star-wars-mmo

Latest

  • Leaderboard: What's the best Star Wars MMO?

    by 
    Jef Reahard
    Jef Reahard
    03.04.2013

    Star Wars has gotten the MMO treatment not once, not twice, but three times. This is assuming that you count SOE's Clone Wars Adventures browser title, which I do since it features extensive progression, non-combat activities, and a slew of other MMO-like features in spite of its heavy use of instancing. Then there's Star Wars Galaxies, of course, followed by Star Wars: The Old Republic. For today's Leaderboard, help us pick the best Star Wars MMO (or at least, the most popular according to Massively commenters). Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • The Daily Grind: Do you enjoy kid-friendly MMOs?

    by 
    Jef Reahard
    Jef Reahard
    02.21.2013

    I've been on something of a Star Wars reunion tour of late. I've fired up ancient copies of X-Wing (yay, DOSbox), Jedi Academy (yay, Steam) and even Star Wars: The Old Republic. I also checked out Clone Wars Adventures at long last, and despite the fact that it's a browser game and it's set in my least favorite Star Wars era, I really enjoyed it. I initially felt a bit odd while playing, though, as CWA is clearly made with younglings in mind. But, whatever, a fun game is a fun game, and at the very least I got this Daily Grind out of it. Have you ever played a kid-friendly MMO, and if so, would you enjoy it on its own merits if your wee ones weren't involved? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: SWTOR's tools of the raid

    by 
    Larry Everett
    Larry Everett
    10.09.2012

    I've mentioned that I don't like the idea of judging other players by arbitrary numbers. It annoys me when a person is included or excluded from an event or guild simply based on something like gearscore or pure DPS numbers. However, the importance of these numbers shouldn't be undervalued in a game like Star Wars: The Old Republic. A couple of weeks back, I wrote an article about how the gear grind is "unfun." I don't like the grind, but I do like building good gear. I hate to admit it, but there is a little bit of min-maxer in me (just a little!). With SWTOR turning nine months old, many news and guide sites have settled into a routine. Surprisingly, the sites that I visited pre-launch are not the sites that I visit now. Now I am interested in the more granular sites that help me with very specific tasks of the game. Granted, I still visit Darth Hater and TORWars when I'm looking for news, but I have a completely different set of sites and tools for character building. These are the three sites I use almost daily.

  • MV Guide: February 6-12, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    02.06.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • MV Guide: January 30-February 5, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.30.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • MV Guide: January 23-29, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.23.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • MV Guide: January 16-22, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.16.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Previously on MV TV: Week of January 9th, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.15.2012

    Welcome to the brand-new Previously on MV TV! Our livestreaming schedule has picked up a lot over the past few weeks, and our readers have busy lives, so we know it's impossible to watch every single streaming event live. Fortunately for you, we save all of our streams all for posterity on Massively's Twitch TV channel, so you can view them at your leisure. Even better, we've got a roundup of a few of last week's MV TV highlights from the livestream team. Follow along after the jump for the best of the best!

  • SWTOR UK sales take a dive

    by 
    Jef Reahard
    Jef Reahard
    01.03.2012

    Just when you thought we couldn't have any more Star Wars: The Old Republic articles (because three out of 15 per day is a lot, amirite?), here's one more for your reading pleasure. MMOCrunch has sussed out what appears to be a decent-sized drop in TOR's UK sales numbers. According to Chart-Track, BioWare's new MMO fell from the number 10 spot to number 38 in its second week on the market. MMOCrunch speculates that the drop-off in post-holiday shopping is the primary culprit, and we've also yet to see a true advertising blitz like we've seen for games like RIFT and World of Warcraft. What do you think, Massively folk? Is trouble brewing in a galaxy far, far away, or is it far too early to tell?

  • Analyst claims that Star Wars: The Old Republic points to a healthy MMO market

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.27.2011

    The gaming industry is pretty morbid when you get right down to it. 2011 has seen several people predicting the death of the MMO market and the death of subscription games, often times in the same sentence. But according to analyst Colin Sebastian, the launch of Star Wars: The Old Republic makes it clear that these reports of death have been greatly exaggerated. As Sebastian puts it, the unprecedented growth of SWTOR's player figures indicates that the market still possesses a demand for new games and still responds favorably. Sebastian goes on to predict that the game will likely move around three million units by March 2012, the end of the fiscal year, although he believes that staying power is a bit more questionable. He believes that predictions of up to two million paying users by the end of 2012 might be overly optimistic. That having been said, the game has certainly come out of the gate with real strength; it only remains to be seen if it can maintain that.

