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  • Mythic lets slip the dogs of WAR: Warhammer Online launches Sept. 18th

    by 
    Samuel Axon
    Samuel Axon
    08.06.2008

    Electronic Arts and Mythic Entertainment have announced the official launch date for Warhammer Online: September 18th! That goes for the regions of North America, Europe, and Oceania.Additionally, game time pricing has been revealed. In North America, a month-to-month subscription will go for the standard $14.99 per month. Three month and six month plans will be available at $41.97 and $77.94, respectively. For Europe, it'll be one month for 12.99€ (£10.31), three months for 35.97€ (£28.55), and six months for 65.94€ (£52.34).Earlier today, the EA store was updated with an August 23rd date, but that apparently was an error. September 18th is it folks! Get ready for some Realm on Realm action! Check out the full press release behind the jump.

  • Netflix CEO says Blu-ray premiums coming "very soon"

    by 
    Darren Murph
    Darren Murph
    07.26.2008

    Netflix taketh away, and Netflix giveth. Netflix is about to taketh once more (this time from your wallet), with CEO Reed Hastings noting on a recent conference call that the promised Blu-ray premium would be instituted "very shortly." Specifics weren't mentioned, but we are hearing that the new pricing will be applied across its entire subscriber base "based on how the tests go." Hastings did note that BD rentals still make up a "very low" percentage of rentals, but of course, that will obviously change as time progresses. Any guesses as to how much said "premium" will be?[Image courtesy of WorkItMom, thanks Dan]

  • Study: Gamers not interested in MMO subscriptions

    by 
    Ross Miller
    Ross Miller
    07.24.2008

    Market research firm Parks Associate has released a study claiming subscription-based MMOs aren't dropping enough loot for its players. According to the group's Electronic Gaming in the Digital Home II study (via Worlds in Motion) only the hardcore gamers were into the subscription model, whereas the casual gamer showed "significant interest" in the free-to-play, microtransaction model.Another part of the study found that, of the non-MMO players polled, 14% would be interested to play if they could play for free, whereas only 2% of that group was interested in subscription-based MMOs. As we always caution, studies generally aren't worth more than the pixels they're displayed on (unless it's a nice monitor, then they're probably worth less). In a recent polling at Joystiq HQ, games that are "free to play" were also seven times more likely to grab our attention than games that weren't free.Said Director of Broadband and Gaming Yuanzhe (Michael) Cai: "World of Warcraft, with over 10 million players, exceeded expectations for subscription-based MMORPGs, but it's unlikely any other publishers will achieve the same in the near term using a subscription model." Of course, that's kind of a no-brainer even for WoW's competitors. [Via Eurogamer]

  • E308: Matt Wilson briefs us on the state of The Agency

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.21.2008

    We had a fantastic chance to talk with Matt Wilson about The Agency during E3. While a great deal of the footage they showed was largely identical to the footage we'd previously seen, many of Matt's insights about the direction they're taking The Agency in were quite illuminating. From PvP to operatives to vehicular combat and the eventual beta, Matt was generous enough with both his time and knowledge, and let us in on lots of great news and background. If you've been hungry for more information on some of the different aspects of this upcoming game, be sure to join us after the break for a great overview on this hot upcoming SOE property.

  • Why do you pay for your games each month?

    by 
    James Egan
    James Egan
    07.09.2008

    How much game do you need to support a monthly fee? That's a question Tobold asked in his blog, noting that there are a number of games charging for monthly subs that would be better off with alternative business models. He cites the example of the in-beta Football Manager Live, which he feels is niche in the first place, and coupled with great complexity and minimal graphics, wouldn't exactly draw crowds of subscribers. Tobold thinks that a higher cost to purchase the game and then offering a free basic version would be a more appealing option for some players. And for those who are hardcore about the game, a subscription that would include more detailed statistics would be a better fit. He notes titles like Diablo, Hellgate: London and Guild Wars -- games which eschewed the standard subscription model for either box sales or partial subscriptions. This led him wonder what exactly we expect from a game we're willing to subscribe to. Tobold asks: What are you willing to pay a monthly fee for, and where do you balk at the cost? Are there specific features which you think justify a monthly fee? Sound off if you have some ideas about what makes your game of choice worthy of your sub money each month. Or if your preferred MMO isn't a subscription title, what drew you to that game?

