Rift

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  • Getting down to earth with Stonefield in Rift: Planes of Telara

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.01.2010

    The team at Trion Worlds has been stepping up its game of late with Rift: Planes of Telara, showing off more and more of the gameplay and zones. The preview of the Fire Rift was appropriately dynamic, but with the most recent preview at Rift Nexus, the game shows off a more grounded region in Stonefield. An early zone for the Defiant faction, the area features battles against both titans and undead for low-level characters on their way through the leveling process. The ancient Eth were responsible for bringing the titans to the land, using them as guards for the precious mines of the area... until the titans raised an army and engaged in a brutal war against their would-be masters. Now the titans are imprisoned within the earth, but their influence still spreads throughout the zone. It's quite possible they're behind the undead that are slowly spreading from Granite Falls, something players will have to investigate for themselves. The description alone doesn't do the zone justice, however, so click past the break for an embedded flythrough of the region. Rift: Planes of Telara doesn't yet have a solid release date, but it's shaping up nicely, especially if it continues to build upon such a solid foundation.

  • Rift: Planes of Telara unveils the Fire Rift

    by 
    Rubi Bayer
    Rubi Bayer
    08.29.2010

    The newest location revealed for Rift: Planes of Telara is the Fire Rift, and as you can guess, it's going to get pretty hot for Telaran heroes who venture in. The Fire Rift is a landscape of scorched mountains, seas of fire, and volcanoes thousands of feet tall. The inhabitants of the land have adapted nicely, both to the heat and the violent atmosphere. Players will find devils, goblins, fire elementals and even a fiery red dragon -- Maelforge the Flame Sire -- all ready and willing to do battle. Finally, those who take on the Fire Rift will find themselves up against The Wanton, a fanatical dragon cult. The entire area and its citizens should prove to be a dangerous but exciting challenge. Check out the gallery and trailer below for the latest view of Rift: Planes of Telara. %Gallery-99479%

  • Rift character creation detailed, with HD videos

    by 
    Jef Reahard
    Jef Reahard
    08.24.2010

    We here at Massively are becoming ever more excited for Rift: Planes of Telara. The more information that Trion Worlds reveals about the upcoming fantasy MMORPG, the more we crave. Ciovala, webmaster of Riftnexus.com, sends word of a new hands-on review of the title from the recent Gamescom 2010 in Cologne, Germany. The initial segment of the multi-part article touches on aspects of character creation and the title's user interface, with more to follow on the game world and gameplay in future installments. Much like we did with our own recent Rift hands-on, the reviewer came away impressed. The piece also features two high-definition video segments, both dealing with character customization and both viewable after the cut or on YouTube.

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.

  • Rift: Planes of Telara announces Sentinel Soul

    by 
    Jef Reahard
    Jef Reahard
    08.16.2010

    Information on Trion Worlds' upcoming Rift: Planes of Telara is starting to flow fast and furious, and we couldn't be happier with that fact. In addition to what looks to be a novel take on dynamic gameworld events, the title features unique class elements in the form of Souls. Souls are, in lore terms, the actual souls of dead heroes that the player uses to realize his full potential. In game terms, they fill a role similar to that of the traditional talent tree, albeit with a few twists. Today, the fans at TelaraCentral.com have unearthed some tasty information on the Sentinel Soul. The Sentinel Soul enables players to be defensive clerics, focusing on group support and boasting a strong defense and comparatively weak offense. Head over to TelaraCentral.com for more lore-centric details.

  • Die in a fire: A look at Rift's pyromancers

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2010

    In the hearts of many gamers, it seems, is a deep and abiding love of fire. Disturbing, perhaps, but understandable. Almost everything is better with fire, after all -- and Rift's creators acknowledge this as they revealed their flame-happy pyromancer. Their motto is as poignant as it is simple: "I say fire is a weapon, a friend, a state of mind, and that the bold man and the craven burn just as fast." The pyromancer has a singular purpose: destruction, and lots of it. Almost all of his spells are bent to unleashing wave after wave of blasts, flame and immolation until the pyromancer's enemies are smoldering wrecks. Following the long-range glass cannon playbook, the pyromancer is deadliest from afar, but quite vulnerable if an enemy closes the distance to melee. Fortunately, some of his skills help to keep mobs from getting close. From chunks of magma, to classic fireballs, to fire-breathing attacks, the pyromancer is perfect for players who want to watch the world burn and be the ones who live to tell the tale. We're sure to hear more about this explosive class as the release date nears.

  • Exclusive Rift dev diary unveils the lives and times of Dwarves

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2010

    They may be short and extraordinarily hairy, but across all fantasy realms, Dwarves have built a reputation as a hardworking race, masters of both ale and craftsmanship. In Rift: Planes of Telara, the Dwarves are a fallen race, even though it was by their hands that the great cities were built. In this exclusive dev diary, Trion Worlds lays out the foundation for the stocky, proud race from the beginning of time up to the start of the game's events. Hit the jump to discover how Rift's dwarves aren't just a stereotype, but a rich and complex people to whom the world owes a great debt.

