star-wars-mmo

Latest

  • Interview with BioWare's Ray Muzyka and Greg Zeschuk details studio philosophy and more

    by 
    Matt Daniel
    Matt Daniel
    05.19.2011

    BioWare holds a reputation in the gaming community for consistently releasing polished, high-quality games, especially when it comes to in-depth narratives. Have you ever wondered about the studio's philosophy in regard to game creation? Ever wondered what it is that drives BioWare, and moreover -- since this is Massively, after all -- how it influences the ongoing development of Star Wars: The Old Republic? In a rather lengthy interview with Gamasutra, BioWare's Ray Muzyka and Greg Zeschuk give gamers a peek behind the curtain at what really makes BioWare tick. There's a plethora of interesting information in the interview, ranging from the company's philosophy of imbuing each game with emotion -- leading to the strong narratives for which BioWare is so renowned -- to the qualities Ray and Greg think will separate The Old Republic from the elephant in the room that is World of Warcraft. The interview itself is far too lengthy to adequately summarize in the length of a news post, but one point that stands out is that, despite being an absolute powerhouse in the gaming industry, BioWare still focuses heavily on humility. Being able to admit when mistakes have been made and learning from the experience is something that many studios could certainly learn from. For the full, information-packed interview, head on over to Gamasutra.

  • The Old Republic dev blog outlines codex system, exploration mechanics

    by 
    Jef Reahard
    Jef Reahard
    05.06.2011

    You may have heard about the fact that BioWare is banking heavily on story as a selling point for its Star Wars: The Old Republic MMORPG. Narrative has arguably been the focus of BioWare's marketing campaign over the past year, and by all accounts, TOR will have story in spades. How will individual players keep track of the sprawling mythology? And how will they keep track of how their particular class-flavored vignettes fit in with the larger whole? Enter the codex. If you're familiar with BioWare's single-player RPG titles, notably the Mass Effect and Dragon Age series, you'll likely feel right at home with TOR's version of the codex. In a new dev blog, TOR lead designer Damion Schubert explains how BioWare devs borrowed from Mass Effect's encyclopaedia-style codex and Dragon Age's chronicle-style codex to arrive at the perfect system for The Old Republic. Aside from being a lore dissemination tool, the codex also functions as something of a questing system, with many entries locked behind requirements such as exploring certain locations in the game world. "All of these features combine to make a nice little collection game for the player, where the reward for the act of collecting is more lore and context offering insights and depth into the world of Star Wars: The Old Republic," Schubert explains. Check out more of his codex-related insights on the game's official website.

  • The Old Republic expected launch window confirmed

    by 
    Matt Daniel
    Matt Daniel
    05.04.2011

    EA's financial results report was released to the public today, and alongside the various bits of fiscal information is one important tidbit for fans of Star Wars: The Old Republic. On page 17 of the document, we find "The Packaged Goods title release schedule excludes Star Wars: The Old Republic, which is expected to launch in either Q2 FY12 or Q3 FY12," where Q2 FY12 and Q3 FY12 correspond to July through September and October through December, respectively, of this year. This is obviously excellent news for those who are anticipating The Old Republic's release, and it's aptly timed to boot, coming to light on Intergalactic Star Wars Day. Given that the last piece of information we heard regarding The Old Republic's launch was back in March, we're heartened to see that EA is still holding strong for a 2011 release. If you're the sort of person who likes numbers and financial information for some unholy reason, the document in its entirety is available for your perusal. Fan site Darth Hater has parsed the earnings call itself, noting that EA has also confirmed that SWTOR will be launched as a "Digital Service" under a subscription model.

  • Star Wars Galaxies to allow free server transfers to a galaxy not so far away

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.20.2011

    Servers can feel awfully restrictive when you're on Server A and your friends are all on Server B. The team behind Star Wars Galaxies is no doubt aware of this, but if you've long been locked away from playing with potential friends or just stuck in a server you'd like to leave, there's good news. Free character transfers between servers are being launched on April 26th, allowing players the freedom to move characters with impunity. Eligible characters must be at least 90 days old and on a game account currently in good standing. In addition, the character to be transferred must be on one of the original 10 ground planets (Corellia, Dantooine, Tatooine, Endor, Dathomir, Lok, Naboo, Rori, Talus, or Yavin 4). Assuming those conditions are met, any player will be able to execute a free character transfer upon logging into Star Wars Galaxies. For more details on the free service, check the official announcement. (And no, Starsider is not an eligible destination.)