  • Newest patch notes Star Wars: The Old Republic highlight bug fixes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.27.2011

    Bugs are frustrating, and inevitably some of them seep through to launch with a new MMO. Star Wars: The Old Republic produced a fairly polished end product, but there were still issues, most notably certain memory problems with Taris and some harvesting nodes that couldn't be harvested. As a result, the game's first patch has been rolled out following this morning's maintenance, and the first set of patch notes have gone live detailing the bugfixes and minor updates provided. Aside from the two obvious changes, there has been a handful of balance adjustments. Slicing has seen a slight downgrade to bring its rewards more in line with those of other gathering professions, and the Mandalorian Raiders flashpoint has seen several enemies lose their immunity to crowd control. Players can look forward to more steady adjustments as the game continues, but some quick fixes to noteworthy issues are always good to see -- especially so close to the holidays.

  • The Soapbox: Adding story to SWTOR

    by 
    Jef Reahard
    Jef Reahard
    12.27.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I'd like to take a few moments this week to prognosticate about story in The Old Republic. I'm not talking about the story that's already there, mind you, as I've barely scratched the surface (a 20 Sage, a 15 Gunslinger, and a beta-flavored Trooper are the extent of my experience thus far). No, what I'm more interested in talking about is what's going to happen story-wise when I get to level 50 on one of these guys. The easy answer is, of course, roll an alt! There are seven other classes after all, each reportedly featuring 200 hours worth of single-player story content. What happens if I were to get to level 50 on all eight classes, though? Is The Old Republic's gameplay still going to revolve around the heavily hyped story angle at that point?

  • Star Wars: The Old Republic launches Android authenticator and upcoming test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.21.2011

    If analyst predictions hold true, Star Wars: The Old Republic is going to be big. And that means that it's going to be heir to the natural problem of account hackings, the sort of thing that goes hand in hand with every major MMO. Luckily, the game has launched with security authenticators already available, with a physical version and an Apple app available right out of the gate. The mobile authenticator for Android devices is also now available, meaning that you have a multitude of ways to ensure that the only threats to your characters are those of the blaster-wielding variety. Once you've gotten through the authenticator stage, however, perhaps you'd like to see what's coming next for the game? Ask a Jedi reports that it looks like BioWare is in the process of setting up a public test server, giving every subscriber a chance to enjoy the upcoming patches and updates before they go live. While players will not be able to copy characters from the live servers to the test environment at this time, the team behind Star Wars: The Old Republic seems to be polishing up the game on a daily basis even though it's just launched, so that likely won't remain the case for long.

  • Some Assembly Required: One last jump to lightspeed

    by 
    Jef Reahard
    Jef Reahard
    12.16.2011

    Eulogizing Star Wars Galaxies is difficult. In fact, I've written some 2,200 articles since signing on with Massively a couple of years ago, and none of them has come close to being as painful as this particular wall o' text. The fact that I even used the word eulogy in reference to a video game says it all, really. Join me after the cut for as brief a remembrance as I can manage.

  • Final SWG producer's letter thanks community

    by 
    Jef Reahard
    Jef Reahard
    12.16.2011

    Community was one of many things that set Star Wars: Galaxies apart from your average MMO, and Sony Online Entertainment's Tony "Teesquared" Tyson took a moment to thank the game's faithful in what serves as the final producer's letter for the shuttered sandbox title. Tyson touches on several highlights including housing, crafting, entertaining, and space-sim mechanics that were unique to SWG, and he ultimately concludes that the game "was, and will always be, a meaningful and memorable part of my life, an experience I'll treasure and share with anyone who wants to hear a good story." SOE launched SWG on June 26, 2003 and powered down the servers one final time early this morning.

  • SOE gears up for Star Wars Galaxies' closing events

    by 
    Jef Reahard
    Jef Reahard
    12.13.2011

    A long time ago, in a game industry far, far away, there was an MMORPG called Star Wars Galaxies. It made a lot of people happy (and sad), hung around for eight plus years, and is now being forced into an early retirement by the next big thing. Before it rides off into the twin sunset, SWG is holding a series of farewell events. According to the patch notes for today's update, the Galactic Civil War score will be frozen on Wednesday, December 14th at midnight EST, at which time Jabba's event kicks off near the Sarlacc Pit in the deeps of the Tatooine desert Three more events will begin at server restart on Thursday, December 15th, sometime around 7:00 a.m. EST: one near the Research Outpost on Endor, one in the Nub Shanda zone of Coronet, Corellia, and one in the city of Theed on the planet Naboo. Massively's Karen Bryan and the rest of the SWG-fans among the Massively staff will be livestreaming the final countdown on the Starsider server on Thursday, starting at 11 p.m. EST. Join us as we reminisce about and salute this groundbreaking sandbox.

