teaching

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  • Origami on your DS

    by 
    John Bardinelli
    John Bardinelli
    06.30.2007

    TDK is tossing their entry into the tsunami of training games for the Nintendo DS. DS Origami sits comfortably alongside other non-games that teach gardening, skin care, yoga, and language skills. The top screen shows users where to make folds while a controllable video plays on the bottom screen. Over 100 different origami projects are included from hamsters to wedding dresses to the famous crane. This begs the question: do we need a game that teaches origami, or would a book or website suffice?[Via Siliconera]

  • Kansei makes a comeback with reactive facial expressions

    by 
    Darren Murph
    Darren Murph
    06.06.2007

    Quite a lot has transpired in the android universe in the past two years, and it's fairly safe to say that Kansei has made a few solid strides during that time as well. A Japanese research team has purportedly crafted a working prototype that can "pull up to 36 different facial expressions based on a program which creates word associations from a self-updating online database of 500,000 keywords." According to a professor at Meiji University's School of Science and Technology, the idea of the project is to "create a flow of consciousness in robots so that they can make the relevant facial expressions," and the device relies on 19 movable parts and a silicon face mask in order to work its magic. Developers also noted that speech abilities should be added within a few years, and while we doubt you had to guess, it's quite likely that fully developed Kanseis will one day roam nursing homes as Japan seeks to care for its quickly growing geriatric set.

  • Schools ditching laptop programs en masse

    by 
    Darren Murph
    Darren Murph
    05.04.2007

    We know deans, principals, and presidents -- it sounded like such a terrific idea at the time, eh? Apparently, the notion that throwing a portal into the world laptop in front of easily distracted and technologically savvy kids doesn't look so rosy anymore, as the NYTimes is reporting that many schools across America are finally ditching one-to-one laptop programs after seeing "literally no evidence it had any impact on student achievement." Of course, a good deal of teachers already had beef with the idea, and schools have subsequently found out that allowing DAPs or even WiFi in a supposed learning environment just might cause more harm than good, but in a particular New York high school, students tended to "crash the network" during study hall rather than actually complete work. Interestingly, studies also insinuated that in-class laptops proved more of a hindrance than a learning liaison regardless if the school was considered affluent or low-income. And these overseas officials really think its youngsters are going to utilize the OLPC for learning purposes. Right on.

  • OtoTenji interactive display teaches you Braille

    by 
    Darren Murph
    Darren Murph
    04.26.2007

    We've see a myriad of methods to communicate and even learn Braille, but we'll admit, most of the previous iterations lacked that sense of excitement necessary to motivate most folks to assimilate something new. Akinori Oishi's creation, however, seeks to be different, as the OtoTenji interactive machine allows users to press touch-sensitive pads and then hear back the letter / character in which they've signaled. We've no word on whether or not the machine is programmed to handle a one-on-one Braille spelling challenge, but if you're interested in just how this peculiar teaching tool actually goes about its business, be sure to click on through for a videotaped demonstration.[Via FreshCreation]

  • English Training for the younger set

    by 
    JC Fletcher
    JC Fletcher
    03.29.2007

    We've already accepted the fact that we'll never get a Japanese language training game in the US. It's fine. We can go to school to learn language or whatever. Because we long ago resigned ourselves to this fact, we can look at these cute screenshots of Hajimete no Eigo Training [Eitore] (Beginning English Training) without wishing we had access to such a program when we were teensy. We don't think about how maybe if our Japanese had gotten a headstart from a game, we would be able to use it for something other than awkwardly translating the titles of English training games. We're just going to go doodle in our kanji dictionary or something. Enjoy some screenshots!

  • PSPs used to teach UK students

    by 
    Andrew Yoon
    Andrew Yoon
    03.12.2007

    Sony held an interesting event in London today: "PSP in Education National Launch." The event focused on a new project to be helmed by ConnectED that uses Sony's handheld gaming device for educational purposes. According to Gamespot, "teachers found that students benefited from being able to work at their own pace--for example, being able to rewind an audio file and listen again to ensure they didn't miss anything, or to view a video several times."This is certainly an interesting approach for Sony to pursue. Nintendo may be grabbing headlines with its Brain Age series of software, but Sony's approach has an observable, charitable effect for children. The project is planned to expand slowly--but not to America. Our media likes to skew perception of gaming in a completely useless, unconstructive way.

