Stargate

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  • Watch the SGW trailer on Sci-Fi, become an NPC or something

    by 
    Samuel Axon
    Samuel Axon
    12.31.2007

    If you're looking forward to Stargate Worlds, chances are that you're a fan of the franchise, and that means you watch Stargate Atlantis. So while you're probably going to be tuning in to January 4th's mid-season premiere of Atlantis anyway, we thought we'd give you this heads up: the first Stargate Worlds trailer will premiere during Atlantis this week.That's not all. Starting January 11th (they just love making us keep track of all these dates), the Sci-Fi Channel will be airing "gate codes" during Atlantis episodes, and those gate codes will let you enter a sweepstakes to have your "image or likeness incorporated into" Stargate Worlds.So there's your heads up.[Via GateWorld]

  • SGW's Chris Klug explains his storytelling philosophy

    by 
    Samuel Axon
    Samuel Axon
    11.30.2007

    Chris Klug is Cheyenne Mountain Entertainment's Creative Director. He sets the vision for what kind of artistic and narrative experience players of Stargate Worlds will have. It's comforting for would-be SGW players, then, that Klug seems well educated in the basics of storytelling known to novelists and screenwriters.Klug describes his storytelling philosophy in an article at RPG Vault. He talks about driving the story and characterization forward with each moment of game-play, and evoking a wide variety of emotions. You'd find many of the techniques and concepts he describes in a screenwriting textbook at USC. The folks at Cheyenne have told us before that SGW will stand out for its approach to storytelling, but this is the first evidence we have that they are on the right track.Oh, and the article features two new SGW-related images.

  • Poll confirms six Stargate Worlds planets

    by 
    Samuel Axon
    Samuel Axon
    11.29.2007

    A new poll is up at Cheyenne Mountain's official Stargate Worlds website. Normally this would only be worth a mention in passing, but the text and contents of the poll actually confirm the inclusion of six specific Stargate SG-1 franchise planets.The poll asks players which planet they're most excited about visiting, and then lists six "confirmed" planets: Agnos (an Ancient city which we've already seen some pictures of), The Castle (the Tau'ri prison planet), Lucia, Stargate Command (aka Earth), Tollana, and an "unnamed Goa'uld desert planet."So it looks like there will be a good variety of places to go. But where's Abydos? It's not Stargate without Abydos!

  • SGW dev interrogated by Jaffa, reveals combat secrets

    by 
    Samuel Axon
    Samuel Axon
    11.27.2007

    Stargate Worlds' combat is mostly ranged, is more action-oriented than the combat in other MMORPGs, and utilizes a cover system. Before today, that was all we knew. Cheyenne Mountain's Josh Kurtz (a familiar face, now) wrote up a developer journal describing Cheyenne's ambitions for cover-based combat. The journal is humorously presented in the form of an interrogation by a Jaffa. Stargate SG-1 geeks will smile.Most objects in the world will act as cover, and players will be extremely vulnerable in open spaces like grassy fields or desert dunes. Kurtz described a scenario in which a player in Faction #1 might sit in an ambush position, waiting for a player in Faction #2 to wander into the open. If the player from Faction #2 is dumb enough to do that in a PvP area, he or she is likely to get ganked. On the other hand, he or she could move around in the woods nearby; it would take longer, but it would be stealthier and more secure.Kurtz also said that humanoid NPCs will be the most common enemies, and since humanoids will build structures and trenches and stick near them, most combat will be in cover-rich areas

  • Cheyenne releases 11 new Stargate Worlds images

    by 
    Samuel Axon
    Samuel Axon
    11.23.2007

    The slow but steady trickle of Stargate Worlds stuff continued today when Cheyenne Mountain Entertainment published 11 new concept art and screenshot images for the game in the gallery at its official website. The images include a screenshot of the Ancient planet Agnos, concept art for a Goa'uld player character, and screenshots and concept art for various buildings. It's not much, but we did say it was a "trickle," didn't we?It looks like Cheyenne is making pretty good use of the Unreal engine but these screenshots don't seem very game-play-ish so it's tough to say for sure. The concept art is definitely worth a look, though.

  • SGW builder describes the challenges of making an MMO

    by 
    Samuel Axon
    Samuel Axon
    11.21.2007

    French Stargate SG-1/Atlantis fan site Stargate Fusion landed an interview with Stargate Worlds world builder Josh Kurtz. The interview understandably represents a Stargate SG-1 fan's interests more than it does those of a gamer, but presumably if you're interested in SGW at this early point in development you're already a fan of the franchise to begin with.Kurtz talked about the relationship the SGW team has with the producers of the TV series and about the rules the team follows to make sure they stay faithful to the source material. He also described the challenges of making an MMO, saying "the MMO market is a dangerous place because to be honest the exploration of how to build one and what will make a good one has only just begun."He's confident (of course) that the team at Cheyenne Mountain Entertainment is going to be able to rise up to the occasion and produce a top tier game.[Via WarCry]

