soundtracks

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  • Jukebox Heroes Extra: A chat with City of Steam's composer

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2013

    When you're called in to create a score to an off-kilter steampunk game like City of Steam, then you had better bring a unique sound that highlights the difference between this and all of the yet-another-fantasy-MMOs (YAFMMOs) that litter the field. Composer Daniel Sadowski fully invested himself in this project to make that happen, and I wanted to talk with him about the making of this interesting soundtrack (which you can purchase on iTunes and Amazon, by the way). So for this follow-up interview, Sadowski shares his soundtrack influences, how he got involved with City of Steam, and what he used to make a steampunk world come alive through music.

  • Jukebox Heroes: City of Steam's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2013

    City of Steam has to be the first MMO soundtrack that I've seen sold prior to the game actually launching. I mean, it's probably happened before, but I can't recall when. In any case, I had a good listen to this steampunk-inspired score months before its launch, but its lack of a presence on YouTube kept me from writing it up. Enter Composer Daniel Sadowski, who emailed me asking why I hadn't covered his soundtrack yet. I was like, "Well, it's not on YouTube," and he was like, "Well it is now," and I was like, "I saw Ferris pass out at 31 flavors last night." True story. I'm glad he did because this is a surprisingly decent score. With many browser-based MMOs, it might be easy to dismiss the music with the same wave of the hand that some dismiss the game itself, but that would be a shame. There's a lot of passion and ingenuity at work here. Let's listen!

  • Jukebox Heroes: RuneScape 3's new sound

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2013

    Amid all of the hoopla surrounding the third major iteration of RuneScape was a notice that many readers may have skipped right over: Jagex authorized the audio team to go ahead and build a new sound engine for RuneScape 3 and record high-fidelity music with a full orchestra. As a result, RuneScape now has over eight hours of ear-blowing awesomeness thanks to composer James Hannigan and the Slovak Symphony Orchestra. I'll be giving RuneScape the traditional Jukebox Heroes treatment in an upcoming column, but today we're going to talk with Jagex Audio Lead Stephen Lord about the enormous effort it took to overhaul the music for RuneScape 3. We've got the inside perspective on making RuneScape's new sound as well as several pieces from the new soundtrack, all after the break!

  • Jukebox Heroes: Fallen Earth's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2013

    How would you score the apocalypse? What would the end of the world sound like if you put it to music? Perhaps it would be wrapped in a Western twang with notes of regret, longing, uncertainty, and struggle playing throughout. Whatever the end result, it wouldn't be your typical sword-and-sorcery anthem. This was the task given to the Fallen Earth team of Lead Composer Enrique Varela and Audio Director Michael Franke: to put the apocalypse to music. In addition to faction themes, the team wanted to create music to compliment the emotions that players would most likely experience while traveling the wasteland. "My intentions were to have a range of moods, playing with dichotomies," Varela said. "You have negative or dark moods such as fear, sadness, suspense, danger, and then you have positive or light moods like triumph, tranquility, security." Franke put it best, not just for Fallen Earth but for all MMO music, when he said, "I really wanted the audio to melt into the game's setting, and become another believable part of the world. For me, the highest compliment is when a player can leave that little check-box for sound alone." It's a Western apocalypse, and it's all ours to listen to in this week's Jukebox Heroes!

  • Jukebox Heroes: TUG and crowdsourcing soundtracks

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2013

    While I'm still reasonably wary of Kickstarter and the pie-in-the-sky promises that have come out of these fundraisers, I can't deny that there have been potentially exciting ideas out there, especially in the field of MMO music. For starters, we might one day see Anthymn, a fantasy MMO completely based around music. It's a notion so breathtakingly cool that I fear it might never see the light of day while thousands of been-there-killed-that titles trudge into existence. But talking with the creators of that game really drove home the fact that music is such an integral part of our lives and can hold a similar place of honor in our virtual worlds. And then there's TUG, another quirky Kickstarter prodigy, which demonstrated how music and sounds can be used as social glue to pull people together. It showed us this with a wordless video that got its point across perfectly. Now TUG's devs are throwing out a different idea concerning music: Why not outsource some of the game's soundtrack... to the fans themselves?