  • BioWare talks environmental polish in The Old Republic, answers class-related questions

    by 
    Jef Reahard
    Jef Reahard
    04.15.2011

    Ever wondered what "polish" entails when it comes to an MMORPG? The word is tossed about on forums often enough, and just as often, newly released titles are lambasted by gamers who feel that polish is severely lacking in some form or fashion. Today's Star Wars: The Old Republic update goes behind the scenes at the Jedi dream factory to give readers an inside scoop on how the developers at BioWare define polish and how the team is implementing it into TOR. Senior environment artist Robby Lamb is our guide, and he walks us through the various stages of the art asset creation process, noting the various opportunities to polish and perfect along the way. Also new this week is a TOR Community Q&A with senior designer William Wallace (no, not that one) in which a smattering of class-related questions are summoned from the depths of TOR's pre-release fan community and subsequently answered at length. Check out all the details on the official TOR website.

  • Newest producer's letter released for Star Wars Galaxies

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.06.2011

    Despite the layoffs and restructuring that has recently hit Sony Online Entertainment, Star Wars Galaxies is still going strong and improving. Producer Teesquared has chimed in for this month's producer's letter, outlining some of the planned additions to the game over the course of the next year. And what will that entail? Outlined in the letter are updates to the ongoing Galactic Civil War. Players can look forward to Galactic Civil War 2 being split into three updates to allow for faster release, with part one adding more objectives in space and three new fighter ships to help achieve those objectives. Part two will bring the war more directly to player-run cities and guilds, while part three will be a general balancing pass aimed at improving the game all around. While Teesquared spends a great deal of time looking back at the past year and outlining the changes that have been made to the game, it looks like Star Wars Galaxies players can look forward to a mix of system tweaks, PvP improvements, and content additions. Fans should take a look at the full letter for more details.

  • Star Wars Galaxies producer's letter talks space bounties, new player ships

    by 
    Jef Reahard
    Jef Reahard
    03.28.2011

    Star Wars Galaxies just launched its 19.12 Entertainer update, but that doesn't mean the dev team at Sony Online Entertainment is taking it easy. Tony "Teesquared" Tyson has posted a new producer's letter to the official SWG forums that offers a hint of what's to come over the next few patches. The main thrust is the ongoing development of Galactic Civil War 2, and Tyson says the update will be released in three parts. Part one will focus on the space game, part two will involve player cities, and part three will be "a balance pass on the different GCW systems including planetary control." The space update looks to be particularly juicy, with a new player ship and space-based bounty hunting on the way. The new hardware is a Scurrg H-6 prototype bomber, an example of which is the heavily modified Havoc flown by the Feeorin pirate Nym in Star Wars lore. The Scurrg will be available to freelance pilots, and Tyson says the team is also planning to add new craft for Imperial and Rebel pilots in a future patch.

  • BioWare releases Jedi armor progression video

    by 
    Jef Reahard
    Jef Reahard
    03.25.2011

    Due to what could be considered a lack of hard info on everyone's favorite Star Wars archetype, BioWare has had many fans crying out in terror. Today, said fans were suddenly silenced, though not because something terrible has happened. On the contrary, the traditional Star Wars: The Old Republic Friday update brings us a breathless look at glowstick-powered combat footage courtesy of the new Jedi Knight armor progression trailer. The clip runs a smidge over two minutes and features ample opportunity to feast our eyes on various animations, attacks, and of course armor sets and outfits. There's no voiceover, and those of us who haven't played the game at the various cons may not know exactly what we're looking at, but it nonetheless looks (and sounds) pretty cool. Don't take our word for it, though, see for yourself after the cut.

