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  • Norrathian Notebook: EverQuest Next round table roundup V

    by 
    MJ Guthrie
    MJ Guthrie
    09.18.2014

    Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark, and a number of these are touched on in the regular roundtable discussions. It's been quite a while since we've gathered these all up into one concise spot for you to peruse (so long that Landmark lost part of its name in the interim!), so here's the fifth installment of the roundtable roundup. Poke through this collection and check out what other players and devs are saying about various issues. You can even participate in many of the polls if you haven't yet and add your voice to the mix! Even if some topics seem old, remember that none is irrelevant; the games are both still under development, and player input is always a good thing.

  • EverQuest begins Darkened Sea beta

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2014

    While The Darkened Sea, EverQuest's 21st expansion, debuts in a little over a month, you can check out the beta as soon as... well, right now. Producer Thom Terrazas posted a letter on the forums yesterday informing players that the beta would begin today and continue through October 24th. Terrazas also put out a call for raiding guilds to sign up to test the expansion's raid content on September 22nd. Following that, the early access launch for The Darkened Sea will start on October 28th and the full release will follow on November 11th. There will not be a pre-order for the expansion. "We are also working on an easy way for players to purchase the expansion plus a monthly subscription to get in quickly and avoid getting left behind. Stay tuned for those details very soon," Terrazas promised. Coming next week to EverQuest is an update that will include a robe category for the player studio and a way to transfer large amounts of currency at a time.

  • Landmark adds toilets, opens itself for potty jokes

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2014

    We'll just come right out and say it: You can now create and install toilets in Landmark. This is a boon for both the incontinent and the internet comedian, although we suppose that it will be well-received by home builders who want to complete their bathroom set. The patch supposedly fixes individual claim permissions, optimizes the gallery, and improves the bundling interface for the marketplace. Also in the game with today's patch are chains, bathtubs, sinks, and a new "modular" tree.

  • Yogventures gives Landmark keys as additional consolation gifts

    by 
    Justin Olivetti
    Justin Olivetti
    09.08.2014

    Supporters of Yogventures have another consolation gift to go in take the edge off of the loss of their dream game: a key for Landmark. Massively readers might remember that Yogventures was a Kickstarter campaign that over-funded, was mismanaged, and then imploded, taking over almost $570,000 from 13,000 backers with it. Owner Yogcast then partnered itself with TUG, providing free TUG Steam keys for those backers and transferring all Yogventures assets to Nerd Kingdom. It looks as though Landmark has some sort of alliance with Yogcast, as the official site encourages gamers to play with the Yogcast crew. Further compensation for Yogventures backers may be forthcoming.

  • EQII producer's letter talks Altar of Malice date, features

    by 
    Jef Reahard
    Jef Reahard
    09.08.2014

    SOE's Holly "Windstalker" Longdale has penned a new EverQuest II producer's letter and published it on the game's forums. It contains a general update schedule from now through the end of November as well as an overview of the content in the Altar of Malice expansion. Said expansion launches on November 25, with an open beta on October 14 and an All Access member beta on October 7.

  • Landmark releases official combat trailer

    by 
    MJ Guthrie
    MJ Guthrie
    09.07.2014

    You've heard the hype involving Landmark's new action combat system introduced last week, but have you seen it? Nothing compares to actually laying your own eyes it. Now thanks to the official combat trailer, you can do that whether you are in closed beta or not. Watch how weapons either slice up the environment and foes alike up close (sword) or rain death down from a distance (staff and bow). All that action is packed into the short clip below. Even if seeing is believing, nothing beats experiencing it for yourself. If the combat piques your interest, jump right in to give it a go yourself; you can test the combat out in one of these must-see PvP arenas or any one of the hundreds of others. Need a code? Let us know right here!

  • Perfect Ten: MMOs that deserve another chance

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2014

    First impressions matter. First impressions count. First impressions are lasting. These commonly cited maxims are true, but I would like to add one more: "First impressions can be deceiving." Due to our nature of making snap judgments, experiencing something at the wrong time or being impatient, we can rush to a conclusion that could rob us of something we could truly love. There are few things that frustrate me more than seeing MMO gamers adopt the gospel of the first impressions and refuse to ever return to a game afterward. We keep treating MMOs as disposable, one-shot entertainment that must be plundered quickly right out of the gate instead of seeing them as reusable fun that gets better with time. So the next time you feel bored waiting for the next MMO to launch so that you can make a two-month first impression and then leave forever, why not give an older title a second try? In this week's countdown, I'm going to make a case for 10 MMOs that deserve another chance even if you wrote them off long ago.

