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  • The Think Tank: The best Massively content of 2014

    by 
    Bree Royce
    Bree Royce
    12.25.2014

    Massively reader Hagu recently wrote to us and suggested that "when the holiday doldrums" arrive and we're "filling with retrospectives" we consider doing one on our most important articles of the year, the ones we really wish developers or players would read and really take to heart. So that's what we're doing in today's Think Tank: I asked each writer to pick one article that he or she wrote this year that marks his or her very favorite, best, or most important work. Since we are writers, most of us couldn't just pick one, and I'm not about to stop us. We'd love to hear you sound off on your favorite content of the year as well (it helps tell us what we should do more of). Happy holidays!

  • The Think Tank: Massively's MMO industry predictions for 2015

    by 
    Bree Royce
    Bree Royce
    12.18.2014

    It's that time of year for looking ahead and trying to predict just what will happen in the MMO industry in the year ahead of us. Will we play it safe this year or predict all sorts of wild and crazy things that everyone can quote and laugh about next December? Magic 8 ball says yes. Go big or go home when it comes to predictions! Join the Massively staffers for this next-to-last Think Tank of the year and share your own predictions in the comments.

  • Elite: Dangerous' launch-day roundup

    by 
    Bree Royce
    Bree Royce
    12.16.2014

    Successfully Kickstarted just over two years ago, David Braben's space MMO Elite: Dangerous formally launched early this morning, a rare buy-to-play entry in the MMO market and one of the most high-profile Kickstarter MMOs to actually reach launch to date. If you're heading to the comments right now to inform us that Elite isn't an MMO because of its single-player mode, know that the tide's against you; even Frontier, in the midst of controversy over the cancelation of its originally promised offline mode, justified that decision because Elite is an MMO and "technically [...] always has been." Elite: Dangerous won Massively's Most Underrated MMO of the year by a hair just last week. Check out the launch trailer and our roundup of the best Elite news, streams, and hands-on articles by the Massively staff below!

  • Perfect Ten: Looking back at the biggest MMO news of 2014

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2014

    Well, my chums, here we are at the tail-end of 2014, having achieved all of our goals and new year's resolutions. Even better, we've survived what's turned out to be one of the wildest, rockiest, and most exciting years of MMO news in recent memory. This was the year of high-profile game launches, even more popular expansions, layoffs, and some epic-level studio face-palming decisions. It's easy to sit here and say that we predicted everything that was going to happen this year, but c'mon, you have to admit that you were surprised by at least one or two events in this industry. It's incredibly difficult to sum up the biggest news of the year without coming to grips with the fact that many stories aren't one-and-done; a lot of what I'm going to be talking about in this list happened over the course of weeks or months and still may not be fully over. That's how news stories are sometimes!

  • The Think Tank: What was the best MMO launch of all time?

    by 
    Bree Royce
    Bree Royce
    12.11.2014

    After any year of bad MMO launches -- so, you know, pretty much every year -- we pause for a moment of reflection and comparison. Was this launch really the worst ever? Or is it just the freshest? We're going to turn that question on its head for today's Think Tank. I didn't ask our writers about the worst MMO launch ever; I asked them to name the best. Plus, everyone knows Anarchy Online was the worst. Everyone! So which high-profile MMO launch was so great that future MMOs should be aspiring to match and exceed it?

  • Here's everything Sony showed at the PlayStation Experience keynote

    by 
    Jon Fingas
    Jon Fingas
    12.06.2014

    Sony just held the keynote for its first-ever PlayStation Experience fan event, and the company didn't hold back on game previews -- it showed dozens of titles that will be hitting the PS3, PS4 and PS Vita in the months ahead. Did you miss out on the whole shebang? Don't worry. We've rounded up all the games that got a showing at the Las Vegas event, ranging from blockbuster sequels like Uncharted 4 and Street Fighter V to eyebrow-raising originals like Wattam. If you're ready to start watching a ton of trailers, grab some popcorn and check out the full game list below.

  • The Think Tank: Digging out of MMO doom

    by 
    Bree Royce
    Bree Royce
    12.04.2014

    This year, we've been watching multiple MMO companies dig themselves into deep holes with mistake after mistake, some seemingly preventable. Do you think there's a hole so deep that an MMO studio can never dig out? Do you think that serial goof-ups like WildStar and ArcheAge can pull a SWTOR and actually be making trucktons of money three years from now? Or is everything DOOM, etc.? That's precisely what I asked the Massively writers in this week's Think Tank.