  • Casio electronic dictionary / translator talks back, recognizes handwriting

    by 
    Darren Murph
    Darren Murph
    01.13.2007

    While we English speaking folk may prefer our pocket translators to start in English and convert to some other foreign tongue, Casio's latest rendition helps those fluent in Japanese order tickets to the Space Needle, haggle at the Chevrolet dealership, and of course, pick up the correct ingredients for warm apple pie. Aimed at middle / high school students, the XD-SW4800 lineup of handheld dictionaries reportedly house the denotation and correct pronunciation for over "85,000 languages," which ironically enough, probably translates to "85,000 words" when not read through a broken translator. Nevertheless, these handy gizmos come in a variety of colors, and aside from supporting keyboard input, it can recognize stylus-written characters and toss back definitions while pronouncing the word to you via headphones. If America isn't your final destination, it also comes with five other major languages on CD that can be loaded on the 50MB of internal space or on your SD card if necessary, and while these things won't last forever, the approximate 60 to 130 hours of battery life should be more than enough to get you acclimated. So while you're waiting for your passport to show up, make sure you pick up Casio's latest travel necessity -- if you can manage the admittedly steep ¥47,250 ($394) to ¥52,500 ($437) price points, that is.[Via Impress]

  • Emotion-tracking rings to assist in distance learning

    by 
    Darren Murph
    Darren Murph
    01.07.2007

    Let's face it, not all of us will have the luxury of attending a school where we get to construct massive LEGO machines or learn how to become savvy in SMS, but a developing technology that tracks student emotions could help tutors and distance instructors alike in keeping kids focused while learning. Co-developed by Essex University's Vic Callaghan and Shanghai Jiao Tong University's Liping Shen, the emotion-tracking tutoring software can analyze physical signs to keep track of a student's attention span, their level of understanding, and even the amount of stress a certain lesson produces. Aimed to help tutors become more effective and to add another layer of "personal" to distance-based education courses, the software would receive information about a student's "heart rate, blood pressure and changes in electrical resistance caused by perspiration" via a sensor-laden, Bluetooth-enabled ring worn on one's finger. The information can then be assessed to determine a student's interest level and frustration level, but a decibel meter to measure snoring isn't likely to be included. If all goes as planned, the team intends on testing the system out in "real learning scenarios in China" to further tweak their creation, so it won't be too long now before an interest-tracking ring will become as necessary as pencil and paper a stylus and a tablet PC come class time.

  • High school urges students to play and design video games

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.25.2006

    In your internal list of things that are unlikely to happen in the current span of civilization, it's entirely possible that "educational institutions urge students to play video games" is pretty high up, nestled snugly between "cactus and balloon become best friends" and "Duke Nukem Forever comes out." Well, with colleges lobbing gaming degrees left and right already, perhaps it's time to update the list. A new high school in Dayton, Ohio has decided to embrace gaming and use it as a teaching tool -- apparently, they have this crazy idea that games can teach you more than just how to slaugher prostitutes and decapitate aliens. The basic gist should be easy to grasp if you boast any familiarity with games or school. Preferably both. Many find traditional school work to be considerably less pleasant than the average video game (with some exceptions) and so Dayton Technology Design High School deemed it a good idea to incorporate games directly into the curriculum, tasking students with designing an educational game of their own and learning at every step of the way. It's an interesting idea, to be sure, though it likely has plenty of risks associated with it. A passion for games may very well enable more focused learning, but it could just as easily lead to distraction if it's not finely controlled. Just ask anyone who failed an exam because they simply had to take down that last colossus before they could go to bed.[Note: A golden star goes to the first commenter to politely raise his hand and identify the game the screenshot is taken from.]