  • Is Age of Conan a rousing success or a stinking failure?

    by 
    Matt Warner
    Matt Warner
    07.08.2008

    There's plenty of doom and gloom discussion surrounding Funcom's Age of Conan. The hours played and reported by X-fire users plummeted since it hit desktops. Possibly the wackiest and most critical bug ever seen in an MMOG ever won't be fixed anytime soon. Unfinished content has diminished Age of Conan's reputation in the later parts of the game. The rap sheet goes on; however, a strong demand exists for a new MMOG as an astonishing 700,000 accounts were registered in the first month alone. That number is quite a feat, but the overall number of subscriptions four or six months down the road comes into question as most players that leave after their first month tend to be very unforgiving. Stropp, an MMOG blogger, remains optimistic in his post entitled "Why Age of Conan Will Succeed" and points out all the advantages that Age of Conan and Funcom possess. While Stropp did cancel his Age of Conan account he believes the game will not die anytime soon and projects long-term success. Funcom is certainly a capable company with experience, but how many subscribers are needed to claim rousing success or do the crude pitfalls from an all-to-soon-launch already make Age of Conan a failure from a business standpoint? You decide.

  • Forum post of the day: Rage against the authenticator

    by 
    Amanda Dean
    Amanda Dean
    06.28.2008

    Alright, so the splash screen mystery is dramatic. Whatever the important announcement is, I don't think they could come up with one that makes me happier than the new authenticator. I will be first in line to buy mine once it comes out. It seems that most of us are with me. We've been clamoring for better authentication, and we're going to get it. A one-time charge of six and a half bucks for an extra layer of security seems like a smoking deal to me. It hasn't occurred to me to be bothered by the price. Tuhrell of Malrone believes that the authenticators should be distributed by Blizzard for free. Vallana of Thaurissan is on a short list of responders in the thread that agreed with the original poster. She believes that her $15/month is enough to spend on WoW and is "not retarded enough to get hacked so I really don't need it."

  • The Daily Grind: Has AoC earned your money for another month?

    by 
    William Dobson
    William Dobson
    06.25.2008

    The folks that picked up Age of Conan around the time of its release are nearing the one-month milestone of their accounts. The game's launch was fairly smooth as far as MMO launches go, with people actually able to log on and play for the most part. Many patches have been made, for better or worse, documented and undocumented. People's opinions have been varied and divided, some loving the game, and others just not digging it.This one-month mark also means that some payment is in order if you wish to continue exploring Funcom's Hyboria. The question we ask of you this morning, is: will you be continuing your subscription to AoC, will you be canceling, or have you already jumped ship?

  • World of Warcraft originally planned as free-to-play

    by 
    Kyle Horner
    Kyle Horner
    06.24.2008

    Blizzard's own Rob Pardo recently dropped something of a bombshell about World of Warcraft at the Paris GDC event when he revealed in a keynote that the game was originally planned as a free-to-play experience. He also adds that, "We didn't want to charge a subscription, but as we researched market conditions, we realized that wouldn't support us." Pardo also discussed how Blizzard drove into the MMO genre in astonishingly tongue-in-cheek fashion: "Very naively, or else we might not have done it." The notion of a free-to-play World of Warcraft makes us wonder just how the game would have panned out had Blizzard stuck to their original plan. Might MMOs have become as big a business as they are nowadays? Who knows, but it's fun to think about the possibilities nonetheless.You can find the rest of Pardo's discussions within Gamasutra's website. He discussses everything under the sun in relation to Blizzard. Multiple franchises, the Activivision-Blizzard merger and making communties for games are just a few of the many topics covered.

  • LotRO's Korean launch may alter western business model

    by 
    James Egan
    James Egan
    06.20.2008

    Turbine is busy gearing up for its Korean launch of Lord of the Rings Online. The title is currently in closed beta in Korea and moving toward limited open beta. Fantasy titles are hugely popular in the country, but the enthusiasm with which beta testers are greeting LotRO has likely been spurred on by the popularity of the films directed by Peter Jackson. MMORPG's Jon Wood recently caught up with LotRO Executive Producer Jeffrey Steefel to discuss Turbine's plans in the east. They discussed some of the details about LotRO's forthcoming Korean launch, which revealed how this might impact North American and European subscribers.

