teaching

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  • Video: Concert Hands teaches you to play piano, whether you want it to or not

    by 
    Ross Miller
    Ross Miller
    08.20.2009

    Look, we're all for accelerated learning, but somehow the idea of strapping our limbs into the Concert Hands setup is a wee bit disconcerting. Locked at the wrists onto a sliding mechanical bar, the apparatus guides our paws to the proper keys, while pulses are sent to your fingers to tell you what keys to press. Intimidating? Sure, but honestly, we're more worried about what our idle hands might learn if this thing was hooked up to the wrong AI... okay, probably just a Chopin piece, but you never know. See for yourself and imagine the horrors after the break. [Via Engadget German]

  • Mental Case reinvents the flash card

    by 
    Sang Tang
    Sang Tang
    08.15.2009

    Education is deeply imbued in the Apple DNA. In Apple's early days, the education market served as a base from which it would grow from and, in the process, introduce many of us to personal computing as well as a new way of learning. Similarly, the iPhone has the potential to change the dynamics of learning. The device's multi-touch display has not only reinvented and breathed new life into apps that had previously lived on other platforms, but has also spurred the creation of a new class of learning apps. One of these apps is Mental Case, a flash card application available on both Mac OS X and the iPhone/iPod touch. At its very core, Mental Case's main goal is to facilitate the flash card creation and studying process.

  • The plot thickens: robot teachers to brainwash your children's children

    by 
    Darren Murph
    Darren Murph
    07.19.2009

    Are you ready for this? Can you stomach the truth? If things continue spiraling madly out of control as they are right now, there's at least a modicum of a chance that your children or grandchildren will greet a lifelike robot when sashaying in for the first day of kindergarten. Horrifying, we know. A new research effort published in this month's Science outlines new ways in which humanoids could actually be used to instruct our little ones. At the core of the project is imitation; humans, especially young ones, learn a multitude of mannerisms and such by simply watching others. Thus, it stands to reason that robots are "well-suited to imitate us, learn from us, socialize with us and eventually teach us." Already, these social bots are being used on an experimental basis to teach various skills to preschool children, "including the names of colors, new vocabulary words and simple songs." Just think -- in 2071, those harmless lessons will morph into studies of subterfuge, insurrection and rapacity.[Via Digg]

  • The Black Rabbits Academy teaches piracy in EVE Online

    by 
    James Egan
    James Egan
    04.16.2009

    Among all the massively multiplayer online games on the market, EVE Online is perhaps the most complex game running, which is part of the title's appeal. The learning curve has, in the past, dissuaded some MMO gamers from really digging in to EVE, but that curve has been getting a bit less steep as the tutorial improves. The Apocrypha expansion's New Player Experience also aims to make those first weeks in New Eden easier. That said, the best resource available to new EVE players is the game's playerbase itself. It's always best to learn from others and when possible, with others. That's one of the unique things about EVE -- players form corporations for various purposes, one of which is to provide schools or academies where various facets of the game are taught by experienced players. Players can learn alongside others who share similar interests. You want to learn the ropes of the game? You can join EVE University and take part in their organized classes or listen to speakers on various topics in New Eden. Want to learn how to kick ass in PvP? Take a class at Agony Unleashed and they'll turn you into a killer in no time. But EVE University and the other training-focused corps tend to focus on the more 'legitimate' aspects of the game. But what if you want a training course that lets you learn about and become part of New Eden's criminal society? There are options.

  • EVE University celebrates fifth anniversary

    by 
    James Egan
    James Egan
    03.23.2009

    Anyone who's played EVE Online for any length of time is likely to concede that it can be a complex game. While the developers have taken steps to better guide new players into EVE's setting of New Eden through the New Player Experience and the EVE Careers Guide, it's really the playerbase itself that can be the greatest asset to a new pilot. There are several player corporations (guilds) in EVE Online that can help show new players the ropes. Perhaps the real pioneer in training corps in the game is EVE University who have celebrated their fifth anniversary this month. Darian Reymont from EVE Uni writes an excellent description of what the institution is and what it offers to the playerbase, found at the EVE University homepage: "A unique concept in the universe of EVE, the University was - and remains to this day - one of the few truly altruistic organisations in New Eden, supplying free education in all facets of EVE life to any and all who seek it. From humble beginnings as a place where experienced capsuleers could share their wisdom and experience with a handful of new pilots, the University has grown into a mammoth undertaking. Regularly scheduled lessons, supported by weeks of recorded lesson content and thousands of instructive forum posts alongside hundreds of millions of ISK spent every week provide students with the most comprehensive education that can be found anywhere in New Eden."