  • Yet another Stargate Worlds interview, this time with actual details

    by 
    Samuel Axon
    Samuel Axon
    11.15.2007

    There have been a couple talks with Stargate Worlds devs or reps this past week. There was the live chat last Friday, and then there was the Kevin Balentine interview at WarCry that we wrote about yesterday. Some vague revelations were made, but both instances were light on details.Well, there was another interview this week, this time at MMOsite.com, and we were pleasantly surprised by the amount of information contained within. Kevin Balentine listed several of the races and classes and explained character advancement and combat a little bit. For example, Goa'uld characters include "the classic Goa'uld with minions, the stealth-oriented Ashrak and a combat-oriented Goa'uld." The floodgates of information still aren't completely open, though; the rest of the interview was the same fluff we've been seeing time and again.Oh, and Balentine assures us that beta time is "rapidly approaching." So that's kind of exciting.

  • Stratics interviews Stargate Worlds' Kevin Balentine

    by 
    Samuel Axon
    Samuel Axon
    11.14.2007

    When Cheyenne Mountain Entertainment revealed back in March that it would be outsourcing some of its game design jobs for Stargate Worlds, a lot of people took that as a bad sign. Outsourcing game design? That's kind of like the Conan O'Brien sketch in which Conan absurdly outsourced the show's writing to India (though, if the WGA strike keeps going for too long, you never know what might happen).Stratics interviewed Kevin Balentine this week, and he defended the decision to outsource design by saying that it cuts back on a lot of the detail-oriented busywork that consumes lead designers' time, so that time can be spent designing more unique, story-based missions or quests. Maybe that will alleviate some people's fears. The interview is fairly short, but Balentine also talks about instancing, squad-based combat, and a couple of other things.

  • Stargate Worlds dev chat is not entirely without new info

    by 
    Samuel Axon
    Samuel Axon
    11.09.2007

    Information about Stargate Worlds is oh-so-sparse. That's why we were excited to hear that MMORPG.com was to host a live chat with several of the developers behind the game. The chat happened yesterday and we did get some juicy details on a few things. Player quests will be tied into the story line. We're guessing they'll be similar Lord of the Rings Online's quests. Also, quests can be acquired through means other than talking to NPCs. The game's puzzle system allows archaeologists and scientists to level up in their fields outside of combat.And yes, it's been confirmed that the character advancement is level-based. A fan asked whether it was level or skill-based and the developer didn't even understand what the fan meant by "skill-based." If only the MMO industry could remember the days before EverQuest! The developers consistently dodged questions like "what makes Stargate Worlds better or unique compared to competing games" by either saying "it's Stargate" or, well ... that's pretty much it. Even when they were asked a question along the lines of "what makes this game special, and don't say anything about it being Stargate," they still sneakily fell back on "it's Stargate."They did say that the combat system is unique because it's influenced by squad-based shooters, but even that sounds strangely familiar. Hopefully we'll see some more promising info come up as Cheyenne gets further along in SGW's development cycle. In the mean time, read the vagueness that is the chat log or the summary article.

  • Stargate Worlds features crafting tech trees, may see Atlantis expansion

    by 
    Samuel Axon
    Samuel Axon
    10.30.2007

    Warcry caught up with Cheyenne Mountain's PR guy, Kevin Balentine, at E for All and drew a few answers out of him about the company's upcoming title Stargate Worlds. Balentine mostly played it close to his chest, but even though he spent some time covering stuff we already knew about the Goa'Uld, we did learn a few things.He talked about the challenges of adapting the Unreal Engine for use in an MMO. He then described crafting, which will apparently have players upgrading their gear with selections from different tech trees that correspond to the major races. Also, Cheyenne hopes to add new gate addresses on a regular basis, and to change the world(s) over time so that playing through from level one might be a very different experience the second or third time around.And the most interesting revelation? The lost city of Atlantis may be part of the first expansion!Real or deep specifics on all this stuff were sparse, but we're still a ways off from launch so that's no surprise. Read the full interview if any of the above piqued your interest. Warcry got a hold of a couple new screenshots as well.

  • Stargate Worlds release date announced

    by 
    Amanda Rivera
    Amanda Rivera
    10.22.2007

    Ten Ton Hammer has released a small tidbit from their cash of news after talking with Kevin Ballentine, the marketing director for Cheyenne Mountain Entertainment. So far, the only piece of info they are letting slip through is the fact that Stargate Worlds finally has a release date:We've got a playable version of the game inside of our building. I'm not prepared to release our beta schedule yet, but I can say that we're going to be releasing the game in the fourth quarter of next year. You can do the math and figure out when our beta program will be.So my guess is we will be seeing a beta in the near future, but really anything goes in the beta business. I am wondering exactly how they are going to pull such a massive concept off. I mean, exactly how many Stargates are there in the universe? Yeah, I thought so. This is going to be one huge world.

