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  • Sony says PlayStation Network will return to Asia, starting tomorrow

    by 
    Amar Toor
    Amar Toor
    05.27.2011

    Good news, Asia -- the PlayStation Network is finally coming back. Today, Sony announced that it will restore its gaming network across the continent, more than a month after falling prey to a crippling data breach. The company's PSN services are already up and running across other parts of the world and, beginning tomorrow, will light up once again in Taiwan, Singapore, Malaysia, Indonesia, Thailand and even Japan, which had been harboring serious reservations about the network's security. Gamers in South Korea and Hong Kong, meanwhile, will have to wait a little longer before returning to normalcy, though Sony is hoping to completely resolve the issue by the end of the month. The company certainly seems eager to put this saga to bed, and for understandable reasons. The incident has already cost Sony an estimated $171 million in revenue -- not to mention the untold numbers of suddenly wary consumers.

  • OtherOS++ brings Linux back to the PS3, taunts Sony

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.06.2011

    Mourn no more PS3 owners: what Sony hath taken away, the hacker community has given right back. The team at Gitbrew.org have returned Linux to the Cell-based gaming console with OtherOS++, which boasts a number of benefits over Sony's official stab at supporting other operating systems. For one, Linux is no longer relegated to a performance-degrading virtual machine and has full access to the PS3 hardware, and two, it works on both old-school "fat" models and the newer "slim" ones. We warn you, though -- this install is not for the faint of heart, and some older models that use NAND flash instead of VFLASH aren't compatible (check against this list). If you're undeterred, hit up the source link for downloads, instructions, and (most importantly) to stick it to the man.

  • Sony rolling out PlayStation Home 1.5 update with real-time multiplayer support

    by 
    Zach Honig
    Zach Honig
    04.20.2011

    Earlier this morning, Sony lifted the floodgates on its 1.5 update for PlayStation Home, bringing with it real-time multiplayer support, improved physics and more realistic graphics, among other goodies and graphical tweaks that we're slightly less excited about (like, umm, "better furniture management"). Also hitting the PlayStation Home Mall this week is Sodium Blaster's Paradise personal space and TankTop 1.0, a mini-game which appears to take advantage of the improved graphics promised in Home 1.5. Of course, the big news here is the real-time multiplayer support, which Sony says will pave the way for first-person shooter and racing games, making it even easier to terrorize other players from the safety of mom's basement. So, what are you waiting for? Hit the source link for all the saucy details.

  • Sony's NGP at GDC 2011: more video of the quad-core marvel in action

    by 
    Michael Gorman
    Michael Gorman
    03.02.2011

    The headline just about says it all -- we've got some new footage (as opposed to what we've seen before) of Sony's NGP for all you gamers to drool over. Today at GDC 2011, we saw a live demo of Uncharted, Little Deviants, and the NGP's augmented reality capabilities. We were, once again, impressed by Sony's latest piece of gaming hardware, but don't take our word for it, see for yourself in video footage above and after the break. And, oh-by-the-way, we gleaned a few new tidbits about the handheld powerhouse that developers may want to know -- retail game cartridges will be only 2GB or 4GB in size (notable because the average PS3 title is 9GB), and Sony recommends that devs looking to port PS3 titles to the NGP should simplify their models, shaders and textures to make them work. Now if only Sony would spill the beans about how much the thing'll cost. Update: We didn't completely care for how our original Uncharted footage looked, so we uploaded a slightly higher-quality version. Enjoy!

