tanks

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  • Breakfast Topic: What do you do while waiting for LFG to pop?

    by 
    Allison Robert
    Allison Robert
    01.11.2010

    Every so often, an email comes along the tip line that really gets the writers talking, and we received one such email last night from our reader Zikko, who was curious what people did while they were waiting for the Dungeon Finder to assign them a group ("Guess this only applies to DPS," as he/she observed). While Zikko usually does dailies, watches TV, or farms mats for cooking and fishing, he/she wondered whether anyone had hit upon a better way to pass the time while the Dungeon Finder went on the search. I include the writers' individual comments below, not just because it's a nice "slice of life," but I also think it's a good peek at how different peoples' experiences can be depending on the roles they play: Matt Rossi: I have time to inhale a couple of times during the LFD queue. Allison Robert: To amuse myself, I start counting, "One mississippi, two mississippi, three mississippi..." from releasing the mouse's left button on the Join Group option and the queue popping. However, I am likely to discontinue the practice, as my brain is having increasing difficulty remembering what comes directly after three. It starts with an F. I know it does. Alex Ziebart: When I'm queueing on my DPS, I tab out and play a different game for 15-20 minutes. On my healer, I brace myself so I don't get whiplash zoning into a heroic so fast. Eliah Hecht: I have about enough time to cross my fingers hoping it's not Old Kingdom again. Robin Torres: I tend to my farm in Country Life.

  • You wouldn't like me when I'm hungry

    by 
    Matthew Rossi
    Matthew Rossi
    01.03.2010

    When writing this Breakfast Topic I noticed in the comments a certain disconnect between how I approach running heroics and how other people seem to. So I thought I'd try and encapsulate the differences and try and help explain why sometimes tanks seem a little touchy or off in runs. It's not just the blows to the head, guys.

  • Guildwatch "makes a potion out the QQ"

    by 
    Mike Schramm
    Mike Schramm
    12.09.2009

    The story here is all about sweet, sweet ego: Aliana had a sense of entitlement while raiding -- she was angry that items she would really like to have were going to someone who could only do 4k as opposed to her 9k, thanks to a lousy so-called fair DKP system. We'd like to think Grator is a true Guildwatch fan: we just sit back, listen in, and make a delicious potion "out the QQ." Lots more QQ potion in this week's Guildwatch, along with the last downings before Icecrown and recruiting notices from around the realms. If you have something to send us (and please do -- the coffers are running a little low, probably because guild business has slowed down pre-patch), throw us an email at guildwatch@wow.com. Hit the link below to read on.

  • Shifting Perspectives: Why effective health needs to die, part 2

    by 
    Allison Robert
    Allison Robert
    11.27.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we examine the issue of effective health in more depth. We've discussed in the previous column why effective health is important; here, we're going to discuss why it's not as important as you might think if you had nothing beyond the collective opinion of the Tanking forum to go on. While this has something to do with the mob mentality of the forums themselves, it has more to do with how the concept of effective health isn't usually placed in context. Tank death on hard modes is quickly attributed to EH discrepancies, with rather less discussion on encounter mechanics, inappropriate gear, or that great but frequently unacknowledged bugaboo -- player error. It is for this that I say effective health needs to die. What is effective health? I neglected to put some hard numbers on this in the last article, but calculating base effective health is actually pretty simple. It's your health as modified by the damage you'll take after armor contribution (AC), or Health / (1 - AC%). A 50,000 health tank with 25% armor contribution has 66,666.67 effective health (50,000 / 0.75). A 50,000 health tank with 50% armor contribution has 100,000 effective health (50,000 / 0.5). A 50,000 health tank with 75% armor contribution (the maximum functional AC) has 200,000 effective health (50,000 / .25).

  • Shifting Perspectives: Why effective health needs to die, part 1

    by 
    Allison Robert
    Allison Robert
    11.19.2009

    Every week (usually), Shifting Perspectives examines issues affecting druids and those who group with them. This week, we brace ourselves for the howling pack of tanks likely to descend upon us, but -- as we have previously observed -- we are used to staying at the top of someone's hate list. If you've tanked at all over the course of Wrath, you've probably become familiar with the phrase "effective health." It's a concept that's cropped up with increasing frequency on the tanking forums, and not necessarily in a good way. If you knew nothing of the idea beyond how players tend to use it, you'd be forgiven for thinking that "effective health" is the only metric by which all tanks are measured, and proof that Blizzard either can't (or won't) balance the game. There are very real differences between the tanking classes when it comes to average EH, and this has resulted in some angry discussion when the term is thrown around by players who either don't really understand what it means, or don't know that it was meant to be used in context. Consequently, "effective health" as used on the tanking forums has become an endlessly parroted phrase that's not only starting to lose all meaning, but is also guaranteed to derail a thread once it makes its inevitable appearance. When I say that effective health needs to die, I don't mean that the concept itself is intrinsically wrong. It's not. But the twisted version of it so frequently used to bludgeon players over class differences is getting more ridiculous by the day, and it prevents or distorts more reasonable commentary on things that are much more likely to kill tanks on hard-mode content.