  • A smattering of topics from Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2011

    Fridays mean new updates for fans eagerly waiting on Star Wars: The Old Republic, and while last week saw the kickoff of PAX East and a hands-on demo (which we played), this Friday sees discussion on a wide range of different aspects. For starters, the latest Fan Friday feature has been posted, showing off new concept art and a fansite spotlight as well as a few new Sith avatars for forumgoers. A new developer diary is also available, which discusses cinematic animations, one of the major selling points for the game. Certainly the motion capture helps, but as the diary notes, it's not quite as simple as suiting up some capture actors and getting their raw data. Even for a simple scene, there's some fairly elaborate work necessary to make the animation and overall environment feel convincing. The end of the entry is devoted to several community questions regarding flashpoints, fresh in everyone's mind after the aforementioned demo at PAX East. If you're curious about how loot will be balanced in a dungeon with multiple storyline options, take a look at the full entry to get a clearer picture of how the system will be implemented in Star Wars: The Old Republic.

  • Star Wars Galaxies looks to the latest update and beyond

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.20.2010

    The most recent update to Star Wars Galaxies was a big one all around, adding in the Wookiee Life Day event for the holiday and new content for the Witches of Dathomir. So it's no surprise that the newest producer's letter from Teesquared focuses on several sides of the multifaceted update -- but it doesn't stop there. The letter also addresses some of what players can expect to kick off the next year, as well as notes that the Rebels have regained control of the ongoing Galactic Civil War. For starters, players can expect the long-awaited update to Officers and the Galactic Civil War 2 update, with the latter bringing space and player cities into the ongoing struggle for the galaxy. Players can also look forward to some new old structures becoming available -- according to the letter, the models have existed in the game files but haven't ever been quite finished and implemented before now. And the update promises to give characters more ways to access Rare Loot System chests that don't rely upon the more frequent method of combat. Star Wars Galaxies players should take a look at the full letter and start getting excited about the new year -- it's not so far away.

  • TOR video talks crew skills and PvP

    by 
    Jef Reahard
    Jef Reahard
    12.08.2010

    Ready for another look at crew skills and PvP in BioWare's Star Wars: The Old Republic? If so, G4TV has you covered in the form of a five-minute video featuring Daniel Erickson and extensive in-game footage. Erickson explains the gathering, crafting, and mission components that make up crew skills (which is basically BioWare's catch-all term for traditional MMO crafting). "Missions are something very different, and for missions to make sense, you have to understand the base concept of crew skills, which is that you are not the one doing this stuff. Your companion characters are the ones who are going hands-on and doing the crafting," Erickson says. In terms of TOR's PvP implementation, Erickson illustrates BioWare's goal of making the mechanic appropriately contextual to the Star Wars universe (as opposed to the kill-everything-moving-just-because mentality common to many PvP systems). He describes everything from slicing terminals to seeing turrets move in real time, painting a picture of an immersive PvP experience that makes sense within the framework of the license. Finally, Erickson talks a bit about the recently announced race/class combos, including the Sith pureblood. Check out the video after the cut, or at G4TV.

  • TOR dev diary takes a closer look at crew skills

    by 
    Jef Reahard
    Jef Reahard
    12.03.2010

    Crafting has been something of an afterthought in many of the MMORPGs released over the past half decade. Bucking that trend is BioWare's Star Wars: The Old Republic, which recently made waves with the reveal of its crew skills system. Today the TOR team brings us a closer look at the mechanics via a new dev diary. Systems Designer Patrick Mallot is our host on this particular tour, and though he spends a good portion of it rehashing things we already know (like NPC companions performing your gathering tasks), there are some interesting nuggets relating to armstech near the end. Armstech is a crafting discipline that allows players to create blasters, rifles, and assault cannons. The scavenging skill provides the raw materials, and basic alloys and metals will let you get your feet wet immediately. Progression takes the form of both schematic complexity and item quality increases, and eventually vendor-bought materials and rare resources will come into play. Armstech features three quality levels (premium, prototype, and artifact), and Mallot hints at crafters playing an important role in The Old Republic's economy. "We've worked hard to ensure that crafted items have an important place in The Old Republic's economy, and that crafters will be well-rewarded for the effort they put into the crew skills system," he says. Check out all the details at the official TOR website. In other TOR news, BioWare also announced that the Jedi Wizard has been officially christened the Jedi Sage via popular fan vote.