  • Skirmish warfare coming to Pirates of the Burning Sea

    by 
    James Egan
    James Egan
    02.20.2009

    The Flying Lab Software developers working on Pirates of the Burning Sea have done a lot of writing about the avatar combat changes of late, but it's clear that they're still aiming to improve ship-based PvP on the high seas. Pirates of the Burning Sea is going to get a major new feature as of patch 1.4: skirmish warfare, which is essentially a PvP environment where players can experiment risk free with various setups and tactics. The latest developer log on PotBS is "Enter the Skirmish", which breaks down what this new feature is and what it will offer players: "PvP action is the hottest part of our game, but the difficulty of 'swimming with the sharks' in the open sea has made for a significant barrier to entry. Skirmish gives players the change to learn how to PvP without facing all the dangers involved with conquest. Societies and veterans can use the skirmish system to teach newer players the ropes in a risk-free environment, which means more people who'll be prepared for port conquest and open sea PvP." For more on this upcoming feature, you'll want to read the "Enter the Skirmish" developer log on the Pirates of the Burning Sea website.

  • Raiding: Learning by fear and humiliation

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.26.2008

    You may have never thought of it, but each and every day of the week, America's teachers walk into a 25 man raid and attempt to take them to new heights. Raids and learning actually do have more in common than one would initially believe.Alex Golub, an assistant professor of anthropology at the University of Hawaii, recently wrote about his guild's experiences with the Prince of the Blood Elves of World of Warcraft, Kael'thas Sunstrider, and their battles in Tempest Keep. After inviting a new raid leader from another guild that did take down Kael'thas, Mr. Golub found out that his guild wasn't too happy with a new person pointing out their mistakes during the battle.Through this experience, Mr. Golub found many connections between both raiding antd teaching, such as the necessary perseverance of the students to get to the goal and the necessary link between both the teacher and the students.Our sister site, WoW Insider, covered the piece as well and gave us their own thoughts. Also, if you're interested, you can read all of Mr. Golub's thoughts over at Inside Higher Ed.

  • EVE University explains benefits of cooperative mining

    by 
    James Egan
    James Egan
    10.24.2008

    Dee Carson is a Director at EVE University, a corporation in EVE Online devoted to showing newer players the ropes of the game. Budding industry-types in EVE (as well as players interested in other professions) will want to refer to Carson's recent post at the Miner with Fangs blog -- he's made his 'EVE University Co-Operative Mining Guide' available as a pdf, and is definitely worth a read.The guide walks a newer player through all aspects of mining in groups, from the skills required to the different ship choices and their relative merits. Most importantly, he lays out why players should mine cooperatively rather than it simply being a solo pursuit, namely that it's more profitable and adds a social dynamic to the activity. Of course there's safety in numbers, particularly when you've got a good mix of the different professions in EVE represented in the operation -- an ideal operation being comprised of miners, haulers, salvagers and 'top cover' damage dealers. Given that the guide was originally intended for EVE University students, the terminology and information imparted in the guide are accessible to most any pilot in the game, regardless of their familiarity with the industry side of EVE Online. It serves as an excellent introduction to the mining profession, and a stepping stone to more advanced guides like Halada's 'The Complete Mining Guide'. You can find the link to EVE University's guide in Carson's post over at Miner with Fangs.

  • WoW as training ground for scientific method

    by 
    Michael Gray
    Michael Gray
    09.08.2008

    We've heard about WoW in the news due to addiction and spousal trouble. When scientists chat about the game, they tend to be interested in the dynamics of virtual worlds. Constance Steinkuehler from the University of Wisconsin is approaching WoW and science in a different light. Constance noticed a specific dynamic when she watched Lineage players approach raiding with a familiar method. They'd form a hypothesis about a boss, test it, gather evidence, and then reform their hypothesis based on that evidence. For those of you following along at home, that's basically the "Scientific Method." Steinkuehler tested for the use of Scientific Method in WoW by going to the official forums, and studying 2,000 threads. According to the results, 86% of the threads were focused on analyzing the ruleset of the game. The implication is that those posts use some scientific method to understand WoW's rules. (I wonder if "Nerf Rogues!" was included as meaningful content.) The purpose of this study seems to be to reverse our youth's growing scientific illiteracy by using video games to exemplify scientific pursuits. Since science is often about the method of obtaining facts, and not just facts themselves, teachers might be able to use games to help students "L2Science." Sounds solid to me, but I'm still not sold on the forums being a fertile ground of meaningful content.