  • Cataclysm: "Almost all items are going to have to change."

    by 
    Michael Sacco
    Michael Sacco
    11.18.2009

    So, wait a minute. If Strength on leather gear is going away in Cataclysm, how are feral druid tanks going to be itemized? Ghostcrawler's got it handled. We talked about druids in bear form also getting AP from strength. Strength won't appear on leather and no piece should have Str and Agi together, so it's not like they would really double dip. That lets us still have tanking necks, rings and cloaks with strength on them that are attractive to all 4 tanking classes. Ghostcrawler, you machine, you. First you tell us that all of these stats are just plain goin' away in Cataclysm, and now you give us specifics? Such an industrious crab. But how is this change going to be carried out? Turns out he's got something to say about that, too.

  • Shifting Perspectives: The disappearance of the bear

    by 
    Allison Robert
    Allison Robert
    10.21.2009

    Every week (usually), Shifting Perspectives examines issues affecting druids and those who group with them. This week, confused bears everywhere ask themselves, "Why is no one playing us if we're so awesome?"I've had an article on this subject percolating for a while. Why people play what they do is a question that endlessly fascinates me, and Nick Yee made a business out of examining the various factors that influenced people's class and role choices in games. Unfortunately, with only fan site numbers to go on, it's sometimes tough to figure out exactly what's happening with demographic shifts ingame. For a while now we've had the sense that, while Feral has lost population since Wrath hit, it's bears in particular who've been hit hardest, and as I've written previously, they've all but vanished from my own server. Because most Armory data sites don't distinguish between bear and cat specs, I never figured out whether all the stories I heard about a shrinking bear population were an accurate gloss on what was going on.Sometimes, though, Blizzard cuts through the confusion and bluntly states that a class or spec just isn't being played that much. Witness, if you will, the gradual extinction of the bear.So Xariks on the Tanking forum poses the question; why are bears so underplayed? Any well-designed spec that's a PvE or PvP powerhouse and the frequent target of nerf demands has historically resulted in a huge influx of players (e.g. rogues for most of classic WoW and warlocks in Burning Crusade, among others). In Feral, we have before us a spec that had a 50% share of the druid population in BC and, in the transition to Wrath, received considerable buffs to many of its historic weak spots, the removal of prejudicial encounter mechanics, the addition of another weapon option, and the tanking community's hatred for its highest effective health on average. Yet they've been singled out for especial commentary for being, per Ghostcrawler, an "unpopular spec" in modern raids. Druids, tanks, and developers all want to know -- what gives?

  • Guildwatch: Have a nice day baddie

    by 
    Mike Schramm
    Mike Schramm
    09.30.2009

    I live a good part of my life on the Internet -- I work on the Internet, and throughout the years, I've learned to play quite a bit on the Internet. So I realize that once I post something everyone can see, it's not necessarily mine any more -- once I share it with the public at large, I can't really lay much claim to it being mine and mine alone. That said, I understand Ravenmeow's problem above -- Deathlymorg of Endless Fury on Nagrand purportedly stole her tips off of her guild's website and reposted them (without credit, we assume) on his own. Sure, they were on the Internet, and nothing you really post on the Internet, especially in a forum, can ever be locked down again. But I see the complaint, especially when Deathlymorg isn't even the least bit grateful for the information, not to mention that he is pretty condescending to boot.That drama and much more in this week's Guildwatch (which you really shouldn't go reposting in full on your guild's forums, but hey, can I really stop you?), along with the usual downed and recruiting notices as well. To share something from your guild (or a bit of drama you've noticed elsewhere), send us an email at guildwatch@wow.com. Read on for more.

  • The Daily Grind: Do you stick to the same class?