  • LotRO's anniversary pricing to end soon

    by 
    Shawn Schuster
    Shawn Schuster
    06.18.2008

    If you haven't taken advantage of the anniversary pricing special from Lord of the Rings Online yet, we're worried about your sanity. Yes it's still going on, but you only have less than two weeks left until the prices go back up. This special pricing deal started way back on April 24th of this year and was extended until June 30th. Not to make this sound too much like a commercial, but this really is the greatest deal in town for a game as involved and deep as LotRO. Even at a 3-month subscription, you're only paying $9.99 a month, but for the first time since launch, they're offering the lifetime subscription for $199. After the 30th, it will go up to $299. So consider this your friendly reminder from your pals at Massively: don't let this lifetime membership deal pass you by!

  • MMOs: Are the fees worth it?

    by 
    James Egan
    James Egan
    06.17.2008

    Do you feel you're getting enough value for your $15 per month MMO subscription? Casual gamers or people who are just too busy at times for games would likely say they're not getting their money's worth. It's one of the big reasons free-to-play business models are becoming increasingly popular. Dave Spohn, who covers internet games at About.com, looks at how game expenses compare to other forms of entertainment. A lot of MMO gamers use this to justify their time sinks -- but the more time you play, the more value you get for your money. So if you play beyond 10 hours in a given week, you're actually getting your kicks for less than 50 cents per hour. Sometimes you're paying far less than 50 cents if you're a hardcore player of a particular title you sub to. But do you need to rack up ludicrous amounts of gaming time to really get the full benefit from that sub? To answer that question, Spohn looks at a few of the most popular forms of entertainment and breaks down their costs per hour in comparison to subscription games.

  • Six ways playing WoW can save you money

    by 
    Michael Gray
    Michael Gray
    06.09.2008

    Summer's here, gas prices are up, and the economy is suffering both in-game and in real life. Ultimately, it's a "dogs and cats sleeping together" kind of situation for your cash flow. Jagoex over at Warlock Therapy has your wallet covered with "10 Ways Gamers Can Save Money." He's talking about all gamers, and has quite a lot to say for the console gamers, but his tips pretty much apply to everyone. Of course, there are a few things you can do specifically as a WoW player to save your bank account some stress over this bleeding hot summer.

  • Sweeping changes to Hellgate: London in Abyss Chronicles

    by 
    James Egan
    James Egan
    06.02.2008

    Hell is about to get even hotter, as Flagship Studios prepares to unleash fresh content for Hellgate: London. Our sister blog Big Download has some posted new screenshots of the upcoming Abyss Chronicles for HG:L, as well as info on the 2.0 and 2.1 updates to the title. Patch 2.0 will be Hellgate: London's second major content update, and brings with it a host of new features and changes to the game. The build is likely to go live on the Test Server in the next week, but until then, here's Big Download's breakdown of the 2.0 changes: A new quest line that covers the spread of the Abyss through Parliament Square and the survivors' efforts to fight back A major rebalancing of the Blademaster class A complete PvP overhaul, including achievements, rankings, rewards, and a new CTF team gametype Changes to the Shared Stash, such as a separate pane for each difficulty Addition of two new trinket slots for players to add rings and such to their characters An attribute respec NPC that allows players to remove points from an attribute for a fee-per-point Three new skills for each class A consignment house (read: auction house) where players can sell stuff to other players without direct trading Beyond rolling out The Abyss Chronicles with 2.0, the next area Flagship Studios is focusing on is PvP through Patch 2.1. The patch will 'open up an entirely new side to Hellgate: London' by introducing five cohesive elements of PvP in a single update: ranking, matchmaking, rewards, achievements, and Capture the Flag. The end result is what Flagship describes as 'a robust PvP experience.'

  • EVE Online 'Power of 2' subscription offer returns

    by 
    James Egan
    James Egan
    05.30.2008

    War is coming. Whispers across the great expanse of space haunt the communication channels of those who would tune-in. Nations are moving with the sheer force and destructive potential of tectonic monstrosities, the outcome of which can only mean one thing. The EVE universe is about to change. It's up to iron willed pilots such as you to determine that fate.The Empyrean Age propaganda machine is already in full effect, and the recruitment drive has begun. CCP Games just sent out that communique above to 'Veteran' EVE Online subscribers. CCP has decided to bring back the Power of Two promotion for EVE Online, at least for those players who have taken advantage of the offer in the past. The Power of Two offer allowed a subscriber to open a second account, with six months of prepaid game time for $49.95, but only gave a small window of opportunity in which a player could sign up. The current offer, now dubbed a 'Veterans Package,' is really the Power of Two reloaded. It allows those who qualify to resurrect an inactive second account and give 6 more months of life to an alt, at that same rate of $49.95. The limited-time offer remains valid through June 27th, which coincides with the Empyrean Age expansion that goes live earlier in the month. No official announcement has been made at the EVE Online site yet, but players have already caught on to the Veterans Package offer.