  • Perfect Ten: Mobile apps to enhance your MMO lifestyle

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2014

    We're living in the age of smart phones, when there are more cell phones than there are people on this planet. I can't go anywhere without seeing people constantly whipping out their little rectangular companions for the constant stream of information, social connection, and Candy Crush interludes. While MMOs aren't making great headway on these devices, in part due to the limited input scheme, several wise studios have made good use of the mobile market to give players a way to keep in touch with their games even while AFK. Today we're going to count down, count up, and count sideways 10 official mobile apps that will enhance your MMO lifestyle.

  • The Think Tank: Giving thanks for MMOs

    by 
    Bree Royce
    Bree Royce
    11.27.2014

    Indulge us a little today, won't you? In our Think Tank today, we the Massively writers gather 'round the virtual feasting table on our virtual golden yacht to express thanks for those MMO-related things we're grateful for. Won't you share yours down in the comments also? We can get back to arguing over raidmills and gankboxes tomorrow -- I promise.

  • Engadget's Black Friday 2014 roundup

    by 
    Jon Fingas
    Jon Fingas
    11.26.2014

    Yes, it's once more time for Black Friday -- that beloved (and sometimes dreaded) day when you can brave crowded stores in hopes of scoring deals on gadgets that would otherwise be out of your reach. But who's offering the sweetest bargains? Never fear: we've rounded up some of the better sales you'll find on or around November 28th, including some pretty hefty discounts on 4K TVs, game consoles and phones. Check out the gallery bellow to browse by store and see which shops are worth visiting, and let your fellow shoppers know if you've spotted any other great offers in the comments. [Image credit: Paul J. Richards/AFP/Getty Images]

  • The Think Tank: Assessing Draenor's launch

    by 
    Bree Royce
    Bree Royce
    11.20.2014

    World of Warcraft's Warlords of Draenor launch has come and gone, driven by the chaos we've come to expect from this year's MMO launches. Was it a bad launch... or the baddest launch ever?! In today's Think Tank, I asked the Massively writers, as players or industry watchers, how the launch and Blizzard's response stacked up next to those of 2014's other offerings.

  • Perfect Ten: Lessons I've learned from working at Massively

    by 
    Justin Olivetti
    Justin Olivetti
    11.15.2014

    In spring of 2010, I was asked to come on board Massively primarily as a feature writer who would also do a little news on the side. This opportunity was incredible since I was already blogging multiple times a day about online gaming, so why not be a part of the professional side of writing? Over four years and nearly two million words written since, I've witnessed a lot here at Massively. I've gotten to interview some big industry names, been allowed to take on fun pet projects, gone to conventions as a member of the press corps, and made a lot of good friends. I've also learned several lessons that have helped me to grow as a person and a writer, and I thought I'd jot a few of those down for one of these lists. Fun Perfect Ten factoid: When I proposed this column to the editors, I had done extensive research on lists that other sites had done (as to not cover similar territory) and drew up about 40 new topic ideas. In retrospect, it might have been overkill. I could have just written in an email, "People like lists."

  • The Think Tank: Keeping in touch with the friends in the magic box

    by 
    Bree Royce
    Bree Royce
    11.13.2014

    Earlier this week in the comments of the article about MMO social network ZergID, readers went off on a tear about how MMO players keep in touch and communicate with guildies and friends beyond the game -- as my mom used to say, the people in the magic box. What quickly became obvious is that there's no one accepted method. Social media, forums, chats, IMs, Steam, and this crazy invention called a telephone were all mentioned. I thought we could use a more formal discussion, so in today's Think Tank, I asked the Massively writers how they keep in touch with guildies and MMO friends when they're not playing or when they're between games... if they keep in touch at all.

  • The Think Tank: Did Star Wars Galaxies' NGE poison the MMO development well?

    by 
    Bree Royce
    Bree Royce
    11.06.2014

    The MMO community's favorite hyperbole must surely be "that's such-and-such-a-game's NGE." Star Wars: The Old Republic redoes talent trees? SWTOR's NGE! Guild Wars 2 revamps its noob game? GW2's NGE! World of Warcraft adds a panda race? WoW's NGE! This bugs me for several reasons. It distorts and devalues the very real impact the NGE had on Star Wars Galaxies, which if nothing else is annoying from a historical perspective. The NGE was a lot more than a talent tree revamp or goofy race, and it also changed over time. But more importantly, lazy use of the term might make MMO developers change-averse, even when changes are desperately needed. Do people overuse the term? Has there ever been an MMO trainwreck as big as the NGE? And above all else, did NGE poison the well -- are developers afraid of making sweeping changes, however much they are needed, lest they be unfavorably compared to one of the worst disasters in MMO history? These are the questions I asked the Massively team in today's Think Tank.

