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  • Join us at Engadget Live in San Francisco this Thursday!

    by 
    John Colucci
    John Colucci
    12.04.2013

    While December brings no shortage of events to attend in the City by the Bay, we're hosting one of our own, minus the mistletoe. This Thursday, we're bringing Engadget Live to Temple Nightclub in the heart of San Francisco. Engadget Live is a casual gathering that brings gadget lovers and tech brands together under one roof. We'll have some of the biggest names in technology on hand for you to interact with, including Nokia, Slingbox, TiVo, Gogo and many more. Western Digital is even bringing its Creative Masters, Mikel Paris, to perform throughout the night. Since we'll be at a nightclub, we're setting up a few themed lounges for you to explore. In one, our friends from the CEA (who put on that little shindig in Vegas called CES) will show off the latest in UHD TVs. In another, Chevrolet will help you #FindNewRoads. And in yet another, Sony will be on hand and letting you go hands-on with the PS4. The best part about Engadget Live is the cover charge: $0. Temple is close to BART and Caltrain, so getting there from any part of the Bay Area should be simple. Grab your ticket here and we'll see you there on Thursday night beginning at 7:00 PM.

  • Join us for Engadget Live in San Francisco on December 5th!

    by 
    John Colucci
    John Colucci
    11.21.2013

    Having just wrapped up Engadget Expand New York earlier this month, and with CES fast approaching, you'd think our Events team would take a breather. Fortunately for those of you in the City By the Bay, we can't stop ourselves from putting on a show! On December 5th, we're heading to Temple Nightclub in San Francisco for Engadget Live (formerly known as Engadget + gdgt Live). While we may have a new name for the event, we'll be celebrating the 5th anniversary of the first gdgt Meetup taking place right there in San Francisco. Engadget Live is a unique event that isn't a conference or tradeshow -- it's designed to bring gadget lovers and tech brands together in a fun environment where they can get to know each other a little better. Best of all, it's free! We'll also have plenty of incredible tech brands at Engadget Live ready to show you their newest products and get your feedback on the spot. Speaking of products, we'll also have tons of great swag and chances to win some amazing gear. Just look out for the flyer at the door to find out how to win. Since music is a key part of the vibe in San Francisco, our friends at Western Digital are bringing its Creative Masters friend Mikel Paris to perform throughout the night. Did we mention the event is FREE? Grab a ticket and don't be shy about passing on the good word to your friends. One more thing: If you want to be a part of the behind-the-scenes action at Engadget Live, we could use a few volunteers at the event. To learn more and to apply, head over to the volunteer form.

  • Good Game Club picks hand-drawn puzzler Gorogoa for top prize

    by 
    Jessica Conditt
    Jessica Conditt
    11.19.2013

    Jason Roberts' Gorogoa was the top pick at the Good Game Club showcase in San Francisco last week, winning a professional-level developer license from Unity. Gorogoa is a meticulously hand-illustrated game where players arrange windows of different vistas – in a grid or on top of each other – to reveal connections and advance the story. There's a demo on Roberts' website. Gorogoa is due out by mid-2014 for PC and Mac, before hitting mobile devices. Good Game Club's two guest judges – one of whom was Joystiq's own bossman, Ludwig Kietzmann – gave Gorogoa the win. Showcase attendees chose Action Button Entertainment's multiplayer mash-up Videoball as the top game, beating out the 23 other projects. Videoball wins a GeForce graphics card from Nvidia. Good Game Club took place on November 13 in San Francisco. More information about a 2014 showcase is incoming.

  • Verizon admits it can't handle LTE demand in major cities

    by 
    Daniel Cooper
    Daniel Cooper
    11.13.2013

    We've all seen those commercials where Verizon boasts about the breadth of its network, but what of the depth? Turns out, at least in some cities, that Big Red's LTE is so over-taxed that users are being downgraded to 3G. Executive Fran Shammo has admitted that Verizon's capacity in places like New York and San Francisco is running out, but promised that the troubles should be fixed by the end of 2013. The company has pledged an extra $500 million in investment to remedy the issue, in addition to promising that, when it comes to capacity, Verizon will be "ahead of the curve" going into next year -- presumably before holding up a sign marked AWS Band 4 and winking at an imaginary camera.

