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  • Earthrise devs on player controlled resources

    by 
    James Egan
    James Egan
    07.14.2009

    Although the game is still in its early beta stages, the Earthrise developers at Masthead Studios have been very proactive about discussing the post-apocalyptic title with the community. They've been dropping breadcrumbs each week about Earthrise's features and game mechanics, not giving too much info on the title, but enough to form a clearer picture of what Earthrise will be like. This week, they're focusing on player-controlled resources. Earthrise community manager Moll explains that the game's rare resources will be used in many different scopes of activity, ranging from crafting gear and vehicles to building and enhancing structures in conquered territories. As to the latter -- building bases and command centers -- player organizations will need to make some tradeoffs.

  • Earthrise PvE gameplay to give competitive edge in PvP

    by 
    James Egan
    James Egan
    07.07.2009

    For a game that's still in closed beta, the team at Masthead Studios has been communicating with Earthrise fans quite regularly about the upcoming post-apocalyptic MMO. Their "Question of the Week" forum always dishes out new info about Earthrise. This week is no different and the devs explain how PvE gameplay can give Earthrise players a competitive edge in PvP. Players will be able to progress through storyline quest chains, alternately focusing on combat, crafting, and exploration. Although Earthrise will have a player-driven economy, Masthead Studios writes, "At its foundation, however, it is dependent on the constant supply of resources that are directly connected to PvE gameplay. Many of the missions will be built around the constant competition around resources."

  • Twisted Nether Wiki compiles a nice list of WoW utilities

    by 
    Mike Schramm
    Mike Schramm
    07.02.2009

    A few folks over at the Twisted Nether Wiki have done a great thing and compiled a nice full list of all of those little online WoW utilities that we talk about every once in a while. From character improvement tools like Be Imba! to resources like Kaliban's Loot Lists and even humor sites like WoWBash, if it's online, WoW-related, and worth visiting more than once, it's on this list.And of course it's a wiki, so even if it's not on that list, you can add it. But it is cool to have all of those resources in one place -- we mention them, obviously, when there are updates to share, but if you don't bookmark them when you hear about them, they might have fallen off your radar. There are so many great and well-designed tools out there for players to use that something like this, tracking them all, is great to have.

  • Blizzard gives preview of the Isle of Conquest battleground

    by 
    James Egan
    James Egan
    06.13.2009

    Blizzard community manager Nethaera has announced some more details of the new battleground coming to World of Warcraft with Patch 3.2, Call of the Crusade.The "Isle of Conquest" will be a new place for Horde and Alliance to face off in forty-vs.-forty PvP across different locations offering their own unique challenges and rewards. Blizzard has put together a preview site for the Isle of Conquest explaining about the battleground and its objectives and resources that the Horde and Alliance will struggle over. Each location will have a certain advantage, ranging from Glaive Throwers and Catapults to an airship that allows players to parachute into the enemy keep. Have a look at the Isle of Conquest preview site for more on what to expect from Call of the Crusade's battleground. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Scattered Shots: Where to find Hunter information

    by 
    Eddie Carrington
    Eddie Carrington
    06.04.2009

    WoW.com decided it was time to bring back some Hunter luvin'. It was that or they just needed a new Dwarf to pick on. So now you got me Eddie "Brigwyn" Carrington from The Hunting Lodge. Make sure to drop by here every Thursday as we explore what it takes to play a Hunter. Have you ever caught yourself wondering, "Hmm... where I should go for my next upgrade?" Or how about "I wonder what pet I should get for raiding?" Another favorite of mine is "What spec should I use for raiding?" (This is always a trap. Even if you give a solid spec, someone will always find a something wrong with it.) For these types of questions, I feel it's always better to follow the maxim "Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." What's my point? Well, it seems that many Hunters don't know that there is a wealth of information out there. I would bet that there is probably a resource that can help answer all of your questions. You just need to know where to look. For solid information, we all know about Elitist Jerks. But sometimes finding you can't help but say to yourself, "There has to be an easier way." Believe it or not, there is. There are many other resources and sites out there.

