sequels

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  • Warcraft movie director open to sequels, hints at WoW cross-promotion

    by 
    Justin Olivetti
    Justin Olivetti
    01.07.2015

    In an interview with 2P.com, Director Duncan Jones said that there are no current plans for a Warcraft movie sequel, but he's open to the possibility if 2016's film does well: "Hopefully, if I have done my job right, people will want to know and see more! There is certainly plenty more to tell!" Jones discussed how the movie will focus on the tragic first contact between Orcs and Humans, with heroes on both sides. "I think that for a world with so much newness to explain, this was a wise choice, especially when so many people in our audience may not know anything about Warcraft," he said. "It was important that some of our characters would be seeing the world fresh as well, and that the audience could see the situation through their eyes." When asked about the possibility of a cross-promotional effort between World of Warcraft and the movie, Jones said that there are "many ideas" on the table right now but offered up no specifics.

  • Rumor: Blade & Soul 2 is under development

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.24.2014

    If you're still holding out hope for a Blade & Soul release in North America, you have an admirable amount of patience. But a recent rumor might sink that hope a bit further. Website 2P.com claims to have insider information that points to the development of a Blade & Soul 2, which is good news if you're a fan of the game but bad news if you're still hoping to see an official release of the original. The Shanghai studio behind the concept art was a part of the original team responsible for the game's art direction, so it could very well point to something new in the works. Whether that means a sequel, an expansion, or even an actual release on this side of the pond is all up for speculation. It's too early to flag as anything but a rumor, although the concept art that's been leaked certainly looks as if it comes from the game in question.

  • The Behemoth finally has enough clout to get away with Game 4

    by 
    Mike Suszek
    Mike Suszek
    09.05.2014

    The Behemoth, better known as the house that made Castle Crashers, is continuing a pattern in which it approaches new genres with each project. Its newest venture, Game 4, is a turn-based strategy game for PC and Xbox One that retains the developer's quirky humor and trademark charms while stripping away some of the expected tropes found in the genre. In it, players collect a team of interchangeable, oddball heroes wielding the strangest weapons and helmets, then select their movement paths on the battlefield and observe as attacks play out. It's an intriguing direction for a studio that made its biggest mark with a beat-em-up.

  • The Daily Grind: What do you think about MMO sequels?

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2014

    While sequels to MMOs aren't as prevelant as they are elsewhere in the entertainment industry, we've certainly seen more than a few pop up in this genre's short lifespan. There are pros and cons to making sequels, of course, and while players always seem to clamor to have their favorite older MMOs return with a Roman numeral affixed to the name, I have to wonder if that might be a curse in disguise. Considering all of the money that it takes to make MMOs, do you think it's a good idea for studios to milk a franchise or to start fresh? And if you are all for sequels being made, which MMO do you think deserves one? Which sequel that's currently in development has your attention? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Square Enix polling Kingdom Hearts fans about series past, future

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    03.08.2014

    Kingdom Hearts 3 will conclude the decade-long battle of Sora and his friends, but it won't mark the end of the series. Future plans include the eventual release of Kingdom Hearts HD 2.5 Remix, but a recent post from Square Enix on the series' Facebook page suggests new games beyond the HD remakes and the numerical sequel. The survey polls fans on their preferred gaming platforms and their general thoughts on the series, including preferred pre-order incentives and their favorite overall game. Fans can chip in their thoughts until March 14, when the survey will presumably "die" before revealing its second, third and fourth final forms. If you'd prefer to see Disney worlds that have yet to be featured in the series or to retain Donald as your sidekick mage in all future games, now's your chance to be heard by Square Enix. [Image: Square Enix]

  • Zelda: A Link Between Worlds' dark world gets a name and citizen

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    10.12.2013

    The Legend of Zelda: A Link Between Worlds' version of Link transcends dimensional boundaries between Hyrule and Lorule in this new trailer. We also catch a glimpse of an antagonist imprisoning people in paintings using a power similar to Link's new ability to turn into drawings on walls.

  • Mighty Switch Force 2 to flip the switch on Wii U, 'estimated' for October

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    08.31.2013

    Mighty Switch Force 2 will follow its predecessor's example and be ported from the 3DS eShop to the Wii U eShop, WayForward Creative Director Matt Bozon revealed in a tweet last week. Bozon's tweet noted that the game is "estimated to arrive in October." The original Mighty Switch Force was ported from the 3DS eShop to the Wii U eShop last year as Mighty Switch Force Hyper Drive Edition. The port featured reworked visual assets and Hyper Stages that were not included in the original 3DS version.