  • Here's what Google's mystery barge is going to look like

    by 
    Sean Buckley
    Sean Buckley
    11.07.2013

    What's 50-feet tall, 250-feet long and outfitted with decorative "fish fin" sails? Google's so-called mystery barge, apparently. Mum's still the word in Mountain View, but at the Port of San Francisco, details about the floating technology scow are starting to emerge. Documents obtained by the San Francisco Chronicle through the Freedom of Information Act describe an "unprecedented artistic structure" built from recycled shipping containers with collapsable sails "reminiscent of fish fins, which will remind visitors that they are on a seaworthy vessel." It's also expected to carry 1,000 visitors a day, docking at ports in San Francisco, Fort mason, Redwood City and at the Riveter Historical National Park in Richmond. On board, an exhibition area will be used for "local organizations to engage with guests and gain visibility in a unique way." Although the above statements come from paperwork filed by a firm called By and Large LLC, they closely match the simple description Google issued earlier this week, which said it was "exploring using the barge as an interactive space where people can learn about new technology." That plan still seems to be in the early stages though, as the Port of San Francisco says the documents are just part of a preliminary proposal. It seems like Google still has some permits to hurdle before it can finish the sea-bound showroom, but the documents promises it'll be a sight to see in the end. "The artistic structure combines innovative architecture with a bit of nautical whimsy," it says. "The structure will stand out." Sounds like it.

  • Former Epic, Irrational head Rod Fergusson starts new 2K studio

    by 
    Jessica Conditt
    Jessica Conditt
    09.26.2013

    Rod Fergusson is launching a new studio for 2K Games in the San Francisco Bay area, he announced in a tweet today. The studio is already working on something new: "It's official: I'm launching a new studio for 2K in the Bay Area with an exciting new project! Details soon!" Fergusson most recently spent a year at Irrational Games, a subsidiary of 2K Games, as Executive VP of Development, where he helped polish up BioShock Infinite. Before that, Fergusson was Director of Production at Epic Games.

  • Apple's Activation Lock draws praise from US prosecutors and NYPD (Updated)