  • The Engadget Show - 017: Steve Wozniak, Sony NGP, PlayStation Phone prototype

    by 
    Chad Mumm
    Chad Mumm
    01.31.2011

    We've never had a guest on The Engadget Show that inspired quite as much excitement as Steve Wozniak -- the crowd was pumped and the Woz was in full effect. Josh and Woz talked for a full 40 minutes about everything from Woz's white iPhone to the future of server storage to anecdotes about Apple, and it's all topped off with a little creative currency manipulation, as Woz promises us his custom $2 bills can get us "arrested, but not convicted." Then it's on to the roundtable, where Josh, Paul, and Nilay talk over Sony's new NGP, PlayStation Suite, and even play with a super-secret unannounced prototype of the PlayStation Phone. This is one you absolutely should not miss. What are you waiting for? Watch it now! Hit up the video stream after the break or download the show in HD below! Hosts: Joshua Topolsky, Nilay Patel, Paul Miller Special guests: Steve Wozniak Produced and Directed by: Chad Mumm Executive Producer: Joshua Fruhlinger Edited by: Danny Madden Music by: Zen Albatross Visuals by: invaderbacca Woz Intro by: Nick Criscuolo Opening titles by: Julien Nantiec Taped live at Cooper Union's Rose Auditorium Download the Show: The Engadget Show - 017 (HD) / The Engadget Show - 017 (iPod / iPhone / Zune formatted) / The Engadget Show - 017 (Small) Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (MP4). [Zune] Subscribe to the Show directly in the Zune Marketplace (MP4). [RSS MP4] Add the Engadget Show feed (MP4) to your RSS aggregator and have it delivered automatically. [HD RSS] Get the Engadget Show delivered automatically in HD. [iPad RSS] Get the Engadget Show in iPad-friendly adaptive format.

  • Sony's next-gen PSP (NGP) has a quad-core ARM Cortex-A9 processor, quad-core GPU as well

    by 
    Vlad Savov
    Vlad Savov
    01.27.2011

    You know that crazy next-gen PSP (NGP) with multiple touchpads, dual analog sticks, and quadrupled resolution that Sony just trotted out? Yeah, it's got a quad-core Cortex-A9 and a quad-core Imagination Technologies PowerVR SGX543MP4+ GPU doing the grunt work within. We've never seen a handheld this powerful. Then again, considering the darn thing won't be launching until this holiday season, maybe quad-core parts will be the least Sony will need in order to match up to the "super phones" coming up this year. We're just wondering how long any of these souped-up portables will last on a charge. Full spec sheet after the break.

  • Sony's next PSP, codenamed NGP

    by 
    Vlad Savov
    Vlad Savov
    01.27.2011

    Betcha didn't think this day would come, but it finally has. Sony has just come clean with its next-generation PlayStation Portable. It's actually codenamed NGP and will revolve around five key concepts: Revolutionary User Interface, Social Connectivity, Location-based Entertainment, Converging Real and Virtual (augmented) Reality. It will be compatible with the PlayStation Suite and is backwards-compatible with downloadable PSP games and content from Sony's PlayStation Store. Specs include a quad-core ARM Cortex-A9 processor, 5-inch touchscreen OLED display with 960 x 544 resolution, dual analog sticks (not nubs as on the current generation), 3G, WiFi, GPS, a rear-mounted touchpad, the same accelerometer / gyroscope motion sensing as in the PlayStation Move, an electronic compass, and cameras on both the front and back. Available this holiday season. Wait... what?! %Gallery-115252% Games will come on "new media," not UMD anymore, but we're unclear on what sort of flash memory is being used. Sony's rather proud of the fact it's offering the world's first dual analog stick combo on a portable device, though we're more geeked about the quadrupling of pixel count from the original PSP. Sony's live event has been graced by demos of some pretty popular games, including Killzone, Resistance, Little Big Planet, and Uncharted -- with the latter serving as a demo platform to show off how the NGP's rear touchpad can be used to more intuitively climb up some vines. That touch panel on the back is the same size and positioned directly under the front OLED touchscreen, which allows for some pretty sophisticated controls when using the two simultaneously. The new console's UI will be called LiveArea, which has a bunch of vertically navigable home screens and built-in social networking through PlayStation Network. You can jump between games and the LiveArea without losing your progress and comment on your buddies' great feats of mobile gaming. %Gallery-115187% In closing its presentation, Sony trotted out Hideo Kojima to show off a cutscene from MGS 4 rendered in real time on the NGP. It was pulled directly from the PS3 version of the game and ran at 20fps, which looked very smooth indeed to our liveblogging eyes. Videos and Sony's full PR are now available below. %Gallery-115199%