  • From our readers: Is my Ulduar-clearing guild holding me back?

    by 
    Amanda Dean
    Amanda Dean
    05.17.2009

    I'd like to take a minute to address the concerns of one of our readers. Since my return to WoW Insider, I've been focusing on sanity, progression, and congruence. Dear WoW Insider:I need help, and I figure between me and that guy in the last Breakfast Topic, I'd have more than a good chance of you guys having suggestions to my current dilemma.I'm fairly new to WoW, having started in December 2008, after a long stint on FFXI. I was glad I made the move, and I haven't looked back. I toyed with a few classes before settling on a blood elf rogue. I zoomed through classic, Burning Crusade and have now made Northrend my home.I hit 80 a couple of months ago, and although many guilds have offered for me to join along the way, I always replied that my brother's guild was going to take me in as soon as I turned 80. I've been with them on a few heroics and even saw the inside of Sunwell as my first raid ever, although I must confess all that left me feeling a little bit bewildered as I didn't really know what was happening most of the time. I was constantly asking for help, asking where I should stand and what not. While most of the guild was really nice and understanding (and still are), I'm feeling a little bit out of my depth. Most of the guild members are very experienced, as you can imagine. Some of them are on their second or third alts clearing Naxxramas, and most of the guild are working on Ulduar progression.

  • Black Prophecy interview details impact of clan resources on PvP

    by 
    James Egan
    James Egan
    05.14.2009

    Fans of sci-fi MMOs looking for something a tad less complex than EVE Online have much to look forward to in the coming months and years, first with the joystick-style game Jumpgate Evolution and, further down the road, with Black Prophecy from Reakktor Media. We came across an interview (in German) with Reakktor Media CEO Kirk Lenke at OnlineWelten titled "Volle Kraft voraus" that might interest gamers hoping to learn more about Black Prophecy. For our non German-speaking readers, that's "full speed ahead" and the interview has been translated into English and posted on the Black Prophecy forums by a community member named Renfield. The OnlineWelten interview hits on much of what Massively covered when we spoke with Black Prophecy's development director, but also looks at clans (guilds) and the advantages that membership can provide for players.%Gallery-46991%

  • Earthrise interview explains game's crafting and sandbox elements

    by 
    James Egan
    James Egan
    02.22.2009

    We've been noticing that the post-apocalyptic MMO Earthrise is getting a lot of press these days. The latest piece that's caught our eye is an interview with Masthead Studios CEO Atanas Atanasov conducted by ReviewStash's Daniel Levy. The interview ranges across several topics of interest for potential Earthrise players, but perhaps what's of most interest are Atanasov's comments on combat game mechanics and crafting. Aiming in Earthrise's combat will be done as with standard shooters, but the weapons available to characters will allow a player to keep a bead on their target. On Earthrise's crafting system, Atanasov says that players will be "capable of infusing Designs into items -- special bonuses and enhancements, or totally separate effects that allow the crafter to customize an item to the needs of his or her customers." Certain crafters may well become influential figures in Earthrise, Atanasov says, known for coming up with powerful item builds.

  • LotRO free trial keys are back for North America and Oceania

    by 
    Shawn Schuster
    Shawn Schuster
    01.28.2009

    Just last week we received news that Codemasters was holding a Welcome Back Week for the European Lord of the Rings Online players, and now there's good news for the North American and Oceanic players as well. Turbine has just announced a 10-day free trial key available for download from their website. Even if you live in Europe, there are 14-day free trial keys still available for you as well.If you're thinking of using one of these trial keys to sample the game for the first time, might we suggest a few weapons from our own arsenal. Check out our LotRO category page for the latest news on the game, our new class guides for the Warden and the Rune-keeper, our low-level and high-level guides to Mines of Moria, and don't forget our Know Your LotRO Lore features!

  • Breakfast topic: Of Newbies and n00bs

    by 
    Amanda Dean
    Amanda Dean
    01.22.2009

    Amazingly enough, there are still many new players coming into the game that need some tutoring. I consider myself to be downright patient. If someone asks for help or advice, I'm there. If I don't have the answer, I point them to one of the many WoW resources that will assist them. At one point in time we were all rookies, and many of us still have many nuances of the game to pick up. I love to watch people learn and grow.Bear in mind that WoW has a variable learning curve based on familiarity with MMORPGs, time spent playing, coaches, and aptitude. There comes a time though, when folks should be pretty self-sufficient. The argument "I'm new" no longer holds water. For example, it goes without saying that hunters should always check their ammo supplies before going into instances and in general, clothies should let the tank pull.

  • Making/Money: Conservation of Mass - Part 3

    by 
    Alexis Kassan
    Alexis Kassan
    09.26.2008

    Once more with feeling! Welcome to the third and final (planned) installment of our series on closed-resource economies in MMOs. So far, we've laid the foundation of the system and discussed how starting out, leveling up, and gaining loot could work. Today we will be exploring how crafting professions could still be possible even when the law of Conservation of Mass applies and how banking might function. There's been a lot covered so far so if you haven't already, i recommend reading the first two posts. But since I know that gets into the TLDR length, here's a very quick recap. In order to maintain a constant level of stuff in the game, new items could only generate once old items leave the game. Money would function in the same way, except that it would flow from NPCs to monsters (meaning any monies collected by NPCs would spawn as loot) in order to recirculate. There would need to be additional gold sinks (some of which we will get to in just a minute) and limits on the number of characters per server. Each server would then "age" as the average level of characters on it increased.