  • Breakfast Topic: Is WoW science fiction?

    by 
    David Bowers
    David Bowers
    07.16.2007

    Yesterday we talked about similarities between World of Warcraft and other fantasy franchises. Commenting on that post, Baluki noted that "Warcraft is also somewhat unique in mixing some sci-fi elements into its fantasy universe." But not everyone thinks that's a good thing: back around the time that Burning Crusade previews were coming out, the draenei and the naaru caused quite a bit of stir among lore fans who felt that "space pallies" and "interdimensional ships" like Tempest Keep were going too far.One poster to the forums linked to this screenshot and said, "When did this turn into a friggin space game... Draenei, Exodar... hell this battleground feels more like UT Facing Worlds map than an RPG..." Drysc replied: "I believe you may be creating your own idea of what Warcraft is and has been, while it's been anything but a traditional medieval fantasy setting. The lore and history is full of interstellar travel and themes one may consider 'sci-fi'. There are warp gates that link various worlds together, planets blowing up, space traveling demons who enslave entire planets, inter dimensional ships, time travel, etc. "You say '[this] feels more like UT Facing Worlds map than an RPG... ', when RPG simply stands for Roleplaying Game. Warcraft has and always will be beyond a singular tolkienesque world, and I think those who know and understand the lore and history are more apt to recognize and accept how the story is progressing as 'clearly Warcraft'."What do you think? Are the "sci-fi" elements minimal enough that WoW still doesn't count as "science fiction" or even "science fantasy?" Or do World of Warcraft and The Burning Crusade launch the lore off the Tolkienenque fantasy homeworld and into the anomalous nebulae of Stargate, Alien, or even Transformers? Personally, I think WoW gets the balance right -- I'm happy to see some creative mixing of different themes that breaks the traditional fantasy molds. I'd like to see more sci-fi elements in future expansions too, though I doubt that's likely. WTB more WoW Lightsabers!

  • On Sony's love for pirates, Stargate and card games

    by 
    Kevin Kelly
    Kevin Kelly
    05.11.2007

    Still on the topic of card games, it's really become tough keeping track of them all. You have your TCGs (the card game), CCGs (collectible card games), and CSGs (constructible card games), not to mention the CCGs of Star Trek: TNG (The Next Generation). Probably. Whenever we sit down to play a card game, whether it be Magic: The Gathering, or the World of Warcraft card game, or even Go Fish, we get bogged down by certain rules. Printed instructions like, "Must tap to save before using. Tap once to use, or double tap to reuse. Rinse wash repeat," usually lead to arguments, fist fights, and games abandoned halfway through.Not so with Sony Online Entertainment's new deck of PC-based card games. %Gallery-3066%

  • 80s instructional LP for conquering games

    by 
    Christopher Grant
    Christopher Grant
    05.30.2006

    The antecedent to all those tips and tricks magazines can be found in this obscure LP from the 80s: Conquer the Video Craze: How to Beat the Hottest Games. In it, "Atari Champion finalist" Curtis Hoard reads off -- in a stultifyingly slow monotone -- the techniques he's used to earn him that honorific. Sluggo at Dinosaur Gardens has not only found this retro artifact, but he's converted it into MP3 for our enjoyment edification. Learn strategies for: Centipede, Defender, Stargate, Dig Dug, Donkey Kong, Pac-Man, Ms. Pac-Man, and Tempest. Wait, Pac-Man and Ms. Pac-Man? [Via Boing Boing]

  • Stargate Worlds announced

    by 
    Jennie Lees
    Jennie Lees
    01.31.2006

    Although this partnership between Cheyenne Mountain Entertainment and MGM Interactive started in September 2005, it's only been formally announced today. The two are teaming up to bring Stargate Worlds, a massively multiplayer title set in the Stargate SG-1 universe, to life.The game is apparently "an MMO that provides players with a form of exploration, adventure and ranged combat set in worlds of historical human time periods, alien environments, and outer space locations". It sounds interesting on paper, but bringing a popular franchise to life as an MMO isn't an easy task. However, it seems every man and his dog is creating an MMO these days, and it may be hard to get this one right first time.

  • My New Years resolutions

    by 
    Matt Burns
    Matt Burns
    01.01.2006

    1: I am going to convince the fiancee that the money from our wedding will be best spent on a 1080p projector. Who needs a new kitchen? Really?2: I am going to stop watching lame programs just because they are in high-def. i.e. Chasing Lance Armstrong and Sound Off3. I am going to write FX Networks every week, pleading them to broadcast their FX Original Series in high definition. Think Nip/Tuck and The Shield4. Ditto on number 3 but insert Sci-Fi Channel for "FX Networks "and Stargate/Battlestar Glactica for "FX Original Series."5. Record and rewatch every episode of My Name is Earl in search of more HD Easter Eggs; plus, the show just rocks.