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  • First Impressions of RuneScape 3 from a returning player

    by 
    Brendan Drain
    Brendan Drain
    08.14.2013

    Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with only a few hundred players and 2-D sprites for monsters, but several years later it boasted over a million paying monthly subscribers. The 2007 Sunday Times Rich List even estimated the Gower brothers' business empire to be worth over £113,000,000, due almost entirely to RuneScape. The secret behind RuneScape's success is that it's been continually updated throughout its lifetime, not just with regular infusions of new content but also with several major graphical and gameplay overhauls. The game was recently reincarnated as RuneScape 3, which is as far as it gets from the primitive game many of us grew up with. It now boasts a visually improved HTML 5 client with graphics acceleration, orchestral music, some voice-acted quests with cutscenes, and a fully customisable UI. This combines with last year's Evolution of Combat update and over a decade of new quests and zones to produce an MMO with more depth and character than many other AAA titles. In this hands-on opinion piece, I put RuneScape's three major versions side by side and look at how far RuneScape 3 has come since those early days of punching 2-D goblins and mining for fish.

  • Massively's guide to RuneScape's wilderness and free trade

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    Back when the open-world PvP of Ultima Online was more than just a memory for most people, it just seemed natural for a game to let players beat each other to death. Having open-world PvP in an MMO checked off another item in the list of things that attracted people to the genre. RuneScape's wilderness area was Jagex's compromise between letting players smash each other's heads in and not alienating players who don't want their heads smashed in. While most of the game remained PvP-free, the wilderness to the north was an open PvP bloodbath complete with corpse-looting and rude language. PvP was removed from this area several years ago as part of a major effort to beat the RMT business. At the same time as wilderness PvP was removed, limitations were placed on the amount of gold a player could gain or lose in player-to-player trades every 15 minutes. Trading was migrated largely to a new Grand Exchange system with built-in price limits. This all but killed the game's emergent trading professions, severely limiting the scale of shops and making life harder for the wheelers and dealers out there. Both the trade and PvP restrictions were lifted just over a month ago, and players are quickly learning to take advantage of all that's been brought back to the game. Skip past the cut for Massively's look at how you can take advantage of free trade and wilderness PvP and how RuneScape's community has reacted to the revival of these long-lost features.

  • Massively's exclusive interview with RuneScape's lead designer Mark Ogilvie

    by 
    Brendan Drain
    Brendan Drain
    01.24.2011

    Last month, Jagex did the unexpected when it opened up a major game-changing decision on its popular MMO RuneScape to a public vote. As part of RuneScape's 10th anniversary this year, Jagex gave players the chance to vote on whether they want PvP in the wilderness and free trade between players to be restored. These are two key features that were removed from the game around three years ago as part of an anti-RMT campaign. Over 1.2 million votes were cast in the public referendum, with over 90% of them asking for the revival of wilderness PvP and free trade. The much-loved game mechanics should be returning to RuneScape in early February. At Massively, we took the opportunity to interview RuneScape's lead designer Mark Ogilvie on the upcoming changes and what the future has in store for this popular browser MMO. Massively: When you initially put out a vote on the restoration of wilderness PvP and free trade, did you expect the response to be as overwhelming as it turned out to be? Mark Ogilvie: We really weren't sure. I spend a lot of time talking to my players, but you often find that PKers are a vocal minority. We wanted to run a referendum to see what the truth was, but we really weren't sure what was going to happen. We had a bit of a friendly sportsman's bet to see where the percentages would be, and I'm quite proud to say my guess was pretty spot on. I was really pleased when my bosses said, "let's ask the players and see what they think." Taking the risks to do something like that, putting a decision that big in our players' hands -- that's quite brave. Skip past the cut to read the rest of our exclusive interview with RuneScape's lead designer Mark Ogilvie.

