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  • MMO devs most in danger of layoffs, study claims

    by 
    Justin Olivetti
    Justin Olivetti
    03.21.2013

    In an attempt to answer the question of whether the games industry is dying or not, Twisted Pixel Lead Developer Dan Teasdale conducted research into all of the layoffs of 2012 and believes he has found that, among other things, MMO developers had the highest risk of being fired. "Looking at the the raw number of people affected, MMO teams laid off more developers than console teams," Teasdale argues. He notes that 38% of video game industry layoffs hit MMO studios, although only 26% of MMO studios did any firing. Layoffs in Boston and Austin, including the closure of 38 Studios, accounted for a third of all industry layoffs, which could look good or bad depending on the total number of studios in those two cities relative to the rest of the industry (info hard to come by and not included in the study). One upshot of the report was that MMO studios tended to lay off fewer people when firings happened in comparison to social, mobile, and console studios. "While this probably isn't a surprise, it's a clear indication that it's way harder to survive as a social or MMO developer than a console developer," he concludes. However, the analysis does not break down the types of employees laid off, such as designers vs. support, community, and temporary contractors, roles common in the MMO industry.

  • Barnes & Noble signs licensing agreement with MGM, Lionsgate, National Geographic and more for Nook Video service

    by 
    James Trew
    James Trew
    03.07.2013

    Barnes and Noble has just dealt up some good news for movie-loving owners of its Nook HD and HD+ slates, with the announcement of new licensing agreements with a host of studios. Lionsgate, MGM, Paramount, Relativity Media as well as National Geographic, Little Pim and Film Buff are all part of the new wave of additions to the Nook Video line-up. This means titles such as The Hunger Games, Mad Men, and the Twilight Movies will be available for rent or purchase starting today. Little Pim provides foreign language learning for kids, so there's something to expand the minds of the little ones too. This, combined with that UltraViolet integration and the odd item at the FCC suggests that Barnes & Noble is taking its media content offering more seriously than ever. We're certainly not complaining.

  • Ex-Zynga Boston team starts new iOS studio

    by 
    Mike Schramm
    Mike Schramm
    02.26.2013

    Zynga closed its Boston studio late last year, and some of its former developers have created a new company called Proletariat Inc. The group is set to release its first iPhone game next week, called Letter Rush. The folks at Proletariat, Inc. aren't new to the startup game. They were originally called Conduit Labs, which Zynga acquired in 2010. We can only assume that their return to independence helped the group kick out a new title so quickly. Letter Rush is described as "an innovative arcade-spin on the classic word-find mechanic." We'll look for it on the App Store in a few days. It'll be interesting to see what this group has been up to after going through the Zynga machine. Show full PR text Ex-Zynga Boston Team Starts New Studio Team Behind Adventure World Due to Release First Title Cambridge, MA---February 26, 2013---Proletariat Inc., the new game development studio formed by the original founding group behind Zynga Boston, have officially announced today that they are open for business, and have revealed plans for an upcoming iOS title release. After Zynga unexpectedly closed their Cambridge office in October 2012, five senior members of the Zynga Boston team, creators of 2011's acclaimed Indiana Jones Adventure World, decided to found Proletariat Inc. This was not new territory for most of them, since they were originally part of Conduit Labs, the startup game shop founded in 2007 to develop music-oriented games for the Web, and subsequently acquired by Zynga in 2010. Working with the social publishing giant led to a collaboration between Lucasfilm and Zynga Boston, with the incorporation of the licensed Indiana Jones character into the game play, and the branded re-naming of the game. Indiana Jones Adventure World went on to receive recognition as a highly popular, challenging puzzle adventure game on Facebook, and is widely considered to be one of Zynga's more ambitious development efforts. Proletariat expects to expand on that tradition by creating superior quality game products with a high level of entertainment value, made by a top-tier production team. The founding team is made up of game industry veterans who have worked on everything from Guitar Hero to Lord of the Rings Online. "We have all known each other and worked with one another for so long that we've developed an organic way of making games together," says CEO Seth Sivak. "We all want to make successful games, both creatively and as a business. This team has been on both sides and knows how to find that balance." Sivak adds, "Building games is all about navigating the chaotic process of discovering 'The Fun' and then performing a disciplined march to a polished, final product. That process is important to us." The goal, as stated by Sivak is "to keep teams small and let highly skilled groups of creative people innovate." The team is nearly ready to launch their first game for iOS, Letter Rush. Letter Rush, the first game released by Proletariat Inc., will be available for iPhone and iPad next week. The game provides an innovative arcade-spin on the classic word-find mechanic. Players can play by themselves or together over local multiplayer to complete goals and compete with their friends on leaderboards. Proletariat is already hard at work on their next game, going after a larger challenge in the core tablet market.

