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  • 7 Studios shut down, part of Activision music game cutback, staff report

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.10.2011

    7 Studios, part of Activision's music game division, has been shut down, according to staff posting on Twitter. Following Activision's announcement yesterday that its Guitar Hero business unit would be disbanded and no new music games would be released this year, 7 Studios producer Damon Conn tweeted, "Directly affected me. Our music games division really took a hit today." "Activision is shutting down the Guitar Hero business as of today. This includes my studio," another 7 Studios staff member named Alex confirmed last night on Twitter, "Anyone know of any open associate producer jobs?" (This appears to be the Twitter account of 7 Studios' Alex Beckers, who has updated his LinkedIn profile to reflect the end of his employment at the studio. [Update: Beckers has confirmed his Twitter identity.]) "Lame day, but [I'm] optimistic about the future [and] wish the best to all my current/former colleagues," added 7 Studios creative director Dan Lehrich on his Twitter account. "Good luck to all, let me know if I can help." Lehrich later exchanged tweets with Beckers in a heartfelt goodbye. 7 Studios was acquired by Activision in early 2009, an action that launched a still-ongoing series of lawsuits with publisher Genius Products, which had contracted 7 Studios to create Scratch: The Ultimate DJ (pictured) before Activision stepped in and scooped up the studio (halting Scratch's development). In October 2009, Activision reportedly reduced 7 Studios' staff by half, leaving the developer with approximately 30 employees (LinkedIn currently lists 36). 7 Studios was assumed to be the DJ Hero "B-team," supporting Freestyle Games as needed, including work on DJ Hero 2. "I can't tell you what they're doing, but they're doing some cool stuff," Activision exec Dave Stohl told us last July. "They have supported FreeStyle a little bit, but they're doing something new and different." According to Lehrich's LinkedIn page, 7 Studios was involved in the creation of the Guitar Hero VIP Pass DLC hub, in addition to "Unannounced Projects" for iOS and "Various Prototypes/Concepts" for a number of platforms. Both Conn and Beckers additionally list involvement in last year's Space Camp. Update: A source close to the situation, who wishes to remain anonymous, tells us that approximately half of 7 Studios' staff members were immediately laid off and will receive sixty days worth of severance pay. The remaining staff are apparently directly involved with the aforementioned lawsuits, which are reported to go to trial next month. Allegedly, these staff will be paid for the next 120 days, which is expected to cover the time it takes to resolve the legal dispute with Genius Products. The source additionally confirmed that 7 Studios had been working on a few music-related iOS games.

  • Fantasy Earth Zero shutting down on March 24th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2011

    Sad news today for fans of Fantasy Earth Zero -- after officially launching less than a year ago, the game will be shutting down in North America in just under two months. Gamepot USA has posted a full statement explaining the game's shutdown schedule as well as the policies on refunds for any game currency purchased within the last month. The game's cash shop has been closed, with all servers set to quadruple experience and money so that players can enjoy the time that's left. Fantasy Earth Zero took the long way around to get released stateside in the first place, after being developed by Square-Enix and then nearly shut down in Japan due to poor sales. An emotional farewell letter has also been posted, something fans of the game will no doubt wish to read. There's still time left to enjoy the accelerated servers before the shutdown, but when the lights go out on March 24th, they won't be coming back on. [Thanks to Jeffrey for the tip.]