  • Massively's hands-on with RuneScape's Dungeoneering

    by 
    Brendan Drain
    Brendan Drain
    01.06.2011

    For many of today's MMO players, RuneScape provided a first taste of massively multiplayer online gaming. Released in 2001, RuneScape was a blocky world full of ugly characters trading each other logs and feathers. The world existed only to perpetuate an endless skill-grind that was largely without purpose, and the height of competitive or co-operative gameplay was racing a friend to a particular skill level. It's been almost ten years since those first moments of RuneScape, and the game today is barely recognisable as that world many of us grew up in. The game engine has had several major graphical overhauls over the years, from the RuneScape 2.0 3D upgrade in March 2004 to the RuneScape HD overhaul in July 2008. There are now hundreds of servers worldwide, and players can benefit from ten years of previous content updates. Back in April, Jagex published the largest content update in RuneScape's entire ten-year history. The Dungeons of Daemonheim expansion brought in dungeoneering -- a fantastic new solo or group activity with practically infinite replayability. Players can form groups of one or more characters and venture down into the dungeons of Daemonheim to test themselves against some unique challenges. The high degree of replayability comes from the fact that the dungeons are procedurally generated and tailored to the specific skills of the players in the group. The dungeon rooms are filled with monsters of varying difficulty, items you can use and skill challenges that unlock bonus rooms and loot. Dungeoneering is available for free players, though some of the content is limited to subscribed members. In this hands-on article, we get to grips with RuneScape's massive dungeoneering system and ask whether or not it's as fun as it sounds.

  • Celebrate RuneScape's 10th anniversary with $10,000 in prizes every month

    by 
    Brendan Drain
    Brendan Drain
    12.30.2010

    It's hard to believe that RuneScape is almost ten years old. The popular browser MMO will be celebrating its tenth year of operation next week, having gone through countless updates and upgrades since it first launched on January 4th, 2001. To celebrate, all throughout the coming year, Jagex will be giving away thousands of US dollars to some very lucky players. Each month during 2011, ten lucky players will be randomly selected and each given $1,000 US dollars of prize money. Free players can get a single entry into each month's contest by sending in a postcard, but for the best chance of winning, you'll have to subscribe. Tickets will be entered into the draw on the last day of each month, with the drawing taking place the following month. Subscribed members will get one ticket for each day in that month they were subscribed. The first competition will run from January 1st to January 31st. If you've been thinking about resubscribing to RuneScape, do so by January 1st to maximize your chances of winning. Full terms and conditions will be posted soon on the official competition webpage.

  • Voting underway to restore RuneScape's wilderness PvP and free trade

    by 
    Brendan Drain
    Brendan Drain
    12.29.2010

    Last week, we reported that RuneScape developer Jagex had taken the unusual stance of giving players a say in some major game design decisions -- namely, the restoration of the wilderness as an open-PvP area and the revival of free trade. Over 1.2 million names signed the petition in just 24 hours, proving without a doubt that players want the opportunity to vote on the decision. Jagex has now moved onto phase 2 of the referendum, opening a vote to any player with a RuneScape account. If you have an account and want to vote on this important issue, head over to the wilderness referendum page to have your say. Over half a million players have already voted, with about 90% voting yes for the restoration of the wilderness and free trade. For those old enough to remember the old days of RuneScape before the wilderness and trade restrictions came in, there's a lot to look forward to if this motion passes. Back when RuneScape was young, the wilderness was an open PvP area full of dangerous challenges and worthwhile rewards. The further a player got into the wilderness, the higher the level difference could be between him and another player for PvP to still be possible. It was a place for gang warfare, battling the game's toughest creatures and ad-hoc survival challenges. Several years ago, Jagex took some serious steps to curb the growing RMT and botting problems. Direct trading was heavily restricted, with a block on trades where one player puts up a significantly different value of items or gold than the other player. The auctioneer-style "Grand Exchange" became the only reliable way to trade, but even it has limits on item value. To avoid RMT salesmen bypassing the trade system to deliver gold, limits were placed on the stakes in item duels and PvP was completely removed from the wilderness. The PvP provided by the wilderness was replaced with Bounty Hunter servers and PvP minigames. If this vote passes, all of that will be reversed and players will be free to experience a part of RuneScape's history that has been lost for years.

  • Jagex announces first ever RuneFest for RuneScape players

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.26.2010

    When it comes to free-to-play MMOs, many of the newer generation of gamers cut their teeth in Jagex's web-based fantasy game, RuneScape. Thanks to so many players jumping in, having fun, and telling friends, their playerbase has grown steadily over the years until they are now one of the powerhouse companies of the F2P space. That's why we're sure that RuneScape players will be interested to hear that Jagex is planning on throwing one hell of a party as their way of saying thanks to their community, in the form of RuneFest 2010. Slated for Saturday, August 28th, in London, RuneFest 2010 will offer long-time fans of the game a chance to interact with the crew from Jagex through panels, events -- and over a few drinks, we're sure! While the specific details such as venue, pricing, and a full schedule of events are still in the planning stages, they have mentioned live events, panels, competitions, and promise that attendees will be "privy to an exclusive gameplay experience on-site that will be like nothing experienced before or again outside the RuneFest walls." For those interested, there's an email sign-up over on the shiny new site they've created just for RuneFest. Players also have the option of signing up for first crack at early tickets, which are expected to go on sale later this month.