  • Avatar will have three sequels, next movie is due in December 2016

    by 
    Richard Lawler
    Richard Lawler
    08.01.2013

    When Avatar hit theaters in 2009 it was notable not only for its incredible computer rendered special effects and record breaking box office returns, but also as a touchstone for a resurgence of 3D movies. Now 20th Century Fox and director James Cameron have announced plans to build out a quadrilogy of Avatar movies. Screenwriters Rick Jaffa, Amanda Silver, Shane Salerno and Josh Friedman are all on board to collaborate on the screenplays for movies 2, 3 and 4, which will be produced by Cameron and Jon Landau's Lightstorm Entertainment. Avatar 2 is scheduled to hit theaters in December 2016, with the other movies following in 2017 and 2018. WETA remains on hand to produce the special effects, we'll see what advancements in technology (Jim's in love with high framerates but The Hobbit didn't garner a universally positive response) allow them to create this time around and if audiences come out in similar numbers -- hopefully the 3D Blu-ray (or whatever format is around) doesn't take so long to arrive at retail this time.

  • The Daily Grind: Would you leave your current MMO for its sequel?

    by 
    Jef Reahard
    Jef Reahard
    05.24.2012

    With Guild Wars 2 in the offing, long-time Guild Wars fans have an interesting dilemma on their hands. Trading up is probably a foregone conclusion in most cases, but abandoning Guild Wars altogether may sting a bit if you've invested a lot of time and energy into the original incarnation of Tyria. The same could be said for faithful EverQuest fans when EverQuest II rolled around in 2004, and perhaps again whenever Sony Online Entertainment formalizes its EverQuest Next project. For today's Daily Grind, then, we'd like to know how easily you could leave your current MMO if a sequel were to materialize. We know you'd check out the new shiny, but would you leave the older title for good? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A Mild-Mannered Reporter: City of Heroes 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.29.2012

    Before the comments light up, I'm just going to say outright that City of Heroes 2 does not currently exist. We've heard no news about it, no announcements, nothing beyond the speculation of many City of Heroes players such as myself. I'm deviating (again) from the set schedule and talking about a purely hypothetical sequel that all of us are kind of expecting but that does not, at this point, exist. But considering all of the recent talk about Guild Wars 2, I think it's apropos. Let's assume, for the purpose of this article, that Paragon Studios is knee-deep in development of City of Heroes 2 and simply isn't telling anyone. What sort of things would the game need? What would be the best possible route for the game to take? How could it satisfy fans of City of Heroes while drawing in new players? I don't have the absolute answers... but it sure does make for some interesting speculation, based on the things the team has been doing over the past several years.

  • The Game Archaeologist answers Asheron's Call 2: The former dev

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2011

    I've been a long-time follower of Eric Heimburg on his blog, Elder Game, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I am, I didn't realize until a little while ago that he and his co-writer were former Turbine developers who had worked on Asheron's Call and Asheron's Call 2. You can see where this is going. Once I learned that, I knew I had to get him to contribute to this series. I began a multi-year wooing campaign that involved skywriting, cupcakes, celebrity kiss-o-grams, envelopes stuffed with unmarked bills, and all the tea in China. Of course, this was well after he'd already said "yes" to it, but I like to keep up appearances. So hit the jump as I talk to a guy who was on the flipside of Asheron's Call 2 as a producer and generally swell fella!

  • The Daily Grind: Are MMO sequels doomed to fail?

    by 
    Bree Royce
    Bree Royce
    10.17.2011

    Massively's Justin Olivetti has been covering the late great Asheron's Call 2 in this month's Game Archaeologist series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that AC2 was a sequel -- and worse, it was a sequel to a game that was still running alongside of it. It isn't as though all sequels are failures; EverQuest and EverQuest II are both still around, after all, though EQII has never quite risen to the relative prominence of its predecessor. And Guild Wars 2 is right around the corner ("when it's ready"). But we can certainly point to other sequels that never even made it to launch, like Ultima Online 2 and Ultima X: Odyssey, which were canned specifically because the developer believed they would hurt their big brother, classic Ultima Online. What do you think? Are sequels generally a bad idea, too risky, doomed to fail? Are GW2 and EQII among the few exceptions that prove the rule? Or should we embrace a modern, graphically enhanced "re-envisioning" (as PlanetSide 2 is putting it) of old and beloved games? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist answers Asheron's Call 2: The fansite managers