  • Making/Money: Conservation of Mass - Part 2

    by 
    Alexis Kassan
    Alexis Kassan
    09.14.2008

    Welcome back for Part 2 in our series on closed-resource economies in MMOs. Last week we discussed how starting out in this *completely hypothetical* system might work, what some of the basic rules of operation might be, and what it would take to keep money available to players. Today, we continue on our chosen path to talk about how loot and gear could be distributed so that raiding, quests, and all the other content we enjoy would still be available even through endgame. First, a quick recap of the groundwork we already laid out. Rule #1: Server character limits. Yes, this would create the need for more servers in the game. But it would also enable the developers to determine a starting point for the goods, resources and money available at server start. Rule #2: Items and money must leave the game in order to come back in as loot or gathered materials. That means that they must be consumed in some way, either by being dropped and deleted, or by being given to an NPC. Consumed items could return as they had left the game, as the resources used in their creation, or as another item entirely. Rule #3: More gold sinks. In order to keep the loot flowing, there would need to be additional, enticing or mandatory ways for the gold to leave the game. An example might be to have service-oriented NPCs, such as the Work Orders in Lord of the Rings Online or the Saw Mill in RuneScape. Mounts or housing are always popular ways to get money back from players to NPCs as well. Still with me so far? Excellent. On we go!

  • Making/Money: Conservation of Mass - Part 1

    by 
    Alexis Kassan
    Alexis Kassan
    09.07.2008

    This is the first in a series of articles theorizing on what a virtual economic system that had a finite number of resources might be like. I would like to impress upon you that everything expressed here is hypothetical. As far as I am aware at this time, there are no games currently being made with a system like this. Also, this is only one potential way that it could be done. There have been several discussions amongst friends and fellow bloggers lately of what the economy of game with no ability to spontaneously create items might be like. Specifically, what if all of the resources, loot, and money in the game was there at the start and no more could be generated during gameplay than had been removed? In short, what if the law of Conservation of Mass was obeyed in a MMORPG? Let's be clear about this - we're not talking about each character starting out with a set amount of gear or money that they would then have to use throughout their lifespan. This would be a server-wide amount of stuff. All players would have access to it provided that it was available. Once an item was "destroyed", either by dropping it or by selling it to an NPC, another item could become available.

  • The political machinations of EVE Online

    by 
    James Egan
    James Egan
    09.05.2008

    Game journalist and EVE Online player Jim Rossignol has been coming to grips with the idea of conflict in EVE, in a series of articles written for Eurogamer. Rossignol began by looking at "the basic principles of killing people" and progressing to the large scale conflicts between alliances. This week, Rossignol goes a step further by looking at the politics at the heart of much of the large-scale conflict in EVE Online, and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. "Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now," Rossignol says.

  • EVE Online's answer to GPS

    by 
    James Egan
    James Egan
    09.05.2008

    EVE Online is a vast setting where all players interact in one galaxy. While other MMOs are sharded across different servers, some with different locales, EVE places all of its players together. Its implementation ensures that many servers seem to be just one from the perspective of any pilot flying in New Eden. However, given the daunting size of EVE's explorable environment, there have been some players who took it upon themselves to map the known universe and release their findings as a resource for other pilots. Shayne Smart, aka Serenity Steele, is one such player. He's been getting some media attention in recent months as Vice-Chairman of the Council of Stellar Management (CSM). Beyond his duties on the CSM, Smart is also well-known to many players as the creator of EVE Strategic Maps, a spiral bound collection of star charts which some fans of the game find indispensable. You would think Smart would find mapping out 5000 solar systems (each with its own myriad planets, moons, stations, and other resources) a feat hard to top. But what Smart's done is found a way to use the in-game browser in the EVE client to act as a sort of GPS, tracking your position as you jump from one solar system to the next, and allowing you to better see your relative position in the galaxy as part of your overview. The cartographer's latest 'minimap' effort is presently 2-D only and in beta, though is well worth a look and quite simple to use. Click the gallery below for Shayne Smart's instructions on how to use the free 2D minimap within your in-game browser. Add GPS to your overview >> %Gallery-31177%