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.19.2009

    With all the choice in MMOs in terms of who and what you can do, it seems like some of us are inexplicably drawn to the same classes over and over. For example, our own Features Editor, Dan O'Halloran, absolutely loves Druids. When he found out that there were going to be Druids in Runes of Magic, he offered to write the Druid class overview for them himself. My particular guilty pleasure is Rogues. Even though Fallen Earth has a classless system, I'm still running around with a couple of shivs and a length of pipe - enjoying that up-close stabby-stabby (and wishing for stealth options). Others we know are almost always Hunters, still others love to play Priests. With all that said, this morning we thought we'd ask you - is there a particular class archetype you find yourself gravitating towards? Do you prefer to tank up front, with a huge sword and shield? Is your particular passion the ability to hurl magical damage at your opponents? Can you not resist playing any pet classes available? Do you have an archetype you like to play? Or do you just jump in and look for whatever suits you best in each particular game?

  • Why am I suddenly so popular?

    by 
    Matthew Rossi
    Matthew Rossi
    08.17.2009

    Right now I have two level 80 tank/DPS hybrid toons in epic gear. Now, when I leveled my Warrior to 80, and for the first few months, it seemed like everyone and his or her mother was a tank. There were Druid tanks everywhere, every Paladin and DK was a tank, and of course there were plenty of Warrior tanks to be had. There were so many tanks, in fact, that I figured that after my months of service to my BC guild, I could take a vacation and be DPS for a while on my Warrior. Sure, it ended up requiring me to learn a whole new set of skills, but I got to be the Titan's Grip DPS Warrior I'd longed to be ever since I saw my wife romper stomp her way through Diablo II. Fast forward a few months. Ulduar is more or less on farm, the new Argent Tournament raid and five man are in effect, and I've leveled and geared out a DK for both DPS and tanking. Based on my experience as a Warrior I wasn't expecting to have many opportunities to tank. Instead, not only is the DK in crazy demand for tanking, I'm constantly being asked to tank on the Warrior as well! Since I like tanking, it's not a major concern, but what confuses me is, where did all those Warrior, Druid, DK and Paladin tanks from launch go?

  • Which class gets invited as what?

    by 
    Allison Robert
    Allison Robert
    08.02.2009

    Veritable Avarice, a new blog on moneymaking in WoW, took a break from financial discussion and looked at class representation in tank, DPS, and healing roles by filtering and comparing data available from WoW Popular. Spec population was then checked against class population data available from Warcraft Realm's census and three live realms. Data differences, according to VA, weren't statistically relevant, and he/she is pretty sure that the numbers are at least a ballpark representation of which class is most likely to be filling a particular role within a group. I play a Druid, so that's really what I feel comfortable commenting on here. While I can't speak to the ultimate accuracy of the numbers, I do a lot of pugging and have to admit that VA's data seems pretty close to what I've seen on my own server. The tank numbers are also consistent with a few things Ghostcrawler's mentioned recently concerning the overwhelming population advantage still held by Warrior tanks, although I wonder whether the Feral statistics are somewhat inflated here by the overlap between Bear and Cat specs. Feral tanks have all but vanished from 5-mans on my server, and it's not uncommon for me to get comments from healers that I'm the first Bear they've healed in months. Less surprising is the representation advantage held by Druid healers. Trees are insanely good in Ulduar, and between this, the rise of the Death Knight, and the de-suckaging of the Protection Warrior spec, that probably accounts for the gradual disappearance of the Bear. Also thought-provoking is just how few Druids hold a share of the DPS pie.I'd love to hear from members of other classes on the data and how closely it dovetails into their own experience. There's a quick note for Warrior players (or anyone interested in the DPS graph) past the cut, as there's a small mistake on the relevant graph.

  • The Queue: Dragon Slave!

    by 
    Allison Robert
    Allison Robert
    07.31.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert, erroneously described by Alex Ziebart as "universally adored" on this site (whisper the phrase "I hate Tauren cat form" in Turtlehead's direction and run) is your hostess today.Mmmm...my favorite kind of Queue, the kind with a tank question. Actually, there were two good tank questions from the previous Queue, but the one asked by Gatorforest is something I'd like to address in a separate article. Additionally, two of the questions you'll see here wound up requiring fairly involved answers, so there are a few more questions I'd like to take a crack at sometime later this weekend if I get the time.And because it's Friday:Charlie asks...How many Queue columns does it take for one to finally reach the front of the line?The readers or the writers? I don't know about the former, but for us, it depends on the outcome of the previous day's in-staff gladiatorial match. Much like Mary Sues in the now-classic Pirate Monkey comic, THERE CAN BE ONLY ONE. Actually, I'm just using this as an excuse to quote the following:Professor Flitwick: Wait, she said she's both Dumbledore's and Snape's daughter. How is that possible?Dumbledore: Ehh, remember that Christmas party where we all got really drunk?