    by 
    Steve Sande
    Steve Sande
    09.19.2013

    While some frustrated potential iOS 7 upgraders are cursing Apple this fine September day, prosecutors in San Francisco and New York are giving iOS 7 rave reviews thanks to the inclusion of Activation Lock in Apple's new mobile operating system. San Francisco DA George Gascón and New York Attorney General Eric T. Schneiderman issued a joint statement yesterday praising Apple for taking "an important first step towards ending the global epidemic of smartphone theft." Update: New York's Finest are also in favor of iOS 7, it would seem. Mike Rose visited the Operation ID booth at Apple's 5th Avenue store on Friday, where cops were encouraging buyers to register their devices; there are also NYPD flyers circulating that recommend upgrading to iOS 7 specifically for Activation Lock. AllThingsD runs it down. Flyer image via Michael Hoffman Activation Lock works with an Apple ID and Find My iPhone to ensure that a device cannot be erased or reactivated without an Apple ID password. The prosecutors urged consumers to enable device passcodes or use Touch ID on the iPhone 5s, but note that those steps alone don't keep thieves from stealing smartphones. They believe that the long-term use of Activation Lock by a majority of iPhone users will make Apple's devices less of a tasty target for thieves. The full press release from the two prosecutors is included below. Show full PR text Secure Our Smartphones Coalition Statement On Release Of Apple's iOS 7 Gascón & Schneiderman: After Months Of Pressure, Apple Responds With The World's First Attempt To Implement A Technological Solution To The Global Smartphone Theft Epidemic SAN FRANCISCO -- San Francisco District Attorney George Gascón and New York Attorney General Eric T. Schneiderman released this joint statement following today's deployment of Apple's newest operating system, iOS 7: "After months of pressure from a global coalition of elected officials and law enforcement agencies, we are pleased that Apple is set to release a new mobile operating system that includes a theft deterrent feature called Activation Lock. This is an important first step towards ending the global epidemic of smartphone theft. "In the months ahead, it is our hope that Activation Lock will prove to be an effective deterrent to theft, and that the widespread use of this new system will end the victimization of iPhone users, as thieves learn that the devices have no value on the secondary market. We are particularly pleased that – because Activation Lock is a feature associated with Apple's new operating system as opposed to a new device – it will be available to consumers with older phone models who download the free upgrade. "While it is too early to tell if Activation Lock will be a comprehensive solution to the epidemic of 'Apple Picking' crimes that have victimized iPhone and iPad owners around the world, we believe it is a step forward and strongly urge iPhone users to download iOS 7, and most importantly, ensure they utilize both an Apple ID and Find My iPhone. We also encourage Apple to make Activation Lock a fully opt-out solution in order to guarantee widespread adoption, and strongly urge the other leading manufacturers of smartphones to quickly implement effective theft deterrents that protect their customers from violent crime." Gascón and Schneiderman also urge consumers to enable basic security features such as a password or the newly available fingerprint scanning technology on the iPhone 5S. While password and fingerprint scanning security features can help protect data on a device, they do not deter thieves from stealing smartphones. Theft deterrence for iPhone users will occur only if adoption of iOS 7, and the utilization of an Apple ID and Find My iPhone is widespread. Additionally, the success of Activation Lock is largely dependent on the failure of hackers' rumored exploits. Finally, they noted that simply downloading iOS 7 and enabling Activation Lock through the use of an Apple ID and Find My iPhone does not mean consumers are safe from potential theft. Even if Activation Lock proves effective, thieves will not react overnight. Accordingly, it is vital that consumers beare aware of their surroundings at all times, especially when using their smartphones in public places. The Secure Our Smartphones (SOS) Initiative coalition is a groundbreaking coalition of state Attorneys General, major city Mayors, District Attorneys, major city Police Chiefs, state and city Comptrollers, public safety activists and consumer advocates from around the world. This initiative is working to encourage the industry to implement meaningful solutions that will end the national epidemic of violent thefts of mobile communications devices such as smartphones and tablets. For more information on efforts by District Attorney Gascón and Attorney General Schneiderman to combat "Apple Picking," visit the San Francisco District Attorney's website and the New York State Attorney General's website.

  • Sports fans with iPads score with in-stadium WiFi

    by 
    Steve Sande
    Steve Sande
    09.17.2013

    A lot of sports fans are going to be, in the words of Duck Dynasty's Phil Robertson, "Happy, happy, happy" this fall. That's because a number of stadiums are installing WiFi networks that make toting the iPad to a football game a great way to access the second screen that fans enjoy at home. ZDNet's Jason O'Grady attended the Philadelphia Eagles home opener at Lincoln Financial Field last weekend and was delighted to find a free WiFi network that can fulfill the bandwidth requirements of 45,000 simultaneous users (the stadium holds 69,000 fans). A dozen NFL stadiums are currently outfitted with WiFi, although NFL Commissioner Roger Goodell wants all stadiums to be equipped so that fans can use their smartphones and tablets for fantasy football and social networking. According to a press release sent out by the Eagles last week, here's what fans can do with their iPads and the free Eagles iPad app: Fans will have the ability to stream the popular NFL Red Zone Channel live through the app, allowing them to watch action from around the league. Live camera view of the player tunnel prior to the game, which will give fans a unique glimpse of the players pumping each other up right before they run onto the field. Live stream of the video board, allowing the user to get a better view of the replays that are displayed on the big screen. A dynamic stats channel that provides fans with updates from the Eagles game, as well as information and statistics from around the NFL. Social media hub, which will make it easy to log on to various popular social platforms including Facebook, Twitter and others without having to leave the Eagles app. Many of the original features remain, including news, game previews, video clips, photo galleries, fantasy stats, rosters, depth charts, bios, stadium information and much more. Some Major League Baseball parks have also made free WiFi available for fans, including four of the five teams in the NL West -- San Francisco, Los Angeles, San Diego and Arizona. My favorite ballpark, Denver's Coors Field, doesn't provide WiFi -- between that and the Rockies' season record, it's been a lousy year for baseball.