  • Richard Bartle laments poor state of game education in the UK

    by 
    Samuel Axon
    Samuel Axon
    08.16.2008

    Richard Bartle -- the man who co-invented MUDs at the University of Essex in 1978 -- described the poor state of game-related academic study and education when speaking at the Edinburgh Interactive Festival a few days ago.Bartle made a distinction between games-focused training (the acquisition of skills by instruction) and games-focused education (the development of understanding through learning). He said that the United Kingdom's colleges are short on education, even though training is available at some universities.He noted that symptoms of this problem are already apparent: the academic community, such as it is, has been unable to agree (or even engage in cohesive discourse) about the reasons men and women often play as characters of a different sex than their own in MMOs.

  • Tank Talk: Building and keeping your tanking corps, Part I

    by 
    Adam Holisky
    Adam Holisky
    07.03.2008

    Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. This week on Tank Talk I'd like to step outside the technical aspects of being a tank and focus more on the psychosocial side of things. In particular I want to look at what happens when a tank is introduced into a tanking corps of a new guild, how to keep current tanks around, and how to deal with all those old tanks that have been in the guild forever.For lack of a better phrase, I'll call the time from when a tank joining the guild until their eventual status as "god of all things tank" the life span of a tank. And perhaps the most important part of a tanks life is the new part, and it's something that I've been on both sides of the coin – the one doing the inviting, and the one being invited. Each is equally exciting. When joining a new guild I had not only the opportunity to see new content and progress to new heights, but also an opportunity to improve my skill and focus my ability to tank a mean game. And when I became class lead and eventually the guild's leader, I gained an opportunity to help new tanks become acquainted with our style of game play and watch them succeed and excel within the guild.I like to look at there being mainly fives stages of a tank's life within a guild: Recruitment, Applicant, Raider, Senior Tank, and Mentor. Let's take a look at each of these and see how people in various stages can help usher a new tank into a guild's tanking corpse while keeping the old tanks around and happy. Since this is a long subject, today I'll cover the recruitment and applicant stages in a tank's life, with the raider, senior tank, and mentor stages coming in the second installment tomorrow.

  • Nintendo's DS handheld used to teach English in Japan

    by 
    Darren Murph
    Darren Murph
    07.01.2008

    We've already got Nokia handsets being used to teach math in South Africa, so we totally knew it was only a matter of time before a gaming handheld or two got in on the fun. Select middle school kids at Tokyo Joshi Gakuen school are not only allowed to bust out their DS in class, they're required to. As the school attempts to make English education "fun" for everyone, it's currently using Nintendo's famed handheld along with English learning software in order to keep students interested in nailing those dilettantes, truckles and wunderkinds. There's no telling if the pilot will blossom and invade other institutions, but we have all ideas children across the country will be requesting it when asked to fill out end-of-year comment cards and the like.[Via Switched]

  • We're learning to like the idea of Imagine Teacher

    by 
    JC Fletcher
    JC Fletcher
    05.28.2008

    During their Ubidays press event, Ubisoft unveiled a new entry in their infamous Imagine series of games that someone guessed girls might like (based on what girls on TV seem to enjoy or something). Imagine Teacher trains girls to ... well, train children, using, of course, a series of teaching-themed minigames.The game traces an elementary school teacher's job duties chronologically, starting with lesson planning and seating charts, and progressing to individual lessons. Each subject's lesson is presented as a minigame, followed by another minigame in which you grade your students' work. The day ends with classroom cleanup and parent-teacher conferences.We're trying our hardest to hate this, but the truth is that Imagine Teacher sounds irresistably clever, and we would really like to play it. Pretty embarrassing, but there, we said it.

  • Behind the Curtain: Taught to Play?

    by 
    Craig Withers
    Craig Withers
    04.24.2008

    On the first episode of Massively Speaking, Krystalle mentioned that she joined the EVE University in EVE Online. For those of you not in 'the know', EVE University is a neutral training guild - or corporation - which takes new players, trains them in how the game works, then sends them on their way. It's a laudable endeavour, and one which I have, sadly, yet to see in World of Warcraft. In the past couple of weeks, I've had a fantastic group with a Priest whose idea of efficient Healing was to stand right next me (the Tank) on the front line and spam Prayer of Healing over and over, then screaming at me for not Taunting mobs off him, and another with a Rogue who (I presume) had a broken space bar which made him jump constantly, ignored the marks I set over mobs and thought it was a bright idea to chain-pull mobs regardless of the group's health and mana status. Now, I'm a nice enough guy, so I tried to explain to these players what they were doing wrong, and asked them politely to change their ways for the good of the group. The Priest simply called me an idiot while the Rogue just ignored me completely. Still, I started to wonder about how people learn, not just how to play games, but how to behave in games. I know I wrote a while back about various resources of in-game knowledge, but let's face it, simply handing someone a manual - virtual or otherwise - and telling them to start reading isn't normally the right way to go about things.

