star-trek-mmo

Latest

  • Star Trek Online reveals Undine Infiltration mission

    by 
    Jef Reahard
    Jef Reahard
    04.08.2014

    Star Trek Online's latest dev blog details a new level 50 mission called Undine Infiltration. Players can complete the event in 15 to 20 minutes as well as opt into a normal or elite version of it. This isn't your typical MMO mission, though, as STO captains will investigate suspected Undine infiltrators "by asking a series of questions and based on the answers, deciding whether or not the suspect is an Undine and needs to be quarantined." After a player deals with the Undine presence in a series of Bajor caves, he'll be scored based on how many infiltrators he correctly quarantined as well as how many Bajorans he cleared of suspicion.

  • Star Trek Online shows off new head options for Season 9

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2014

    The character creator in Star Trek Online is pretty robust, but it has its limitations. There are only so many complexion options and only so many head shapes, and trying to create certain looks took an extraordinary amount of effort. So it's good news for all captains that Season 9 will bring with it a far more robust character creation setup with three new head shapes and three new complexions for everyone. It all started with bringing Tuvok into the game; creating a model that matched Tim Russ' actual face required the creation of a framework that segued naturally into more robust player options. It also gave the team an excuse to redo facial textures that had always been seen as problematic, replacing them with slightly higher-resolution versions that have better mapping. Take a look at the full development blog for more details on the process as well as a closer look at what can be done with the new options.

  • Star Trek Online shows off a revamp to player kits

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.01.2014

    Kits are your main method for grabbing ground combat abilities in Star Trek Online. You equip a kit and you're good to go. Despite that, they're also rather limited, as there are a limited number of different kit types and each kit of a given type contains a very set number of abilities. Season 9 is thus deploying an extensive overhaul of the kit system, allowing players to build the sorts of kits that they want to use in a more flexible framework. The core of the system is simple. Abilities are split into two categories for each profession: Assault and Strategic for Tactical, Medical and Research for Science, and Fabrication and Mechanic for Engineering. Kits will become frameworks that contain skill bonuses as well as slots to equip abilities, with each slot allowing any skill within a given category. For more details on how the new kits can be acquired and how the flexibility will benefit players, take a look at the full development blog.

  • Star Trek Online previews the new Undine battlezone in Season 9

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.26.2014

    Star Trek Online captains have been diligently fighting against the Voth in the Dyson Sphere for some time now, but when Season 9 comes out, the Undine will arrive. That means players will have to face off against new challenges, starting with the Undine battlezone. While this region of the sphere was previously under Voth control, the Undine have taken this area for their own, forcing Starfleet, the KDF, and the Romulans to work together in order to drive them out. The Undine Battlezone will be accessible directly from the Ground Combat Zone and the Contested Zone. Players will be tasked with taking control of nine points within the map, followed by assaulting the Undine's planet-killer ships. Success earns Dilithium and Undine Marks, while failure... well, you can imagine what that involves. For more details on access and the point control, check out the full development blog.

  • Star Trek Online overhauls reputation bonus abilities

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.25.2014

    Reputation in Star Trek Online doesn't just give material rewards; higher reputation is directly tied to new abilities and enhancements for both ships and captains. Season 9 is already improving and renovating the system for advancing in reputation, and that means the developers are taking a closer look at the existing system as explained in the latest development blog. That examination showed off some real issues with the extra powers for veterans compared to new characters at the level cap. It came down to the simple fact that the setup was not viable forever, and as more reputations came in, the gap in power would start becoming sizable. So what does it mean? A new setup for the various reputation powers. Starting with Season 9, powers will be renamed to Reputation Traits, with all captains receiving four slots for Ground Traits, four slots for Space Traits, and four slots for active abilities. These slots can be reallocated at any time, as well, letting you choose from a wider pool of tricks as your reputations advance. Take a look at the latest development blog for details on how the existing abilities will be changing to be more powerful with the new system.