  • Origin Stories: Steve Sande

    by 
    Steve Sande
    Steve Sande
    08.06.2013

    I certainly didn't start my career with plans to become a blogger and editor at one of the world's most active Apple websites. When I was a child dreaming about a future career path, computer science barely registered on the "What I want to do when I grow up" list since only corporations owned room-sized mainframes at that time and there was no such thing as a home computer. The first time I had any physical contact with a computer was in 8th grade in Aurora, Colorado in the Apollo moon landing year of 1969. The Aurora Public Schools had purchased a Data General Nova (see console photo of a similar model at top of this post) in that year for accounting and scheduling purposes, and some brilliant person came up with the idea of buying some Teletypes that could be used as dialup terminals to allow personnel at the schools to access the main computer remotely. Well, the administrators and teachers at the school weren't all that interested in computers, so guess who started using the Teletypes and Nova to learn how to program in BASIC? The students. Since they wouldn't let us save our programs to paper tape (that would come in about two or three years), any programs we ran were usually quite short out of necessity – we'd type 'em in, run them, try to figure out what the TOO MANY NESTED GOSUBS error meant, and then start all over again. It was fun, but frustrating with no real way to store the programs permanently. In 9th and 10th grade, I was only able to play rarely with the Nova or whatever computer they may have purchased as an upgrade. But when the school announced in 11th grade that the regular algebra class would also be offered in a "computer algebra" version providing access to the school system's minicomputer, I jumped on the opportunity to have a full semester of working with ... the future! Things were a little better at that point. We could save our programs out on paper tape, kind of the "floppy disk" of the era. I think part of the reason we wanted to save to paper tape was that the tape punch created some very good confetti for high school football games... About this time I became very interested in two things; transportation engineering and writing. I had a wonderful high school English teacher by the name of David Faull (still alive and kicking) who really taught me how to write, something I'd need to do in college in those pesky elective courses. I had decided to go into Civil Engineering, and was accepted at the University of Colorado at Boulder. Every engineering student at the time had to take an introductory computer class – CS 101 – in which they were introduced to two things: punch card input and FORTRAN IV. There was nothing worse than sitting down at a keypunch machine with a handwritten FORTRAN coding form, typing in several hundred cards, all of which needed to be read by a machine in order and without typos for your program to run. I can recall hearing of several computer science grad students who had nearly committed suicide after having ultra-long programs scattered to the wind when they accidentally dropped boxes of punch cards... One of my best high school buddies, Rick Brownson, was a student at CU at the same time in the Electrical Engineering department, and I recall that in 1976 he introduced me to an amazing game –- Lunar Lander –- that displayed vector graphics in real time onto a round green-screen terminal. We wasted many a weekend hour playing that game in one of the EE computer labs. Rick also introduced me to the nascent world of personal computing around that time, as he and I soldered chips into a MITS Altair 8800 kit in late 1975. I really wasn't all that impressed with the Altair, since when we finished it there was no way for us to connect it to a display (usually an old TV), and we had no keyboard for it. So we flipped switches on the front of the device to enter 8080 opcodes and then looked at the LEDs to see the results. I remember taking a weekend drive to Albuquerque, New Mexico in 1976 to go to a Altair convention of some sorts; the highlight was getting a pirated copy of Bill Gates' Altair BASIC on paper tape from another attendee. At the time I graduated from engineering school in 1978, word was getting out about Apple, but at the time I really didn't see any reason to buy a computer. Even while I was working in my first job and going to grad school, I refused to buy a computer. When I was able to get a Commodore VIC-20 for about $300 I bought one, then when Commodore reduced the price on the C-64 