  • Jukebox Heroes: Expansion themes

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2013

    Main themes seem to be a strong favorite among video game music fans (and even the casual set), but I've talked about them a few times already. So instead of puttering around with main MMO themes, why not give expansions some of the credit? Not every expansion gets its own theme tune, of course, but plenty do. We've covered a few of them in this column so far, including Riders of Rohan and EVE Online: Apocrypha. What we haven't done is spend an entire week looking at these upstart themes and see how they compare to the originals. So strap on your headphones and prepare for symphonic excellence. Here are six great MMO expansion themes that deserve a few minutes of your time!

  • Jukebox Heroes: PlanetSide 2's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    07.09.2013

    PlanetSide 2 has a strange soundtrack, no doubt about it. For starters, the game is more about conflict and fragging than it is about lore and story. That's fine if that's its goal, but since so much about MMO scoring is driven by the story and places, it forced Composer Jeff Broadbent to focus on the factions instead. He then fractured the score into three parts, with each part sounding radically different than the others in an effort to underline a faction with a musical style. Thus, Terran Republic tracks are all about orchestra and choir, New Conglomerate tracks use blues rock, and Vanu Sovereignty rely mostly on synth. The styles are so different from each other that I can't see anyone loving this entire soundtrack, but I bet anyone could find at least one part to enjoy. Let's chew on these notes and spit out our favorites like the rough, tough music fans we are!

  • Jukebox Heroes: Ultima Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    07.02.2013

    Ultima Online and EverQuest were bound in blood by their early place in MMO history, but both titles were also two of the very few MMOs that released with a MIDI soundtrack. I've talked about the charms of MIDI before, although I think that a good chunk of the modern playerbase has no idea how games used to sound. In short, UO's original score used to be 100% computer produced, but eventually the MIDI format was replaced by much better-sounding versions in MP3 files around 2002. The core game's music was done by a pair of composers, Kirk Winterrowd and Joe Basquez, both of whom worked on previous Ultima titles. There's not a lot out there about the duo's experience creating the soundtrack nor whom the game studio tapped for music duties after Origin Systems went away. What I find interesting about this score is that not only is it beloved by players who have fond memories for Ultima Online but it is part of the larger Ultima framework, harkening back to The Olden Days of gaming. Seeing as how I was never into any of the Ultima titles (for shame, I know), I'm going to have to fall back on a simple gut-check: Which of this music is appealing simply for its own sake?

  • Final Fantasy XIV sells $50 soundtrack with pet

    by 
    Justin Olivetti
    Justin Olivetti
    06.25.2013

    Would you spend $50 on a video game soundtrack? Here's a better question: What would a video game soundtrack have to include and feature to justify a $50 price tag? Square-Enix is taking a stab at tempting the fanatical and faithful into purchasing the complete Final Fantasy XIV OST, and the studio is prepared to make it worth the hefty price tag. The soundtrack itself is a Japanese import on Blu-Ray and includes 104 tracks and the game trailer remastered in 5.1 surround sound. The five-plus hours of music on the disc are also available in MP3 format for computers with Blu-Ray disc drives. Final Fantasy XIV: Before Meteor is currently available to pre-order for $49.99, and the price includes a code for an exclusive in-game Wind-Up Dalamud pet.

  • Jukebox Heroes Exclusive: Aion 4.0's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    06.25.2013

    This week, Aion will welcome into the world a bouncing baby expansion: Dark Betrayal, aka Aion 4.0, on June 26th. While I don't play the game, I've been keenly interested in the soundtrack ever since first sampling its wares for the first-ever Jukebox Heroes column. There are several scores out for Aion now, and once Dark Betrayal hits this week, there will be yet another one. Aion 4.0's score was handled by four composers: Jeon Byungkyu, Joo In Ro, Kim Won Ki, and Park Soyeon. There are action pieces, tranquil tunes, and even goofy medleys, but the theme that connects all of these composers' works together is a pristine beauty that is the hallmark of Aion's collective score. So how would you like to listen to some new music? How would you like to hear six exclusive tracks from Aion 4.0? I know I was pretty excited when the team sent me the entire soundtrack and asked me to cherry-pick my favorites for this column, and I hope you enjoy what you're about to hear.

