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  • Lost Pages of Taborea: Biting the bullet

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.02.2011

    I want to make a proposal that Runewaker, Frogster and all the powers that be strip away any semblance of forcing players to dig out their wallets while playing Runes of Magic. I haven't played as many free-to-play MMOs as Massively's Beau Hindman, but I have played a good many of them. I'm sure, by now, many players have experienced at least one. If you haven't, then you really should read Beau's columns... or Rubi's or Justin's. Heck, I think everyone here at Massively has experience with F2P MMOs and provides valuable input. Go read up on terms like hybrid, pay-to-play, pay-to-win and the many discussions that have come and gone covering the different F2P business models. I'll wait. Back? Good. Let's get crackin'. RoM uses a traditional cash shop. It's not a hybrid like Lord of the Rings Online or Dungeons and Dragons Online. It's entirely run on a cash shop, like Perfect World International, Allods Online, or Zentia. But one difference I see with RoM's traditional cash shop is that it encourages players to exchange real cash for in-game gold. Other MMOs have allowed this, but usually it's not integrated. Exchanges are often terribly lopsided and see players charging other players ridiculous amounts of in-game currency for a cash-shop item that cost a few bucks. Cold, hard cash has become a seamless part of RoM's in-game economy. Real cash has taken on a balanced pricing-scale for items because money can be injected into the MMO. It can then be changed into gold to buy anything. A player's real money has not only been integrated into the game but become balanced in the same way any game-item is. This is only one unique aspect of RoM that could allow for the removal of any perceived pressure to spend in the cash shop to fully enjoy the entire game. RoM already has a great system in which you can experience everything by sacrificing more time, but I think Runewaker and Frogster could do more. I say blow the doors wide open. Give players every little bit that RoM has to offer. It would be like dropping the monthly fee on a subscription-based MMO. I'll tell you how and why after the break.

  • Runes of Magic hints at more Chapter IV updates

    by 
    Jef Reahard
    Jef Reahard
    04.27.2011

    Testing for Runes of Magic's Chapter IV: Lands of Despair update continues on the game's closed beta servers, at least for two more days. According to a news blurb on the free-to-play fantasy title's website, the patch is nearing the public consumption stage, at which point the masses will thrill to a new instance, new bosses, and various other opportunities for us to use the word new. New hidden battlefields are also in the works, as well as "two previously unknown races with a fierce and ancient rivalry." Dwarves vs. Rhinos might not have the same appeal as pirates vs. ninjas, Yankees vs. Red Sox, or Democrats vs. Republicans, but nonetheless Frogster and Runewaker have some story shenanigans up their respective sleeves for Runes of Magic lore fans. Check out the rather cryptic details at the official RoM website.

  • One Shots: A walk in the park

    by 
    Rubi Bayer
    Rubi Bayer
    04.22.2011

    Welcome to Massively's first One Shots theme week! Every week, we're going to feature a different aspect of all your favorite MMOs. This week we're all about your first impressions of MMOs: the starting zones. Today we're revisiting a game we haven't seen on One Shots in a while, courtesy of Athalianor: Runes of Magic. Here's a shot from the Elven starter zone in RoM. It's an awesome-looking zone, and I really like the look of the Elven architecture. In fact, the whole place has the look and feel of a carefully manicured park, right down to the placement of the trees. Starting zone week is beginning to wind down, but we've still got a few great-looking images up our collective sleeve, so keep watching for the next few days. Next week is sci-fi week, so send your favorite view of your favorite sci-fi MMO to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll post it out here for everyone to enjoy and give you the thanks! %Gallery-112285%

  • Lost Pages of Taborea: Safer diamond gifting

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.18.2011

    The crazy, fast-paced leveling done over the second anniversary raised safety concerns over player-to-player diamond trading. There were droves of players reaching either level-cap or close to it when Frogster multiplied experience gain by five for Runes of Magic's second birthday. I'm sure it made a lot of players happy (including me). I gained over 20 levels on my secondary. As a residual effect, it has allowed many new players and diamond swindlers to get multiple new characters to very high levels. Until Runewaker hashes out a way to allow diamond trading back on the auction house or creates an alternative system, players have to enter agreements involving trust. This work-around is the gifting feature that lets players buy and automatically send cash-shop goods to another player. Two players agree on a gold-to-diamonds price, one gifts the item directly to the other player, and the buyer has to mail the gold to the player. There's no security blanket on this approach. The buyer could send his gold and never receive the item, or the sender could gift an item and never receive payment. There are some natural deterrents to being ripped off, and players have taken it upon themselves to reduce the risk factor. A player can very quickly get a bad reputation for dishonesty, and that makes it nigh impossible to get into a guild, siege war, pick-up-group or any content with others. Players liberally share info and keep track of reputations to help ensure they don't lose any diamonds or gold. New players will still come and go and not always fully grasp these unwritten safeguards. Today, I want to take a look at ways to better protect yourself, ways that can reduce frustration and allow you to concentrate on enjoying your time in Taborea.