  • Reminder: we'll be live from Sony's Tokyo event tonight at 1AM ET!

    by 
    Ross Miller
    Ross Miller
    01.26.2011

    Heads up: we're the sort of people who'll drop everything and get on a 12-hour flight (sometimes longer) to Japan just in case Sony's "business strategies" meeting turns out to be the platform from which the company unveils its oft-rumored PSP2. If you happen to be awake, the fun starts around 1AM ET tonight (which is actually tomorrow, but hey, you get the message). Link to our impending liveblog? Why, we never thought you'd ask: here you go!

  • Gaming's first-person history lesson: 1958 to 2008 edition (video)

    by 
    Ross Miller
    Ross Miller
    01.13.2011

    There's just so much to love about this video, described by co-creator Florian Smolka as a university video-project from Munich. In a little over four minutes, we're given a first-person tour of console gaming from 1958's Tennis for Two (played on an oscilloscope) through late 2008's Rock Band for Xbox 360 (using a Guitar Hero drum set, but hey, nobody's perfect). Not every console gets a mention -- apologies to Atari Jaguar and 3DO apologists -- and it unfortunately stops before new hotness Move and Kinect get a nod, but that should in no way deter you from setting aside a handful of minutes to watch. Be sure to note the passage of TVs, too, and remember fondly the CRTs of your youth. Unless you grew up with LCD flatscreens, you lawn-lounging whippersnapper, you. Video after the break.

  • PS3 firmware 3.50 is a go, 3D Blu-ray movies suddenly feel more wanted

    by 
    Ross Miller
    Ross Miller
    09.20.2010

    Right on schedule -- or a day early, depending on your time zone -- Sony has unleashed version 3.50 of its PS3 firmware. And as previously promised, it's got 3D Blu-ray movie playback with it. According to the Official US PlayStation blog, there's also some added Facebook integration and new methods of grief reporting. We're still updating and will let you know what else we might unearth. Update: Surprise, surprise, it works. We were able to test Blu-ray 3D out and got it running without too much hassle, as long as the HDMI setting is on "Auto" it will detect your 3DTV and switch to the correct mode just like it has for gaming since the update that enabled 3D functionality there. We didn't see any differences in the menus with the Disney Blu-ray 3D demo disc we had on hand, but we'll be checking out how BD-Java functions in 3D later on. Update 2: Per Sony's v3.50 support page, and verified by several sources, the PS3 has to choose between Blu-ray 3D playback and lossless audio, whether from DTS-HD MA or Dolby TrueHD, it will fall back to a compressed codec while playing 3D content, while menus, items and BD-Java content "may be different" on the PS3 than on other systems. [Thanks to everyone who sent this in]

  • PSX4Droid brings spiky-haired protagonists to your Googlephone (video)

    by 
    Sean Hollister
    Sean Hollister
    07.25.2010

    The HTC HD2 did it, and so did the iPhone 3GS (assuming you jailbroke), but now you can get your blocky amnesiac ex-SOLDIER action on Android courtesy of ZodTTD and yongzh. Their PSX4Droid app just launched on the Android Market for $5.99, and -- despite a few glitches -- it emulates PlayStation games like a charm, complete with multiple scaling modes and save states. Watch a Galaxy S rock the likes of Final Fantasy VII and Ridge Racer after the break, plus Crash Bandicoot on a Nexus One and some paired Wiimote action with a Dell Streak. Then, challenge yourself to adhere to intellectual property law instead of immediately hunting down ROMs and a BIOS file. We dare you. [Thanks to everyone who sent this in]