  • Jukebox Heroes: Tabula Rasa's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2013

    It's a well-known fact that the ghost of Tabula Rasa haunts the Massively offices. I think it's because Shawn keeps feeding it ectopellets because he's not quite ready to let his beloved MMO go. The ghost is driving the rest of us crazy because it's constantly switching the labels on our lunchboxes and whistling the Tabula Rasa theme through the air ducts while we're trying to get honest work done. So while the MMO no longer exists outside of a few forlorn collector's editions picking up dust on store shelves, the music persists. Tabula Rasa boasted a strong score thanks to the work of Tracy W. Bush. Bush is a name you should know when it comes to MMO soundtracks: He had a huge hand in the World of Warcraft score and contributed to several NCsoft titles (which are all dead, but that's probably not his fault). [Edit: Several readers wrote in to let me know that Curse Mackey, Stacie Cline, Chris Vrenna, and Clint Walsh also contributed to the score. Thanks!] I find that sci-fi MMOs, particularly shooter-based ones, tend to elicit heavier tracks and more synth work than orchestral, and they are sometimes relentlessly grim. All of the above certainly can be applied to Tabula Rasa, up to and including its final surprising track.

  • Jukebox Heroes: Starting your MMO music collection

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2013

    I love seeing people turned on to MMO music, particularly after it's gotten such a bad rap over the years. But for the new fan, it can be a daunting proposition to start up a collection. After all, it's not as if you can go down to your local vinyl shop, peruse a stack of 45s, and come out with a full set of SOE's greatest hits. Only a fraction of MMO scores are available for purchase these days, with the rest being free, packaged in with collector's editions, out of print, or just tucked away inside of game files somewhere. So how do you get started on building up a robust library of MMO music? If you don't have deep pockets, which scores would I recommend you pick up first? Well, my friend, I've given it some thought and have put together a guide to six essential purchases that will get you off to a great start. Don't thank me; thank music. And also me because I did this hard work.

  • Jukebox Heroes: Warhammer Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2013

    Even though it's fashionable to bash Warhammer Online these days (or every day since 2008, I guess), I still have a lot of affection for this particular game. It was the MMO that got me into blogging, connected me with many of my current online friends, and provided exciting experiences for well over a year. So when I hear the music, there's a rush of nostalgia that floods my brain and runs down to my extremities. That's not to say it's a particularly terrific score. I'd probably classify Warhammer Online's soundtrack as slightly below average; it does the job it needed to do, but it doesn't provide any stellar breakout tracks that will endure long after I've logged out. Still, it's worth examining. The score was handled by Mythic in-house composer Brad Derrick (who also helped to make an amusing Dwarf ballad while he was there). What did he come up with to represent this savagely twisted world? Let's find out!

  • Retro Game Music Bundle has new albums for Duke, Jazz Jackrabbit

    by 
    Jessica Conditt
    Jessica Conditt
    05.29.2013

    The Retro Game Music Bundle throws down some sweet and never-before-released albums from video game alumni – including Duke Nukem 2 and 3D, Myst, Shadow Warrior, Double Dragon Neon and three Jazz Jackrabbit games – available in two tiers in "pay what you want" style. Level one is for those who pay at least $1, and it includes the soundtracks for Duke Nukem 3D and Jazz Jackrabbit 1 and 2 – neither of which have seen an official release – along with Tyrian, Myst, and 7th Guest/11th Hour. Level two is available at $10 or more and it includes soundtrack premieres for Shadow Warrior, Duke Nukem 2, Jazz Jackrabbit 3, Major Stryker, Cosmo's Cosmic Adventure, Wacky Wheels and a special remix album of Duke Nukem 3D featuring songs by Disasterpeace, Magnet Boy, Eirik Suhrke, Alex Brandon and more composers. Level two also gets soundtracks for Double Dragon Neon, Alter Ego, Edge, Magnetis and Lava Blade. The Retro Game Bundle is available through June 5. Give it a whirl right here.

  • Jukebox Heroes: EVE Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    05.28.2013

    EVE Online's soundtrack is a strange puppy to me. I've heard players proclaim their love and undying affection for it, although I believe that a great deal of that is tied into game loyalty and monogamy. From this outsider's perspective, it's a large number of ambient synth tracks that are big on atmosphere and small on catchy melodies or memorable themes. Even though I wouldn't rate it as one of the most exciting scores I've covered for this column, I don't want to dismiss its atmospheric nature as a negative. Creating a soundscape that communicates the wonder, mystery, and largely empty gulf of the cosmos has proven to be a great asset to gamer immersion for EVE, and at least most of these tracks are soothing and low-key enough to warrant a high rating on the replayability scale. Icelandic composer Jón Hallur Haraldsson was in charge of this project. Responding to an interview question about the score's musical category, Haraldsson said, "Back in the days I used to concern myself a lot with defining my music, but I don't do that as much anymore. I like to amalgamate, to take whatever I like from whatever style and try to put that into my music." You can listen to a bulk of the game's music on Sound Cloud, but here are my picks for the six best tracks out of the bunch!