  • Lost Pages of Taborea: Elaborating on XP gain and leveling alts

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.11.2011

    This week I want to elaborate on experience gain, the honor party, and other ways of leveling alts. I received some great feedback from last week's article that suggests to me an interest in a much wider discussion of power-leveling. But before I get to that, let's clear up XP gain in Runes of Magic. Most MMOs that I know of -- including RoM -- dish out XP based on the character's level and the level of the mob being slain. If your character is the same level as the mob, the game will give you an adequate amount of XP as a reward. If the mob is higher, you'll get even more experience, but you'll get less XP as you out-level a mob. If you've played any MMO, you're probably aware of this. In RoM, you'll stop collecting XP from mobs 10 levels lower than you. Naturally, fighting mobs slightly higher than you can be more efficient. You can continue to fight increasingly higher-level mobs, but at some point, there's just no way you'll be able to survive, which is why you may want to get a higher-level player to take you just about anywhere in RoM to power-level you. When a high-level player starts towing you around, though, the XP you gain will be based directly on the amount of XP that player would get from any mob he kills. Read on to see more about this and alternative ways of power-leveling.

  • Lost Pages of Taborea: Power-leveling alts in an honor party

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.04.2011

    Over the course of two years, Runes of Magic has had many patches. It has also had many changes and additions that never made it into the patch notes. They're usually nothing major -- maybe a minor graphical tweak or some other incidental improvements. Then there are items, quests, and features that seem to change, but I can never be sure based on my imperfect memory alone. Something seems to be new or different, but because it never made a lasting impression, I can't be sure whether I'm remembering it correctly. That's how I felt about the honor party. The newbie tutor system seemed to quietly crawl under a rug, but over time it has proven to be operational. Even though the NPC in Varanas does a fair job of informing you what the honor party is and does, I'll give you a quick run-down of how it operates. One of the advantages of knowing about and using the honor party is having a very quick way of leveling alts through the first 20 levels. I wouldn't recommend it for first-time players, but let's take a look at using the honor party to give your alt a huge jump in levels on day one.

  • Frogster gives us piles of Runes of Magic stats

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.28.2011

    While not everyone is a math or statistics geek, there's a certain intriguing quality to MMO stats. Whenever we post statistics for games, there are inevitably discussions on concurrent users, paid subscribers, and overall registered accounts. Unfortunately, free-to-play games like Frogster's Runes of Magic don't really lend themselves to discussions of subscriptions vs. registered accounts since it has no monthly fee. Nevertheless, the game still provides some interesting statistics. According to a release sent earlier today, Frogster has posted a handful of curious stats that are sure to pique the interest of those who love to dissect MMO minutiae. Over the last two years, 6,657,370 characters have stepped into Runes of Magic. Mages are an incredibly popular class, with 2.2 million characters, and there's a tie at 650,000 characters created for both Rogues and Warriors. Apparently, the Priest/Mage dual class is a highly popular combo for players; and Priest takes secondary class of choice at 350,000, followed by Warriors with 150,000. Over three million characters serve as Herbalists, with 1.1 million players dabbling in Alchemy. English-speaking servers have seen 3,505,269 quests turned in and 4,622 guilds created. Groups in the game have taken the Demon Lord down 4,521 times and have wiped the floor with Erekat III almost three times more. Raksha is still the one to beat, according to Frogster's metrics, which suggest that boss has only been downed 182 times on the highest difficulty. Finally, no raid would be complete without silly pets along for a screenshot -- we're told that there are over 100,000 rune pets tagging along with players. In all, it's certainly an interesting set of statistics, if a bit random. After all, Frogster was very careful not to say which class was the overall most popular one!

  • Lost Pages of Taborea: Guild activities

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.28.2011

    What does a guild mean to you? Guilds are the unified packs of like-minded players we gather around to create a little home for ourselves in our favorite MMOs. Guilds are a way to offer camaraderie, a band of tightly knit players who can help each other for mutual gain. Whether it's a family playing together online, close real-life friends who want to create a personal space to hang out, or single players who could use a helping hand to get through harder content, guilds can provide all of them On one hand, having a function to create a guild isn't much more than a label, but that can go a long way. Players run with those kind of tools and create mini-societies and alliances, and they parcel out the playerbase into feudal territories. Even if a guild can be boiled down to just a special name tag, guilds can provide a powerful mechanism for players. Nowadays MMOs are giving guilds more to do, and Runes of Magic has more than its share of guild activities. Let's take a look at what guilds have access to.