  • H1Z1 takes out starting axe based on player feedback

    by 
    Justin Olivetti
    Justin Olivetti
    09.05.2014

    This past month's conventions and player hands-on have been influential to the development of H1Z1, according to a new post today by Senior Game Designer Jimmy Whisenhunt. "After much discussion and some debate, we decided to make several targeted and deliberate changes to how the player will be dropped into our world," Whisenhunt wrote. "One of the biggest changes we've made is to the starting equipment your character spawns into our apocalypse ridden world with. Being a massive sandbox MMO without XP patting you on the back, progression mechanics have to feel solid and early game combat needed to be more challenging." The biggest change revolves around the removal of the starting axe in order to get players more involved in crafting, exploration, and combat paths. Instead, players will fight with their fists, which can actually trigger combos if done right. Another significant change is the decision to spawn weapons on top of counters and crafting items inside of objects so that finding weapons on the fly is easier to do.

  • Norrathian Notebook: Ten must-see PvP arenas in Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    09.04.2014

    As soon as Landmark's PvP combat launch date was announced at SOE Live, a number of players dived in and started building arenas in anticipation. Not even hours after the update went live, there were fully functioning battle claims ready to welcome players to their death. Over the holiday weekend, that number exploded. In fact, there are now 10 (and growing) pages of PvP-labeled claims in the gallery to sort through with 50 claims per page. With so many choices already, how do you know where to go to check things out? Folks don't always have the time to mosey through all the choices themselves. That's where Norrathian Notebook comes in! From the first PvP claim I poked my head into (live, no less!), I planned to visit as many as possible and build a guide to highlight these creations. So I've compiled a list of 10 -- of the many -- Landmark arenas that I personally think are worth a visit. Please note, this list is by no means all-inclusive, and narrowing down the field was no easy task! There are plenty more out there and more coming all the time, so be sure to explore any that catches your eye and send your finds to us!

  • DCUO sells base item packs

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2014

    If you're the type of person who would rather hop on the express lane to interior decorating in a superhero setting, then DC Universe Online is rolling out the welcome mat for you. The MMO is now selling theme base item packs in its marketplace. These packs all contain housing items that can be obtained in the game, so it's a trade-off between spending time and effort to get them or to pay for the privilege of snatching them up all at once. Two of the item packs revealed are the Dynasty Starter and Greek Statues collections. [Thanks to Demonxaphan for the tip!]

  • PAX Prime 2014: Landmark comes into its own

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    After the better part of a year of being both an excellent building simulator and the sparse skeleton of an actual MMO, Landmark is finally starting to fill out in all sorts of pleasing ways. At this year's PAX Prime, Dave Georgeson was gushing about the joy that's been unleashed with the recent PvP combat patch. Not only are players reveling in the slaughter of their fellow humans, but a new market for death match arenas has sprung up virtually overnight. "Players are having stupid amounts of fun with the PvP, even if they aren't typically into PvP," Georgeson noted. He said that contrary to popular belief, PvP is tougher to put into an MMO because it deals with a very unpredictable foe (a thinking human). But it's also better for the team to implement that first and home in on what makes the combat click to make PvE combat sparkle when that's added later on. More PvP customization options are on deck for the future as well. Also part of the crazy fun are the new platforming elements: teleporters, moving platforms, and "flingers." Georgeson predicted that once the playerbase gets a handle on what these elements can do and how they can be chained together, the game will grow several orders of magnitude wilder. From here, Landmark's progress will only speed up. The team is going to focus on bug fixes and polishing the new systems while listening to what the players think about the new toys. One thing that the devs have to do is separate ideas that are possible (such as allowing players to order voxel structures to obey the laws of physics) from those that are not (such as allowing players to create enemy creature models). The team does have a release date for the game in mind, although it is not sharing.

