shroud-of-the-avatar

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  • Make My MMO: September 21 - 27, 2014

    by 
    Bree Royce
    Bree Royce
    09.27.2014

    As usual in the Kickstarter corner of the MMO industry, this week saw ups and downs for hopeful MMOs. Trials of Ascension hit its $60,000 crowndfund goal, Star Citizen broke $54,000,000 (count those zeroes, folks!), and Camelot Unchained got a new website. Yay! But TUG laid off half its staff, Pathfinder Online's early enrollment has been delayed until almost Halloween, and Project Gorgon's Kickstarter campaign has fallen short of its $100,000 goal. Boo! Bringing balance to the universe is Shroud of the Avatar, which was successfully Steam greenlit but has resorted to enticing testers with digital hats. Read on for our complete MMO crowdfunding roundup in this week's edition of Make My MMO.

  • Test Shroud of the Avatar, get a hat

    by 
    Bree Royce
    Bree Royce
    09.25.2014

    Release 10 access for Richard Garriott's Shroud of the Avatar sandbox begins Thursday morning, according to an update on the Kickstarter portal. This release is primarily a polish patch, Portalarium says, but housing utility, PvP, and population density were addressed as well: We also made changes to increase player population densities in the game because we observed players becoming more and more spread out as we added more scenes; especially scenes with player housing. Speaking of player housing, we also noticed many people claiming houses, but not actually using nor decorating them. To address both these issues, we reduced the number of scenes with player housing and we introduced costs to lot claiming and house deed purchases (deeds can be purchased from the bartender in Owl's Head). We also reduced the number of PVP arenas to only two. Hopefully this will concentrate the players in fewer areas, and increase the number of decorated buildings. In far more important news, SOTA's devs admit that testing participation has been falling off with successive releases; to entice players to test, FREE HAT. No, really; you get a free special hat for completing a quest in each release. SOTA was greenlit on Steam last weekend after just a few days of campaigning. The full release notes can be found on the official website.

  • Shroud of the Avatar has already been greenlit on Steam

    by 
    Bree Royce
    Bree Royce
    09.22.2014

    Well, that was fast! After a brief campaign that began late last week, Shroud of the Avatar announced today that it has been successfully greenlit on Steam: As you can see on the page your overwhelmingly positive support has resulted in an incredibly fast green lighting of Shroud! Thank you all so much for your support. Stay tuned as we now work with Valve to get Shroud in the Early Access section of Steam as soon as we can. SOTA's successful 2013 Kickstarter campaign has to date brought in almost two million dollars. Early access is currently available with a $45 minimum pledge.

  • Richard Garriott's Shroud of the Avatar seeks Steam Greenlighting

    by 
    Justin Olivetti
    Justin Olivetti
    09.21.2014

    Richard Garriott has conquered outer space, but can he get a foothold on Valve's popular digital distribution service? He sure hopes so; he and his team announced that they launched a Steam Greenlight campaign this past week for Shroud of the Avatar. "SotA's long-term success depends upon us reaching as wide an audience as possible, and Steam is a great way to do that," the team posted. Portalarium said that the possible Steam version will be not a replacement for the direct download of the game but an additional option. There is also speculation about giving current Shroud of the Avatar backers Steam keys so that they would not have to buy the game twice.

  • PAX Prime 2014: Hands-on with Shroud of the Avatar

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2014

    When I got my first look at the live game of Shroud of the Avatar at PAX Prime this past weekend, one thought slammed me to the ground: This game is so much better-looking than the website's screenshots let on. My first steps into the spiritual successor to the Ultima franchise were taken in a player village at night. The incredibly dark surroundings were broken by the flickering flames of braziers in nearby huts and the swirl of fireflies. It was moody, stylish, and, if you'll pardon the word, magical. One of the devs told me that lots of work has been done lately to provide dynamic lighting that even goes so far as to allow your character's "eyes" to adjust to the dark and change the screen accordingly. After poking around a few half-finished homes, I ported into a PvP zone to experience the game's combat system. I learned that fighting in Shroud of the Avatar is neither simple nor similar to other MMOs. There's a rather intriguing deck system in which you earn points to spend on cards, then create a build from those. When you switch into combat mode, your hotbar is gradually dealt cards depending on their cooldowns. And if you don't use those skills within an allotted time? Why, they go away. It was confusing to grok, although the dev mentioned that it was something all players will need to spend actual time to learn and wield effectively. I'm unsure how this marks an improvement over most current combat systems, although it might appeal to those who miss Chronicles of Spellborn's system.