  • PlayStation Network down for 'regularly scheduled maintenance' -- RDR posses take the day off

    by 
    Richard Lawler
    Richard Lawler
    06.09.2010

    Wondering why your murderous, alcohol-fueled rampage across the old Southwest has been interrupted? The PlayStation Network is taking a personal day for maintenance (it happens sometimes, even on services we pay for, so insert PSN+ rumors here) from 8 a.m. (PST) to 8:30 p.m. Turning on your PS3 for some Red Dead Redemption or other gaming in the interim displays the above message so for now, all of your Home friends will have to wait. In the meantime, Netflix streaming is still a go so queue up 3:10 to Yuma (the original version, of course) and give that tired horse a break. Update: Looks like everything is back up and running, let us know if you spot any extra features, dimensions or otherwise. [Thanks to everyone who sent this in]

  • 3DTV-enabled Super Stardust HD turns up early on UK PSN?

    by 
    Richard Lawler
    Richard Lawler
    06.05.2010

    A few UK PlayStation 3 gamers have found they already have access to the 3D version of Super Stardust HD, reporting it "looks gorgeous" and (presumably thanks to the recent update) automatically adjusts the TV to the proper settings and prompts the player to slip on their shutter glasses. While the PSN store only shows a few updates, if you already have the game (and a 3DTV, of course) deleting it and redownloading should nab the new version. Of course, if 2D is the way to play we'd recommend holding off as a few have reported the new edition is limited to 720p resolution only, instead of the original 1080p. While that might be necessary to keep everything exploding smoothly in 3D at 60 frames per second, per eye, we're sure existing HDTV owners would appreciate every pixel they can get, so until we get some official release notes we'd leave this to the early adopting glasses wearers only.

  • PlayStation 3's first 3D title updates coming June 10th to Japan

    by 
    Ross Miller
    Ross Miller
    05.31.2010

    Good news / bad news, folks. First with the smiles: PlayStation 3's first 3D-enabling updates are due out on June 10th for downloadable titles Super Stardust HD, WipEout HD, and Pain. The first two games get the added dimension for gratis, but Pain lovers (who should be accustomed by now to its abundant premium add-ons) will need to fork over ¥300 (approximately $3.28) for the benefit. The other stickler is that these updates are so far only announced for Japan -- and by merit of a Bravia promotion, Europe as well. So what's a North American gamer with a penchant for wearing special glasses to do? Keep waiting, true believers.

  • Sony selling 'PlayStation Protection Plan' warranty extension for PS3, PSP

    by 
    Sean Hollister
    Sean Hollister
    05.03.2010

    Sony makes some pretty resilient game consoles, and while you'll certainly hear about the occasional glitch, they aren't exactly plagued with RRoD. That said, there's always room for worry, and if you're willing to pay for peace of mind, Sony has a brand-new service agreement with your name on it. Dubbed the "PlayStation Protection Plan," it simply extends the full warranty on your PlayStation 3 or PSP for another year or two, and optionally covers your handheld's five-foot swan dive onto solid concrete for an additional fee. While replacement won't quite be no-questions-asked and the warranty explicitly fails to cover dead pixels, liquid damage and loss of data (among other things), we can still imagine some will pony up the $30 to $50 for extra insurance. Not us, though. Since you can only buy if you're still within the original warranty period, it won't help us replace our backwards-compatible 60GB PS3... and honestly, we think we've had enough of Sony's protection.

  • Sony taken to court over PS3 'Other OS' removal

    by 
    Sean Hollister
    Sean Hollister
    04.29.2010

    Sony forced PS3 owners into a tough decision with the mandatory 3.21 firmware update: either lose online play, or forgo Linux support. On Tuesday, Anthony Ventura chose door number three -- and filed a lawsuit in California, asking the judge for class-action status. The complaint quotes Sony executives on numerous occasions saying how vital and important the "Install Other OS" feature was to the game console (it's a computer, remember?) and claims breach of contract, false advertising, and several other causes of action against the entertainment giant. Sure, a lawsuit was bound to happen, given the number of angry PS3 owners out there, but here's the thing: there's no telling whether the court will grant a class-action certification here, and even if the case gets that far it's pretty unlikely to force Sony to turn the feature back on -- instead, customers will probably receive a token amount in damages while the lawyers get their full fees. For example, a rare, successful class-action suit against Palm -- filed in 2004 -- got Treo 600 owners only $27.50 in store credit, five years later. Meanwhile, we hear European PS3 owners just have to ask for their money back -- which, we promise you, is the fastest way to put an end to your Linux-based PS3 nightmares. Either that, or just wait for Geohot to make it all better.