  • Gameloft announces 27% boost in earnings in 2012, 56% of sales from back catalog

    by 
    Mike Schramm
    Mike Schramm
    01.30.2013

    Developer Gameloft has announced its earnings for the last quarter, and they're up. The company even beat out its own guidance, ending 2012 with a 27 percent boost in earnings on the year in total, up to $275 million. I would have thought much of that was from the major Christmas sales that we saw, but I would have been wrong: Gameloft says that the company's Q4 sales were only up by 23 percent, with Q2 and Q3 showing more growth, at 35 and 37 percent, respectively. That's interesting. The company also announced that while sales of major new releases of course played a part in its success, over 56 percent of its sales in 2012 came from back catalog titles, older releases like Ice Age Village, Order and Chaos Online and Asphalt 7. It's a lot to draw out a trend from the earnings report of one company, but those numbers definitely stand out. I wonder if we're hitting a transition point on iOS in general -- in the past, big new releases (and Christmas sales) have almost always made or broken companies' earnings reports, but I wonder if, as the App Store gets more and more crowded, just having bigger libraries of back catalog titles might not make more of a difference. Of course, at the same time, Gameloft announced that it has shut down its India-based studio, so not everything is going perfectly over there.

  • Crytek opens Istanbul (not Constantinople) studio

    by 
    Mike Suszek
    Mike Suszek
    01.20.2013

    Crytek recently announced the opening of its eighth studio, Crytek Istanbul. The Turkish studio will support Crytek's free-to-play ambitions as well as the Warface and Gface brands.While Crytek's primary headquarters are located in Germany, its three founders are Turkish brothers: Avni, Faruk and Cevat Yerli, the latter being the developer's CEO. Cevat Yerli recently stressed that Crysis 3 will not make its way to Wii U.

  • Focusrite launches Forte, 24-bit / 192kHz portable audio interface (video)

    by 
    James Trew
    James Trew
    09.05.2012

    If you like your audio interfaces with added "on-the-go," then the new Forte from Focusrite might be worthy of your attention. The two-input four-output device has two remote control preamps with 24-bit 192kHz analog / digital converters. If you are worried that the pocket-friendly form means less space for meters etc, fear not, as an OLED display with on-screen buttons provides visual feedback, along with control over levels and even some software (DAW) parameters. There's a breakout cable included, and dedicated control software (PC and Mac) so even your devices with XLR connections will get a look in, while the aluminum casing should hold it all together nicely -- not to mention make it look pretty. How much you ask? That'd be £399 / $600 when it lands in stores in October. Promo video after the break.

  • Novation launches MiniNova compact hardware synth with 'VocalTune' (video)

    by 
    James Trew
    James Trew
    08.29.2012

    Phones, tablets and huge TVs not your thing? Then thank the stars it's not just the gadget-mega-brands releasing products today. Maker of fine music gear, Novation, has just revealed its latest offering too -- the MiniNova. The more astute among you might have worked out from the nomenclature that this is a compact synth, but we're assured it has full-size features. There's 37 ivories (ok, plastics) for you to tickle, while the sound and effects engine has the same DNA as the maker's flagship UltraNova. You may have noticed that goose-neck microphone up top, and that'll come in handy with the new "VocalTune" and vocoder features. It'll land in your studio with 256 preset sounds, but there's space for another 128 of your own creations. Sound like something you can get down with? Then if you sing a song to the tune of £300 ($629 MSRP / $400 at dealers), you'll be able to call one your own from October. Excitement-stirring demo video after the break.

