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  • The Anvil of Crom Extra: Silirrion on Age of Conan's past, present, and future

    by 
    Jef Reahard
    Jef Reahard
    05.20.2011

    Welcome, barbarian friends, to a special edition of The Anvil of Crom. Age of Conan's third anniversary is here, and the sheer amount of things to talk about has necessitated two columns this week -- and driven me to consume a celebratory pint (or six) of Cimmerian ale. First up is a recent sit-down with Funcom's Craig "Silirrion" Morrison wherein the game director chats about the fantasy title's past, present, and future. Hyboria has changed dramatically since AoC's May 2008 release, and even bigger changes are coming, including new content, a new server ruleset, and a big announcement that Morrison's been hinting at via Twitter in recent weeks. Join us after the cut as we discuss PvP, PvE, forthcoming appearance slots, and more!

  • Rumor: Funcom readying new Age of Conan lands

    by 
    Jef Reahard
    Jef Reahard
    05.08.2011

    Speculation and excitement are the order of the day on both the European and American forums for Age of Conan. What's all the hubbub about? Two new lands are purportedly in the works, and this jibes with a cryptic comment by Funcom game director Craig "Silirrion" Morrison in last month's development update. "This is where we get to the stuff we can't quite talk about just yet... yes, a little teasing I know, but trust us, it is far more frustrating not being able to talk about what is coming just yet. These will be important updates, with two new and important elements incoming," Morrison wrote. Fans are speculating that the two new and important elements are in fact two Hyborian provinces filled with a multitude of new zones, specifically Turan and Ardashir. Massively has confirmed that bringing up the in-game player search tab and filtering by region shows two new headings labeled Turan and Ardashir alongside the pre-existing countries of Aquilonia, Cimmeria, Stygia, and Khitai. There is also a bit of conjecture on the official boards regarding Funcom's annual report, which says in part that 2011 will bring "significant content and story tie-ins with the [new Conan] movie." We'll keep you updated as this story develops and as we get official word from the devs. [Thanks to Nyan for the tip!]

  • The Anvil of Crom: Can Funcom capitalize on the Conan film reboot?

    by 
    Jef Reahard
    Jef Reahard
    05.08.2011

    I don't know about you, Age of Conan-faithful, but I'm a hopeless film trailer junkie. I collect them. I watch (and re-watch) them on my computer, my phone, my television, and of course, at the cinema proper. A lot of the time, trailers are substantially better than the full-length films they're meant to sell, and I've even been known to pay full price for a ticket only to walk out after the preview (particularly when said preview concerned a long-awaited prequel and was inexplicably tacked on to the front of Meet Joe Black). Given that Conan already plays a significant role in my gaming life, I think deconstructing the recently released trailer for the upcoming film franchise reboot makes a certain sort of sense. Sadly, Massively isn't a haven for film criticism, but I'd like to get around that by doing a bit of theorizing on how the new flick could conceivably affect our favorite MMORPG.

  • Monthly update lays out Age of Conan development roadmap

    by 
    Jef Reahard
    Jef Reahard
    04.29.2011

    The year ahead is shaping up to be a busy one for Age of Conan, and Funcom's Craig Morrison lays down a rough foundation for the next few months in his latest monthly development update. If you're looking for the short version, it's this: Now that the Dreamworld deployment is in the books, AoC is continuing to pick up new dev talent and will be adding more content going forward. In the immediate future, players are getting crowd-control balances, two level-80 group dungeons, and a faction progression revamp, all of which are slated for the next update and currently available on the test server. Following that, we can look forward to The Forgotten City and The Breach, two new solo auto-content generation dungeons designed for levels 40 to 80. There are also a handful of technical improvements, optimizations, and general balancing scheduled to accompany the new content, and of course the much-anticipated Blood and Glory PvP server ruleset is coming sometime this summer. Finally, Morrison teases fans with a blurb about AoC's late-2011 updates, specifically "two new and important elements incoming." He also hints at some sort of tie-in with the upcoming Conan film reboot. Head to the official AoC boards to see for yourself.

