serious-business

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  • The Daily Grind: Do you hold an MMO grudge?

    by 
    Jef Reahard
    Jef Reahard
    06.28.2012

    The Secret World is launching in a few days, and frankly I'm pretty excited about it. Between the modern setting, the fantasy-horror mashup, and the divergent questing system, it'll probably be my go-to MMO for a while. Because it's Funcom, though, some gamers are rolling their eyes and writing it off. This has to do with the company's (well-earned) reputation for buggy MMO launches, including both Age of Conan and Anarchy Online. While a bit of wariness is understandable, the serious-business rhetoric and the depth of feeling behind the company-specific grudges held by some gamers is both mind-boggling and comical. What about you, morning crew? Do you hold a grudge against Funcom in particular or MMO companies in general? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • New EVE dev diary talks PvE content

    by 
    Jef Reahard
    Jef Reahard
    11.11.2011

    CCP has fired off another EVE Online press release, this time extolling the virtues of the PvE content coming in the winter expansion. New DED complexes are on the way, as are new bosses, modules, and "more reasons to generate massive explosions in space," according to CCP Affinity. Anomalies will feature increased payouts and more NPCs, and consequently more ISK for the players. Magnometric sites will also see their overall value increase, and CCP is even adding a minimize function for dungeon-related pop-up messages to improve capsuleer quality of life. Read all about it on the official EVE website.

  • Ship spinning returns to EVE Online

    by 
    Jef Reahard
    Jef Reahard
    10.14.2011

    Everyone knows that internet spaceships are serious business. Relatively few, however, recognize the grave importance of EVE Online's late great ship spinning mechanic. Happily for the hardcore, those few include CCP developers, and as we mentioned a few weeks ago, one of New Eden's favorite pastimes is coming back from the dead. A new CCP dev blog spills the beans on the release date, and EVE vets will probably be thrilled to hear that ship-spinning is coming to the Singularity test shard today. The feature is tentatively scheduled to return to the Tranquility live server on October 18th during an extended downtime beginning at 11:00 UTC. CCP has also added the old hangar interface functionality back into the EVE client, and users with sub-optimal Incarna computer specs (or those who simply hate walking in stations) can opt to turn off the game's captain's quarters and party like it's 2010. A weekend discount on PLEX has also been announced.

  • World of Tanks becomes an e-sport

    by 
    Jef Reahard
    Jef Reahard
    08.02.2011

    The phrase "serious business" is often used to poke fun at gamers who take their MMORPGs, well... too seriously. World of Tanks players are having the last laugh, though, as their game is now officially an e-sport with the potential to repay their time investment with a bit of real-world cash. Wargaming.net's latest press release has the details, which include the fact that WoT is now a part of the Electronic Sports League Major Series -- also known as the largest gaming league in Europe. ESL boasts over 3 million registered members and upwards of 740,000 registered teams, making it a good fit for the hardcore World of Tanks community which holds the single-server player concurrency world record. Head on over to the ESL World of Tanks portal to sign up for the first official event.

  • We Have a Tabard: Don't go away mad, just go away

    by 
    Amanda Dean
    Amanda Dean
    08.29.2009

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.The above video by Propostris and Gigi, while awesome, is not safe for work.As I've mentioned before, building a guild can be very challenging. Recruiting and retention efforts are critical. Sometimes you find members, however, that may seem to fit in, but in the end they do not. You must strike a balance between having enough guilides to get things done and a team that works well together. Your guild rules and personal interactions help determine which members are valuable members of the team and who needs a /gkick.I have found that having a lot of guild members is generally not better than having quality guild members. There are many ways in which guild members can not fit. Sometimes folks activity times do not mesh with the guild. It doesn't really do any good to have folks tagged up but stuck PUGging raids because they can't be there for raid times. This person may not need to be removed, but don't be surprised if he or she leaves to find a guild with raid times more suited to their play times.