  • New Rift: Planes of Telara dungeon detailed

    by 
    Jef Reahard
    Jef Reahard
    08.04.2010

    Curious about the dungeon-crawling experiences to be had in Rift: Planes of Telara? We are too, and thanks to new information released today by Trion Worlds, the PvE picture has been made a little bit clearer. Darkening Deeps is the subject of the latest Trion dungeon reveal, and the region plays host to all manner of rift-spawned denizens of the dark. Goblins form the bulk of the foes to be fought in the Deeps, along with water elementals and a mysterious power that calls to all Telaran heroes. In a press release heavy on lore-centric detail but light on gameplay specifics, Trion describes the dungeon as "a vast chasm, choked with smoke and the reek of goblins." Trion also highlights the Gedlo priests, spawned from Fire Rifts and responsible for directing the vast goblin horde. Adventurers looking to explore the region can begin in the Gloamwood Pines, a small village from which several denizens have gone missing. Stay with Massively this month for more Rift: Planes of Telara coverage, as we bring you news and views from tomorrow's Trion Worlds Gamer Day event. %Gallery-99479%

  • Rift looking to be the social, outgoing type

    by 
    Justin Olivetti
    Justin Olivetti
    07.26.2010

    It seems as though one of the holy grails of MMORPG development is to encourage players to be social and group up without forcing them to do so like back in the olden days of yore. Rift's creative director, Scott Hartsman, thinks the dev team's found the key to this problem: "We want our MMO to be a social experience and we've realized that it's not that people don't want to be social, it's just because they don't want to be inconvenienced." In an interview with ZAM, Hartsman details how Rift: Planes of Telara is hoping to change the minds of players about teaming up for the game's signature instances. While a character can solo through them just fine, the more players that enter a rift equals greater amounts of experience and loot for everyone. Rifts will adjust both loot and difficulty based on the number of players involved, and Trion Worlds expects that this will go a long way to combating antisocial behavior that MMOs have encouraged. Guilds are another facet of socialization on which Trion plans to focus. "One thing we haven't talked much about is people getting together to build their guild up and build a structure (in the metaphorical sense) that provides you and all of your friends benefits," Hartsman said. You can read the full interview, including details on PvP, at ZAM.

  • Rift: Planes of Telara introduces the Plane of Death

    by 
    Rubi Bayer
    Rubi Bayer
    07.23.2010

    The world is a dangerous place in Rift: Planes of Telara -- you never know what's going to pop out at you. You could be strolling along and enjoying the scenery, and someone nearby opens a rift. If you're lucky, it will just be a giant or a griffon or something. If you're not, you'll find that a death rift has opened in front of you. The Plane of Death -- the realm of Regulos -- is one of the more unpleasant areas that you might stumble into: "there is nothing of rebirth and healthful change in Regulos's realm. The Plane of Death devours, it erodes the flesh from living bones, stealing vital energy. Its denizens spread slow, painful rot through virulent diseases, or infect the mind with fear, nightmares, or outright compulsion." It's a realm of endless graveyards and familiar creatures such as mummies, zombies, and vampires, as well as some less familiar horrors. The umbral shadow elementals "leave their victims' faces frozen forever in terror," while the lorn, remnants of the glorious Ascended, spread pain and suffering in an effort to recapture who they were. Forewarned is forearmed, and the team at Trion has shared a sneak peek at the Plane of Death. Check out the gallery below and the trailer video after the jump, and get ready to spend some quality time with the followers of Regulos. %Gallery-98073%

  • Exclusive video diary of the souls of Rift: Planes of Telara

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.19.2010

    You could be forgiven for not catching it immediately from our E3 hands-on with Rift: Planes of Telara, but there are some unique things going on with the game's class system. It's hardly the first game to allow you to change classes, but the game also goes into combining them, shifting aspects, interplay between multiple class types... it's a maze of inter-relationships. Luckily, we have an exclusive video developer diary from the staff at Trion Worlds that discusses the whole setup at length, giving future players a much clearer overview of how the system works. When players start, they choose one of four Callings -- Warrior, Rogue, Mage, or Cleric -- which determines the player's core playstyle. As they level, they gradually acquire Souls, and it's there that the bulk of a character's abilities come from. It's a fusion of the talent tree system popularized via World of Warcraft with something much more interesting, and the possibilities for mixing the different Souls together can give rise to all sorts of interesting theories. But don't take our word for it -- watch the exclusive developer diary just past the cut.

