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  • Norrathian Notebook: EQ Next's 'workshop collaborations'

    by 
    MJ Guthrie
    MJ Guthrie
    10.09.2014

    Last month we embarked on the journey of corralling the remainder of the EverQuest Next Round Tables for you, adding the fifth installment to the previous four. But that last roundup did not quite bring us up to date. Why? It wasn't just a matter of space: There was a fundamental shift in the round table discussions that I felt warranted a separate Norrathian Notebook. The next section of round tables were focused on the collaborative efforts of the devs and the community in building and shaping EverQuest Next. While there is a smattering of other topics sprinkled in, the bulk is dedicated specifically to the Norrathian races and building collaboration. As such, many of the polls were more time-sensitive; some have closed, and some were just more relevant to determining design direction during the specific The Workshop Show series. However, the information is still valuable, and opinions can still be shared on a number of the proposed questions. If you have an opinion on coloring, racial mounts, and architectural styles, this is the collection of inquiries for you.

  • The Think Tank: How to save WildStar (if WildStar needs saving)

    by 
    Bree Royce
    Bree Royce
    10.02.2014

    When I posed this week's Think Tank question -- what would you do to save WildStar -- to the Massively team, it sparked a heated discussion over whether the game even needs saving in the first place. Fair enough. It's possible to have a long run of bad news and not be in trouble. It's possible that players are just overreacting to Carbine's canceling Christmas. But justified or not, there's growing perception that the game isn't doing so well. I'll address that perception more tomorrow, but for this Think Tank, let's talk about what Carbine can do to fix it.

  • Perfect Ten: What Titan's death means for the industry and you

    by 
    Justin Olivetti
    Justin Olivetti
    09.27.2014

    Blizzard's fans are in mourning this weekend and its competition is no doubt rejoicing after the World of Warcraft developer finally cancelled its seven-years-in-the-making Titan MMO. Word on the street is that Titan was a little too similar to what Bungie came up with in Destiny, although all the studio itself will say is that it ultimately wasn't fun. So Titan joins Starcraft Ghost and Warcraft Adventures in the Blizzard graveyard. It's a loss for those who were hoping to see what Blizz could do outside of World of Warcraft in the MMO space. But what does this cancellation mean for Blizzard, the industry, and us as MMO gamers? I have a few thoughts, although I'll pre-empt them by predicting that your life will most likely go on just the same it did before this momentous announcement.

  • The Think Tank: Remembering our first MMOs

    by 
    Bree Royce
    Bree Royce
    09.25.2014

    This week, my very first MMO, Ultima Online, turns 17 years old in what can only be an intentional effort to make classic MMO gamers feel very, very old indeed. I've been thinking a lot about the game and returned to it recently to scope it out, so for today's Think Tank, I polled the Massively writers about their own "first MMOs," their first memories of the genre, and whether their firsts have survived the test of time.

  • Perfect Ten: Terrible, terrible MMO names

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2014

    A catchy, vivid title is essential to getting your game noticed and establishing a strong brand. Yes, we as gamers will get used to pretty much any dumb name (unless it's Daikatana), but a great one allows us to mention it in polite society without getting spat on or rejected for dates. The best MMO names in my opinion are single words that sound cool or conjure up a strong association. I'm less fond of ALL CAPS ACRONYMS and any game that can't be more inventive with its title than to put "Online" after it. For the most part, MMOs play it safe and boring with titles, with only a few outliers in the awesome or terrible fringes. Today, we're going to examine the latter. I want to make a couple of quick qualifiers here. I'm not judging these games by their names; an MMO can be good or bad independent of how silly its name is. And while I know that some of these names make more sense in context, I generally feel that if I have to have it explained to me, then it's a fail.

  • The Think Tank: Surveiling ArcheAge's launch

    by 
    Bree Royce
    Bree Royce
    09.18.2014

    Some of the Massively staff have been playing ArcheAge during its head start and launch week, and some haven't, but all of us have been watching to see how the first major sandbox launch in recent memory fares. For today's Think Tank, I polled the Massively writers about their impressions of the game whether they are playing it personally or examining the launch from an industry perspective.

  • The Think Tank: Consoles and the future of MMOs

    by 
    Bree Royce
    Bree Royce
    09.11.2014

    Destiny might not be a pure MMO, but its huge launch on the fringes of the MMO space this week has prompted us to ponder whether the future of core MMOs lies in the console market. In this week's Think Tank, I polled the Massively writers about just that.