  • PlayStation 3's 3D implementation explained, may require upscaling and reduction in detail to work

    by 
    Vlad Savov
    Vlad Savov
    04.23.2010

    It was only a couple of days ago that Sony flicked the switch on 3D compatibility for the PS3 -- albeit without retail games that can yet exploit it -- so what better time to dig into the nitty gritty details of the company's implementation of the third dimension? Digital Foundry have done just that, starting off with a discussion of how Sony translated WipEout HD from 2D into 3D. Noting that the original version ran at 1080p, Sony's senior development manager Simon Benson explains that notching resolution down to 720p opened up some pixel processing overhead (one 1080p stream requires nearly 2.1 million pixels, whereas a duo of 720p images is around 1.85 million in total), while reducing the refresh rate to 30Hz allowed the devs the breathing room to complete the extra geometric calculations required by 3D. That's certainly not the 1080p video at 100Hz per eye that we were hearing about at IDF last year, but at least it shows that games that haven't been coded for 3D can be translated, albeit at more demure settings. In the case of Motorstorm: Pacific Rift, the game already ran at a 720p / 30fps clip, so the solution was to generate it at a lower resolution and to use hardware upscaling and a few optimizations to make 3D work. Lest you think the transition was all bad news on the graphical immersion front, the SCEE devs also mention that quite a few field-of-view and motion-illustrating effects could simply be disabled in 3D, as in that mode "you get [them] for free." Of course, we're still only talking about retrofitting 3D, and Sony's big hope is that developers will code for the new format right from the start, resulting in visually richer and technically more efficient implementations. Hit the source for more.

  • PlayStation 3.30 firmware is a go, 3D games support 'prepped'

    by 
    Ross Miller
    Ross Miller
    04.21.2010

    When the PlayStation blog said firmware 3.30 -- you know, the one that "preps" the console for added 3D support (games for now, not movies) -- was "coming soon," we figured that meant some indeterminate day or week ahead. Not so; we just turned on our Sony consoles and, lo and behold, we got a new update sent our way. There's nothing you can do with the third dimension at this point, but take solace in a handful of Trophy enhancements. And Linux support? Don't be silly, it's not coming back.

  • PS3 firmware 3.21 is out: say goodbye to 'install other OS'

    by 
    Ross Miller
    Ross Miller
    03.31.2010

    Just a tad ahead of schedules -- perhaps as a macabre assurance this isn't some April 1st joke -- firmware 3.21 for the PS3 is now being seeded to anyone who tries to log onto the PlayStation Network. As far as we can tell, all the update seems to do is remove the "install other OS" option and kill access to anyone who does have another platform dual-booted. Just a friendly reminder, if you fall into that category, be sure to either backup your partition or wait for Geohot to find a workaround. [Thanks to everyone who sent this in]

  • Geohot advises against updating PS3, will find 'safe way' around losing OS support

    by 
    Ross Miller
    Ross Miller
    03.29.2010

    In case you hadn't heard, there's a PlayStation 3 firmware update coming this Thursday that'd knock out the "install other OS" option and remove any currently-installed non-PS3 platform. Our guess is it's not going to affect the majority of owners, but the diehard users are certainly up in arms, and no one really likes losing a feature, even if it's rarely used. Leave it to Geohot, then, to right the wrong. Arguably the reason for Sony's reversal (see: PS3 exploit), the famed hacker has published not only a letter of sorrow at the company (unsurprising), but also a call for users not to update. Instead, he claims he will "look into a safe way of updating to retain OtherOS support" and issued a tech-savvy threat about "touching the CFW," much to the company's chagrin (trust us, you don't even want to know what he's talking about here -- far too scary). We wouldn't normally say a war's brewing, but ol' George Hotz has proven himself more than capable at starting something fierce. [Thanks to everyone who sent this in!]