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2011

    Back when I covered Asheron's Call for The Game Archaeologist, I got an impassioned email from a former fansite operator who made me promise that I'd drop her a line when the time came to talk about Asheron's Call 2, as she was not only a huge fan of the title but still in contact with many former players who carry a torch for Turbine's long-departed MMO. One thing led to another, and I ended up talking to both her and a fellow AC2 fansite manager about the ups and downs of covering the second coming of Dereth... The Game Archaeologist: Please introduce yourself, your current job position, and how you got involved with Asheron's Call 2 back in the day? Kiersten Samwell: I'm Kiersten Samwell, Community Relations and Social Media Manager for KingsIsle Entertainment, the creator of Wizard101. I used to be the Site Manager for Warcry's Crossroads of Dereth/Asheron's Call site as Ellen Ripley, so it was natural to work with the site manager of their Asheron's Call 2 fansite as well. His name is Roberto, and he was just an incredible site manager. Of course, being an avid AC1 player, I enjoyed AC2 for both its similarities to and its differences from AC1. Robert Hackett: Hi, I'm Robert Hackett, the Managing MMO Editor of GamersInfo.net. I actually got invited to one of the betas along with a friend of mine. The lag was so bad (the day I logged in may have been a stress test; I can't remember) that I told my friend that there was no way my rig could handle that. Fast forward to the month after release and Ophelea from the old AC Crossroads site begged me to come over to AC2 and be an editor for the database she was trying to build. Logged in and the game was a million percent better. I stayed to work on the database and eventually fell in love with it beyond "work!"

  • The Game Archaeologist answers Asheron's Call 2: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2011

    MMO sequels are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMO studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal playerbases -- are not always conducive to such projects. More often than not, a sequel to an online game becomes its ancestor's main competition, which is not a desirable outcome for the studio. Perhaps back in the early 2000s, studios simply didn't know better. There's good evidence that the typical "hit video games need a sequel" mindset ran rampant across the industry, from the multiple attempts at Ultima Online 2 to the release of the don't-call-it-a-sequel sequel of EverQuest II. Perhaps developers didn't realize that MMO players didn't necessarily want to be uprooted and moved to a new game every few years. While sequels, spin-offs and remakes are still present, the genre learned a hard lesson with Asheron's Call 2 in the first half of the decade. Asheron's Call was a success on Microsoft and Turbine's behalf, and a sequel -- with vastly improved graphics and deeper gameplay -- seemed like a logical next step. Unfortunately, it was a Greek tragedy in the making, destined for a short but memorable life in our world. This month we're going to look at the brief shining star of Asheron's Call 2 and get all sorts of misty-eyed romantic over it!

  • The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2011

    Two months ago, we heard a rumor (which has since gone quiet) that a new Ultima Online sequel might be in the oven in Electronic Art's kitchen. As with any rumor, it was important to take it with a grain of disbelief, although a pinch of hope seems appropriate in this case as well. After all, Ultima Online's been begging for a sequel ever since the hit MMO started facing stiff competition in the form of 3-D worlds like EverQuest and Asheron's Call. For some of us gamers, word of a UO sequel feels like deja vu, and rightly so. This wouldn't be the first time that EA embarked on a project to make a more modern Ultima Online, nor would it be the second time. Indeed, the saga of Ultima Online's canceled sequels is as torrid as it is steamy and lusty. Ignore the words in the previous sentence, as those are just to up the hits on search engines. In our continuing series on the "what ifs?" of axed MMOs, we're going to head into a two-parter full of savage truth, dangerous decisions, and full-frontal nerdery. Ladies and gentlemen, I present to you the saga of Ultima Online 2.

  • The Perfect Ten: Sequelitis

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2011

    As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what happens next, and to answer the question, "What would the first film be like if it were put in the hands of a complete boob?" It would be an entertaining trainwreck, that's what. Even though the MMORPG genre is in its toddler stage, it's seen a number of sequels, prequels and spin-offs, just the same as other types of entertainment. Video game sequels for hit titles are safer financial investments than striking out into new territory, so it makes sense that MMO studios would follow this pattern as well. Right now there are loads of MMO sequels and spin-offs in the works -- including EverQuest Next, PlanetSide Next, Guild Wars 2, Mabinogi 2, MapleStory 2, Phantasy Star Online 2, Dust 514, and even a possible Ultima Online sequel -- so it's safe to say that the trend won't be dying down anytime soon. However, today I want to look at 10 sequels that already made it to release and briefly examine how they stacked up to their predecessors. Oh yes, there will be blood after the jump -- and I will drink your milkshake!