  • H1Z1 on PS4 planned to follow a steady PC release

    by 
    Xav de Matos
    Xav de Matos
    08.30.2014

    Sony Online Entertainment's zombie-survival online game H1Z1 must first find stable footing on PC before the game begins to take shape on PS4, Senior Game Designer Jimmy Whisenhunt tells Joystiq. Months after being announced with a promise to launch on Steam Early Access, H1Z1 is still in closed testing. Whisenhunt says his team doesn't want to rush to market, instead setting a goal to release a game to Early Access that's as technically stable as it is fun. "I would love to have it next week," Whisenhunt laughs. "The thing about [Early Access] is the community takes a look at a bunch of streams and says 'It looks really cool. It looks playable. Please release it.' But our concerns aren't the shiny things, it's making sure that our server isn't going to ... look, we know we are going to have a server issue within the first week of Early Access," he admits. "We do want to make sure that we're ready to respond to that the right way."

  • PAX Prime 2014: Going on a deer hunt in H1Z1

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    The time was just before dawn, with colors muted by the limited light. I silently roamed through fog banks, looking for a quarry in the woods and finding none. It was my first time playing H1Z1, and I had no other purpose than to find something living (or unliving) and end it with my hefty axe. Suddenly I spotted it: the flash of a white tail as a deer sprinted away from me through the brush. I pressed down the sprint button and went after it, chewing through my stamina and cursing my lack of four legs or gasoline-powered wheels. The deer led me on a grim chase through the mostly silent woodland. At one point, a wolf appeared out from behind a tree and sprinted after the doe as well, although it couldn't catch up and eventually became disheartened (or glitched out). Yes, I felt both gruesome and silly spending my moments at the demo booth trying to kill Bambi, but I needed to know if I would be able to survive in this environment. One wrong move and I was upon the prey, bringing it down with a sickening thud. Continuing to hack away at the carcass with my axe found me rewarded with more crafting materials and a dented conscience. Stricken, I wandered away and roamed up a hill, only to encounter a strange solitary sign with a skull on it. "That marks the border of the game," a nearby developer told me while another dev professed amazement that he had never seen such signs before. "If you go past here, you'll die," the first dev cautioned. Maybe I deserve to die. If chopping through a tender critter is what it takes to survive in this new world, is that worth the cost? I put down the controls and walked away, innocent no longer.

  • PAX Prime 2014: PlanetSide 2 meets the PlayStation 4

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    PlanetSide 2 is waging a war for your attention on two platforms these days. The big push by SOE as of late is to prepare the title for its testing and release on the PlayStation 4. At this year's PAX Prime, the team said that the MMOFPS should be going into a beta later this year after the devs finish refining the UI for use on the controller. The PlayStation 4 version won't be sharing the same server as the PC, although SOE predicts that it will become the more popular edition due to the number of first-person shooter fans on the console. Great effort is being made to keep the game as fast and responsive as other FPS titles on that platform. As in many other FPS games on the PS4, voice chat will be a must-have for squads. The team will be attempting to keep the updates for the PS4 edition as close as possible with the release of the PC title. Because of the approval process by Sony, it won't be possible for the devs to assure a same-day release across platforms. We asked whether PlanetSide 2 could be coming to the PlayStation 3 as well, but the studio said that the older hardware simply can't handle the title without a serious compromise in game quality. Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

  • PAX Prime 2014: H1Z1's bears will end you

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    In most MMOs, bears are chunky cannon fodder: good for lowbie XP and a sad scrap of a pelt as loot. In H1Z1, bears are possibly more terrifying than zombies and gankers combined. At PAX Prime this weekend, Senior Game Designer Jimmy Whisenhunt explained that in this game, a bear attacked will run you down as fast as it does in nature and make a plaything of your skull. It's a good thing that they're relatively rare and give a warning roar before charging, otherwise the zombies would be coming to you for help. Expanding the role of nature is essential to the immersion of H1Z1's survival aspect. Wolves, deer, and bear roam the countryside, getting into the occasional tiff with each other and the undead. They're useful if you can take them down quickly, since the harsh elements (such as rain and snow) will soon be programmed to degrade your well-being and those animal pelts could be made into clothes. Whisenhunt walked us through the four essential stats to staying alive in this world. Stamina is for sprinting and attacks, and while it regenerates quickly, neglecting it will ensure your body will draw from your hydration and energy levels instead. Your health is also constantly ticking down and replenished by the food and water you drink, meaning that you'll always need to be looking for more to scarf up and quaff in your journeys. Stashing your food in your backpack is a good option, although the team is still tinkering with the style of inventory to make the limited storage another survival factor. When H1Z1 goes into early access later this year, there will be one "vanilla" server on which no punches will be pulled (this is doubly true as all players will start with only their fists as weapons). Other types of servers, such as player-only or PvE rulesets, are possibilities once the team assesses how players are engaging the game in beta.