  • The Anvil of Crom: You must unlearn what you have learned

    by 
    Jef Reahard
    Jef Reahard
    04.03.2011

    Hoo boy, circle-strafing. Basically I suck at it. However, with a little help from a new peripheral and an hour spent coming up with a rather meticulous set of key-bindings, I'm on the (slow) road to improvement. This week's Bear Shaman-flavored adventuring featured a lot of unlearning as I've scrapped the traditional WASD/keyboard-turning approach to Age of Conan that I've been using since the game's release. It's not pretty right now, but once the awkwardness wears off, I'll likely be much more adept at both PvE and PvP. As far as content goes, I got Mr. Oakarm into his mid-30s and struggled to find a group for Stygia's Black Castle dungeon (still trying to coordinate one as of press time, in fact). Craig Morrison also weighed in with his monthly dev update, and all of this adds up to a lot to cover this week. Join me after the break for the details.

  • Age of Conan monthly update details new high-level content, faction grind relief

    by 
    Jef Reahard
    Jef Reahard
    03.30.2011

    Good news abounds for fans of Funcom's Age of Conan, and game director Craig "Silirrion" Morrison has the details in today's monthly development update. The list of positive changes coming to the dark fantasy MMORPG is a long one, and it begins with two new team instances set in the Khitain capital of Paikang. First up is the T'ian'an District, which Morrison says is "all about boss encounters." It also features a speed-run component, and doing a full clear of the zone in one attempt looks to be something only the most elite groups will manage. Next is the Ai District which features two set-piece boss battles as well as "the odd secret to be revealed from careful investigation." The much-reviled Khitai faction grind is also receiving a makeover, though the specifics remain something of a mystery. Morrison explains that faction quest rewards will be substantially increased, but the tweaked content will also bring lockout timers, "forcing some variety into your play sessions." While Morrison doesn't specify the exact nature of the reward increases, he does indicate that we'll be able to see for ourselves very shortly on AoC's test server. Finally, Silirrion reminds PvP-focused players to vote on the Blood and Glory ruleset polls, and provides a tentative release schedule for all of the upcoming content (including the previously mentioned solo instances).

  • Funcom shows off new Age of Conan Dreamworld video

    by 
    Jef Reahard
    Jef Reahard
    03.22.2011

    If you're curious about the current MMORPG standard for graphics but aren't currently subbed to Age of Conan, you'll want to check out the new Dreamworld Technology: Powering AoC video that Funcom is showing off on its YouTube portal. The clip features voiceover narration by game director Craig "Silirrion" Morrison and offers viewers a three-minute romp through Tortage, Khemi, Conarch, and Khitai, all rendered in the extreme detail made possible by the 2.1.5 Dreamworld update. In technical terms, Funcom has moved from a forward-rendering approach to a light pre-pass approach. If you're averse to geek-speak, know that this basically allows designers to use many more light sources with minimal performance costs. Dreamworld also makes use of a technique called adaptive shadow mapping, which results in higher quality shadows and higher frame rates. Check out all the details after the cut.

  • Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future

    by 
    Jef Reahard
    Jef Reahard
    03.01.2011

    Interesting times are just over the horizon for Age of Conan, and whether it's due to the Dreamworld game engine upgrade or the recently announced Blood and Glory PvP servers, Funcom's sword and sorcery epic isn't standing still as it moves toward its third anniversary in May of 2011. On the heels of the PvP ruleset announcement, we sat down with Funcom executive producer and AoC game director Craig "Silirrion" Morrison for a chat about ruleset specifics, PvP balance, grind, and what we're likely to see once Dreamworld hits the live servers. Join us after the cut for all that and more.