  • Unauthorized Sierra adventure games portal Sarien.net ceases upon Activision order

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.27.2011

    Sarien.net, "the portal that once stood for reliving classic Sierra On-Line adventure games" (for free), has been shut down following a cease-and-desist order issued by IP owner Activision. The site's creator, Mr. Kool (real name!), has posted the letter from Activision's legal counsel on the Sarien homepage. "While we appreciate your dedication to the Sierra classic library and understand that you are a fan of these games, Activision has not authorized the development or distribution of these games via your Website," the order reads. "Accordingly, we must demand that you immediately cease any further distribution or exploitation of the Sierra Games on your Website." Kool launched Sarien way back in April 2009, but it seemingly took this month's implementation of iPhone and iPad browser support (for all of the site's AGI-powered games) for Activision to take notice. "Wait till you see my new World of Warcraft in javascript," Kool quipped in a tweet. "Oh wait, that's Activision too..." [Thanks, Ryan; image source: MobyGames]

  • Modu closing up shop in February

    by 
    Thomas Ricker
    Thomas Ricker
    01.14.2011

    Looks like the bad news just got worse for Modu fans. According to reports from Israel, Modu, maker of impossibly small modular handsets, will be forced to close its doors in February as it attempts to payback debt and the salaries owed to its workers. Ironically, the news will likely spark an increase in demand as nerds battle to curate an elusive Modu W for their vintage gadget collections.

  • Symbian Foundation axing websites on December 17th, source repositories available 'upon request'

    by 
    Sean Hollister
    Sean Hollister
    11.27.2010

    We'd heard that the Symbian Foundation would undergo some drastic changes as it transitions to a licensing body, and here's number one -- every official Symbian website will be shuttered on the 17th of next month. That goes for every page from symbian.org down to the Symbian Twitter and Facebook feeds, and the source code itself will be shelved. If you want access to any of it, even the databases of user-generated bug reports, you'll have to ask the Foundation for a hard copy and pay a nominal media and shipping fee after January 31st. We're trying to reach Symbian right now to figure out the full repercussions of this move, but assuming Nokia's promise to keep Symbian open-source still rings true, you might want to start stashing away the repositories and setting up mirrors before the Foundation drops off the face of the web -- and perhaps the Symbian crowdsource community, too.

  • Stargate Resistance servers to shut down Jan. 15, game no longer for sale

    by 
    David Hinkle
    David Hinkle
    11.24.2010

    If you've been keeping the Stargate Resistance alive since it launched back in February, sadly, all hope is lost: The game will shut down on January 15, 2011. According to a recent missive on the game's site, the agreement between MGM, the owners of the Stargate license, and Cheyenne Mountain Entertainment, the Resistance developer, expired earlier this month, and as a result the game is no longer being offered for sale to new customers. If there's a silver lining here, it's in the ability for existing players to keep up the fight ... until the inevitable end in mid-January. Cheyenne has had a rough year, filing for Chapter 11 shortly after launch of Stargate Resistance. While it's possible MGM and Cheyenne could strike a new agreement bringing the game back online, the chances appear to be slim to none. [Thanks, Robin]

  • Ben Bateman details the fall of Realtime Worlds and APB

    by 
    Jef Reahard
    Jef Reahard
    11.02.2010

    Interested in an insider's view of the fall of All Points Bulletin and its development studio Realtime Worlds? Eurogamer takes a look at the last days of the now-defunct MMOFPS in a lengthy article that focuses on former community manager Ben Bateman. If you're looking for an in-depth exposé of why the game failed and who is responsible, you won't find that here, as the piece is heavy on the human interest angle and light on actual details beyond the plush (by game industry standards) working conditions. Still, it's worth a read, both for Bateman's perspective and his relentless positivity in the face of a uniformly bad situation. "They essentially said, 'here are the 50 people that we want to keep on. Please go to room X.' It was tough," says Bateman, recalling the Begbies Traynor administration meeting that sealed the company's fate.