  • Phat Loot Phriday: Last Laugh

    by 
    Mike Schramm
    Mike Schramm
    07.17.2009

    This is probably my favorite name for an item in the game.Name: Last Laugh (Wowhead, Thottbot, Armory)Type: Epic One-hand AxeDamage/Speed: 192-357 / 1.60 (171.6 DPS)Attributes: +37 Strength, +73 Stamina. Interesting -- I don't know if I've ever seen a weapon where the attribute numbers are reversed like that. Probably not done intentionally, but it's an interesting little quirk. %Gallery-33600%

  • The woes of Block

    by 
    Matthew Rossi
    Matthew Rossi
    05.28.2009

    In a discussion of tanking mechanics on the forums, Ghostcrawler made a long and in depth post about various subjects that helped consolidate one of the real problems with block and block value in Wrath of the Lich King. Not only is blocking something that only two of the four tanking classes do, but it's a pretty lackluster stat for boss tanking. Block as a mechanic is somewhere between avoidance and mitigation. Ideally it removes a fair amount of damage (vs. all damage) reasonably often (vs. rarely). If block is up 100% of the time it just becomes armor that you improve through a different stat. We have let block chances creep up frankly because the amount blocked is pretty trivial when bosses are hitting for 40% of your health pool every swing. If this still strikes you as too RNG, imagine abilities like Shield Block and Holy Shield that could guarantee 100% chance to block for a short period of time. We don't think block is cutting it as a mechanic, but the direction we are likely to take it is probably more of a change than you are considering. The problem with block (which is really two mechanics in one, block rating which determines how often you block, and block value, which determines how much damage you subtract from a hit when you block it) is that for trash, it's inflated due to the block chance creeping upwards that GC mentions above. But for boss fights where a boss can either hit you physically for far, far more than you could ever block or hits you with massive magical damage that block does nothing at all against (well, unless you're a warrior in Tier 8 with the four piece set bonus) block has simply fallen behind the curve.

  • BBB's tips for a new tank

    by 
    Allison Robert
    Allison Robert
    05.04.2009

    Starting to tank is scary. During BC I leveled from 40 through 69 as a Balance Druid, and then discovered that a tank couldn't be pugged for love or money once you hit the later portion of Outland on my realm. I'd picked up some feral gear along the way and decided to give tanking a shot, but then spent my first afternoon in the trenches being a nervous wreck after losing aggro to impatient DPS, aggroing extra mobs by charging into pulls instead of LOSing them, and taking a ridiculous amount of damage. The feeling of being constantly judged by your group members isn't a pleasant sensation, but more maddening was the knowledge that certain things beyond your control -- mob stuns, lazy or trigger-happy DPS, an inattentive healer, or something as simple as a missed Mangle -- could make you look worse than you actually were.That's why I like a recent blog post by our own Big Bear Butt on "Tips for the New Tank," which addresses not only that but also a number of pitfalls to which new tanks are prone. I particularly agree with his assertion that you should never start a boss event assuming that everyone in the group is on the same page, because someone who's not sure what they're doing can and often will cause issues for you without realizing it. It's a great guide for a new tank that gives a nod to the "feeling judged" syndrome mentioned here, and with so many players returning to their tanking trees or trying Death Knights in Wrath, I recommend it for anyone interested in the job.

  • Tips for raiding faster

    by 
    Mike Schramm
    Mike Schramm
    04.24.2009

    I am definitely an advocate of the fast instance or raid -- when I played a tank, I pulled pulled pulled (according to the healer's mana, of course), and even now, mostly as a Hunter, I still get impatient. When the healer's mana is full and the tank is not /afk, I sometimes just throw a Misdirect up and go. That's probably why I really liked Naissa's tips for speedy raiding -- she lays out a few really practical things you can do to get your raid moving faster, from only marking skull and X when necessary to only worrying about the healer's mana. It's not the end of the world if the Mage or Hunter has to drink for a second after the pull. While you should always get back to full before a boss pull (and as she says, that's a perfect time to break down the basics, only the basics, of the fight), usually as long as you've got the tank and healer ready, a quick pull will give you time for aggro to settle down as well.I don't completely agree with her DPS meter remarks -- I do think that beating the raid is much more important than trying to win the DPS meters, but as a DPS player, I like viewing the meters as good feedback on where I should be. If I'm super low in the meters, it's time to look at my gear and rotations and try to figure out why so I can get better, and I think it's valuable for DPS, as long as they can keep their attention on the raid, to do the same thing.But all of the other tips are great, and in general, "pull pull pull" should be the order of the day. Some groups are better at rolling through content than others, obviously, but as long as you've got a solid tank and healer in play who know the instance and know how to handle what comes, most raids and groups can move through the content pretty quickly.