to about $250 the next week, I returned the VIC-20, got a refund, and picked up a Commodore 64. After a short amount of time I found myself hooked. I bought an Epson printer, got the cassette tape drive, and bought the height of communications technology at the time – a 300 baud modem. I quickly found myself on some of the early bulletin board systems of the time. But the Commodore 64 wasn't a "real computer", so when IBM compatible devices started hitting the market I went out and bought a Sanyo MBC-555 PC clone complete with two floppy drives (a Sanyo MBC-550 with only one floppy is shown below)! This is where I got my first introduction to business software, with WordStar as a word processor and CalcStar as a spreadsheet. At this time, I was working for a natural gas pipeline company called WestGas. The company was a subsidiary of a larger electric and gas utility (Public Service Company of Colorado, now part of Xcel Energy), and as a subsidiary we had of control over our destiny. In the fall of 1983, the Vice President of our company came to me to see if I would perform a study of possible uses for personal computers in our company and create a five-year plan to budget the introduction of those devices, so I jumped to the task. Everything was based on costs and benefits, and a calculated rate of return on the investment in IT. In retrospect, a lot of my numbers were probably quite suspect, as they were based on estimates of time savings that most likely never occurred... The final study saw a need for no more than about 15 PCs over the next five years as well as a handful of dedicated IBM DisplayWriter word processors. About the time that my study was completed, there was a lot of speculation in the computer world about Apple's forthcoming Macintosh. I was interested in seeing one, so a few days after they were introduced my boss and I went over to a Nynex Business Center store to take a look. While the mouse, the bitmapped display, and the 3.5" floppy drive were all amazing, the lack of memory (128K) was a real turnoff. Still, I felt as if I had seen the future, and I vowed to get myself a Mac if they ever built a model with more RAM. Towards the end of the year Apple introduced the 512K "Fat Mac", and the company was doing a "Test Drive A Mac" promotion where you filled out loan paperwork, took a Mac home to use for about three days, and if you decided you wanted to keep it they processed the loan. Having the Mac at home really made me fall in love with it, so in December of 1984 I bought my first Mac. Being enthralled with the Mac, I started lugging it with me to work. By this point I was the supervisor of a group called "Special Projects", and my team was charged with a number of things: regulatory compliance, studies, project management, and now IT. Pretty quickly, my co-workers got began to turn into Mac fans, and I started tweaking the five year plan to buy fewer PCs and more Macs. I was also going to a lot of Mac User Group meetings in those days; that was the place to really try out software, as most everyone would bring boxes of floppies as well as the original disks for new applications they had purchased. Copying was rampant, but I don't remember anyone doing outright pirating; if you tried a program and liked it, you'd end up buying it. That was the case for me in 1985 when I tried out a copy of Aldus Pagemaker (the first "professional" page layout application) and then bought the application. At one point, I bragged to our financial manager that I could use the app to lay out our subsidiary's annual report at a much lower cost than sending it out to a traditional printshop; he called my bluff and for the next month I worked with the very buggy 1.0 software to create the report. In the end, I was successful and the finance department decided to get Macs for everyone. In a few more years, the engineering role ended for me and I was a full-time IT manager. Starting in 1987 and through 1994, I attended Macworld Expo in San Francisco. From about 1990 to 1994, I also went to the Apple WorldWide Developer Conference, which was held in San Jose at that point. These were the years of trying to get a new Mac OS off the ground, the intro of the Newton MessagePad, the MPW vs. CodeWarrior battles, and extremely boring keynotes by such luminaries as Michael Spindler and Gil Amelio. I also spent a lot of time using Pagemaker to create printed newsletters for WestGas and for a number of groups I was a member of. While that was a bit of work that I never really ended up getting paid for, it taught me a lot about design, layout, printing, and