  • The pain and suffering of MMO shutdowns

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2010

    Like life itself, the MMO industry doesn't often seem fair -- promising games can die premature deaths while creaky antiques continue to chug along just fine. When an MMO like APB or Tabula Rasa announces that it's closing its doors after only a couple years (or months), the first reaction is usually to ask, "What in Sam Hill happened and why are they doing this to me?" Yet what isn't always considered is the emotional fallout on behalf of the devs. Over at Kotaku, Michael Fahey examined the fallout when MMOs are shuttered prematurely, using the examples of Auto Assault and The Matrix Online as case studies. NetDevil spent four years developing the former, which lasted a mere fraction of that time -- 16 months -- as a live game. Ryan Seabury testifies to the pain that this causes for a dev team: "I won't lie, it hurts like hell still over four years later... Naturally, if a universe like Auto Assault that you sort of mentally attach to over multiple years suddenly ceases to exist, it's like a part of you dies." He personally points to NCsoft as the reason for Auto Assault's closure, stating that the game might still be in operation if it wasn't for the publisher's lack of faith. On the flip side, The Matrix Online had a longer run and plenty of time to prepare for the end once word was passed down. Then-Community Manager Daniel Myers says that the decision was a matter of dollars and sense. Still, Myers admits that it continues to affect him: "There are still days that I wish I could log in and see the Megacity again. I don't know [if] that will ever completely stop. I kind of hope it doesn't."

  • The Mog Log: The natives are restless

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.18.2010

    Allow me a little bit of woolgathering. When I started working for Massively, it was October of last year, and Final Fantasy XIV had just been announced as the official title for the game code-named "Rapture" and unofficially codenamed "the sequel to Final Fantasy XI" by everyone else who had seen a single screenshot. About four days after you read this, the game is going to be officially live for players around the world willing to shell out an extra bit of cash for various doodads and a headstart. This is kind of baffling. Objectively, you know that the game is getting close to release, but it's not made real until the release is right at your doorstep. So before I go too far off the deep end and start thinking about things like the franchise having started when I was four, let's move on to the discussions coming out of the impending launch. And really, do come back next week when Final Fantasy XIV comes out, as I'm sure we'll have plenty of things on launch day. (Very sure, in fact.)

  • Final Realtime Worlds employees let go, US branch also shutting down

    by 
    Griffin McElroy
    Griffin McElroy
    09.17.2010

    Though reports last week seemed to indicate that a buyer would swoop in at the last second and save the faltering APB developer Realtime Worlds, the studio has revealed that its remaining 50 employees have been terminated. Sixteen temporary positions are still active to finish shutting down the Dundee studio. The company's US branch, based out of Boulder, Colo., is facing a similar fate, letting go of 33 of its staff, leaving behind a skeleton crew to bring the branch to a close. A Realtime spokesperson told Develop that the studio is "now likely to apply for Chapter 7 Protection." Begbies Traynor, the firm responsible for the company's administration, is also under fire from a handful of sources both internal and otherwise. Develop reports that a number of ex-Realtime employees claim they've been denied their redundancy pay -- a claim which a Begbies Traynor spokesperson responded to by saying, "redundancy payment will be made in accordance with current UK legislation."

  • APB comes to a 'premature end'

    by 
    David Hinkle
    David Hinkle
    09.16.2010

    Realtime Worlds community officer Ben Bateman just popped on the APB official forums to present this sad bit of news: The game is shutting down for good. In his statement, Bateman says, "APB has been a fantastic journey, but unfortunately that journey has come to a premature end." Apparently the servers are still up for the time being, so if you've got the game, you're encouraged to hop in and pour one out for Realtime Worlds' gangsta-sim. We've just got one question: what happens to all of those "Realtime Points" consumers have purchased with their real-world money?

  • Earth Eternal facing the prospect of shutdown

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.08.2010

    There's incredibly bad news today about Earth Eternal, the free-to-play browser-based MMO from Sparkplay Media. Or we should say formerly from Sparkplay Media, as it appears that hard times have hit the company with resounding force. In an extremely sad letter, CEO Matt Mihaly has informed players that Sparkplay Media has been all but shut down, with only two remaining employees (including himself) taking care of closing down the company and trying to sell the game to another service provider. Although the game is not currently being shut down, Mihaly is frank about its prospects: it entirely depends on whether or not another company will pick up the hosting costs of running Earth Eternal. For the time being, the game has made all of its microtransaction items free for all players, in hopes that whatever the game's ultimate fate, players can enjoy it for a little while longer. Our consolations go out to the team behind the game, and we offer our sympathies for what has no doubt been a painful process for the entire staff.