  • The Soapbox: Episode II - A New Hype

    by 
    Jef Reahard
    Jef Reahard
    10.19.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Well golly, I think it's time for a bit of contrarian opinion regarding The Old Republic. I know, I know, I don't write about TOR aside from the occasional news post, but here is one of the many joys of Massively (and more specifically, the Soapbox). We all play a lot of games and have pretty strong opinions about them regardless of whether or not they're our bread and butter. So, while my day job consists of covering sword and sorcery titles for our fine website, it's hard to get away from the oncoming repulsorlift hype train that is The Old Republic. Several months back, I wrote a Daily Grind in which I basically said that all the hoopla surrounding the game was getting tiresome. Predictably, crucifixion by comments ensued, all for daring to question the supremacy of both BioWare and Star Wars. The fact that a minority opinion generated so much rancor (yeah, I went there) got me to thinking about TOR, BioWare, and the unrestrained optimism that often characterizes MMO fandom in general. On a purely personal level, my fire has gone out of the Star Wars universe, the fandom is all but extinct, a couple of posters and a model X-Wing are all that's left of my former religion. Can BioWare rekindle that fire? Do I even want it to? Make point five past the lightspeed jump for more.

  • Star Wars Galaxies ramps up for the Galactic Moon Festival

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.18.2010

    Even if you're in a galaxy far, far away, that's no reason to get away from the festivities that Halloween brings. It's time for Star Wars Galaxies to host the Galactic Moon Festival once again, an event wherein mystical Jedi warriors and proud Wookiee soldiers can pretend to be fantastical, made-up creatures like ghouls and vampires. And while there's a touch of thematic disconnect there, if there's one thing we MMO players seem to love, it's a good holiday event. Starting on the 21st of October, the Galactic Moon Festival features everything you could want in a holiday celebration -- cosmetic costumes, minigames, and plenty of little treats for players to acquire over the course of the event. Aside from a variety of rewards to be earned via a particularly terrifying costume, there are new pieces of cosmetic clothing to be purchased, from the elegant Z'zopheratu's jacket to the adorable Rotta the Huttlet backpack. Take a look at the full preview to see what's coming for Star Wars Galaxies with the festival.

  • Clone Wars Adventures open beta begins

    by 
    Jef Reahard
    Jef Reahard
    08.19.2010

    Tweet var digg_url = 'http://digg.com/pc_games/Star_Wars_Clone_Wars_Adventures_goes_into_open_beta'; Sony Online Entertainment's Clone Wars Adventures MMO snuck up on us last night, steathily going into open beta and allowing interested parties to Force-jump in, kick the tires (sorry, repulsor-lifts), and light the fires. Clicking the hard-to-miss "beta" tab on the official website will get you started, and from there it's a quick ride through account and character creation to the game proper. The title will officially launch on September 15th, two days prior to the Season Three premiere of the television series on which it's based. The game is free-to-play, features microtransactions, and can be downloaded from the official website. Alternatively, you can check out a special retail box that goes on sale October 5th and includes a 90-day membership, Station Cash, and a Togruta player character. Check out our previous CWA coverage for more information.

  • BioWare teases TOR space combat video

    by 
    Jef Reahard
    Jef Reahard
    08.17.2010

    Not to be outdone by all the hemming and hawing over the perceived merits of its space combat implementation in The Old Republic, BioWare has released a short video clip showing brief bits of the gameplay in action. Underscored by John Williams' seminal TIE Fighter Attack music track from A New Hope, the video features some stunningly rendered spacecraft as they fly and fight their way through asteroid belts and in high planetary orbits. The trailer also features the high-quality voice acting that everyone has come to expect from BioWare's Star Wars title, and you can check it out after the cut or at the official website.