  • Crowdfunding Roundup: Nano edition

    by 
    Steve Sande
    Steve Sande
    09.11.2014

    Each week, TUAW provides readers with an update on new or significant crowdfunded Apple-related projects in the news. While our policy is to not go into detail on items that haven't reached at least 80 percent of their funding goal, this update is designed to give readers a heads-up on projects they might find interesting enough to back. It's been an exciting week so far -- so exciting that we haven't been able to do a lot with gathering the crop of Kickstarter and Indiegogo campaigns that have popped up in the last week. Today's list is going to be rather short as a result -- expect things to be back to normal next week. Our first entry this week accurately bills itself as "the smallest backup charger for iPhone." Oivo is a brilliant idea, a collapsible battery charger that you can pop a set of four readily-available AA batteries into for a quick hit of juice. The top and bottom halves of the charger magnetically couple together so you have a tiny square fob on your keychain. Pull them apart, drop in the batteries, and you're good to go. Oivo also works as an iPhone stand while you're charging. 39 percent funded with three weeks to go, I think Oivo is going to make it. For some people, the upcoming Watch from Apple is going to be way too large. For those people, we recommend that they back the MOTA SmartRing campaign on Indiegogo. Currently 44 percent funded with over three weeks to go, this is this first of these "intelligent ring" projects that looks like it may actually make it through funding. And hey, who doesn't want to have notification of a tweet coming in on a tiny ring on your finger? There are actually quite a few minimalist cases that are similar to our next entry, the Koala Case. This case is 27 percent funded with 17 days to go, and I'm not going to say much about it since I honestly think it's too similar to a number of cases already in production. And our final entry of the week is the Pocket Dock-It. Take an Apple charging brick and put a Lightning connector on top, and call it a Pocket Dock-It. It's certainly small, but your iPhone will hanging around wall sockets way too often. Don't expect to see this product in your local gadget store soon, as it's only at 3 percent funding with two weeks to go. And that's a wrap for this exciting week. We'll be back next Thursday for another roundup of crowdfunded projects that you can support or ignore. Many thanks again to Hal Sherman for providing some tips about new and exciting projects, and if you're aware of any other crowdfunded Apple-related projects, be sure to let us know about them through the Tip Us button at the upper right of the TUAW home page for future listing on the site.

  • Destiny's launch-day roundup

    by 
    Bree Royce
    Bree Royce
    09.08.2014

    Destiny is officially live today around the world. While it may never arrive on the platform most of us MMO players prefer and it's not squarely an MMORPG, we can still cheer the arrival of a worthy mainstream crossover. Welcome to the fringes of our genre! We've rounded up our Destiny coverage from announcement to launch to celebrate today's official release. Enjoy! (And if you want to see it live, our sister site Joystiq is streaming it right now!)

  • Perfect Ten: MMOs that deserve another chance

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2014

    First impressions matter. First impressions count. First impressions are lasting. These commonly cited maxims are true, but I would like to add one more: "First impressions can be deceiving." Due to our nature of making snap judgments, experiencing something at the wrong time or being impatient, we can rush to a conclusion that could rob us of something we could truly love. There are few things that frustrate me more than seeing MMO gamers adopt the gospel of the first impressions and refuse to ever return to a game afterward. We keep treating MMOs as disposable, one-shot entertainment that must be plundered quickly right out of the gate instead of seeing them as reusable fun that gets better with time. So the next time you feel bored waiting for the next MMO to launch so that you can make a two-month first impression and then leave forever, why not give an older title a second try? In this week's countdown, I'm going to make a case for 10 MMOs that deserve another chance even if you wrote them off long ago.

  • The Think Tank: The best of PAX Prime 2014

    by 
    Bree Royce
    Bree Royce
    09.04.2014

    This year's PAX Prime has drawn to a close, as has our coverage, but how did it fare, on the whole, for MMO players? I polled the Massively writers for their favorite announcements and showings from the con. Here's what we think was the best and most interesting MMO news to come out of PAX Prime.

  • Perfect Ten: How to spend $46,750 on MMO crowdfunding purchases

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2014

    Do you ever look at your wallet and say, "Ugh, this thing is too full! It's causing a bruise on my tushie every time I sit, and no gas station ever has change for a thousand-dollar bill!" Are you tired of the endless cycle of purchasing luxury sedans to roll them off cliffs only to realize that the auto industry is making them faster than they can be destroyed? We here at Massively feel your pain, and just as soon as I finished eating a breakfast of scrambled eggs made from endangered birds, I hopped off the company's gold yacht and got to work tracking down ways that you could relieve yourself of the burden of wealth. So here is my plan, in 10 simple steps, for you to shed $46,750 of your bank account, all by blowing your enormous disposable income on Kickstarter and other crowdfunding options. No, please don't thank me by sending me a gigantic check. I would only shred it to use in my robo-hamster's cage.

  • The Think Tank: The desirability of world-changing game events

    by 
    Bree Royce
    Bree Royce
    08.21.2014

    World-changing events can have a huge impact on MMORPGs, both positive and negative. Guild Wars 2's living story, which laid waste to Lion's Arch and face-lifted several other areas in the game, is well-known for its permanent plot-based world changes, but EverQuest II, World of Warcraft, and many older games have also dabbled with brazen alterations to the landscape... and players aren't always happy about it. For today's Think Tank, I asked the Massively writers what they think about such content: Are we fans of permanent, comfortable, unchanging worlds, or do we prefer game worlds to change over time and in our absence, even if that means virtual places we once loved can no longer be visited?