  • Eye of Judgment online servers closing in September

    by 
    Andrew Yoon
    Andrew Yoon
    07.02.2010

    While Eye of Judgment never became a runaway hit for Sony, the PlayStation Eye-enabled, augmented reality card game has a small, but dedicated fan base. Unfortunately for them, the online community will be discontinued on September 30, according to a notice on the European PlayStation forums. "Offline play will remain available even after the conclusion of online service," the announcement adds, meaning EoJ fans will have to meet in person to continue competitively playing. While it's not uncommon for online games to be discontinued, it does leave fans with few options. Some EoJ players are planning to move on to the PSP version, Legends (which doesn't require physical cards). Others, however, feel betrayed by Sony. "I am afraid that my long lasting relationship with SCEA/E/J products end 9/30," one fan commented on the forums.

  • RIP Lala, we hardly knew ye

    by 
    Tim Stevens
    Tim Stevens
    06.01.2010

    There was a time, once, when you could quickly and easily rip all of your music to the internet, where it would be aggregated and streamed back to you wherever and whenever you were. That time was 1997, and the site was MP3.com. Legal disputes saw it only lasting for a few years before being absorbed by the might of the record labels, but in the decade to come many tried to fill its shoes. One of the best was Lala, a site that embraced the cloud and enabled streaming albums if you could prove that you had physical copies, but then went further by letting you buy online access to other albums for just a buck or two. (You could also buy MP3 versions at prices competitive to iTunes and amazonmp3.com.) You could also stream any album in the site's massive collection in its entirety once for free, which, for many of the products being produced by those major record labels, was more than enough. Now, it's gone. We knew this was coming, a result of Apple's purchase of the site, but that doesn't make it any easier to swallow. The site was doing great things and seemed to be only a few mobile apps away from being even greater. Now those apps won't happen. The service will surely be reborn in a year or two as part of some cloud-friendly iTunes, but then it's doubtful that Lala will hum its melody to any device not sporting an apple embossed on the back. That leaves non iOwners with alternatives like MP3tunes.com and Catch Media, neither as polished nor as broad, and hopes that Google Audio delivers on its promise. Until then, we'll be remembering the better times.

  • There.com is closing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.02.2010

    Virtual worlds have had a rocky time in the marketplace. Focusing on user-generated content, it takes a while for enough users to become active and enough market traction to be established for them to start becoming financially viable. Earlier this year marked the shutdown of Metaplace, Raph Koster's entry into the field of virtual worlds. Now another long-running part of the field is closing down, as There.com has just announced the service will be closing on March 9th. A retrospective on the game's history is available on CNET, discussing the world's status as being a competitor for Second Life without ever quite gaining the traction that its bigger cousin managed. While the environment was seen as slightly more kid-and-media friendly due to restrictions on adult-only content, the project had a difficult time turning a profit. After seven years, it's finally overwhelmed the company. The official announcement includes a number of resources for those who have invested money in There.com to regain it prior to the shutdown, with extensive buyback programs and refunds available for all participants. Our condolences to the team on this sad turn of events.

  • Windows 7 Release Candidate starts bi-hourly hiccups today, seemingly affects nobody

    by 
    Richard Lai
    Richard Lai
    03.01.2010

    Well here's an interesting one: starting today, users of the legendary Windows 7 Release Candidate should "begin experiencing bi-hourly shutdowns," yet we haven't received a single tip on this annoying "feature." We have only two assumptions: either our faithful readers have already moved on to the real thing, or you sly devils are on a hacked RC of some sort. In any event, you've got until June 1st to do a full reinstall (no upgrade options on RC, sadly), after which you'll be blocked from important updates and persistently bugged by a "This copy of Windows is not genuine" notice. Need more arm-twisting? Just picture Steve Ballmer hunting you down with a sledgehammer.