  • Star Wars Galaxies puts up producer's notes from Fan Faire

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.15.2010

    The big showstoppers at Sony Online Entertainment's Fan Faire this year were the presentations on the EverQuest franchise and DC Universe Online, without a doubt. But to neglect Star Wars Galaxies is unfair to the game's long history, as well as to the fact that the game had quite a presentation at the celebrated event. In a recent producer's note, Teesquared shared several photos from the event as well as the notes from the Galactic Gathering panel, outlining everything planned for the game in the not-too-distant future. While the photos are nice for fans who missed it, the notes are the meaty part of the announcement, discussing everything from the next major content update to future event plans. The Witches of Dathomir is the next planned major content push, with repeatable content and a number of new clothing options for players. Big plans are also on the horizon for the Galactic Civil War, including invasions in space with capital ships and integration for player-created cities. It looks to be an interesting ride for the future of Star Wars Galaxies, so players are advised to take a look at the full notes for a hint of what's coming.

  • BioWare confirms Jedi Advanced Classes

    by 
    Jef Reahard
    Jef Reahard
    08.13.2010

    Tweet var digg_url = 'http://digg.com/pc_games/BioWare_confirms_Jedi_Advanced_Classes_for_SWTOR'; For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. So says sage Obi-Wan Kenobi in A New Hope (of course he conveniently leaves out the fact that the Order also kidnaps babies for indoctrination, but hey no one's perfect!). Following on from the guardian of peace and justice motif, BioWare has released the first bits of information on Advanced Classes for Star Wars: The Old Republic's Jedi Knight characters, confirming rumors that have been circulating for the past week. Advanced Jedi Knights come in two flavors -- Guardians and Sentinels, with the former seemingly filling the traditional tank role and the latter using dual lightsabers to pump out the damage. Interestingly, the Sentinel Holonet description mentions "control and focus are the hallmarks" of the class. Could that be a nod to crowd control abilities as well? Be sure to check out the official SWTOR website for the updated Jedi Knight Holonet entry as well as a brief video showing the class in action, found just after the jump.

  • Music, audio, webcomics and more: It is super-reveal Friday for SWTOR's fans

    by 
    Larry Everett
    Larry Everett
    07.16.2010

    With Comic*Con less than a week away, BioWare is passionately preparing for the stellar event. And to tease us into wanting more, the development team threw us a gigantic Fan Friday for Star Wars: The Old Republic. What secrets were revealed in the newest issue of the Blood of the Empire? What can be divulged in a Developer's Blog about audio? How do we discover this secret the SWTOR Community Manager wants to tell us? And music in an MMO? Is that important? The Developer's Dispatch wants to show us. All of these and other important questions will be answered if you click the little "Read more" button below.

  • Star Wars: The Old Republic impresses fans with combat AI

    by 
    Larry Everett
    Larry Everett
    07.08.2010

    The staff at Bioware gave many players the chance to run through Star Wars: The Old Republic while the game was still in its Alpha stage. Even Massively detailed our hands-on session as with the smuggler class, although at E3 all classes, save for Jedi classes, were available for people to try out. Darth Hater's staff was lucky enough to play each class and gave an in-depth review of quest functions, grouping, dialogue, AI, and combat. Although Darth Hater's reporters say that most of the functions are quite impressive, they seemed most astounded by the versatility and awareness of the artificial intelligence of mobs. Sado, a reporter for Darth Hater, comments about the aggro system in the article, "[NPCs] watched you, but as long as you passed by and did not get too close to them or their buddies there was no issue. On the other hand, the roaming Separatist sentry droids would aggro from quite the distance and give chase." Presumably, if you do actually cross the attack threshold, there are a variety of reactions depending on the type of mob. Sado continues a bit later in the article, "The [NPC] Separatist's actions varied once engaged in battle. It seemed as if it often depended on what cover was around them at the time to get behind. If there was no cover and I was near them, one of them would often run away to go get more of their friends." In contrast he says the creature mobs have a larger attack radius and do not take cover. Much more was discussed in the full article which is available on DarthHater.com, but where do you stand? Does the relative power of the artificial intelligence system influence your choice in MMOs?