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  • Torchlight II might take some inspiration from Minecraft down the road

    by 
    Elisabeth
    Elisabeth
    10.24.2012

    You like Torchlight II, right? Pummeling your way through waves of baddies, reducing those baddies to nothing more than piles of gold and items -- it's exhilarating, isn't it? But what if you could do more? Maybe like building a little house or planting a field of wheat? Max Schaefer, designer extraordinaire, hinted in a recent interview that that's the sort of future addition he'd like for Torchlight II. He said that his personal hope for the game would be "to get the building and resource aspects of Minecraft and put them into an ARPG, just so it's a little more than just wandering from one monster to the next and hitting them." Schaefer is a fan of this idea as a way to lend a sense of permanence to the game and a way for players to add to their game world. However, he's not the only person at Runic Games, which means his idea is just one of many possibilities for the future of Torchlight II. "We're a long way from exhausting the possibilities," he added. To hear about power creep, player mods, and how awesome a Minecraft-Torchlight II fusion would be, hit up the full interview.

  • Lord of the Rings Online explains crafting changes coming with Riders of Rohan

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.29.2012

    One of the major issues facing crafters in Lord of the Rings Online is that gathering professions don't line up with crafting professions. Leveling up a non-gathering skill takes more resources than you gather while leveling up the appropriate gathering skill. The newest developer diary explains how Riders of Rohan addresses this problem with new "processing" recipes that allow you to turn a resource into shavings, which can subsequently be turned back into the original item. That's not the only change coming to crafting with the new expansion. Players can expect two full sets of armor for the crafting, one at level 80 and one at level 85. There are also new crafting instances, new crafted relics, and a new rank added on to craft guild reputations. If you like to get your hands dirty with crafting in Lord of the Rings Online, swing on over to the developer diary for the full details.

  • Exclusive Interview: Going global with Fallen Earth's PvP

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2012

    Two of the biggest cornerstones of Fallen Earth have always been crafting and PvP, and its these cornerstones that GamersFirst is enriching come patch 2.4. The patch, called Global Territory Control, is taking these elements and firing them up in ways that any PvPer or crafter should find exciting. We hopped on the phone with Associate Producer Asa Reed, Director of Operations Joe Willmon, and Senior Game Designer Marie Croall to talk about why 2.4 will be the patch that will change the wasteland forever -- and why you should anticipate it, whether you're a crafter or a player-killer.%Gallery-155670%

  • Analyst: SWTOR caused Dragon Age III delay

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2012

    There's been a lot of discussion following the recent EA earnings report in which the company announced that Star Wars: The Old Republic has 1.3 million subscribers, down from its previous 1.7 million mark. We've heard from the fans, the critics, and the studio itself -- now it's time for the analysts to contribute their side of the conversation. According to Wedbush Securities analyst Michael Pachter, EA's investment in SWTOR has caused a delay in other projects at BioWare, particularly in Dragon Age III's case. The analyst noted that Dragon Age III's expected release window was delayed, and he says this is due to the enormous undertaking of SWTOR. "We believe that a significant portion of the BioWare team responsible for the game was reassigned to Star Wars in order to create content and fix bugs to keep the game's audience engaged," Pachter said. Delay or no, Pachter is upbeat about EA's future, especially in light of the earnings report's news that the company turned a profit. He says that the company will continue to grow, make money, and be a good bet for investors.

  • James Cameron-backed Planetary Resources to search the universe for Unobtainium

    by 
    Daniel Cooper
    Daniel Cooper
    04.24.2012

    Planetary Resources will reportedly announce later today that it's developing and selling low-cost spacecraft to mine asteroids close to the Earth. The space exploration and natural resources venture is led by X-Prize creator Peter Diamandis, Eric Anderson and NASA's former Mars chief, Chris Lewicki -- with cash backing from James Cameron, Eric Schmidt and Larry Page amongst others. Within a decade, the company hopes to kickstart a 21st century gold rush by selling orbiting observation platforms to prospectors with significant rewards -- a 30-meter long asteroid could hold as much as $50 billion worth of platinum at today's prices. The company's own teaser materials promised that the project would add "trillions of dollars" to the world's GDP, which sounds like a film we saw recently.

  • Pathfinder Online developer blog outlines the path of production

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.12.2012

    Everything comes from somewhere. That's one of the axioms underpinning Pathfinder Online -- almost every single object that players see will have been produced by a player. In the most recent development blog, the process for gathering and producing items is outlined, and it bears all of the detailed hallmarks of the game's other systems. This isn't a game in which players grab a pickaxe and swing at the nearest rock face for ore; instead, you construct a camp and start up an entire mining operation. The game has a basic three-tiered structure to its non-combat operation, starting with harvesting the resource, moving on to processing and refining the items in question, and finishing with crafting a usable item. And as an outgrowth of the game's open systems, these elements work in multiple directions. Starting a camp to harvest resources, for example, can generate a lot of commotion and attract hostile monsters, necessitating that players deal with the fallout or find someone else willing to do so. No one can accuse the designers of making crafting activities a secondary goal with this degree of detail involved.