  • Rumor: Final Fantasy XI's March update may be the last for the game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.23.2010

    It looks like we're getting another version update to Final Fantasy XI in March. The update's existence was broken by the official site today, promising more information when VanaFest rolls around in only five days. All we know at the moment is that it will feature expanded missions and improvements across the board, which is more or less standard fare for the game's large updates. Of course, that means the update certainly isn't the big news that's promised at the upcoming fan festival. But there's a rumor flying around that we might want to enjoy this update a lot. Square-Enix, it's hinted, won't have the game slowly bleed out as Final Fantasy XIV comes into its own -- they're going to outright shut the game down. An employee posted and then retracted a statement implying that the venerable game would shut its doors to make way for Final Fantasy XIV. Confirmed? Not by a long shot. Square has stated they've got more in store for the game, and more than a few players are hoping that a new expansion is the big secret to be revealed at the fan festival. Still, we'll find out soon enough what the future holds for Final Fantasy XI... and perhaps we'd best treasure our time with it now, just in case.

  • The Daily Grind: Where do you go after the end of the world?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2010

    Let's say that the unthinkable -- or at least, the undesirable -- happens tomorrow. Your favorite game's servers shut down today for good, and you're left with fond memories and little else. In the ancient refrain of the bartender, you don't have to go home, but you can't stay here. So that leaves you with the obvious question: where do you go now? Some people would prefer to take a break from MMOs as a whole for a while, since the idea of investing time and effort into another one seems a bit less reasonable after you've watched one die. On the other hand, some people would like to get right back into the business of questing and slaughtering, even if they have to move back to an old standby to do it. Still others jump on to the next big thing with renewed vigor and start talking about how it'll be everything the now-dead game wanted to be but wasn't. So what's your feeling? If your favorite game went belly-up this morning, would you soldier on to a different game, start looking for an upcoming release, or just move on with your life and leave MMOs behind?

  • David Jaffe talks death of Calling All Cars as servers go offline

    by 
    Mike Schramm
    Mike Schramm
    01.16.2010

    This week heralded the end of the Calling All Cars saga, as David Jaffe finally saw the lights go out on his PSN baby. He's got a set of final thoughts over on his blog -- he says that as his first online game, it was definitely a learning experience, and while there were good times, it wasn't the most fun he'd ever had. He's suprisingly regretful about the whole thing: He says that he seriously thinks he probably should have "made it war themed and ['ditched'] the cartoony stuff," and that it was really a problem of expectation. At $10, he says, they were expecting gamers buying downloadable titles to just be "sampling them like candy," not looking for a full game experience. But we wouldn't worry too much about Jaffe -- while he jokes that the CAC server shutdown "marks the beginning of the end of my career," we're sure there's still more fun to be had from that mind of his. We're hoping to see what he's got planned next by the time E3 rolls around this year.

  • ASUS considering closing divisions responsible for LCDs, Eee Stick?

    by 
    Donald Melanson
    Donald Melanson
    01.01.2010

    ASUS has seen its share of restructuring over the years, and it looks like it could be about to go through another fairly significant shake-up -- at least if some of the leads DigiTimes has picked up actually pan out. The first (and seemingly more likely) of those is that the company is supposedly considering shutting down its division that builds "opto-mechatronics products" like the Eee Stick, which itself was formed from the remnants of the company's old optical drive department, and has reportedly already seen its size shrink from one hundred team members to just twenty. Potentially even bigger than that, however, is talk that ASUS might possibly be thinking about getting out of the LCD business. Not surprisingly, however, there's even less hard evidence for that -- just some word that the division is facing "fierce competition" that's inflicting some losses. For its part, ASUS is flatly denying that it's considering any such shutdowns -- and don't worry about the Eee PC, it seems that ASUS is actually increasing its investment in that division to develop more Pine Trail-based netbooks.