  • Despair not: Frogster promotes RoM Chapter IV closed beta contest

    by 
    Justin Olivetti
    Justin Olivetti
    03.27.2011

    Did you watch Runes of Magic's Chapter IV trailer and instantly start glaring at the calendar that patch day hasn't arrived yet? While we can't make Chapter IV: Lands of Despair arrive any sooner, we can point you to a special contest that may get you a sneak peek at the all of zombie goodness a few weeks early! Frogster is granting closed beta spots to players who can convince the studio that they deserve to be on the front lines of cutting-edge new content. It's fairly simple, too: Just write three sentences as to why you deserve to be part of this beta and email them in to rombeta@frogster-america.com. Runes of Magic's Chapter IV update will be in closed beta from April 6th through April 29th and will have no NDA attached. As you wait to see whether you won the contest or not, why not check out Massively's preview of Lands of Despair? Your eyes will thank you later. %Gallery-116190%

  • Lost Pages of Taborea: What just happened?

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.21.2011

    There are always plenty of memories to make and share with others, as MMOs tend to be never-ending playgrounds for us to romp around in. And after recalling major events for Runes of Magic's second birthday, I've been stuck in fond-memory mode. Two years of playing RoM is a lot of time to build up memories, too. I've gone through many a server, guild and character since I started, and I've both made memories with friends and remembered events the game itself created. Sometimes a developer forgets to turn off a light switch, a new bug appears, or a new patch brings unintended changes. I remember a handful of times some pretty interesting things have happened. Mysterious statues popping up, bosses appearing in houses, and other anomalies await after the break.

  • Lost Pages of Taborea: Introduction to Ystra Labyrinth

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.14.2011

    For anyone who doesn't know yet, I've been livestreaming Runes of Magic as part of the MassivelyTV lineup. You can watch me die a lot and repeatedly forget where I'm going on Friday nights at 8:00 p.m. EDT. I just got done streaming some Battlefield playtime in RoM, but this coming Friday, the plan is to explore Ystra Labyrinth in Ystra Highlands. Ystra Highlands is that frigid, snowy zone that covers levels 30 to 40 and come after you make your way through Aslan. The labyrinth is a section of ancient ruins recently discovered deep below Sea of Snow and is being explored by Ailic's Fellowship, a faction of researchers. It's an interesting area that resembles Mystic Altar graphically, but it's not an instance in the truest sense of the term. It's a world instance where you can freely bump shoulders with other parties, complete daily quests, and still run into some bosses. In this article, I dig deep below the snow to see what there is to do in Ystra Labyrinth.

  • MV Guide: March 14th - 21st

    by 
    Rubi Bayer
    Rubi Bayer
    03.14.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers.

  • Runes of Magic shows off a teaser trailer for Chapter 4

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.08.2011

    There's a lot to look forward to in the upcoming Runes of Magic chapter 4, as outlined by our own Jeremy Stratton quite recently. But sometimes, the promise of new systems can't quite stand up to an impressive new set of visuals, and a minute of video can provide plenty of excitement in ways that game mechanics usually can't. The newest trailer for the update, now dubbed Lands of Despair, should do an excellent job of drumming up player enthusiasm. Featuring a slow zoom-in accompanied by a steady and suitably creepy voice-over, the trailer is a step beyond any of the previous trailers the team has put together. The full trailer can be viewed on the game's official YouTube channel, and it provides an impressive cavalcade of imagery both unsettling and dramatic. Runes of Magic players might not have a precise date for the patch just yet, but between the visuals and the system changes, there's plenty to anticipate.

  • Lost Pages of Taborea: GDC 2011 chapter 4 sneak-peek

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.07.2011

    The big news is chapter 4 is on its way. Runes of Magic is getting a triple-class system -- that should help players find groups -- and more content to explore as players make their way to the new level-70 cap. Besides that and the exciting news that RoM will soon be playable in all its glory on Facebook without any need to download a client, we now know what players will encounter when they first venture into the Land of Malevolence, thanks to the Frogster folks at GDC 2011 who last week gave us a sneak-peek into the coming update! As most veterans of RoM know, chapters have always been delivered to us in chunks, and so shall it be with chapter 4. This first chunk will introduce us to a new instance, the new area (spanning levels 62 to 64), and some interesting story -- which always makes me happy. Read on to see what new things there are to look forward to in RoM and why Mages may be smiling a bit more when this new content is released.%Gallery-116190%

  • MV Guide: March 7 - 14, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    03.07.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers. MV Guide this week should have someone for everyone! We've got a heavy schedule and a wide variety of games and times, so follow along after the jump and see what's on MV TV this week!