  • Perfect Ten: How to spend $46,750 on MMO crowdfunding purchases

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2014

    Do you ever look at your wallet and say, "Ugh, this thing is too full! It's causing a bruise on my tushie every time I sit, and no gas station ever has change for a thousand-dollar bill!" Are you tired of the endless cycle of purchasing luxury sedans to roll them off cliffs only to realize that the auto industry is making them faster than they can be destroyed? We here at Massively feel your pain, and just as soon as I finished eating a breakfast of scrambled eggs made from endangered birds, I hopped off the company's gold yacht and got to work tracking down ways that you could relieve yourself of the burden of wealth. So here is my plan, in 10 simple steps, for you to shed $46,750 of your bank account, all by blowing your enormous disposable income on Kickstarter and other crowdfunding options. No, please don't thank me by sending me a gigantic check. I would only shred it to use in my robo-hamster's cage.

  • The Daily Grind: Are MMO mods and emulators on their way out?

    by 
    Bree Royce
    Bree Royce
    08.22.2014

    We don't talk about emulators on Massively often because we're forbidden to encourage illegal activities or link or name specific emulators save those rare few publicly sanctioned by studios (so please don't). In fact, we've written before that emulators are a frustrating topic for many of our writers since gamers pour boatloads of creativity and technical skill into both legal and illegal emulators for games dead and alive, creativity that we can't write about even when we'd like to. I can't be the only one who's wondered whether legit modders and underworld emulator coders are abandoning their craft in favor of more legal ventures, however. There might be more sunsetted MMOs, moddable UIs, and calls for "classic" game versions than ever, but the rise of low-risk crowdfunding, easy Steam greenlighting, and modular multiplayer titles that encourage customization makes me suspect that people who once modded shady MMO emulators or built interfaces for the masses are being lured away to work on something more legitimate or profitable or resume-worthy. What do you think? Are emulators and modding going out of fashion? (Please don't link to anything illegal!) Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Here's Shroud of the Avatar's opening cinematic

    by 
    Jef Reahard
    Jef Reahard
    08.17.2014

    Shroud of the Avatar's Release 9 is less than a week away, and Portalarium is whetting fan appetites by showing off the fantasy sandbox's opening cinematic. There are a bunch of other interesting tidbits in this week's newsletter, too, including pics and maps of Release 9's Ardoris, a call for player-written books, and even a level designer job opening. The cinematic's the main attraction, though, and you can view it after the break!

  • Shroud of the Avatar's Release 8 is here, and so are its tutorials

    by 
    Jef Reahard
    Jef Reahard
    07.24.2014

    It's time for Shroud of the Avatar's Release 8. No really, it's time right now, as you're reading this. Portalarium has published instructions and a lengthy list of features (both included and not included) in this particular build. The focus is on PvP this time around, and to that end both Scott Jennings and Chris Spears have posted tutorials. Jennings' takes the form of a PvP deck-building guide that's hosted on the SotA forums, while Spears narrates a 24-minute video that you can watch after the break. Release 8 started at 11:30 a.m. EDT this morning and it runs until 11:00 a.m. EDT on Monday, July 28th.

  • Shroud of the Avatar preps PvP update and asks for player music submissions

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2014

    Shroud of the Avatar is ready to pull the trigger on Release 8 and the game's PvP system. Release 8 will come out next week and feature a massive host of PvP changes that have apparently gotten the dev team hooked. "The team's 30 minute PvP play sessions every morning are growing longer and longer as we're having too much fun to stop," the devs wrote. Portalarium is also putting out a call to the community to help crowdsource Shroud of the Avatar's soundtrack. The team has a list compiled to guide player composers in creating and submitting their own music for the game.

  • Shroud of the Avatar's Release 7 adds water lots and more

    by 
    Jef Reahard
    Jef Reahard
    06.26.2014

    Shroud of the Avatar's Release 7 access began this morning. It runs through Sunday, June 29th at 11:00 p.m. EDT. Producer Starr Long has posted a lengthy update that details some of the changes you can expect if you're a backer of the fantasy sandbox. Chief among these are new water lots and water-based buildings, a 3-D overworld map system, player-to-player secure trading, animal reskins and improved animations, and more. Full details as well as a list of known issues and instructions is available at the official SotA website.

  • E3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion

    by 
    MJ Guthrie
    MJ Guthrie
    06.15.2014

    Touted as the spiritual successor to Ultima Online by its creators, Shroud of the Avatar aims to fill a sandbox-shaped void in the modern MMOverse. Judging by the successful crowdfunding campaign and continued support by backers, I know there are plenty of players who are eager for that to happen and believe SotA is the game to do it. Are backers getting what they paid for? One weekend every month they can jump in and experience a new release of the game and offer feedback to the development team. And thanks to E3 2014, I also got to jump in and get some hands-on time with the latest release of the game. On top of that, I spoke with Richard Garriott and Executive Producer Starr Long about everything from player economy and pay-to-win concerns to combat, immersion, and player-contributed content.

  • Shroud of the Avatar sells player-owned towns for a steep price

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2014

    An "epic" Shroud of the Avatar update this week revealed that Portalarium is making significant changes to its pledge tiers and store offerings. These changes include the ability to obtain more than one character per account, two additional pledge tiers, and a stretch goal store with horse mounts. Portalarium also showed off the new row house, concept art for the city of Ardoris, and announced the ability to purchase player-owned towns. These towns won't come cheap, however: Prices start at $750 and go up to $4000 for the privilege. Shroud of the Avatar will be re-opening Release 6 for play from June 9th through June 13th.

