Allison Robert
    Allison Robert
    07.19.2012

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we're back to flying endlessly around spawn points. So, how many of you are still with us after Frostbitten? My guess is that most of you are still circling Storm Peaks in a desperate bid at Vyragosa. My friends, I salute you -- but the rest of us are going to pack up and ship out to Outland. Bloody Rare tends to be slightly easier than Frostbitten for the simple reason that Outland is even emptier than Northrend, and there are no rares here competing for spawn times like Vyragosa and our old buddy, the Time-Lost Proto Drake. You'll still find a few people leveling their Wrath-era alts through Northrend, but the population of Outland players usually vanishes by Zangarmarsh or Terokkar. However, that's just been my experience, and as always, realms will differ. And no matter how empty Outland seems, there are still a few rares here that will drive you up a wall.

  • NASA captures red sprite, puts it in a jar

    by 
    Sharif Sakr
    Sharif Sakr
    07.16.2012

    Lightning doesn't always shoot downwards. Just occasionally, a thunderstorm will be accompanied by a red sprite: a huge, momentary electrical explosion that occurs around 50 miles high and fires thin tendrils many miles further up into the atmosphere. Sprites have been caught on camera before, but a fresh photo taken by arty astronauts on the ISS helps to show off their true scale. Captured accidentally during a timelapse recording, it reveals the bright lights of Myanmar and Malaysia down below, with a white flash of lightning inside a storm cloud and, directly above that, the six mile-wide crimson streak of the rare beast itself. Such a thing would never consent to being bottled up and examined, but somehow observers at the University of Alaska did manage to film one close-up at 1000 frames per second back in 1999 -- for now, their handiwork embedded after the break is as intimate as we can get.

  • Breakfast Topic: The game's most famous rare

    by 
    Allison Robert
    Allison Robert
    05.19.2012

    I was taking my main through the new set of Northern Barrens quests recently when I found myself running across rare spawn mobs a lot. This in itself isn't all that surprising; you'll run across rare spawns pretty commonly whenever zones aren't occupied by eager levelers. I saw Elder Mystic Razorsnout, Swiftmane, and for the first time ever, Humar the Pridelord. Humar is well known as a popular hunter pet, and until Wrath, he was the only black lion in the game. And that got me to thinking: What is the game's most famous rare spawn? If I had to settle on one, my vote would be the Time-Lost Proto Drake, which has driven legions of players to the nuthouse in an endless struggle to find it, let alone kill it. Close behind would probably be Loque'nahak, another famous hunter pet. Curiously, it feels like most of the game's really well-known rare mobs are actually fairly recent additions to the game, although people who played during classic WoW might disagree.

  • Sinclair ZX Spectrum turns 30, gets immortalized as a Google Doodle

    by 
    Daniel Cooper
    Daniel Cooper
    04.23.2012

    Today's Google UK doodle celebrates both St. Georges Day and the little home computer that became a British phenomenon, the Sinclair ZX Spectrum. To be competitive with the rival Commodore 64, the 16KB of RAM-packing machine retailed for just £130 ($210 in today's money), punched well above its own weight and was often the first computer bought by techno-phobic families. Designed to be as programmer-friendly as possible, the founders of Shiny, Rare and Blitz Games studios all cut their teeth on the computer that introduced the world to Manic Miner, Jet Set Willy and Dizzy. It lasted a full decade in production, selling five million units before Amstrad purchased the money-losing unit and closed it down. Despite its demise, it's still got a loyal following from a generation of fans, something we doubt can be said about the Amstrad machines that replaced it.

  • Apple Macintosh 128k prototype with 5.25-inch Twiggy floppy drive for sale on eBay

    by 
    Zachary Lutz
    Zachary Lutz
    04.11.2012

    Apple's Macintosh took many forms over the years, from its initial concept by Jef Raskin as a $500 appliance that contained a built-in keyboard, printer and 5-inch display, to its ceremonious debut in 1984 with an inflated price that was five times this initial vision. For a period in the Mac's development, it was assumed that the computer would feature Apple's proprietary Twiggy 5.25-inch floppy disk drive, which also came as standard issue on the original Lisa. Just recently, an extremely rare prototype of the 128k Mac with a Twiggy drive has surfaced on eBay, but with an opening bid of $99,995, this antique is beyond what most of us could ever afford.While the Twiggy disk could store an impressive 860KB of data, it was also notoriously unreliable -- so bad, in fact, that one engineer responsible for the drive remarked to Steve Jobs, "Take out your .45 and shoot the friggin' horse in the head." Ultimately, the company did just that, and the original Macintosh shipped with a 3.5-inch drive from Sony that could write only 400KB to its not-so-floppy disks. While this prototype will attract only the most affluent of bidders, the rest of us can enjoy the priceless photos of what might've been.

  • Leica's M9-P to be offered in unicorn-guise, $31,770 and Japan-only

    by 
    Dante Cesa
    Dante Cesa
    03.22.2012

    Currently drowning in more cash than sense? Do you also call the land of the rising sun home? Excellent, as we've found the perfect camera just for you: the elusive white variant of Leica's M9-P. Restricted to only 50 units, the unicorn shooter will go on sale come June for a cool 2,620,000 yen (or around $31,770) -- a hefty premium over the regular (read: black and chrome) permutations which cost $7,995. Granted those pedestrian versions don't come wielding an insane f/0.95 50mm lens out of the box. And if this ridiculous combo is priced out of your league, you could always go after its cheaper, yet also delectable white predecessor -- although we'll hazard you're going to need more than just luck finding it.

  • Phil Harrison heads to Microsoft as vice prez of Interactive Entertainment Business arm

    by 
    Ben Gilbert
    Ben Gilbert
    03.13.2012

    We've officially turned on the theme song to Welcome Back, Kotter and started growing a lustrous mustache in honor of Phil Harrison's return to Game Industry Executiveland. This morning, reports from Europe indicated that Harrison would head to Microsoft -- Microsoft clarified the news later, which named him corporate vice president of Interactive Entertainment Business "with an emphasis on growing the division's European business."Microsoft corporate vice president of Studios Phil Spencer welcomed Harrison in a press release. "We are honored to have Phil join a team that boasts a wealth of talent from across the industry," Spencer said. Harrison is charged with "overseeing UK-based developers Lionhead Studios, Soho Productions and Rare Ltd.," a role he'll likely warm to quickly given past work as head of worldwide studios for Sony Computer Entertainment.Harrison's most recent employer is game industry venture capital firm London Venture Partners, where he served as general partner. He continues on as "special advisor." Harrison will not be replacing former Microsoft Studios Europe head Peter Molyneux (who recently left Microsoft), though he will be overseeing Lionhead. Molyneux's role at Lionhead as studio manager is currently occupied by COO Mark Webley, according to Microsoft.Update: Microsoft announced Harrison's appointment this morning to corporate vice president of Microsoft's "Interactive Entertainment Business" arm, with a focus on European markets. See the full presser just below the jump.[Image credit: Flickr user 'jontintinjordan']