  • Jagex looking strong for 2009

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.30.2009

    Jagex, the developer of the popular free-to-play browser based MMO Runescape, is looking very good as they enter into 2009 with two of their best quarters behind them and a brand new game ahead. RuneScape has already been hailed as the largest free-to-play game in the world by the Guinness Book of World Records, featuring 1 million paying players and 5 million free players.Besides giving Blizzard a run for "which company could fill a pool with money and swim in it," Jagex is also preparing a brand new MMO game, set in the confines of science-fiction and giant robots. MechScape, as the project is currently known, will feature deeper gameplay than its fantasy cousin to target a brand new audience. MechScape will be based from RuneScape's technology and will feature graphics of a higher caliber than RuneScape HD. You can look for much more information regarding this project in our GDC interview with Jagex, releasing tomorrow.

  • The serious growth of Jagex

    by 
    Shawn Schuster
    Shawn Schuster
    07.16.2008

    Earlier this week, we've been giving you a ton of news related to Jagex's Runescape and the newly-announced Mechscape. In a recent blog post by Relmstein, he gives us his impressions of this news, and why he takes them seriously.Despite anyone's opinion on Jagex and their work with Runescape so far, the facts are overwhelmingly in their favor for being a serious company. As Relmstein points out, this company started out from a couple brothers working out of their home, "but it has the potential to become as big as SOE or NCsoft in a very short period of time." Anything is possible, in fact, but how great would it be to see them actually get that big with these new projects and new ideas they have.

  • E308: Runescape HD and the role of Jagex in the MMO Industry

    by 
    Michael Zenke
    Michael Zenke
    07.16.2008

    We sat down Tuesday morning to talk with the people at Jagex, the US-based company that develops the wildly popular Runescape MMO. They're a company in the midst of growing from a one-game studio to a multi-game mini-empire. Alongside the casual game service FunOrb and the newly announced in-development title Mechscape, these titles combine to portend a unique future for this Korean-inspired American company. The company sees itself as offering a real alternative to the client-based high-end graphics experience we're used to in massive games. Join us as we chat with Jagex CEO Geoff Iddison and developer Henrique Olifiers about the newest update to the game and the future of Jagex as an organization.

  • A chat with Runescape's Andrew Gower

    by 
    Shawn Schuster
    Shawn Schuster
    07.15.2008

    Recently, Runescape sent along a chat with their Lead Developer and Co-founder Andrew Gower. In this chat, Gower explains the history of the game, what he does for the team and what he sees for the future.One of the major highlights of this chat is the fact that Runescape is said to be right on target with their initial plan with the game. Gower says that it was always meant to be a graphically-advanced social game, and it has not only exceeded in achieving this, but their plans for the future of Runescape HD is even greater. Check out the complete chat just after the jump.

  • E308: Runescape HD is officially coming to a monitor near you

    by 
    Kyle Horner
    Kyle Horner
    07.15.2008

    If you weren't aware, the free-to-play browser-based MMORPG Runescape is being reborn as Runescape HD. That means players with computers capable of handling the graphics (and at this point that's probably all of them) will be able to enjoy Runescape with both improved visuals and at a full-screen setting. The visual upgrades consist of a new lighting system and procedural texturing system. According to Jagex, the game still runs at below 256mb of RAM on most machines and is very much an efficient title even with the upgrade. We have to admit it's a pretty impressive upgrade for a browser game. The official FAQ on the Runescape HD experience upgrade can be found after the cut.Massively will have more information for you from our hands on time with the HD experience and new tutorial; expect details on that later today!

  • Runescape's runaway success and brand new HD graphics

    by 
    Michael Zenke
    Michael Zenke
    07.01.2008

    Today's the day for Runescape fans across the globe: the high details version of the game is now officially in Beta testing. Subscribers can jump into the full-screen, widescreen supporting, actually-pretty-darn-good-looking version of Runescape at will. Free players will be able to get the pretty after the Beta test is over. Full details on the new version are available in the official FAQ. If you're looking to get subscriber benefits, now's the time to do it. Folks signing up for the pay-version of the game will be paying about a buck more every month for the priveleage after the 4th of the August. All of these details are on the game's shiny new website, which they've rolled out for this special occassion. If it seems like Jagex and Runescape have been in the news lately, you'd be right. The runaway success of this game is amazing to see, and the folks at Next Generation have a several-page exploration of the web-based game's history. The site talks with Paul and Andrew Gower, founders of the company, about their ambitions to take the accessibility and fun of a MUD and bring it to the web.Make sure to click through below the cut for a full video presentation on the brand new HD experience.