  • The Think Tank: Predicting the launch of Warlords of Draenor

    by 
    Bree Royce
    Bree Royce
    08.07.2014

    We teased Blizzard on Monday for announcing an announcement date for the release date for World of Warcraft: Warlords of Draenor, but the truth is, even MMO players who don't play WoW are a little curious about when the expansion will release and how it might impact other MMOs we all play. That release date is what the Massively team is talking about today; we're issuing our predictions for launch date. Join us in the comments!

  • Perfect Ten: Why MMOs need to give up their dragon addiction

    by 
    Justin Olivetti
    Justin Olivetti
    08.02.2014

    If a genie ever appeared to grant me three wishes, I would not hesitate. I would not be selfish by asking for more wishes or focus on my own well-being. No, I would think of you all when I said, "Mr. Genie, I want you to eliminate all Elves from MMOs, preferably via boiling acid. I want you to make all online giant spiders obey the cube law. And I want all developers to be stricken with a specific form of amnesia that will make them forget, now and forever, that dragons are a thing." You're welcome in advance, online gamers. Yes, I will gladly take up the mantle of your king and protector. Dragons are not cool. Dragons have never been cool. And yet, for some reason unknown to me, MMO developers lose their collective minds over the fire-breathing lizards. They're not just a trope that infests MMOs to the detriment of original storytelling and world building; they're cheesy villainous centerpieces that devs prop up while deluding themselves that the other couple of thousand MMOs aren't doing the same thing. MMOs need to give up their dragon addiction, and I am not short on reasons why. I am also so dead serious that dragons need to go that I'm contemplating getting a chest tattoo of one just so that I can laser removal it right off the next day.

  • The Think Tank: Building an MMO without levels

    by 
    Bree Royce
    Bree Royce
    07.31.2014

    Welcome back to another Think Tank! This week, I charged the Massively team with a single task: Elevator-pitch an MMO without levels. What should an MMO without levels look like? Can it even be done in this modern MMO era? Here's what we came up with -- we'd love to hear your take too.

  • Firefall's launch-day roundup

    by 
    Bree Royce
    Bree Royce
    07.29.2014

    MMOFPS Firefall officially launches today after several years of development drama and 180-degree design turns that saw CEO Mark Kern ousted last December as the game shifted from a PvP-oriented e-sport extravanganza to a game with no PvP at all to a game that just reintroduced battlegrounds in the last few weeks. To celebrate the fact that Firefall is (finally!) launching, we've rounded up some of our best news, opinions, and videos of the game from the past year after the cut. Enjoy!

  • The Think Tank: Saying farewell to Vanguard

    by 
    Bree Royce
    Bree Royce
    07.24.2014

    Vanguard is being retired forever next week, and this time there won't be a studio waiting in the wings to rescue it from doom. Today, Massively's staff hopes to give it a fond farewell. Join us in sharing our thoughts about the world of Telon.

  • The Think Tank: Star Citizen and armchair speculation

    by 
    Bree Royce
    Bree Royce
    07.17.2014

    This week, Star Citizen announced it's now raised a total of $48 million in crowdfunding and revealed its $50 million stretch goal, which is an absurd amount of money (but still not as absurd as how much some other AAA MMOs reportedly spent). "As a professional gamer and armchair developer with several failed armchair projects under my belt," wrote Massively commenter computerhelfer with his tongue firmly in cheek, "I can safely say this project has acquired too much money. This project makes my armchair feel uncomfortable." Apparently, large sums of money and large-scale projects make a lot of people uncomfortable, at least judging by the huge and sometimes nonsensical debates that sprawl across our Star Citizen posts. In today's Think Tank, I've asked some of the Massively writers to speculate on the future of the game, its impact on the genre, and how much higher that crowdfund number might go before all of the core pieces of the game have launched.

  • The Think Tank: Finding the magic in MMOs

    by 
    Bree Royce
    Bree Royce
    07.10.2014

    About a month ago, a Massively reader wrote to our team to ask for help on an issue many of us -- and probably many of you -- struggle with: a genre with lots of games and not enough stickiness (and patience!). I've been around the MMO block (since EverQuest); I even dabbled in Meridian 59. And I keep seeing game articles that make me want to try or retry lots of MMOs, but between my schedule and investment in other titles already, I cannot bring myself to jump into old or new games for more than a few play sessions. There's so many to play that I just can't bring myself to settle down for a little bit to really get enough of the experience to enjoy it. For example, I recently played Asheron's Call for a total of three hours after subbing and reading articles that compelled me to try it. But it felt foreign and clunky. I couldn't stick around to really appreciate it. I fear the same results in other games I'd like to try. Can you give me advice on shedding the urge to judge and dismiss a game if it doesn't click with me immediately? Is there a way to not be jaded or lazy with being a newbie (yet again) in older titles? Help me play more MMOs for the sake of experience and new loves! - MMO junkie seeking help "finding the magic" I polled the team for advice in this week's Think Tank!