  • Jukebox Heroes: Character select music

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2013

    Character select and creation music has always fascinated me. OK, maybe not fascinated; it's interested me. I've always viewed such themes as the overture of the game, the interlude between the title theme and the game proper to come. These themes don't tend to be rip-roaring in their presentation because that's not their purpose. They have to be pleasant enough without being annoying when looped endlessly. After all, sometimes players spend a loooong time making their characters or sitting there at the select screen, and the last thing you want is for their ears to become fatigued by the experience. So here are six MMO character select and character creation themes that I've enjoyed over the years. And if you saw the title graphic up there and immediately started hearing this song in your head, then you and I probably grew up in the same era.

  • Jukebox Heroes: Defiance's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2013

    First of all, I wish my first name were a cool animal. Bear McCreary has that on me, so it seems unfair that he's also a geek icon for his work on several beloved TV series (Battlestar Galactica, Eureka, The Walking Dead). And now the guy is composing the soundtrack of one of this spring's hottest MMOs? Where did I go wrong with my life? Before I go and change my name to Sugar Glider Olivetti, I guess it's only fair that I put a lid on my hurt ego to give Defiance's score a fair listen. McCreary was tapped to create the music for both the MMO and the TV series, giving the crossover project a unified sound. "I had to make sure that players could hang out in one area for long stretches of time without getting bored by repetitive music," McCreary wrote on his blog. "As a result, melody plays less of a role throughout many of these cues. The real stars of this music are the texture and colors." Music has texture and colors? If Bear says it, then it must be. Let's dive in!

  • Jukebox Heroes: Wrath of the Lich King's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2013

    After my so-so review of The Burning Crusade's score a few months ago, I'm sure a few of you thought I was barking mad. World of Warcraft is well-known for great orchestra pieces, but I stick by saying that most of the brilliant stuff stayed the heck away from Outland. Fortunately, the sound quality got a lot better when we went up north for Wrath of the Lich King in 2008. The score was composed and arranged by Russell Brower, Derek Duke, Matt Uelmen, Neal Acree, and Glenn Stafford. As to be expected by that name sandwich, the score features a lot of variety. While there are epic chants and the like that are to be expected from WoW, there's also a lonely, savage feel to the music that represents these far-off lands. There's also a lot of blowing wind that segues between tracks if you listen to the album straight through, and if that doesn't make you envision a snow-blasted landscape, I don't know what would. The liner notes say that "this is the music of ice and despair, a dirge and a call to arms." I couldn't put it better myself. Let's dive into my picks for the best tracks from this score, shall we?

  • Square Enix releasing 'Remaster' soundtracks for SNES Final Fantasy games

    by 
    JC Fletcher
    JC Fletcher
    04.29.2013

    Square Enix is dipping into its back catalog to offer remastered versions of its SNES Final Fantasy soundtracks, starting with Final Fantasy 4 on July 3. The Japanese release of the CD will come in a special box with art by character designer Yoshitaka Amano.While the CD soundtrack likely won't see official release in North America, you can purchase it from an importer like CDJapan. And Square Enix is surprisingly good about digitally releasing soundtracks.

  • Jukebox Heroes: Battle music!

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2013

    It's time once again to take a week off from looking at specific MMO soundtracks and open ourselves up to a theme instead. The topic? Battle music. Yeah, it can be some of the most obnoxious music in the game, especially after hearing it for the 3,000th time, but every once in a while I hear a piece that has some merit to it. These are the ones we want to examine today. What makes for a good battle music track? I think it has to get you excited without being annoying or grating and not so loud or incredibly noticeable that you can't help but get tired of it sooner rather than later. It was actually pretty tricky to pull together six such tracks for this column, but I managed to do with with the help of Colonel Bugle up there. He's got the best MP3 collection around.