  • The Anvil of Crom: Blood and Glory reactions and concerns

    by 
    Jef Reahard
    Jef Reahard
    02.27.2011

    So the interesting news that Craig Morrison was hinting at via Twitter earlier this week wasn't free-to-play. It was, in fact, something altogether more surprising. For those of you hiding under a Bori rock and who managed to miss the announcement: Age of Conan is adding a couple of servers, one each to the U.S. and EU game regions. These aren't just any servers, either, but rather hardcore FFA PvP-enabled servers with custom rulesets (tentatively titled Blood and Glory) that make the pre-1.04 bloodletting on Tyranny look like a walk in the proverbial park. Player looting. Single character. No guards. These are just a few of the choice morsels Funcom has dangled in front of the snapping jaws of its ravenous PvP crowd. Join me after the cut for a bit of discussion on the potential impact of these new shards.

  • Age of Conan readying new hardcore PvP servers with corpse looting

    by 
    Jef Reahard
    Jef Reahard
    02.24.2011

    Hardcore killas rejoice! Funcom has heard your cries of injustice and is in the process of putting together a new server ruleset for the old-school PKers in the audience. Age of Conan game director Craig "Silirrion" Morrison unveiled the news in his most recent monthly dev update, and while a few things remain up in the air (chiefly a release date and official server names), it looks like most everything else has been hammered out. In a nutshell, Funcom will be adding one new server to both the US and EU versions of AoC, each featuring the new PvP ruleset (tentatively titled Blood and Glory). The new realms will require players to start fresh -- i.e., there are no character transfers. The hardcore shards will also restrict players to one character and will lack NPC guards. PvP will be re-enabled in the Underhalls and White Sands portions of Tortage, and a player looting system will take effect (though details on this are scarce at the moment). Funcom hopes to have the new shards deployed in early May, with some version of the ruleset making an appearance on the test servers prior to that date.

  • The Anvil of Crom: Player feedback and "Raving Fans"

    by 
    Jef Reahard
    Jef Reahard
    02.13.2011

    A long time ago on a career path far, far away, I served as a director in a small business consulting firm. The project was spun off from a larger, older company, and its aim was to provide better and more personal services to a subset of clients that the parent firm was struggling to connect with. Along with my new assignment, I was handed a copy of the book Raving Fans by our CEO and instructed to commit its principles to memory and to integrate them into my daily workflow (despite the fact that said workflow had little to do with direct client/end-user interaction). How does any of this relate to Age of Conan or The Anvil of Crom? Well, the book is basically the businessman's customer relations Bible, and I was reminded of it earlier in the week when Funcom's Craig "Silirrion" Morrison commented on a Daily Grind that I wrote about game developers and the large gap that often exists between their products and their customers' desires.

  • Age of Conan dev update details new solo instances

    by 
    Jef Reahard
    Jef Reahard
    01.28.2011

    Looking for more solo-centric content in Age of Conan? If so, you'll want to check out Funcom game director Craig "Silirrion" Morrison's latest monthly development update for all the details on three new solo instances coming soon to a Hyborian server near you. First up is the Refuge of the Apostate, a level 80 instance found in Khitai's Kara Korum zone. The dungeon centers on the conflict between the Scarlet Circle and Last Legion factions, though non-aligned players will still be able to take part. The encounter is designed to be challenging both in terms of navigating the environment and defeating the boss and his minions, so Funcom designers have granted players significant completion rewards including faction marks of acclaim and rare trophies. There's a catch though -- the dungeon can only be done once every 20 hours. Funcom is also gifting solo players with two Auto Content Generation (ACG) dungeons. If you're familiar with the Tarantia Noble District villas, you'll have an idea of what's in store here. Like the villas, each of the new areas scales to a player's level between 40 and 80. The Breach and the Forgotten City dungeons feature three repeatable quests, also located in Khitai, and they are designed to provide players with another option for advancing to endgame. Read all about the new instances (and a bit about upcoming crowd-control tweaks) on Age of Conan's official forums.