  • Observations from running a Naxx-25 PuG

    by 
    Allison Robert
    Allison Robert
    04.08.2009

    I'm very "up" on PuGs. I started my career as a PuG tank and met a lot of great players that way, many of whom I still raid with today. I've always been a stout supporter of throwing caution to the wind and joining LFG for an afternoon to see where it'll take you; it's been my experience that random players on your realm can and often will surprise you. Once you master the art of the 5-person PuG, the ultimate risk is a raid PuG. One-shot the instance, or spend the night wiping? You won't know until you try.I used to run Hyjal PuG's in late Burning Crusade and got to be the person in charge of arranging healers on Anetheron, explaining where to die on Azgalor, and uttering a hollow laugh at suggestions on whether or not Archimonde was in the cards (answer: hell no). I wasn't around for my guild's Naxx run one of these past weeks, and a few guildies were interested in gearing up their alts, so we thought -- PuG a 25-man Naxx? Why not?

  • Bplus mines proto-3D nostalgia for Vektor Tank

    by 
    JC Fletcher
    JC Fletcher
    04.07.2009

    Bplus, developer of Plattchen and Niki - Rock 'n' Ball, both for WiiWare, has just announced its next game, which is weird in a different way from the last two: Vektor Tank, a tank combat game that channels the spirit of the early '90s into one delightfully awkward-looking game.Judging by this teaser video, Vektor Tank has it all: big ugly polygons, endless, flat expanses, and robots. According to Bplus, it's "a totally original genre-mix featuring action-packed shooting gameplay, exciting tactical tank combats in a destructible environment and of course lots of explosions."The Wii (not WiiWare) game features two-player co-op and one-to-four-player battles. Bplus is currently looking for a publisher, which means there's no release date yet.

  • GC: If you're OOM, tell your guildies to get out of the fire

    by 
    Mike Schramm
    Mike Schramm
    03.16.2009

    Ghostcrawler did battle with the forumites this weekend, and the topic of discussion was the recent mana changes. Players are saying that the changes (including the BoW and Mana Spring change last week) are basically forcing them to bring more healers along to larger raids, and GC in return expounds on the raid balance that Blizzard is aiming for lately. Interestingly, it's not the 5 healers / 5 tanks / 15 DPS that you might think it would be -- Ghostcrawler says that if they aimed for that makeup, bringing more healers would often make the fights inconsequential.He goes on to say that the way the fights are designed, you aren't supposed to run out of mana, as long as you're dodging the AoE and are geared up correctly. Making mistakes in gameplay digs into your mana reserves, and so when Blizzard nerfs mana regen, they aren't just trying to make things harder, they're trying to take away that extra breathing room that you get around errors. They don't want healers just healing through damage -- they want people trying to avoid it in the first place.And, if guildies won't get out of the fire, and your healers keep running out of mana because of it, it's time to weed out the ranks a bit. Finally, GC adds what we've heard before: those looking for a tough battle in Ulduar likely won't find it right away -- the instance is designed to be only a little harder than Naxx. But the hard modes are where the difficulty will really ramp up. If short, says GC, if you don't have enough mana on the easy modes, it's not Blizzard's design: it's the way you and your guildies are geared and playing.

  • Breakfast Topic: Blizzard's patch 3.1 goals

    by 
    Amanda Miller
    Amanda Miller
    03.08.2009

    The blues have been very open lately about the direction that Blizz is taking and the goals that they're trying to achieve. Three, in particular, come to mind when considering patch 3.1 and its effect on tanks and healers in particular: Bring the player, not the class. Healing should be more interactive and interesting. The tanks need to be on par in order to satisfy #1, in terms of performance and stats, yet they do not want to further homogenize the classes. Obviously, Blizzard has not finished making the 3.1 changes, but we can already see the ways in which they are tackling these goals. Druid healing is getting a controversial overhaul, tanks are having their health and armor adjusted, and some tank talents even seem to be creeping across the board. This leaves some bears, for example, feeling like fuzzy, big-butt warriors. How are you feeling so far about the direction Blizzard is taking your main character? Even if it isn't perfect yet, are you excited about what you think your class will look like, or are you worried about your favorite spec/role?