  • Guildwatch: "This is not a f$#(ing joke"

    by 
    Mike Schramm
    Mike Schramm
    04.22.2009

    How dare you find something amusing that raidleader Strakken of Shattered on Winterhoof says?!? What do you think this is, some kind of "game" where people "play" for "fun"? He has been forced, forced to increase the amount of time he plays just to deal with people in his guild. And whereas once he may have been proud of the guild and what they've done in terms of progression, times have changed. There's no way he's "going into 3.1 with a guild like this." Guildleading, my friends, is some serious business.Eesh. That drama and more can be found in this week's Guildwatch. We encourage you to click the link below and read on, if only so you too can realize that it is completely possible to take this game and its guilds way, way too seriously (and by the way, if you know of any guilds you'd like to see here, email us about 'em at wowguildwatch@gmail.com). Because here's the secret: this is a joke. It is a game. And if you're not having fun, it's not time to increase the amount of time you play. It's time to walk away.

  • Anti-Aliased: Serious business guys, serious business

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.27.2009

    This is one of those quintessential arguments that pops up time and time again amongst gamers, guilds, groups, and communities. It's an argument that divides people, pisses off people, and causes countless more gamers to alienate other gamers. How serious should you be about playing your game? Of course we laugh about a topic like this one. Games aren't suppose to be serious, that's why they're games! They're suppose to be fun and enjoyable. If you're not having fun, then you're doing something seriously wrong. For the most part, all of this is true. Yet, there are small segments of the games that we play that actually can require everyone to sit down and "get serious."We see it in raiding tactics, player vs. player tactics, loot distribution, and many other areas (including the entire universe of EVE Online, which seems to be played very seriously.) We've even dedicated a segment of our culture to this type of behavior -- the "hardcore" crowd.So, let's go forward and look at the question, "Are games getting too serious?"

  • Anti-Aliased: Serious business guys, serious business pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.27.2009

    You might see where this is going now... This is a hard concept to explain, yet it's the concept that drives all social games, real-life based or online based. If you're taking the game so seriously that you're not having fun, then you've found the line where the problem begins. "Serious business" sounds like a joke, but all games have some degree of seriousness in them. The only ones that are truly unbound by this rule are the ones that are entirely luck based, like The Game of Life, Chutes and Ladders, or Trouble, where the dice determine the progress of game play. Players have no true input into the game, thus no true focus is required. "So are games getting too serious? Nope. They're doing the same things they've always been doing." Once decision making is introduced, strategies begin. Once strategies are introduced, players will formulate efficient ways to win and those winning methods will always win unless luck determines otherwise or a more efficient strategy is found. Regarding our MMO games, which require player movement, button presses, and (to some degree) luck, you will need players who are focused. If players aren't standing in the right places or if the right skills aren't being used, then loss will almost constantly occur. Players don't gather in raids to lose, they gather in raids to win. A football team and a raiding party are actually closer than one might think. Both get together to overcome a challenge presented to them, whether it be the Blue Mountain Eagles from the other side of the county or Patchwerk of Naxxramas. The fun comes from the work of overcoming the challenge; from "winning" the game. Sure, there might be rewards involved, like trophies or purple loot, but there is also going to be work involved. So are games getting too serious? Nope. They're doing the same things they've always been doing. So next time you're in that raid group, or next time you're on that PvP team, or in that corporation war, or sieging that city, remember that focusing is not being overly serious. It's about working to get the task done, not screaming at one another. It also means that perhaps you might want to save your list of jokes and gossip for another time. There's always more time to kid with friends. But right now is one of the few times you may be standing in front of Malygos. Colin Brennan is the weekly writer of Anti-Aliased who is still forced to make decisions he totally doesn't want to. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

  • Guildwatch: Brother against brother

    by 
    Mike Schramm
    Mike Schramm
    02.25.2009

    The worst thing about the screenshot above? "Nùker" is a character that's already been known around the server as a ninja. We swear, people -- we work week after week to bring you all this news of nefarious guild switching and loot stealing, and you're not even paying attention. Given, as ninjas go, taking the mammoth is a pretty lame way to ruin your rep (or at least ruin it even more), but still, we're posting all of this for a reason here, people!Oh, that, and because it's really funny. More drama, downed, and recruiting news after the break in this week's Guildwatch. If you've got guild news of any kind (especially drama -- we're full up on downed news lately, but drama is harder to come by), send it right along to wowguildwatch@gmail.com. And keep an eye out for your server and guild in this week's GW -- you never know when we'll show up on your doorstep.