writing. From 1986 to 1994, I also ran a Mac bulletin board system known as MAGIC (Mac And [Apple II] GS Information Center). This started off on my original Mac 512, and by the time I quit running the BBS and moved to a website, it was a three-phone-line setup running on two networked Macs Including my favorite Mac of all time, a Mac IIcx. The BBS was the "official site" for the MacinTech Users Group, a MUG that's still going strong to this day. My first website was PDAntic.com, a play on John Sculley's acronym for the Newton – Personal Digital Assistant – and the fact that my wife often refers to me as being pedantic. I chose to run the site with news posts written in a reverse chronological order, which means that I was essentially doing blogging in 1994! I was doing some half-hearted development for the Newton at the time, and still have a working MessagePad 2100. 1995 was the start of a bad period for me personally – our pipeline company was swallowed back into our parent company, and then all of us who had any dealings in information technology were outsourced to IBM's ISSC services group (later IBM Global Services). While I won't go into details, it was the worst part of my career, with incompetent and occasionally unethical managers, a strategy that consisted of trying to do more and more work with fewer employees (with predictable bad results), and the most demoralized staff I've ever seen. I survived for nine years, after which I chose to go out on my own. At the beginning of my time with IBM our client (the company I worked for) had a total of over 1,200 Macs company-wide; by the time I left we were down to a handful in the corporate communications department. One of my first IBM projects in 1996 was to move all of the Mac users to Windows 95 –- I should have quit when I was ordered to do that. One bright spot during the years 1999 through 2006 was my participation in a number of Microsoft's Mobius conferences. These were meetings of those of us who ran mobile-oriented websites, with Microsoft showing off concepts and picking our brains for ideas about UI, built-in applications, and the direction of the mobile world. I also met a number of the top bloggers in the mobile space, including Ryan Block and Peter Rojas, who were both instrumental in starting up Engadget. Peter was one of the co-founders of Weblogs, Inc., the blog network that TUAW was a part of before being purchased by our current owner -- AOL. In 2005 I started my own consulting firm, Raven Solutions, to do Mac consulting and support. I became a member of the Apple Consultant Network (ACN), which helped my business to grow quite quickly. I also started writing books at about this time, creating a book called "Take Control of your iPod: Beyond the Music" that is still for sale from Adam and Tonya Engst's Take Control Books. One top moment about this time was seeing Steve Jobs introduce the iPhone at the 2007 Macworld Expo. That was something I'll never forget, and I have a Nitrozac painting of the event within my field of view in my office. In late 2007 I was on a weekend trip to Vegas with my wife when a friend pointed out that one of my favorite Apple sites –- TUAW –- was accepting applications for freelance writers. I turned in my requisite three sample articles, but didn't hear anything ... until April of 2008. I was on a business trip when I received a call from former TUAWite Scott McNulty, who wondered if I was still interested in being a TUAW blogger. He gave me a test that I remember quite well; I had one hour (sitting in an airport waiting for a flight) to write a news post about a new and completely hypothetical Apple product. I zapped it to him via email with time to spare and was offered the job. Since that time I've become a full-time employee of TUAW parent company AOL, I've met thousands of TUAW readers at Macworld/iWorld and other events, written a number of books (many with fellow TUAW blogger Erica Sadun), and published almost 1.8 million words of blog posts. I love sharing time with TUAW fans every Wednesday afternoon on TUAW TV Live, as well as delivering the daily Apple news on the Daily Update podcast. And when I get to join with my teammates for one of the Sunday night Talkcasts, that's like getting together with family. The only way to describe my life right now is as "blessed." I work with a great team of professionals doing what I love to do the most, writing about a company that has had such a huge effect on the course of my career and my life. I don't know how long this ride will last, but I sincerely hope it's for a long, long time.