  • The Anvil of Crom: In praise of forum PvP

    by 
    Jef Reahard
    Jef Reahard
    01.09.2011

    Hello my fellow barbarians, and welcome back to The Anvil of Crom. The new year is but a babe at this point, but there's already a lot going on in the world of Funcom's Hyboria. If these first few days are any indication, I'm certainly not going to be hurting for column topics in 2011, and the Age of Conan community isn't going to be hurting for discussion items either. As far as my in-game adventures are concerned, I'm plugging away at the Khitai content with my Demonologist and seriously considering making him my permanent main. I'm still waffling a bit as I love alts and love the way they allow me to experience different parts of the game, but the post-80 grind is simply too much to bear on multiple toons. I guess moving to a single-character playstyle is ultimately a good thing, but in past games I've been unable to shake the nagging suspicion that I'm missing something. Look for more on this in a future column (assuming I can make up my mind). Anyhow, it's been quite a while since I took the community's pulse (mid-November to be exact), so what say we take a look at what's got Age of Conan's players (and developers) talking of late.

  • Age of Conan producer's letter talks new content, possible movie tie-in

    by 
    Jef Reahard
    Jef Reahard
    12.28.2010

    It's the end of the month, and if you're following Age of Conan, you know it's time for the traditional letter from the game director. Funcom's Craig "Silirrion" Morrison obliges us with a lengthy look back at 2010's AoC milestones as well as a glimpse of what's coming in 2011. In addition to continual content rollouts and tweaks of the current 2.1 build (which is set to include two new Pai-Kang 6-man instances, new tier four Jade Citadel raids, a solo daily instance, and two new auto content generation dungeons), Morrison hints at a possible tie-in with the forthcoming Conan motion picture. "Some of the things [on tap for 2011] might just relate to the return of the great barbarian to the silver screen later this year in the form of the new Conan movie. That is something we are very excited about, and means there is great potential over the coming year, with a lot of renewed interest in everything Hyborian," he writes.

  • Morrison chats about latest Age of Conan development update

    by 
    Jef Reahard
    Jef Reahard
    11.30.2010

    Age of Conan's Craig Morrison has taken to the official forums for his latest monthly development update. While the proposed tweaks and additions are interesting in their own right, the epic amounts of PvP-focused QQ in the 18-page (as of press time) comment thread following Morrison's post can also be a fun read, depending on your perspective. As for the updates themselves, they include a summation of progress on the new Call of Jhebbal Sag PvP minigame, a Christmas (sorry, winter solstice) event that features new quests and rewards, and further content additions. This last bit looks to be considerable, and Morrison touches on new Pai-Kang 6-man dungeons, new tier four Jade Citadel raids, a level 80 solo instance designed as a daily quest, and two new solo dungeons that will scale between levels 40 and 80. If it sounds like a lot of PvE, it is, hence the temper tantrums from the I'm-canceling-my-sub-no-really crowd. Morrison, as he often does, actually responds to a good number of the comments in detail, and it's worth a read if you're interested in Age of Conan's near future.

  • Age of Conan's Morrison on designing for challenge and accessibility

    by 
    Jef Reahard
    Jef Reahard
    11.01.2010

    Funcom executive producer Craig Morrison is drawing on his game journalist roots of late, via a series of in-depth postings on his personal blog. Morrison, a former IGN editor prior to his Funcom days, has a lot to say about gaming trends, which is great news for industry watchers and anyone interested in occasional glimpses into the thought process of an MMO developer. In his latest opus, the former Anarchy Online (and current Age of Conan) game director discusses the challenges in developing, well, challenge. In a followup post to his earlier discussion on progression, Morrison talks at length about the decisions developers face when it comes to providing players with a steady diet of dings and digital pats on the back, while simultaneously making it seem like something worthwhile is being accomplished. The post contains a number of interesting observations, among them the notion that most modern MMORPGs parcel out their challenging content in sideshows that are entirely optional (raids, dungeons, etc.) and, in many cases, tangential to the main event (questing and hunting). While it would seem to be a relatively simple matter to add occasional challenges to the leveling treadmill, Morrison cautions that care is needed to avoid alienating segments of your playerbase. "If you are going to be able to inject occasional challenge or difficulty spikes into the standard progression as well, you need to have thought about it to make sure that it won't become a bottleneck, and that it will survive a review," he says.