  • How 3D printing changed the face of 'ParaNorman'

    by 
    Brian Heater
    Brian Heater
    08.17.2012

    We drive around in circles trying to find the place. There's no signage indicating our destination -- no giant, looming cartoon characters or even a logo, just a faceless building in a maze of industrial parks, about 17 miles outside of Portland. It's a beautiful drive of course, sandwiched on a vaguely winding highway by dense Pacific Northwest foliage, past Nike's global headquarters. Compared to the world-class tracks and fields dotting the shoemaker's campus, Laika's own offices are an exercise in modesty (in spite of financial ties to Phil Knight), virtually indistinguishable from the densely packed businesses that surround it. There are, perhaps, certain advantages to such anonymity -- for one thing, it helps the studio avoid random drop-ins by movie fans hoping to chew the ear off of their animation heroes. It also means that our cab driver does a good three passes before finally getting out of the car and asking a smoker standing outside a nearby building where to go. He thinks about it for a moment and indicates a building -- a large, but otherwise indistinguishable space. The lobby doesn't scream Hollywood either, but it certainly offers some less-than-subtle hints that we've found the place: a wall-sized black and white image of classic film cameras (ancient devices, someone tells me, that were utilized on the company's previous film), and in one corner, a tiny room encased in glass, with Coraline seated at a table in its center. This building is the house that she built -- or at least kept the lights on; "Coraline" was released after its planned successor "Jack & Ben's Animated Adventure" failed to materialize. Inside, the cavernous space in excess of 150,000 square feet has become a bustling small town of creatives, laboring away in its recesses, many having traveled through several time zones to be in its rank, like carnies hopping from town to town. Stop-motion animation, after all, isn't the most prevalent of professions, and while we've arguably entered a sort of golden age for the infamously labor-intensive art form, thanks in large part to the success of projects like "Coraline," the number of studios actually investing in the form can be counted on one hand.%Gallery-162720%

  • Google shows off Creator Space in London, hopes to foster more professional YouTube videos

    by 
    Donald Melanson
    Donald Melanson
    07.25.2012

    Google confirmed a few months back that it was looking to build some studios in at least a few cities to give YouTube video makers a more professional workspace, and we now have our first good look at exactly what it's had in mind. The company's today released a video showcasing its new London-based Creator Space, which is said to be opening its doors in the "next few weeks" in Google's own Soho office. While there's no word on the costs involved just yet, the space does certainly look to be well-equipped, boasting a range of DSLRs and professional video cameras, a green screen room, lighting rigs, editing suites, and audio booths -- not to mention lectures and workshops to help folks get the most out of all that gear. No further word on those other studios just yet, but you can get a glimpse of this one after the break.

  • Age of Empires creator starts another studio, this time for mobile

    by 
    Jessica Conditt
    Jessica Conditt
    07.18.2012

    Tony Goodman, creator of Age of Empires and founder of Ensemble Studios, has started a new studio focused on mobile and "other emerging platforms," named PeopleFun. We assume that's opposed to those other types of fun, "BearFun" and "HamburgerFun." Goodman previously founded Orcs Must Die and Hero Academy developer Robot Entertainment.PeopleFun is based in the Dallas area and includes the talents of Angelo Laudon, lead programmer on the Age of Empires engine, and John Boog-Scott, co-founder with Goodman of Ensemble Corporation and Studios. PeopleFun's first title is almost ready for beta and "is a departure from the games we made at Ensemble and Robot in terms of scope and genre," Goodman says.