  • LG smartphone boom follows major R&D reshuffling, says analyst

    by 
    Andrew Munchbach
    Andrew Munchbach
    03.07.2012

    South Korean electronics giant LG came out swinging with its line of Optimus products at Mobile World Congress this year, delivering the 4X HD, 3D Max, Vu and a trinity of L-series handsets. So how does one shop deliver six handsets to the public, you ask? Resources. A recent note to investors from Nomura Securities reveals that in 2011, the Life's Good gang assigned a larger portion of its R&D team to its smartphone division. The report claims that the company had 60 to 70 percent of its 8,000 person research outfit assigned to the Optimus-making arm at the end of last year. That's up from the 20 percent share of a 6,800 person staff it boasted just 365 days earlier. There's no doubt LG will be looking to steal the smartphone thunder of Samsung and HTC in 2012, but is this lineup of products enough? Only time (and sell-through figures) will tell.

  • Japan to reduce rare earth consumption in response to China's export controls

    by 
    Amar Toor
    Amar Toor
    02.08.2012

    Japan took another step toward lessening its rare earths dependence today, announcing plans to drastically reduce consumption levels in response to China's continued market dominance. Of particular concern to the Japanese government is dysprosium -- a rare earth used in the production of high-powered magnets. China, which accounts for about 95 percent of the world's rare earth supply, has been tightening export controls on the metal in recent months, sending global prices skyward. With its domestic supplies dwindling, Japan has now committed to reducing its dysprosium consumption by 30 percent over the next few years, as part of a $65 million initiative. Much of that money will presumably go toward helping manufacturers develop alternative production and recycling methods, as some already have. Toyota, for instance, has found a way to produce hybrid and electric vehicles without using dysprosium, while Mitsubishi, Panasonic and TDK are currently looking at ways to extract the metal from old air conditioners. If effective, the government's program would reduce domestic consumption by between 200 and 400 tonnes per year.

  • SOE's Matt Higby talks PlanetSide 2 resources, territory control, and more

    by 
    Jef Reahard
    Jef Reahard
    01.29.2012

    PlanetSide Universe and Auraxis Global Network got together with PlanetSide 2 creative director Matt Higby for a two-hour interview session last night. If you missed it, the full video chat is available after the cut below. Higby and the AGN crew covered a lot of territory relating to Sony Online Entertainment's upcoming MMOFPS. Topics included the Engineer class, urban combat, and the territory and resource control systems. Higby also had plenty to say about the general philosophy behind PS2, and how the dev team is focused on refining the gameplay of its predecessor rather than reinventing the wheel. "One of the things that we're trying to do with the game is reduce downtime, reduce a lot of the maintenance things that you had to do that were kind of inconvenient. We're not removing logistics or strategy [...] but trying to lessen those maintenance tasks that are less enjoyable as much as possible," Higby explained.

  • Gold Capped: Gold-making resources for auctioneers

    by 
    Basil Berntsen
    Basil Berntsen
    11.18.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail! The best resources for making gold are not a very well kept secret. These sites and utilities are used by most serious auctioneers, and anyone looking to start making gold, even if only casually, would do well to learn how to use these. The Undermine Journal The Undermine Journal is first on my list. It is a site that does a lot of things, but most importantly, it shows you the price for any item on any realm. You can look back at how the price and supply for sale changed over the last two weeks, and you can see all the auctions of any competitor by clicking on their name. You can also compare prices on your realm to prices on other realms or the other faction on your realm. The potential for research here is limitless. Any time you're looking for a new market, the first question you have to ask is whether there's enough of a gap between cost and price to support your margins, and seeing the answer to this question over a period of time is way more valuable than seeing just what's on the Auction House when you decide to check into it.

  • Daily Mac App: App Tamer

    by 
    Samuel Gibbs
    Samuel Gibbs
    10.25.2011

    Last week we covered BatterySqueezer, an app designed to throttle browser processes when backgrounded. Today we'll take a look at App Tamer, a similar non-Mac App Store app that takes things further. App Tamer goes beyond throttling and will actually put applications into suspended animation. It also will tackle any program that you wish, not just limited to browsers. By default it will pause resource-heavy apps such as Photoshop and Chrome when not in use, saving all but a tiny percentage of their CPU usage. Configuration options include the ability to put a shadow mask over paused programs, helping to identify them as suspended. You also can define the period of activity before App Tamer does its thing. App Tamer will wake the paused app with user-configurable time periods, which by default is every 5 minutes. This helps prevent the app from crashing out. When you switch back to a paused application, App Tamer resuscitates the program with almost instant results -- there didn't seem much in the way of perceivable lag in my testing on a 2011 MacBook Pro. Everything then runs normally until you click away, putting the app back into suspended animation. In my rather unscientific testing, App Tamer more or less killed all CPU demands of paused applications. This led to much more free resources without the need to kill the apps when not in use. Your milage, as they say, will vary -- but a free trial is available, so you can see whether it's going to do what you need without commitment. So, if you're looking for something that goes beyond just browser throttling -- App Tamer will set you back $15 and should help you reclaim CPU-cycles, reduce heat and increase your multi-tasking battery life. Hat tip to Mystakill