  • Making/Money: Hurry Up and Wait

    by 
    Alexis Kassan
    Alexis Kassan
    07.24.2008

    It took a few weeks, but I finally made it to level 20 in Age of Conan. It was an intense time getting through quest after quest, killing random mobs, and starting to mark my map with waypoints in anticipation. Though the levels did seem to go quickly, they just could not be fast enough for me as I was trying to get to... resource gathering. Yes, resource gathering is that important. It's the first look you get at the crafting system and a great opportunity to start hoarding money for later use (like for purchasing the lowest level horse in AoC, which costs a seeming fortune at 75 silver). That's especially true of games that put level minimums on skills as is seen in both AoC and World of Warcraft. But AoC takes a new tack in the way that they approach leveling crafts. Keep reading as I take a look at what the pros and cons of this new system are for the crafting system and the economy overall.

  • The Daily Grind: When is resource gathering fun?

    by 
    Adrian Bott
    Adrian Bott
    07.18.2008

    This blogger has recently been gathering resources in Age of Conan, and despite the manifold other attractions of that game, resource gathering is so mind-scrapingly boring that you end up wishing your character's pick could be used on your skull instead. The first quest for any resource is to gather 20 of something - silver, ash wood, cotton - which is as simple as finding a node with some resources left and clicking on it. Sometimes, for variety, a bad guy of some sort will jump on you. However, to progress to the second tier, you have to find a much rarer resource that has only a one per cent chance to drop while you're repeatedly clicking on the node. All you can do is click, click, click and move on. Apparently it's not much better in other games - set the mining lasers, put your feet up and go and make a coffee.Far be it from us, though, to condemn anyone else's fun. So: do you enjoy resource gathering, in AoC or any other game? Do you go fishing in LoTRO, or in WoW for that matter? What mechanics make it fun?

  • Forum Post of the Day: To each according to his need

    by 
    Amanda Dean
    Amanda Dean
    06.11.2008

    It seems the vast majority of drama we've heard regarding guild banks comes from ninja schemes and disgruntled members. Vaela of Hyjal expressed her exasperation with guild banks in the Guild Relations forum. She feels that there is an imbalance between players who donate resources to the guild bank and those who make the most withdrawals. The original poster asked for suggestions on systems to fairly distribute guild bank resources. The responses focused on cooperation and reciprocity with the guild bank. The purpose of the guild bank is to fun the guild's activities and exchange objects of value. In the end, the system comes off as a communist type of public ownership arrangement, as opposed to the free trade system that rules the auction house. To quote Karl Marx, "from each according to his ability, to each according to his need." Communism as we've known it has largely failed, most likely because people don't fully buy into the system.

  • TTH LotRO 1-20 leveling guide, part 2

    by 
    Kyle Horner
    Kyle Horner
    01.05.2008

    Darkgolem has the second part of his 1-20 leveling guide for Lord of the Rings Online posted at Ten Ton Hammer. It has a nice spreadsheet layout that covers all the different little bits involved in getting those first twenty levels. Everything is covered in the spreadsheet, including which quest was taken, location of the quest, time taken to complete quest, level attained upon finishing quest and whether it was done solo or in a group.It took about three days of playing for about five hours each day, although Darkgolem says it could be done in a day. The only drawback to the power leveling was that he found himself without feats, crafting skill growth and about three hundred less silver in his pockets due to fast travel fees. If you don't mind any of that though, you too could be level twenty in one to three days. A good guide for any players that don't feel like staying in the starting areas too long on a repeat play-through.

  • Adventures from the Back Row: World of Warcraft priestly resources

    by 
    Michael Zenke
    Michael Zenke
    12.31.2007

    It would be a shame for December to end with just one chance to talk about what it's like to put your heal down. My technical problems have put a temporary hold on my series on healing in Tabula Rasa, but there's no reason we can't turn to the web for succor.I'm guessing a lot of you play World of Warcraft, right? Well, healing in WoW is just as hard as it is anywhere else. At the high end, the hoops you have to jump through ... well, you'd almost think that you'd need some sort of advanced strategy. Perhaps people could even make a hobby out of commenting on what it's like to play a priest?What do you know, both of those things are out there? Today's Adventures from the Back Row will try to offer up a few reliable resources for channeling the Light (or Shadow) in Azeroth. I'm also going to point out some bloggers who make it their business to channel the divine. Whether they're professional or kwai, upbeat or uber-cynical, everyone who wears the halo in World of Warcraft has one thing in common: idiot groupmates delusions of grandeur not enough mana.