  • Age of Conan's Morrison talks progression, design

    by 
    Jef Reahard
    Jef Reahard
    10.20.2010

    Armchair designers of the world, take note. If you've ever wanted a peek inside the mind of an MMORPG developer, Craig Morrison's latest personal blog entry might be right up your alley. The Funcom executive and current Age of Conan boss has posted a lengthy look at his thoughts on massive design, and more specifically, progression. Morrison examines progression versus entertainment, and goes on to contrast the need for the former with the desire for storytelling. He also touches on the vast array of player motivations, ultimately concluding that while "progression, and the need for it, is a bedrock of the expected player experience," future MMO designers should be mindful of the differences between what they want the player to do and what the player wants to do. Clearly, there is no easy answer to the question of how does one design a good MMORPG. After all, one gamer's soul-sucking grind of death and despair is another's relaxing evening at home. That said, Morrison's perspective illuminates at least one line of developer thinking and is worthy of a read-through whether you're a dev, a player, or both.

  • The Anvil of Crom: Ranting ranger is ranty (oh and some opinions on the dev update)

    by 
    Jef Reahard
    Jef Reahard
    10.10.2010

    Yes, it's that time of the month again: It's time for another analysis of a Funcom development update. This time around, there's the added bonus of a new patch (2.0.7) to discuss, but for the most part I'll spend today rant... er, talking about Craig Morrison's latest monthly roadmap for Age of Conan. After two weeks of positivity, I guess the time is right to bring a little balance to the Force (or at least, to The Anvil of Crom), so join me after the cut as I break down the good, bad, and fugly in relation to where the Hyborian Express seems to be headed.

  • Age of Conan adding Conquest game mode, new PvP minigame

    by 
    Jef Reahard
    Jef Reahard
    10.01.2010

    Age of Conan's Craig Morrison has been a busy man of late. When he's not generating discussion fodder on his personal blog or overseeing the setup of Funcom's new production studio in Montreal, he's finding time to chat up the AoC community on the forthcoming additions to the game via his monthly development update series. Morrison enlists the help of two additional Funcom developers in the latest installment, beginning with lead systems designer Einar Forselv, who talks a bit about the incoming PvP additions. Not only is a new PvP minigame in the works, but an entirely new game mode is coming along with it. The new mode, called Conquest, will make its debut in the new mini -- The Call of Jhebbal Sag -- and will find players fighting for control of a strategic location in the Pictish wilderness. Funcom has also added a new wrinkle in the form of resource points that fluctuate depending on how well your team is doing at holding capture points. The new mini will feature two groups of six for a total of 12 players per side, and it will also allow players to bring their mounts into a minigame battle for the first time. Lest you think the 2.1 update series is solely focused on PvP, Morrison also taps dynamic gameplay designer Tanya Short for a bit of an explanation about the social features coming soon to a server near you. She provides a bit more info on the activities briefly mentioned in last month's letter. "This patch introduces two major social content additions: guild events and horse racing. Both will hopefully provide guilds and roleplayers with some fun activities and offer an interesting diversion for everyone who wants to try them," she writes.

  • Craig Morrison on success and failure

    by 
    Jef Reahard
    Jef Reahard
    09.27.2010

    Last week's Craig Morrison blog topic brought a wave of interesting comments from readers and writers alike, illustrating why MMO number-crunching is always a hot-button issue. The Age of Conan game director takes another crack at a controversial topic with his followup post, and attempts to deconstruct the logic of fans who insist on labeling games "successes" or "failures" despite not having the information necessary to make such a judgment. "Whether any title that displays a numbers trend similar to another can be deemed a success or a failure depends entirely on the budget, ambition and infrastructure of the project," he writes. While that's common sense to most folks, there are still some who insist that AoC and Warhammer are "failures" despite the fact that they remain open for business and profitable. Morrison acknowledges that both titles fell short of their ultimate subscriber goals, but also cautioned that equating lower-than-desired numbers to failure "is a very dangerous assumption to make."