  • Age of Conan expands subscription options

    by 
    Matt Warner
    Matt Warner
    05.27.2008

    Were you ever busted paying off your favorite MMOG subscription with your parent's credit card? It was all worth it if that subscription didn't run out the next month. Well, whatever your reasons for not wanting to pay for Age of Conan with a credit card Funcom has expanded the payment options by partnering with PayByCash. This service provides over seventy different payment methods which get your cold hard cash into the right hands. AoC's subscription rate is comparable to other MMOGs, a full listing on subscription rates from various regions can be found on the official site. Still can't get enough Age of Conan news? Check out Massively's ongoing coverage. [via Warcry]

  • TiVo brings back $399 Lifetime Service plan

    by 
    Darren Murph
    Darren Murph
    05.15.2008

    Hard to say if this is just another fling that will expire as soon as some TiVo exec feels that it should, but for whatever it's worth, interested users can now purchase a Lifetime Service plan for their TiVo. Those operating sans a TiVo HD DVR can actually still take advantage of the Blue Moon special, but for everyone else, you can snag the Lifetime package for $399 (or $299 if adding it to your second, third, fourth or twentieth TiVo box). Remember, however, that the "Lifetime" subscription only applies to whatever deck you currently have, and with all this talk of tru2way, we might suggest holding off and letting the dust settle before pulling the trigger.[Via Zatz Not Funny, thanks MegaZone]

  • NCsoft begins selling 14-day MMO trials at retail

    by 
    Samuel Axon
    Samuel Axon
    05.15.2008

    NCsoft Europe announced that it has begun selling in the U.K. what it calls "starter packs" for some of its games - City of Heroes, City of Villains, Guild Wars, and Lineage II. Tabula Rasa will follow later in the year. The packs cost £1.99 at retail, and come with all game content plus a two week trial subscription period, encouraging players to return to buy the game at retail when the period ends.This is essentially your standard 14-day trial -- a staple in the industry -- made available through retail for would-be subscribers who might not come across such opportunities on the web. NCsoft hopes that this move will net some new customers -- especially for its struggling properties."In an ever increasingly digitally orientated retail environment, encouraging players to return to retail is a win-win for both outlet and publisher," said an NCsoft rep. We had heard that the whole digital download thing could be the saving grace of the PC platform, but whatever!

  • 60-day cards for $20 at Circuit City

    by 
    Eliah Hecht
    Eliah Hecht
    05.12.2008

    Back in the day, you could get 60 day playtime cards for $20 at Amazon, all the time. This appears to be the resurrection of that deal: the same cards are currently available for $20 at Circuit City. This is, as they say, a $30 value, assuming you normally pay the single-month rate of $15 per month. The cards are sold out online, but available for in-store pickup; click over to the site and enter your ZIP code to see if they're available in your store.Personally, I'm not going for it, because the closest Circuit City is about 15 minutes away, and also because I like to pay for a month at a time and then cancel my account. That way, if I happen not to be able to play for some amount of time after my subscription is up, it doesn't renew until I need it and go renew it manually (which takes all of two minutes), and so I save a few bucks. But for those with more regular play schedules, this looks like a good deal.[via the Bronze Kettle]

  • OurWorld wants casual gamers to pay and play

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.08.2008

    The new kids on the scene, FlowPlay, have recently come out with their first creation - OurWorld. Combining the elements of your standard virtual space with the addictive qualities of casual flash based games, OurWorld hopes to keep you playing the night away.The game is built from the ground up for the average gamer by combining addictive flash games, like Raft Wars and Storm The House, with a virtual space very similar to Habbo Hotel or Club Penguin. You walk around and talk with other people, but the main pull is to play these flash games to receive "flow", the in-game currency. You use the flow to spin the prize wheel, which gives you experience to level your avatar and wear new clothing as well as coins to buy more clothing.