  • Star Trek Online details a revamp to the Undine

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2014

    As Star Trek Online turns its focus more toward the Delta Quadrant, one of the biggest bads of that region deserved a fresh look. The Undine (also known as Species 8472) have been a notable threat to the Federation and the Klingon Empire since the earliest days of the game, but the developers have only briefly touched upon them here and there in storylines. The latest development blog highlights how the race has been revamped in light of the shapeshifters taking on a larger role in the Season 9 update. The old Undine armor is gone, replaced with new appearances that are higher-definition and look more in line with existing Undine technology. The mechanics of the species both on the ground and in space have also been revamped, giving a more coherent but still unique set of challenges when players are taking on the masters of fluidic space. For more details on the new visual rank distinctions and the changes to enemy mechanics, check out the full development blog.

  • Why I Play: Star Trek Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2014

    I always feel like explaining my desire to play Star Trek Online can be summed up quite simply with eight words. "Space -- the final frontier. These are the voyages..." It sounds corny, but it's true. My various natterings on the site have covered a lot of settings for which I have no real affection, but Star Trek is different. It's been a fixed point for me since I was around seven years old. It's a setting I have an immense fondness for, something I've been invested in for most of my life. Really, the thing that amazes me is that I manage to take time away from Star Trek Online. But loving the name on the box would only take me so far if the game were a big steaming pile. Every time I go back to the game, even though I have complaints here and there, I fall back in love with the game as a whole all over again. It's not perfect, but it's amazingly well-done.

  • Collision alert: Star Trek Online's Season 9 coming in late April

    by 
    Justin Olivetti
    Justin Olivetti
    03.17.2014

    Player captains have mere weeks to prepare themselves before Star Trek Online's Season 9 arrives in late April with one of the biggest challenges to the galaxy to date. Cryptic Exective Producer Stephen D'Angelo posted an overview of Season 9 today on the official site. He said that players will have plenty to anticipate, including a new Undine feature episode, a space battlezone, updated episodes, a re-envisioning of kits, and a reworking of Earth Spacedock. "I challenged the STO team to come up with a new vision of ESD that would be so Star Trek that Trek lovers couldn't help but drool over it when arriving there," D'Angelo said. "The team did not disappoint!"

  • Star Trek Online now available for Macs

    by 
    Jef Reahard
    Jef Reahard
    03.11.2014

    Apple fans, you can stop using Bootcamp to play Star Trek Online on your Mac. Cryptic and Perfect World have just announced the sci-fi MMOs availability via a press release. "Star Trek fans have been asking for Star Trek Online on Mac since we launched in 2010. Thanks to the tremendous success we've had with the game, we're excited to be expanding the galaxy again" Cryptic CTO and Executive Producer Stephen D'Angelo explained. "We know there's a large gaming community that thrives on Mac and we're thrilled to finally be able to let them experience Star Trek Online. It simply looks amazing on Mac widescreens." Click past the cut for the full press release. [Source: Cryptic and Perfect World press release]

  • Star Trek Online exceeds bonus XP barrier this weekend

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2014

    Star Trek Online has a super-sized bonus weekend lined up for its players, doubling all skill points and expertise earned from tomorrow at 10:00 a.m. EDT through Monday, March 10th, at the same time. The bonus XP isn't the only incentive to log in, as Cryptic is also activating all previous starbase, spire, embassy, and dilithium mine featured projects tomorrow for a limited time. This will open up 37 "rerun" projects in case fleets missed out on them the first time around. Finally, a recent dev blog delivered the specs and visuals for the new Fleet Galaxy Dreadnought, which will also become available on the 6th.