  • Lost Pages of Taborea: Balancing vs. viable vs. fun

    by 
    Jeremy Stratton
    Jeremy Stratton
    02.28.2011

    Thoughts of class-balancing, class-viability and triple-class combinations have been swimming in my head lately. In the wake of RIFT's open beta, Frogster announced that Runes of Magic will be moving to a triple-class system in early April. Along with a lot of speculation on how this will change RoM, there's talk of how badly three-class combos will upset class-balancing where some already feel classes are skewed. Viable and balanced are pretty subjective terms in the MMO genre that make it hard for any two players to be on the same page. I find it even more confusing when some make it sound like there's a mass exodus to RIFT because of -- in part -- the idea that RoM's classes are more out of tune than yours truly trying to sing Zombie. These ideas are highly speculative. I'd like to throw my own opinions in about what makes a class in RoM viable, what not to look for when trying to find balance, and why we may not want to squeeze every possible class combination into the holy trinity of healer, DPS and tank.

  • Runes of Magic announces Chapter IV and new mini event

    by 
    Jef Reahard
    Jef Reahard
    02.24.2011

    It's almost time for a new stanza in the ongoing saga that is Runes of Magic, and Frogster and Runewaker Entertainment are putting the finishing touches on Chapter IV: Lands of Despair while eyeing an early April release window. The update will bump the level cap to 70 and introduce several new explorable zones, all in service to a storyline that boasts a mighty demon bent on driving the lands of Taborea into chaos. New locales include contaminated forests, poisonous rivers, and more castles than you can shake a stick at. One such battlement belongs to Lord Grafu, and his dungeon boasts a plethora of challenging puzzles and altercations that stand between intrepid adventurers and the plunder contained within. Frogster is also hosting a new in-game event beginning February 25th. Dubbed The Ancient Dreamland, the festivities feature double TP and EP and runs through March 1st. Check out our new Runes of Magic gallery below, and stay tuned for further Chapter IV details. %Gallery-116190%

  • Lost Pages of Taborea: An interview with Dynamedion

    by 
    Jeremy Stratton
    Jeremy Stratton
    02.21.2011

    A lot of people like music in video games, and for good reason. Today there are some amazing tracks being recorded by professionals and artists for us to listen to as we own noobs, take down mighty dragons, and explore serene vistas. The world of video game composing even has its own fanbase filled with players who pay close attention to who is making the musical score to tomorrow's buzz-worthy game. I have personally clawed around in the dark for months looking for scraps of information on Runes of Magic's soundtrack. Some fragments have been unearthed here and there, but I was finally able to get in touch with the source. Dynamedion is the music production company behind many of the tracks in RoM. It has a number of games listed on its resume, including Halo Legends, Alan Wake, Call of Duty 4 and many more. I nabbed an interview with some of the lead composers to try to get some more information about the music in RoM. Where did the inspiration for these tracks come from? Who worked on them? Did they steal all the music from Bardy Woods? Set your metronome to epic fantasy and click to read on.

  • Triple the class coming for Runes of Magic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2011

    If you're a Runes of Magic player, you've got something big to look forward to in about a month and a half. The latest official podcast not only dates Chapter IV for an April 6th release (barring unforeseen technical issues) but discusses in more detail what can be found within the update. A new starting area for the game is certainly a nice piece of news, but it's not the centerpiece of the announcement -- that would be the fact that the update will be moving the game from its current dual-class system to a triple-class system. The change might sound a bit subtle, but it's actually a rather large shift. Unlike the current system, which allows players to have a primary class active and a second class "in reserve," this system will give you two classes with full access to all abilities, with a third class in reserve. That means access to a much wider range of abilities -- rather than only having access to the general skills of a secondary class, players will have all the skills of two classes, with a third class of general skills on top. Runes of Magic players will want to listen to the announcement, starting at about 10 minutes into the podcast.

  • Vivox doubles user base, now serves over 45 million

    by 
    Jef Reahard
    Jef Reahard
    02.16.2011

    Last year was mighty productive for the folks at Vivox, as the voice chat firm doubled its user base and now serves over 45 million customers worldwide. While 45 million is quite a large number on its own, when taken together with the fact that Vivox served a mere 18.5 million users in early 2010, it's easy to see how the competition has its work cut out for it. Gaming firms including Wargaming.net, Runewaker, and Bigpoint all turned to Vivox for their voice needs in 2010, and company CEO Rob Seaver says that's just the tip of the proverbial iceberg. "There is a clear opportunity for voice providers to reshape the social web with a communication medium that has proven to be the easiest, most intuitive channel of communication throughout [...] thousands of years of existence: voice," he said in a press release earlier today. Vivox also provides voice services for the likes of CCP Games, Linden Lab, and Sony Online Entertainment, and you can find more coverage of the company in our interviews with VP of Product Management Monty Sharma.