  • Obsidian Entertainment: Playing in other people's worlds

    by 
    Mike Schramm
    Mike Schramm
    02.25.2011

    Obsidian Entertainment has no shortage of street cred -- its founders originally created Interplay's Black Isle Studios, and put together some of the most classic PC RPGs around, including the original Fallout, Planescape: Torment, and the Icewind Dale series. But since forming Obsidian in 2003 (and making Knights of the Old Republic 2, Fallout: New Vegas, and most recently, Dungeon Siege 3), Feargus Urquhart and his crew have created another reputation: That of building sequels for properties created by other studios. "Correct," he tells Joystiq in a recent interview, as if fessing up to being called a "sequel house." If there's a connotation associated with that term, Urquhart doesn't really care. "What I grew up on was obviously roleplaying games that had the fifth and the sixth and the eight and the twelfth," he says. "So I think in general, RPGs have a lot of sequels, because you can keep on adding on to the world, you can keep on coming up with new stories. I think from that perspective, it's great to be able to make these, even if they're sequels, because you get to go play in someone else's world."

  • Hyperspace Beacon: Star Wars Galaxies 2

    by 
    Larry Everett
    Larry Everett
    10.05.2010

    It happens all the time: When a new game is coming out we attempt to compare it to something familiar. "Jumpgate Evolution is like EVE combined with Star Wars Galaxies: Jump to Lightspeed." "Guild Wars 2's battles are scalable like Warhammer's." Even Rich Vogel, the Executive Producer for Star Wars: The Old Republic, couldn't get away from comparing his crafting system to an existing MMO when we interviewed him at E3. "It will be very similar to what WoW has," is what he said. Granted, Blaine Christine later set our minds at ease at PAX: "I think it's a different take on crafting than what people will be expecting. It's not the standard implementation." Unfortunately, the stigma of comparison was already there. One of my favorite features of MMO creation is the fact that there are no real rules regarding gameplay style. Granted, in the early days of MMO design, a creator had to consider the heavy latency of dial-up connections, so most games were designed to be turn-based. However, now there really is no limit to gameplay style, so there are no rules regarding what makes a game an MMO besides its having a persistent online world. There are no rules that say a game must have similar gameplay to other games that came before, even a prequel. Guild Wars 2 is a great example of this, yet people, inevitably, are going to attempt to compare Guild Wars and its sequel -- sometimes to the point of being unfair about it. Current Star Wars fans cannot help but compare SWTOR to Star Wars Galaxies. Follow me after the break as I make an attempt to debunk this stigma.

  • Hiromichi Tanaka interview discusses the Final Fantasy online installments

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2010

    There's a lot of material coming up for Final Fantasy XIV. So much, in fact, that according to Hiromichi Tanaka, the game has plans that stretch out for as far off as next winter. When we last took a look at the interview, it had only been translated up through the first section, but the two additional sections include further information on the future of the new game as well as Final Fantasy XI. Final Fantasy XI is slated for more high-level content with the climbing level cap, as much of the existing endgame content was balanced around players at the previous cap of 75. Final Fantasy XIV, on the other hand, was designed in many ways to break away from some of the conventions that its predecessor had in place, while at the same time retaining some of the elements that Tanaka believed were particular strengths. Take a look at the full interview for a rundown of what's in store for both games in the near future.

  • A Mild-Mannered Reporter: Gonna be the future soon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.12.2010

    This week's listening, if you by some chance didn't catch it, will be from the inimitable Mr. Jonathan Coulton. Not because the song is all that thematically appropriate (I did not leave a note on War Witch's desk, for starters), but because it's Jonathan Coulton. And it offsets the tone of this article, which is going to be... well... kind of negative. Not negative in the sense that City of Heroes is dying, because it's not. The game is full of life, flush with energy and diverse ideas. Rumors of its death have been greatly exaggerated for well on a year or so now, and I personally couldn't be happier about the state of affairs. For every problem it has, it has five or six great points, and every time I'm cresting a hill on my enjoyment there's another hill of sliced, buttered awesome in front of me. But City of Heroes is going to need to start taking steps to ensure its long-term sustainability. It needs to start realizing that their good fortune is not going to last. And so today will be a bit negative, as the long-forgotten second part of the anniversary column... where we look to the future, and see what needs to happen.