  • SF officials want changes to proposed Apple flagship store design

    by 
    Ilene Hoffman
    Ilene Hoffman
    06.29.2013

    In May 2013, TUAW reported that Apple has proposed moving its San Francisco store on the corner of Stockton and Ellis streets to the Union Square retail area; two blocks away. The proposed move is not without its problems. First, there's the fountain that Apple has proposed to move and second, the city is not thrilled with the new store's proposed design. Eric Slivka from MacRumors has posted a detailed account of some of the problems associated with Apple's proposed design of its new store. It seems the San Francisco Planning Department, as reported by the San Francisco Chronicle [registration required], wants less glass facing Post Street and less metal facing Stockton. In addition, the city wants to keep the popular sculpture by artist Ruth Asawa that resides behind the store's proposed location. In reviewing the June 24th Preliminary Project Assessment [PDF], it seems that the store move will probably take longer than first thought to complete. It may be of no surprise to those of you who have experience in building and zoning requests, but as a neophyte in this arena, I found the number of required studies before the building can be approved a bit daunting. Among the required studies Apple must complete before the project can be approved are an Archeological Review, Historical Resource study, Air Quality, Greenhouse Gas Compliance Checklist, Transportation Impact, Compliance with Stormwater Management Ordinance, and Tree Disclosure Affidavit. I found the report rather interesting. The Preliminary Project Assessment sums up the issues on page 10 by noting that, "The challenge of this site is arriving at a design that must serve several objectives equally: first, it must respond to the desired identity of the heart of San Francisco as defined in the Downtown Plan and the Urban Design Element of the City's General Plan, and the KMMS Conservation District, while also answering to the desired identity of Apple Inc. In other words, it must be an integral part of San Francisco's historic Union Square district and Apple both at the same time." Related TUAW News May 15, 2013 - Apple to re-locate flagship store in San Francisco May 30, 2013 - Long-standing fountain snags Apple's San Francisco store plans

  • Sprint testing LTE cell sites in San Francisco, we pay one a visit

    by 
    Myriam Joire
    Myriam Joire
    06.12.2013

    It's not everyday that you get to mill around rooftops like Spider-Man, so when Sprint invited us to visit one of its LTE cell sites in San Francisco, our answer was a resounding "yes." While the company's been testing LTE in the city by the bay for several months now, we're still a few weeks away from an official rollout. Cell site SF33XC664 is located high above Van Ness Avenue with phenomenal views of the Golden Gate and Telegraph Hill. Sprint showed us around the various pieces of equipment and let us run some speed tests. Take a look at our hands-on gallery below then hit the break to join us on a complete tour. %Gallery-191173%

  • Daily Update for May 30, 2013

    by 
    Steve Sande
    Steve Sande
    05.30.2013

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for daily listening through iTunes, click here. No Flash? Click here to listen. Subscribe via RSS

  • Long-standing fountain snags Apple's San Francisco store plans

    by 
    Steve Sande
    Steve Sande
    05.30.2013

    Two weeks ago, we were greeted with the news that Apple was planning to move the Apple Store at the corner of Stockton and Ellis Streets in San Francisco to a new flagship facility to be located in the city's Union Square retail area. Now things aren't as rosy for the future of the new store, with critics being upset with the proposed design of the structure and the fate of a fountain behind the location. San Francisco Mayor Ed Lee has said that he would be taking another look at the plans to see if the fountain "would or would not complement Apple's proposal for a raised narrow plaza between its store and the Grand Hyatt," according to the San Francisco Chronicle. Other complaints include an 80-foot-long blank wall facing Stockton Street, which apparently caught flak from city officials during the initial discussions about the plans. Apple was, according to the Chronicle, "very receptive" to those concerns. The project is by no means in "shovel ready" condition; it also needs to pass muster by the city's planning and historic preservation commissions. The 1970s vintage fountain -- seen in the image at top -- is on property owned by the Grand Hyatt San Francisco, which has noted that "it's too premature" to address whether Apple's proposal will require changes.

  • Do you live in San Francisco? Do you want to write for Engadget?

    by 
    Darren Murph
    Darren Murph
    05.28.2013

    Oh sure, you love gadgets -- but do you have the chops to write about them? We'd love to know if you think you do, because we're looking to actually pay people to do this stuff. Professional writing experience, particularly in our industry, is greatly preferred. That said, what we really care about is that you can write skillfully about gadgets with wit, concision, authority and blinding speed, even if you haven't cut your teeth in the tech sector just yet. Oh, and being obsessed with Engadget is good, too. We're looking for a freelance editor in the San Francisco area. Want to apply? Read on!