  • PlanetSide 2 reveals its newest vehicle, the Valkyrie

    by 
    Bree Royce
    Bree Royce
    08.29.2014

    SOE has today revealed the Valkyrie, the first new vehicle added to PlanetSide 2 since last year. What's the Valkyrie? Packed with a front-facing turret for up-close-and-personal air support, the Valkyrie is a fast-attack gunship that serves as a nimble transport for up to six soldiers (pilot, forward gunner and four rumble seat passengers). Whether it is flying over the dense swamplands of Hossin or through the narrow canyons of Indar, this fast-moving versatile aircraft is sure to change the war on Auraxis. In the making-of video below, Senior Art Director Tramell Isaac explains the process by which the developers conceptualize and then "jazz up" ship models.

  • Norrathian Notebook: I tasted Landmark's combat and I like it!

    by 
    MJ Guthrie
    MJ Guthrie
    08.28.2014

    Better late than never, right? At long last, after months of only mining and voxel magic (and then an overnight delay), I have finally partaken of the Landmark combat fruit. And oh, how sweet it is! Of course the system was just barely implemented and is in only its first iteration, but that doesn't stop me from sharing the experience I had upon first logging in to check things out. So in I jumped just as soon as servers went live... and there I lost the rest of my day. Even with the inevitable bugs, I was not disappointed by my first few hours of this update. There are flingers and teleporters, weapons and proximity mines -- plenty of things to keep a slightly wacky mind occupied. And who can leave out the new joys of fall damage? Here are my unadulterated first impressions of that much-anticipated system.

  • Landmark's combat patch goes live

    by 
    MJ Guthrie
    MJ Guthrie
    08.28.2014

    Combat has finally come to Landmark, but there's much more to this update than just armor, weapons, and death. There are plenty of new Kerran-themed props, new materials (10 new color of Stucco variations and 16 new Burled Wood tints), movement props, and bug fixes. On top of that, there's a new way to pay claim upkeep; those who desperately want to keep their claims but don't want to bother with copper now have the opportunity to pay with Station Cash at a cost of 10 SC per day per claim. And here's probably some of the best news from the mouths of the devs themselves: "We've made a number of optimizations that should improve framerates for many players. This does not include the Multithreaded Rendering, which we are still working on." If you plan to dive in and check out combat, SOE has posted instructions for setting up the PvP games on the forums to help answer any questions. Full details on the update can be found in the patch notes. For now, all claims will be flagged for PvP until the observer mode can be added. Finally, the Workshop livestream is moving! Starting August 28th, the show focusing on the collaborative development of racial buildings will be broadcast on the EverQuest Next Twitch Channel Thursdays at 2:00 p.m. EDT.

  • SOE Live 2014: H1Z1 is a full-fledged survival experience

    by 
    MJ Guthrie
    MJ Guthrie
    08.26.2014

    With an event like Zombie Prom, it was hard not to notice a certain undead theme at this year's SOE Live. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is so much more than a zombie shooter; it's a full fledged survival experience. There were even opportunities for fans to nab some hands-on playtime. We had the chance to mix and mingle with Producer Steve George, Senior Game Designer Jimmy Whisenhunt, Art Director Bill Yeatts, Technical Director Tom Schenck, and Game Designer Adam Clegg to discuss where H1Z1 came from, where it is going, and how far it has gotten. Delve into the new air drops, the heat and temperature systems, and so much more. We've also embedded the full keynote panel for you.

  • SOE Live 2014: More on Landmark's islands and combat

    by 
    MJ Guthrie
    MJ Guthrie
    08.25.2014

    I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun fact for RP: All the player characters in Landmark are actually from somewhere else and were just placed on these islands. How or why, Georgeson didn't say! We've got a slew of other tidbits for you here, everything from island rulesets to the use of grappling hooks in PvP to more info on the game master system. And that's just the beginning!