  • Yahoo data center head Scott Noteboom joins Apple

    by 
    Mike Schramm
    Mike Schramm
    10.24.2011

    Apple has picked up the former head of Yahoo's Global Data Center Infrastructure, Scott Noteboom, according to his LinkedIn profile. Noteboom's been with Yahoo since back in 2005, but now lists his job as working at Apple as a "Distinguished Gentleman" (a well-earned title, obviously, though probably unofficial). Noteboom was instrumental in managing multiple data centers while at Yahoo, and he'll likely be doing the same type of work at the Cupertino campus, as Apple moves further up into the iCloud over the next few years. Noteboom's hire is likely a long time coming -- Apple's been steadily building up its resources for these data centers, including the big installation in North Carolina, and bringing on experienced directors like this one will only help as the operation gets even bigger and more important.

  • Choose My Adventure: Seriia

    by 
    Larry Everett
    Larry Everett
    08.24.2011

    If you missed the results from the vote in last week's Choose My Adventure, then you would not know that female Eth DPS Cleric won the votes. I did not make the livestream schedule last week, which was totally my fault. I apologize. However, I did go ahead and do a stream on my Justin.TV channel that you are welcome to watch. In that video, the viewers and I created the character you see above here. She is named Seriia. She lives on the Faeblight server and currently wanders near the Ark of the Ascended in Freemarch. Feel free to add her to your friends list and say hello when you see her online. I did enjoy my first steps in RIFT, but as with any MMO experience there were ups and downs. As you can see, I documented parts of the story with screenshots in the gallery below. I can certainly see why RIFT appeals to many MMO players, but at the same time, multiple facets of the game could turn some players off. But I don't want to talk about that on this front page. Jump past the cut as I weave the tale of Seriia, the Chosen. %Gallery-131417%

  • Planet War's open beta features contests, in-game prizes

    by 
    Jef Reahard
    Jef Reahard
    08.17.2011

    Planet War's beta phases are moving right along, and today marks the start of the sci-fi browser title's official open beta. Getting in on the action is as easy as navigating to the game's official website and signing up for a free account. There's no download (and no cost, as Planet War is free-to-play), so there's really nothing stopping you from checking it out. What sets the game apart from the legions of other browser games clamoring for your hard-earned free time? Contests, basically, and YooGames is running a lot of them during the buildup to the title's official release. According to the company's latest press release, "events include building the largest army of commanders, racing towards the best technology, and so much more." Head to the official Planet War website and get your free account to see exactly how much more.

  • Castlot browser game to feature sabotage mechanics

    by 
    Jef Reahard
    Jef Reahard
    08.04.2011

    Looking for a unique new browser MMO? If so, you might want to check out Castlot, the latest title to be added to the ClapAlong delivery platform. Castlot is a fantasy MMO set during the sixth century amidst Britain's struggles with Saxon invaders. The game features two factions as well as mechanics that allow for sabotage, scheming, and all manner of dastardly tricks against your enemies. A new Castlot press release outlines one possible scenario which revolves around releasing a goblin into an enemy player's annexed land. Said goblin will allow you to steal your target's resources, the better to stockpile your own supply of crops and upgrade your castle. On the other hand, goblin infiltrators may be countered by the placement of traps, so you'll want to think carefully when it comes to strategy and tactics. Castlot features a mix of turn-based and real-time combat, and the game will be hosting a public beta phase later this month.

  • EVE devs brainstorming nullsec changes

    by 
    Jef Reahard
    Jef Reahard
    08.03.2011

    EVE Online players have been quite vocal in their disdain for CCP's recent focus on cash shop items, Aurum, and promotions like EVE is Real. The conventional wisdom in some quarters is that the devs are neglecting to work on things that made the sandbox game great and are instead branching off into the netherworld of RMT and social networking. Enter CCP's latest dev blog, which seeks to convey the message that work continues on New Eden proper -- with particular energy being directed toward EVE's nullsec experience. CCP Greyscale says that Team BFF has basically set aside discussions of nullsec sovereignty in favor of resource- and industry-based brainstorming. Though much of the blog post is highly theoretical, it's nonetheless interesting to get a brief glimpse behind the curtain, and it's also somewhat reassuring to see that the designers remain focused on the sandbox rather than on how people are paying for it.