  • Apple to re-locate flagship store in San Francisco

    by 
    Steve Sande
    Steve Sande
    05.16.2013

    Attendees of Macworld/iWorld and WWDC have always known that if they needed an Apple fix during their conference stay, they could walk over to the Apple Store at the corner of Stockton and Ellis streets. The SFGate blog is reporting that the company has submitted plans to open a new flagship store on Union Square a few blocks away. The new store is expected to occupy a space at Stockton and Post streets that was previously the home of a Levi's store. The design of the new building is intriguing -- it's a silver box-shaped store with an all-glass front, with the iconic Apple logo seemingly floating in midair. Apple said that the move to the new location -- about 45 percent larger than the existing store -- will increase employment by about 50 jobs over the existing 350. There's currently no schedule for the renovation and relocation. San Francisco politicians were thrilled by the news, with Supervisor David Chiu saying that he hoped the new flagship store would "turbo-charge" the Union Square area, and Mayor Ed Lee saying his office is working with Apple on green initiatives.

  • Private airport terminal for Google's jets approved by city of San Jose

    by 
    Steve Dent
    Steve Dent
    04.18.2013

    After a minor curfew scuffle, it looks like Google might soon take its airplanes from their current nest at Mountain View's Moffett field and park them up the road at Mineta San Jose International Airport. Signature Flight Support has been approved by the city's council to build an $82 million facility on the west side of that field, where its biggest client would be Google's flight operator, Blue City Holdings. Councilmen approved the facility by a 10-1 vote after Signature accepted a deal for immunity from some of the stricter measures of a night flying curfew, like eviction. Google's offer to do a $45 million renovation of Hanger One at its current Moffett Field home in Mountain View was rejected by the feds, meaning the search giant's likely to take its ball, bat and fleet of jets to San Jose sometime in 2015. [Image credit: Mineta San Jose International Airport]

  • San Francisco Apple Store to be expanded

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    04.01.2013

    Apple is planning to expand its retail store in San Francisco's Stonestown Galleria, says a report in ifoAppleStore. The Stonestown store is one of Apple's smallest retail stores with a storefront that measures 25 feet wide and a footprint that offers a measly 1,500 square feet of retail space for customers, merchandise and services. According to ifoAppleStore, Apple will be moving to a nearby location in the mall that'll triple the space of its current store. The new spot will have a curved glass front, which will fit in nicely with Apple's design aesthetics.

  • Microsoft announces Build 2013 to be held June 26-28 in San Francisco

    by 
    Brad Molen
    Brad Molen
    03.26.2013

    Developers, virtually mark your Windows Phone calendars: Microsoft announced that Build 2013, the company's developer conference, will be held from June 26th to 28th at the Moscone Center in San Francisco. Specifically, Microsoft announced that it will be sharing details and future plans for Windows, Azure, Visual Studio "and more," so there'll be plenty of goodies to be had during the event. Registration opens on April 2nd, but in the meantime, head to the official sites below for more information.

  • San Francisco's Bay Bridge lights up with 25,000 computer controlled LEDs

    by 
    Sean Buckley
    Sean Buckley
    03.11.2013

    For decades, tourists have gaped at San Francisco's brightly colored Golden Gate Bridge, often overlooking the Oakland-connected Bay Bridge's less flashy looks. Luckily, the old bridge is being gussied up for onlookers -- Artist Leo Villareal has kitted out the 1.8-mile span with over 25,000 computer controlled LEDs. "My inspiration comes from the motion of the bridge," the artist explained, describing how he designed the display. "I'm interpreting all the kinetic activity around the bridge: the traffic, the motion of water, the sky -- it's such a rich environment to draw upon." "The Bay Lights" project will illuminate the bridge for the next two years, silently shining carefully programmed patterns of light across the water of the bay. Sound gorgeous? Consider it just one more reason to visit the City by the Bay. [Thanks, Charles]

  • Report: BioWare San Francisco closes, up to 30 staffers laid off

    by 
    Mike Schramm
    Mike Schramm
    03.04.2013

    According to a report on GamesRadar, BioWare San Francisco – the studio formerly known as EA2D and responsible for titles like Dragon Age Legends and Mirror's Edge 2D – has been closed by EA, leaving between 25 to 30 employees jobless. Citing a source inside the studio, the report suggests EA felt it was "too expensive" to make mobile games in Redwood Shores, CA.Joystiq has followed up with EA to check the veracity of this claim. Dragon Age Legends' servers were shut off last year, but the developers at BioWare San Francisco were kind enough to make an offline version available for fans to continue to play.