  • MMO Mechanics: Predicting the future of MMO game mechanics

    by 
    Tina Lauro
    Tina Lauro
    02.28.2014

    I've been thinking heavily about the future since our parent network's budget cuts were announced, so I decided it would be very apt to pen my last edition of MMO Mechanics with that same train of thought. The industry has changed remarkably over the last decade with trends like the free-to-play revolution and innovations in everything from loot distribution to quest design. In my previous article, I looked at the trend toward using procedural generation and what that might mean for the future of MMOs. In this article, I'd like to give a better overview of where I think the genre is headed in the coming years and what that means for game mechanics. My predictions are based on market patterns and technology developments, including the great indie revolution, the effects of declining subscriptions on investment, and upcoming virtual reality technology. Pie-in-the-sky fantasy or an accurate predictor of things to come? Let me know what you think.

  • Captain's Log: There's no space in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    02.17.2014

    Being away from a game you love can be both a curse and a blessing. The past couple of weeks I've been cursed with a flu that made it virtually impossible to play any game, let alone Star Trek Online. I've been back for a day or two now, and I've had the opportunity to check out some of the tech that has been pushed into the game since I fell ill. One of the new efforts is the ship-swapping system recently implemented into Star Trek Online, and I have to say, it's a great tool that might be the victim of the game's number one problem: lack of inventory space. There's no space in space The newest system to be injected into STO is the ship-swapping system. The tool allows players to switch ships on the fly as long as they are in a public zone like sector space or spacedock region. Essentially the player brings up his character screen and clicks on the "Switch Starship" button and moves into one of his other ships.

  • Captain's Log: Stepping between stars in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    02.03.2014

    There's one thing that Star Trek Online players crave: story-based missions. And when we get them, we devour them like starving locusts. After what can only be described as an incredibly frustrating first day, the new anniversary events are now live on Star Trek Online. Community Manager Brandon Felczer had his hands full during multiple game crashes last Thursday that were blamed on "network issues" as opposed to server overload. I was able to ride out the network issues long enough to play the most recent mission, which highlights the voice talents of actor Tim Russ as he reprises his role of Tuvok from Star Trek: Voyager. There are a lot of spoilers ahead; you've been warned! But I won't make any mention of the specific story choices that can be made during the mission. I want to leave some things a surprise.

  • Star Trek Online posts a four-year infographic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.30.2014

    Space -- it's not really much of a frontier any longer. These are the voyages of a large number of different ships in Star Trek Online. Their continuing missions: To complete reputation projects. To seek out new ships and new duty officers. To boldly go where a lot of people have gone over the past four years -- specifically, 3.2 million captains -- but it's still worth exploring just the same! With the official four-year mark for the game just around the corner, Cryptic Studios has put out a new infographic detailing stuff like exactly how many captains are currently exploring the final not-so-much-a-frontier. It also contains a handy timeline of the game's major content releases over the past four years and all of the former Trek actors now providing voices to iconic characters in the game. If you want a quick look at the game's history for yourself, check out the infographic on the official site.

  • Star Trek Online celebrates its fourth anniversary with a look back at the previous year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.29.2014

    This year, Star Trek Online turns four years old. So how do you celebrate four years of operation on a single game? Well, in this case, you start with a look back over the past year. The newest trailer from the team at Cryptic Studios, embedded just past the break, shows off the highlights of 2013 in Star Trek Online for players who've been away from the game or those who would just like a quick refresher. So what happened? Lots of stuff. The game launched its first full expansion with Legacy of Romulus, players took on the Voth and met up with Worf again, and a whole lot of seasonal fun was had with jetpacks and animated snowmen. But you don't need us to tell you about all of that, do you? The trailer's ready to show you all of that and offer a few glimpses into the future. Why not take a look?