  • Planetside 2 to feature persistent territory control, huge battles, and player-generated content

    by 
    Jef Reahard
    Jef Reahard
    07.08.2011

    Sony Online Entertainment's big Planetside 2 announcement came and went last night, and while we don't have a release date as of yet, we do have a trailer, plenty of screenshots, and a fairly detailed fact sheet and official press release thanks to the folks at Fan Faire. For you rookies, Planetside 2 is a re-imagining of the popular MMOFPS, and SOE is deploying its new Forgelight MMO engine in order to make thousand-player online battles a reality. Planetside 2 will feature three factions that will seem familiar to long-time fans, and players will be able to choose between the Terran Republic, the New Conglomerate, or the Vanu Sovereignty before heading off to the kill zones. Choice also plays into Planetside 2's character advancement, as the game boasts what SOE is calling a "free-form class-based system" complete with skill trees and unique combat roles. Weapons, vehicles, and outfits are all customizable, and SOE's fact sheet also drops a curious player-generated content hint relating to the game's mission system. "Both SOE and players will be able to drive content, easing new players into the game and allowing veterans to feed content to players," says the press release. Finally, Planetside 2 will feature that rarest of MMO prizes: a reason for all the fighting. The core gameplay revolves around holding territories and controlling resources (as opposed to just a match timer). "Battles will last for days or weeks, and finally taking control of the base means it's yours until someone can take it back," SOE says.

  • TUAW's Daily Mac App: Translucent

    by 
    Samuel Gibbs
    Samuel Gibbs
    05.18.2011

    For the most part your Mac just works, but for some of us, we want a little more information on how well our Macs are working and what's doing what, when. That's where apps like the mainstay of the Mac monitors, iStat Pro and iStat Menus come in. Today we'll be taking a quick look at a small, US$2.99 Mac App Store iStat Menus alternative called Translucent. Translucent sits in your menu bar, just like iStat Menus, providing real-time information on processor utilization, memory and disk usage (including USB mass storage), as well as network activity. You can customize what's shown, the color, the number of CPU cores displayed and a disk activity indicator. The problem with Translucent, however, is that it takes up between 3 percent to 8 percent of your CPU capacity on its own. Now 3 percent isn't a lot, but if you're interested enough to monitor your computer utilization on a minute-by-minute basis, then you're unlikely to want anything taking up unnecessary resources. The other thing is that because it sits in the menu bar constantly, you're going to want it to look good. It's not that Translucent necessarily looks bad, it's just that the icons and activity monitors don't look sharp and contrast heavily with most of the other well designed icons I have sitting in my menu bar. While aesthetics come down to personal preference, other donation-ware options, such as the iStat Pro Dashboard widget or the more fully featured $16 iStat Menus, offer more options, look better and use less resources. Translucent is not bad for the price, but there are better alternatives out there.

  • Just say no: Apple and Intel stop using conflict minerals

    by 
    Michael Gorman
    Michael Gorman
    04.05.2011

    While the US government hasn't issued an outright ban against the use of 'conflict minerals' coming from the Congo, it has passed a law that will require companies who use them to tell all of us when our gadgets have been paid for (in part) with blood. Looks like Apple and Intel weren't too keen on the bad PR that would come from such disclosures, and joined the Electronic Industry Citizenship Coalition and its Conflict-Free Smelter program. The program requires mineral processing plants either prove that they don't fund the ongoing hostilities in central Africa or peddle their war-supporting wares elsewhere. For now, that means that the folks in Cupertino and Santa Clara will have to find other sources for the three Ts (tungsten, tin, and tantalum) needed to sate our technological appetites.

  • Choose My Adventure: I've been digging on the homestead...

    by 
    MJ Guthrie
    MJ Guthrie
    03.23.2011

    All the live long day! Sing it with me now... There really is something to be said for creating your own world. How many of you gamers out there have just ached for a MMO game in which you could truly affect the world instead of rolling along on a predestined path that is the same for everyone? As I delve deeper into Xsyon, that is what I find -- a world where my actions have real meaning. A world where we can change not only the political and economic landscapes but the literal landscape. For Choose My Adventure this week, you, the Massively readers, decided that I shall work on my architecture skills and place a homestead (thereby allowing me to terraform). This really highlights some of the most unique features of the game. Although I dove into these new tasks with gusto, I now know why olden-day manual laborers sang songs during their work -- there is serious need of brain stimulation during long, monotonous labor. And building a new world from the ground up is seriously a long and slow process. If nothing else, Xsyon is not a game for the instant-gratification crowd. Which is all the better, in my opinion. For a deeper look at terraforming, crafting, and general life in the Tahoe Basin, build a bridge over the cut and check out where our adventures led this week.