  • Guildwatch: "The odor of the stagnant trash"

    by 
    Mike Schramm
    Mike Schramm
    11.18.2008

    Don't get us wrong: ninja'ing the guild bank is one thing, but when your guild gets ninja'ed and everyone wonders who the guy who did it is and why he has access to the bank, it might be time to look at your security plans and reevaluate.Lots more drama, downed, and recruiting news in this week's Guildwatch below. If you've got news of drama on the realms, your guild has dived into the endgame with panache, or you'd like some good WoW Insider readers to join your guild, send us an email at wowguildwatch AT gmail dot com. Click below to read on.

  • Behind the Curtain: Guilds are serious business pt. 2

    by 
    Craig Withers
    Craig Withers
    10.11.2008

    What I'm wondering is just how seriously you or your guild takes the membership process? My guild have gone with a few simple questions about a player's intentions and why they want to join our guild. That won't be the case for all guilds, and I'm sure 'hardcore', serious raiders will raise the bar higher than most, and that's perfectly understandable. If you're aiming to burn through content at a rate of knots, you want to make sure you're taking on people who can hack the pace, who are geared enough to keep up, and knowledgeable enough to not have to be baby-sat through boss fights. Making friends can be serious business, and running a good guild can be akin to running a real-life company. A fractious, barely-solvent, badly-insured company staffed by borderline-schizoid personalities, but a company nevertheless.

  • Behind the Curtain: Guilds are serious business

    by 
    Craig Withers
    Craig Withers
    10.11.2008

    First off – don't worry, it is indeed Saturday, not Thursday. We've just decided to move Behind the Curtain to a weekend slot; you didn't just hallucinate the last couple of days.How serious are you when you're either creating a guild, when you're inviting people to join, or when you're looking to join one yourself?Guild drama is always just one forum post away for many guilds today, and if you're not careful you could end up one of the many, many casualties to appear on the pages of Guild Watch on our sister site, WoW Insider. Drama doesn't happen all by itself – it's created by the people in your guild. More specifically, it's created by the personalities in your guild; it's not uncommon for guilds to have more personalities than they have people in them.

  • Guildwatch: "10 guilds kicked me in a row"

    by 
    Mike Schramm
    Mike Schramm
    09.03.2008

    The above screenshot is a little hard to read, and for that we apologize. But it comes from Diablo of Stormscale -- apparently they had a healer who /afked in the middle of a raid for about 30 minutes, and when he got switched out of the raid for a Resto Shaman got a little testy. He says he's going to go do his dailies while he adds up the "pros and cons" of staying with the guild, and the GM solves his problem fast: "Here's the con." /gkick.We have to admire that kind of quick decision making. After the break, more stories of guild drama and woe, and some good news, too -- downed reports and recruiting notices. Make sure to send in any guild news you see to wowguildwatch@gmail.com, and click the link to see this week's GW.

  • Help a WoW machinimator win an HP Blackbird!

    by 
    Moo Money
    Moo Money
    12.26.2007

    Ian Beckman, a popular WoW machinimator otherwise known as UncleTom, is very close to winning himself a brand new computer. GameRiot issued a call for filmmakers to insert the industrial-strength gaming PC, the HP Blackbird, into their favorite game. The winning entry will receive a machine that's supposedly worth $8,000 USD! His entry, Serious Business, was highlighted on WoW Moviewatch last week.Ian is known for the European Machinima Fest nominated, Azerothian Super Villains - Episode 3, among other things. He is currently in the lead position, but to ensure our love, he has provided us with an Ask a Ninja spoof, Ask an Assassin. Voting ends on December 27th, at 10pm EST, so vote for Serious Business while you can!