  • Captain's Log: Gearing up for Star Trek Online's fourth anniversary

    by 
    Terilynn Shull
    Terilynn Shull
    01.27.2014

    We're only a few days away from the release of Star Trek Online's fourth anniversary celebration, and a lot of information about upcoming events is rolling out. As the team prepares for the launch, several new blogs have popped up teasing players with information about upcoming content and changes including news that actor Tim Russ, who played Tuvok in Star Trek: Voyager, will reprise his role in Star Trek Online's Fourth Anniversary Featured Episode! It's only logical Last week's announcement that Tim Russ would be providing his voice for upcoming content certainly made a lot of Trekkies happy. Community Manager Brandon Felczer interviewed Russ for the game's video blog and asked a lot of great questions. It was also revealed during the interview that recordings of Russ' voice won't just be used in the upcoming Featured Episode (called A Step Between Stars); it will also be heard in "upcoming content" including "Season Nine and beyond."

  • One Shots: Sweaty navels

    by 
    Justin Olivetti
    Justin Olivetti
    01.26.2014

    As we all well know, the navel -- or "belly button" in layman's parlance -- is the sweatiest organ of the body. So much so, in fact, that the navel must either be exposed to air at all time or be equipped with a specialized "tummy diaper." Here we see reader ThorHal getting it right with his character in TERA. "I was one to complain when One Shots vanished a while back, now here to contribute!" ThorHal exclaimed. "I was traveling along the roads, exploring and helping the local populace. Transitioning into this beautiful place called Heartwood left me stunned. This game keeps impressing me with its art, be it dry deserts, lush forests, or this magical place." Despite what you might assume, this week's collection of player-submitted screenshots isn't just about our "tickle dimples." It's a treat for the eyes and a balm for the soul, all after the jump!

  • Star Trek Online event system to feature more rewards, less frequency

    by 
    Jef Reahard
    Jef Reahard
    01.23.2014

    Star Trek Online lead content designer Charles Gray says that Cryptic is revamping the sci-fi MMO's events system. "Very few of the hourly events are being played regularly," Gray explains, and Cryptic's solution is to "increase the rewards dramatically" and run the events less frequently. The announced changes are "the first step in a new system that we hope to add to," Gray says. "We will be taking a close look at how each of these events performs and community feedback -- we'll take both into account when making new events or updating existing ones."

  • Captain's Log Supplemental: STO's Stephen D'Angelo speaks

    by 
    Terilynn Shull
    Terilynn Shull
    01.23.2014

    Last week we reported on the announcement that Star Trek Online has a new Executive Producer. Daniel Stahl, who held the position for the past several years, has moved on to another "secret" project at Cryptic Studios. The game's new (and returning) EP, Stephen D'Angelo, has taken the chair once again and has already posted his first blog outlining a few of his desires for the future of Star Trek Online. We had the opportunity to interview D'Angelo and ask him a few more questions about the game and what direction he sees the ship heading. Massively: Congratulations on your new position as Executive Producer of Star Trek Online! Of course, this isn't your first time in the command chair. What's the first challenge you were faced with when you finally took the seat, and how is it different from the challenges you faced the last time you were at the helm? Stephen D'Angelo: Any time there is a change in leadership, there's a period of learning how the team operates. This time it was a pretty smooth transition, with no significant challenges. I've got a great working relationship with the team, and because there was nothing eminently shipping, I was able to ramp up at a reasonable pace. The last time was much more challenging. I was given the team without warning, and it was only weeks before converting the game to free-to-play. That was a pretty mad scramble.

  • Star Trek Online adds small craft arena PvP

    by 
    Mike Foster
    Mike Foster
    01.22.2014

    Fans of flying around in small spaceships and shooting at other, equally small spaceships are due for a treat in Star Trek Online. Cryptic Studios has just unveiled a new PvP arena mode for the game that focuses on pitched small craft combat. Due to the popularity of small craft PvP via community events and Star Trek Online's private PvP queue, the development team designed to go ahead and implement an official queue into the game. The arena is available to level 50 players and takes place in the Cracked Planetoid map. Each match lasts until one team earns 15 kills. Expertise and energy credits will be awarded to all teams, as will credit toward daily arena missions. To be eligible, you must select a default small craft at the nearest shipyard. Small craft PvP is set to launch with Season 8.5 on January 30th, 2014. You can check it out now on the STO test server.