  • The Think Tank: Fixing the Landmark-EQ Next perception problem

    by 
    Bree Royce
    Bree Royce
    10.30.2014

    Not a Landmark post on Massively goes by without at least one commenter essentially telling SOE to talk about EverQuest Next or shut up. Massively's MJ Guthrie, who writes our EverQuest franchise column, has herself explained until she's blue in the face that Landmark is EQ Next's foundation, and SOE has talked plenty about EQ Next independently too, but for some reason, the explanations aren't sticking with the MMO populace, so the same complaints are voiced in every thread. So what gives? Has SOE been too confusing with the Landmark/EQ Next co-branding? How can SOE dig itself out of this persistent perception problem? That's what I asked Massively's writers in today's Think Tank.

  • There will be a lot of Marvel and DC Comics movies in the next few years

    by 
    Billy Steele
    Billy Steele
    10.28.2014

    Earlier this month, Warner Bros. announced its roadmap for DC Comics movies through 2020, and today, Marvel Studios revealed its plans as well. Basically, if you're into superhero/comic book movies, you're set for the next seven years. Need a quick rundown of all that's coming? No worries, we've got you covered. All of the box office favorites are on the list, including Avengers and Guardians of the Galaxy 2, alongside the debuts of Wonder Woman, Captain Marvel, Doctor Strange, Black Panther and more. In addition to the officially outed titles, DC Comics says that standalone Batman and Superman films will also be released during this timeframe. For the list of upcoming films, jump on past the break. Update: Not enough for you? There's also a decent-sized preview from The Avengers: Age of Ultron that aired during Agents of S.H.I.E.L.D..

  • Perfect Ten: My World of Warcraft launch memories

    by 
    Justin Olivetti
    Justin Olivetti
    10.25.2014

    I'm really not a big fan of those constant reminders from the media as to how much time has gone by using pop culture as reference points. I'm really not. So I kind of hate myself for saying this, but friends, next month will be World of Warcraft's 10th anniversary! Ten years! How old are we now! Back in November of 2004, I was a wide-eyed 28-year-old bachelor who had just met his future wife and was generally leery about MMOs to date. Now I'm a grizzled 38-year-old journalist, father of three, and veteran of more MMOs than I can count (because I cannot count past 22). A decade can contain so much history, especially when looked back all at once. I played World of Warcraft for many years, and while most of the memories have faded and merged together in a technicolor morass, there are a few vivid recollections of the launch period that stir emotions in me even today. Ten years, 10 launch memories. I think that's appropriate.

  • The Think Tank: What will MMOs look like a decade from now?

    by 
    Bree Royce
    Bree Royce
    10.23.2014

    A reader in my Working As Intended column last week penned this thought-provoking gem: "I have no idea what games will look like say in 10 years time. I am sure some of these current games will still be going and doing well because of the investment of those playing them now. What new stuff will be coming out then, I have no idea, especially as the 'Minecraft generation' gets older." What will the Minecraft generation make of World of Warcraft? What will MMOs look like in 10 years? These are the questions I asked Massively's writers in today's Think Tank.

  • The Think Tank: Confronting the 'unbundling' of MMORPGs

    by 
    Bree Royce
    Bree Royce
    10.16.2014

    Last month, the long-running, scholarly virtual world blog Terra Nova updated with a post suggesting that the blog, like the worlds it covered, might be coming to an end (the blog, at least, has been saved in the interim). Founder Dr Edward Castronova argued that virtual worlds and MMOs have seen a recent "unbundling," with sociality, story, multi-player combat, and economy splitting off into different directions and platforms instead of staying unified in MMOs. The only MMO element that stayed were the people, and "it proved impossible to construct mechanisms that allowed people to find fulfillment from their fellow-players rather than frustration. In the end, the concept of a multi-player fantasy world broke on the shoals of the infinite weirdness of human personality." It's pretty depressing. But is it true? Are MMOs and virtual worlds doomed to forever splinter apart thanks to niche-ier media and be ruined by their own players? That's what I asked the Massively crew in this week's Think Tank (and our writers rose to the challenge -- every single one of them).

  • The Think Tank: Autumn is the season of MMO expansions

    by 
    Bree Royce
    Bree Royce
    10.09.2014

    Happy autumn! It's a season of MMO expansions. World of Warcraft, Star Wars: The Old Republic, RIFT, EverQuest II, Star Trek Online, and bunches more are all getting major updates or expansions in the next few months. Presumably, expansions aren't meant only to give existing players something to do; they're also meant to give old players reasons to come back. But do they work? That's the question I asked Massively's writers in this week's Think Tank. Do we return for expansions? Do we avoid them? Do we even like them? Let's talk expansions.