  • Star Wars: The Old Republic preps for guild imports, server list takes shape

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    At 7:00 a.m. EST tomorrow morning, the coveted early access invitations will be sent out for Star Wars: The Old Republic. Some of them, anyway. (Some players will have to wait a little bit longer.) If you're in one of the many guilds that prepared and recruited prior to the game's launch via the on-site recruitment feature, you're also in line to start in on the early guild deployment, which is outlined in detail on the official site. Long story short, you'll be given your guild's server assignment, and if you're unhappy with it, you're going to have to start up on a different server rather than using the automated joining. Unfortunately, players aren't being given a full preview of servers ahead of time, but based on the deployment messages, a list is taking shape over on Ask a Jedi. The list is, of course, not absolute -- it's simply what servers are known that have been passed along -- but it's certainly extensive, with several different PvE, PvP, and RP servers for both US coasts and Europe. Keep checking back for more information, and keep your eyes on your mailbox early tomorrow morning. Star Wars: The Old Republic is finally here, and the Force is with Massively! We've prepared a Hutt-sized feast of class introductions, gameplay guides, lore roundups, and hands-on previews to help you navigate the launch period and beyond. And don't forget our weekly SWTOR column, the Hyperspace Beacon!

  • SWTOR: So you want to play a Sith Warrior

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    No class embodies the Sith philosophy so completely as the Sith Warrior. Inquisitors hide and scheme, but Warriors let their passion run rampant. It's not that they lack in subtlety, merely that they are capable of channeling their passion into destructive force so effortlessly that careful manipulation is often unnecessary. In the army of the Sith Empire, they are the lords and the commanders, the highest aspirations of those with Force sensitivity, and the natural-born masters of nearly everyone else. Sith Warriors are correspondingly limited in their options on the field. They can tear apart armies or hold said armies off single-handed, but they certainly can't help patch the wounds of their comrades. But the whole class philosophy is built around the best defense being a strong offense, and the plethora of Force abilities and agile lightsaber strikes in the Warrior's arsenal give you several options while you're breaking everything that stands before you. It's a talent that comes in handy as you progress through the class questline, a story of expectations, betrayal, and the survival instincts necessary for someone to be a true Sith.

  • SWTOR: So you want to play a Jedi Consular

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    Peace. Serenity. Harmony. These are some of the touchstones of the Jedi order, and they are the values that the Consular embodies. Where the Jedi Knight is meant to be the military and defensive might of the Jedi Order, the Consular is instead a teacher, a defender, and a scholar of the mysteries of the Force. If a Knight can be seen as a paladin, then the Consular is the gentle monk, teaching others and seeking out new mysteries for spiritual purposes. Of course, the war against the Sith Empire means that there is no opportunity for these scholars to remain passive, but the Jedi Consular does not act with rash and overt motion. Instead, Consulars remain subtle, either slipping through the shadows or calling upon the raw might of the Force. In battle, they may specialize in a variety of roles, but all Consulars take a more cerebral approach. For them, the war is not their truest focus -- what matters is learning and understanding. This war will end, and afterwards, the Consular will teach those who remain what has been forgotten in the ravages of battle.

  • Some Assembly Required: SWG housing extravaganza

    by 
    MJ Guthrie
    MJ Guthrie
    12.09.2011

    The sunsetting of Star Wars Galaxies. Beyond the obvious, that statement holds more meaning for me, something deeper and more personal. See, throughout my years in SWG, I would often stop whatever I was doing just to sit and watch the Tatooine suns set. Honestly. Just a simple act of sitting upon the plateau -- sometimes alone, sometimes with friends -- quietly watching one of the universe's greatest pleasures inside an MMO. It was amazing to me how vibrant this galaxy was, filled with so many little details that breathed life into it in a way that I think is still unmatched. Details such as sunsets made the world real, but what really made it "home" was the housing. Few, if any, games can claim the mastery of housing that Galaxies attained. Quite frankly, it is still the standard by which I measure housing. And there is almost no way to sum it up and do it justice in one short article. Despite this challenge, Some Assembly Required dedicates this 12th issue to immortalizing (and hopefully prodding future developers to emulate) one of the greatest housing systems ever and highlighting the very thing that made this great feature phenomenal: incredible player ingenuity and creativity. But don't just take my word for it. A number of readers joined in and sent in screenshots of and waypoints to these expressions of creativity. So step on over the threshold for our tribute in word and image to SWG housing and the player creativity it engendered.