  • Rift: Planes of Telara and End of Nations get exclusive comics at Comic-Con

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2010

    San Diego Comic-Con is traditionally not known for its game-related content. (The name is something of a dead giveaway.) But this year it's hosting quite a bit of MMO-related content, such as a large NCsoft presence covering Aion, City of Heroes, and Guild Wars 2. Add Rift: Planes of Telara and End of Nations to the mix, as both will be previewing a special comic mini-series with a limited-edition #0 issue at the convention. They've also provided some previews of the rough art for each series, included in the gallery below. Both series will be written by Ricardo Sanchez, with the interior art for Rift: Planes of Telara provided by Pop Mhan and the interior art for End of Nations by Yvel Guichet. Published under the Wildstorm imprint of DC Comics, both limited series should be hitting store shelves in the fall, but attendees of SDCC will be getting a special preview. If you're attending, you may well want to pick up a copy, and even if you're not you can take a gander at the rough art in the gallery below. %Gallery-97523%

  • Newest Rift trailer highlights Telara's Defiant faction

    by 
    Rubi Bayer
    Rubi Bayer
    06.27.2010

    Opposing factions are a familiar story in the world of MMOs, and the creators of Rift: Planes of Telara are bringing their own world conflict to the forefront with their latest trailer. The Defiant faction of Telara have grown tired of what they view as sitting around waiting on the gods and their representatives to defend them. "The gods have failed us too many times." The Defiant are taking matters into their own hands, using forbidden technology to take the fight to whatever lies beyond the rifts. Follow along after the jump for a look at the trailer, and check out the full story of the Defiant (and the opposing Guardian faction) on the official Rift: Planes of Telara page.

  • E3 2010: Hands-on with Rift: Planes of Telara

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2010

    We've had our eye on Rift: Planes of Telara for some time now, especially after getting a little face time with the game back in April. Fortune smiles upon us all once more as Trion Worlds made the trek to E3 to showcase this gorgeous fantasy title. Shouldering our way to the front of the line -- hey, hey, I'm reporting here! -- we took the wheel of an interactive demo while the developers were kind enough to answer a few questions about Rift. Your very first decision in game will be to choose a faction: the Guardians or the Defiant. Both are tasked with saving a world under attack, although they each have their own approach and butt heads against the other in the process. The Guardians are blessed by the gods and are chosen to be their holy knights, while the Defiant take the anti-hero route and rely on their own technology to wage this war. The Defiant had created vast cities in the desert using their magical tech, but they were infiltrated by dragons and saw their great achievements wiped away, reducing them to desert wanderers. There are races unique to each faction, as well as races shared by both. We learned that the Defiant have access to both the Eth (human) and Bahmi (human/elemental) races.

  • Breaking: Palladium Books sues Trion Worlds over "Rifts" title

    by 
    Rubi Bayer
    Rubi Bayer
    05.11.2010

    Back at the end of April, we heard a fair amount of news from Trion Worlds, including the name change of Heroes of Telara. The name change came about during testing and development as the game's portals or "rifts" emerged as a central feature of the game, inspiring the new name Rift: Planes of Telara. Evidently MMO fans weren't the only ones that heard this news. Palladium Books has filed a lawsuit citing trademark infringement of the name of Palladium's popular long-standing RPG, similarly titled "Rifts." If you're unfamiliar with the title, Palladium's version of Rifts is a PnP game centered around rifts that open on earth, exposing the players to monsters and elements from many other lands -- a very familiar concept. Rifts is Palladium's primary and most familiar IP, so they are understandably anxious to protect it. Not much is known about the lawsuit at this point other than "it was filed." Basic details such as the parties involved and Palladium's sources are available, and we'll keep our eye out for more information over the next few weeks.

  • Massively's hands-on look at Rift: Planes of Telara

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.26.2010

    While Trion was happy to announce the name change for Heroes of Telara to Rift: Planes of Telara, we were stoked to be able to get our hands on the game for the first time and really see it in motion. We've heard all this talk about delivering dynamic content, high quality "HD content," a deep back story, and an evolving world. But, could Trion deliver all of the hype they were promising? Well, if the titular rifts are any indication of how the rest of the game will progress, then this game seems to be in good hands. Join us as we pilot a cleric through the dangers of Telara, take on a rift from the Plane of Life, and learn just what makes Telara tick. %Gallery-101448%

  • Conclusion to The Rift loot guide

    by 
    William Dobson
    William Dobson
    11.08.2007

    We've reached part four of TenTonHammer's guide to the equipment obtained in Lord of the Rings Online's new raid zone, The Rift of Nurz Ghashu. In this final update, it is Hunters, Captains, and Burglars whose eyes will light up, as their new class-specific armor sets are examined in detail. The three classes will receive the "Doom-Hunter" set, the "Armor of the North Star", and the "Thrill-Seeker" set, respectively. As with the other Rift gear we've had a look at, these sets are some of the best equipment in the game. Each gem that is handed in for gear will be needed by each class, and will always result in the same slot of armor. For example, a Sparkling Diamond is what is used for the glove-slot armor of every class. This does make it a bit easier to keep track of than in some other games, where the same quest item may equal different types of armor for different classes, and a whole raid can stall while people struggle to figure out if it's something they need or not.So if the thought of slaying a Balrog isn't enough of an incentive for you to try and assemble your guild at The Rift (it isn't?) then hopefully the lure of these epic lewts will draw you to this exciting new content. Part four of the guide -- for hunters, burglars and captains -- is found through the related story link, and if you didn't get to see our previous posts, here is our coverage of part one, part two and part three.