  • Zoom Q2HD Handy Video Recorder lets you stream and record on the move, we go hands-on

    by 
    James Trew
    James Trew
    07.16.2012

    Zoom is known for making audio recorders, but its latest product, the Q2HD, brings video to the recording party -- HD video, no less. Sure, there are many ways to shoot and share our lives these days, and it's a wonder that services like Ustream aren't just full of videos of people unboxing cameras, checking in and uploading pictures to Pinterest (while also watching Ustream). Zoom, however, evidently believes that though the method might evolve, the medium largely remains the same -- voice and video. As such, the Q2HD Handy Video Recorder (to give it its full name) promises to play, capture and stream, all in "HD audio and video." Paraphrasing of the box aside, we got our hands on one and took it for a spin. Want to know how it fared? Let's reset the levels, then head past the break for the mixdown.%Gallery-160201%

  • Mistwalker's first iOS game Party Wave 'nearly completed'

    by 
    Mike Schramm
    Mike Schramm
    06.22.2012

    Final Fantasy veteran Hironobu Sakaguchi's Mistwalker studio is working on three iOS projects at the moment, and the first one has been announced. Party Wave is about surfing, which Sakaguchi describes as one of his passions.According to the trailer, you flick around the screen to guide surfers through dangers until they reach the "party wave," after which you play a minigame to keep them surfing and away from encroaching bad guys.Party Wave looks like simple fun, which should make it perfect for the iOS platform. Sakaguchi didn't share a release date or price, but he says "it's nearly completed. Hope many people enjoy it when it's available."

  • Ubisoft planning to expand Toronto studio to 800 employees within 10 years

    by 
    Mike Schramm
    Mike Schramm
    05.02.2012

    Ubisoft Montreal, as we've reported before, is a huge video game outfit with a large team of developers coordinating multiple projects at a time, across up to six different studios. Ubisoft wants to repeat that structure in its new Toronto studio, according to the Financial Post. The French company is adding over 600 employees to the current staff of 210 over the next 10 years, which means an investment of over $500 million in that time.That has big ramifications, not only for Ubisoft's future as a publisher and developer, but for Toronto's Wallace Avenue neighborhood as well (where these employees will live, work, and spend all of this money). As for the studio itself, it's currently at work on five upcoming Ubisoft titles, including the next Splinter Cell. As more and more is invested in the operation there, that list will probably grow.

  • Take a behind-the-scenes tour of ArenaNet's (totally awesome) offices

    by 
    Matt Daniel
    Matt Daniel
    04.23.2012

    Guild Wars 2 fans are surely champing at the bit to get their hands on the game next week in the game's first public beta weekend, but you know what's cooler than taking part in GW2's beta weekends? Doing so at ArenaNet's offices in Seattle, which is exactly what the folks at Eurogamer got to do just recently. Not only did they get the opportunity to sit down and play the Guild Wars 2 beta with the team, but they also got the chance to chat with many of the key figures behind it all. Virtually every department of development is represented in the lengthy article, which includes interviews with head honcho Mike O'Brien, QA manager Mike Zadorojny, art director Daniel Dociu, lead content designer Colin Johanson, and many, many more. So if you're interested in a behind-the-scenes look at the studio behind what could be this year's biggest MMO, just head on over and check out the full piece.

  • Rovio acquires Futuremark Game Studios, seeks a life less poultry

    by 
    Joseph Volpe
    Joseph Volpe
    03.27.2012

    In what's likely a proactive bid to prevent its one-note franchise from crashing down into unpopular orbit, Rovio's spreading its wings beyond that flock of malcontent fowl and adding to its in-house development team. Helping further speed its forward merchandising momentum is the Finnish company's recent acquisition of Futuremark Game Studios -- formerly an offshoot of benchmarking outfit Futuremark. The small developer, while nowhere near as successful as its new parent company, has a trio of titles, like Hungribles and Unstoppable Gorg, currently available across the iOS, PC and Xbox platforms. No word on what projects the studio will be tasked with under this new regime, but it's a safe bet Angry Birds Rotisserie won't be on the schedule.

  • Sony to add photo editing to PlayStation 3's repertoire this week?

    by 
    Andrew Munchbach
    Andrew Munchbach
    03.26.2012

    Limber up those thumbs gaming gurus, because a new challenge may be on its way to your PlayStation 3 console: photo editing. PCWorld is reporting that Sony will be rolling out some new "photo editing software" for the PS3 early this week. Tweaking photos aside, the software's ultimate purpose will be to provide access to and allow the sharing of digital stills through the company's PlayMemories Online (and your other Sony portable media devices), which is set to launch later this year. The report states that the software will be on sale here in the US on Tuesday and carry a price tag of $18 -- a 30-day trial will also be available. What say you PlayStation Legion? Are you ready to retouch your stills with a D-pad?