  • Garriott bringing SotA to E3

    by 
    Jef Reahard
    Jef Reahard
    06.06.2014

    If you'll be in Los Angeles for E3 next week, you'll probably want to check out Richard Garriott's Shroud of the Avatar. If you won't be there, don't sweat it because Massively will be, and we'll also be chatting up Lord British and getting our hands on the fantasy sandbox's latest demo. Portalarium is hard at work on SotA, as you can see by the recent Q3 update notes. [Source: Portalarium press release]

  • Shroud of the Avatar announces Release 6 access for this weekend

    by 
    Shawn Schuster
    Shawn Schuster
    05.22.2014

    Shroud of the Avatar's Release 6 access has begun today at 11:30 a.m. EDT for all who backed the game's Kickstarter at the First Responder level and above. This game access period will end on Sunday, May 25 at 11:00 p.m. EDT and will be the first in a series of once-per-quarter releases that focuses on polish and iteration. You can read the complete patch notes from Executive Producer Starr Long at the official site.

  • Shroud of the Avatar's Release 6 brings better visuals and combat

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2014

    Shroud of the Avatar's Release 6 is set to roll out this Thursday with a host of new goodies for backers to enjoy. Release 6 includes visual improvements, player-to-player secure trade, additional crafting animations, combat improvements, looting fixes, revised animals, a new iteration of the overworld map, and a "sanity pass" on NPC dialogue. The weekend's website update was primarily focused on the improvements being made to the game's housing system, including larger abodes and even new types of homes. The Founder Lord Town Home was scaled up to include more rooms and even a secret hiding spot. Meanwhile, the Benefactor Town Home was displayed in all of its glory, boasting several rooms (including another secret one) and twin decks. If living the high life isn't for you, the team also made a rustic barn house featuring two stories and four rooms.

  • Shroud of the Avatar opens up access to Release 5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.24.2014

    It's time to get skilled in Shroud of the Avatar's combat system. That is, it's time to actually have access to the skills that will eventually be in the game. Release 5 is now open to the game's backers, and it brings with it 35 of the 171 skills that will eventually be in the full game. Some skill lines are more fleshed out than others; while the Death line has access to death in both touch and ray form, Water is currently limited to Ice Fist and nothing else. But that will change. Aside from this major addition, the new release will also see the first wave of potential backers admitted into testing with keys that have been given out via an Alienware Arena promotion. There's also a new lighting model in place and a variety of functionality updates. Whether you're in the early access period or just want to keep an eye on the development, check out the full list of Release 5 notes for more details.

  • Make My MMO: April 13 - April 19, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.19.2014

    MMO crowdfunding news this week centered on industry titans Richard Garriott and Chris Roberts, as well as The Secret World's new ARG companion game called The Black Watchmen. The title kicks off in September and is currently being funded through a Crowdtilt campaign that still has 49 days left to run. For more info on the title, click past the cut or check out Massively's Black Watchmen interview.

  • Richard Garriott holds contest to recreate his first teletype RPG

    by 
    Shawn Schuster
    Shawn Schuster
    04.16.2014

    Before Tabula Rasa and even before the Ultima games, Richard Garriott made a teletype game he called D&D #1. A high school student at the time, Garriott built the RPG after his astronaut dad told him he'd split the cost of an Apple II as incentive. D&D #1 eventually branched out into 27 more versions of the game, with D&D #28 being rewritten as Akalabeth, his famous first money-maker sold in plastic Ziploc bags. But now Garriott wants fans of his work to play that first D&D #1 game once again. No, not on a teletype machine, but from within his upcoming Shroud of the Avatar MMORPG. Starting today, a new contest will reward the best version made on Unity and the best version made as a plug-in browser port. Winners will receive the Citizen-level Kickstarter pledge reward ($550 value) and both runners-up will receive the Collector's level pleadge reward ($165 value). If this sounds like something up your programming alley, snatch up the original code for the game at Shroud of the Avatar's official site.

  • The Game Archaeologist: The danger of expecting lightning to strike twice

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2014

    It's no secret that many of the more successful Kickstarter projects over the past few years have heavily capitalized on player nostalgia, brand names, and former dev gods who are back for another round. The formula for drawing in the big bucks seems to be the following: Take something players hugely loved back in the day, dangle the concept of a sequel (spiritual or otherwise), and promise some measure of iterative improvement. I once wrote about how we really can't go back again to recreate a particular game experience because it was usually a confluence of several factors that were related to where the industry was then and where you were then. I'm not saying that there isn't value to retro gaming, playing classic MMOs, or involving the past in future development! But there is a danger in how we as gamers become so beholden to our nostalgia that we dare lightning to strike twice -- and we're paying big bucks to see that happen. But can we? Will it?