  • Pioneer launches RMX1000 Remix Station, now no tune is safe (video)

    by 
    James Trew
    James Trew
    03.17.2012

    Pioneer has been dishing out its line of digital DJ tools for long enough that you'd hope it knows what the spinners want, and these days it seems that's remixing tools. The RMX1000 is a new effects based unit, that looks like an evolution of the firm's EFX range. It still cooks up those chops, rolls, and reverbs, but also has a companion "Remixbox" software, as well as studio-friendly VST / AU functionality. The software lets you overwrite the default set-up with one of your own, and there's an SD card slot so you can leave yours at home, but still bring your settings to the club. Word is that pro DJ settings will be available for download, so nosey DJs can see how James Zabiela likes his high-pass filters. The effects themselves come in four flavors: Scene, Isolator, Release and X-Pad. Connectivity-wise it's rocking a pair of RCA and 1 / 4-inch plugs for both in-and out-put, and there's USB for the computer / MIDI hook-up. It's set to land in June with a $1000 price tag, but in the meantime if you want to see if it'll be worth your savings, hit-up the video after the break, or click the PR for the full specs.

  • Avid Studio rolls onto iPad, treads on iMovie's toes (video)

    by 
    James Trew
    James Trew
    02.03.2012

    There may be a number of options for budding iPad Scorseses, now you can add Avid's "Studio" to that list. Conveniently launching at the same price as iMovie, Avid's intention to woo Apple's users is clear. Those five bucks get you a tidy storyboard solution, "precision" editing, the usual array of transitions and effects, plus multi-channel audio support (including access to your iTunes library). Video can be shot from the device itself, of course, and camera kit owners can import footage from your archives. The final results can then be rendered in either 480p, 540p and 720p or shared via the usual social options. Most importantly, projects can also be finished off in the desktop version -- handy, if they start getting into Titanic territory. It's available today, just focus your iPad at the app store (or the source link below).

  • Redbox refuses to push Warner movie delay to 56 days, will rent flicks as they go on sale

    by 
    Richard Lawler
    Richard Lawler
    02.01.2012

    Two years after bending to Warner's demands and delaying its kiosk rentals 28 days in exchange for lower acquisition costs and a steady supply of Blu-ray discs, Redbox announced the agreement has expired. This comes as a result of Warner's desire to extend the delay between the time movies are available for purchase to the time they can be rented in kiosks or by subscription to 56 days, and instead Redbox will go back to buying the studio's movies at retail -- coincidentally, it has renewed its lease agreement with Walmart for 3,700 retail locations for three more years. While that means more expense and possibly unsure supply for Redbox -- we'll wait and see if retailer interference is an issue again -- the good news for consumers is that for the time being, they'll have the choice of renting as soon as movies go on sale. The first flick affected by the new reality is A Very Harold & Kumar Christmas, so until Warner backs off, or Redbox blinks once its streaming service comes into play, then go forth and enjoy those $1.10 rentals freely.[Thanks, Stephen]

  • Paramount Movies lets you stream UltraViolet films from the cloud, for a price

    by 
    Amar Toor
    Amar Toor
    01.25.2012

    Paramount became the first studio to offer digital versions of UltraViolet-based movies this week, with the launch of Paramount Movies. With this new service, users can purchase a film in either digital or physical form, and automatically store a copy of it within Paramount's cloud-based digital locker. This effectively allows you to stream a film to any iOS device, though support for Android and Windows Phone remains unavailable (as does compatibility with most set-top boxes). It's all part of DECE's "buy once, play anywhere" ethos, though it should be noted that the studio's UV offerings are somewhat limited. At the moment, Paramount Movies boasts about 60 titles, all of which are available at comparatively steep prices: $20 for HD quality movies, and $13 for SD versions. Check it out for yourself at the source link below.