  • NASA to launch MMO?

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.17.2008

    With six (that I can think of off the top of my head) MMOs releasing this year (and probably twice that number in development), why not another? MMORPG.com is reporting on a press release from the National Aeronautics and Space Administration that the space agency is investigating the idea of creating their own heavenly MMO.The Learning Technologies (LT) arm of NASA was created to support education in science, technology, engineering and mathematics (something they call "STEM") through innovative technologies. MMOs definitely fall into that "innovative technologies" category, and NASA know it. Not wanting to get left behind, LT is looking at developing an educational MMO that lets players accurately simulate science experiments, practice repairing high-end NASA equipment, experience microgravity... basically live the life of an astronaut. Most kids list "astronaut" as one of the things they want to be when they grow up, so being able to virtually live out that dream is nothing short of amazing.While this may not appeal to every gamer, some of the comments made in the press release regarding MMOs might, primarily: "The power of games as educational tools is rapidly gaining recognition." About time someone recognizes that! What's more, they go on to say that MMOs (or "synthetic environments" as NASA calls them) are the perfect "hands-on" tools to teach complex subjects, and help develop strategic thinking, interpretative analysis, problem solving, plan formulation and execution, team-building and cooperation, and adaptation to rapid change. In short, they can edumacate people. Perhaps the understanding that NASA (a federally funded entity mind you) has about MMOs will help change how the rest of our government views gaming. And maybe the space explorers will finally take us where no gamer has gone before... true legitimacy.

  • Pokemon teaches more than just kidnapping

    by 
    David Hinkle
    David Hinkle
    11.07.2007

    Seriously, when you think about Pokemon, in a lot of ways, it teaches you how to be a competent kidnapper. You find your target, physically beat the snot out of them until they can barely move and are on the verge of death, then you capture them in a ball and force them to fight for your amusement. Of course, that won't stop us from collecting them all, because we always finish what we start. Our parents just raised us that way.All joking aside, turns out some folk at Nintendo, The National Institute of Aerospace (NIA) and Nortel LearniT think that there's more to these Pokemon than meets the eye (someone should get on combining Transformers and Pokemon). They think that Pokemon can teach kids about science. At www.masterthescience.org, several lesson plans explaining how those that inhabit Pokemon Diamond & Pearl can teach science can be found. If only they had cool lesson plans like these back when we went to school, we might be doctors right now, instead of being chained to a laptop.

  • Griefers can add value to a class

    by 
    Eloise Pasteur
    Eloise Pasteur
    11.03.2007

    Koin 6 News is carrying an article by Elizabeth Weiss McGolerick about griefing in educational settings in Second Life. The article may surprise some - it quite carefully points out that you get the equivalent to griefers in real classes, where you exclude them from class and usually you exclude them from your Second Life classes too, or move the class since that is simple where the land owner has neglected to give you rights to exclude others.The piece discusses turning the situation into something teachable, the fact that no physical harm can be done, and goes on to discuss, accurately, the "Big 6" ways to get banned from Second Life. In the interests of disclosure, I work with 2 of the teachers interviewed through Literature Alive!(Via SLReports)

  • Librarians who play World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    11.01.2007

    Apparently the great WoW Ladies LJ community is full of librarians (who knew?), and they've pointed to this interesting article about a panel that includes a short presentation about World of Warcraft, and how libraries can benefit from providing resources about the game. Their numbers are a little off, in terms of players and how much they pay per month, but their reasoning is right on-- there are lots of reading resources online about the game (*ahem*, that's us!), and sites like WoWWiki and even GameFAQs (fine, laugh if you want) can be perfect for getting people who don't usually do much writing to try putting their thoughts into words on a page.I'm usually iffy on using games for education, because usually the people trying to do it don't have the first clue about what games really are. But something like this-- asking a beginning writer to use their game knowledge to make a guide or analyze gameplay-- seems much more well-founded and beneficial. And if all these librarians are part of the nine million people who play WoW, then this definitely seems like a great idea-- use common ground to help teach reading and learning skills.Of course, that doesn't necessarily mean WoW Insider should be bookmarked on every library computer (although, now that it's been mentioned...). But it's cool to see librarians using their knowledge of Azeroth to help teach real-world skills.

  • Planbook: Lesson planning for teachers, Mac style

    by 
    David Chartier
    David Chartier
    08.30.2007

    In an education world where parents make all the decisions and administration knows less about teaching than the students, teachers can use all the help they get. While I wait for Assistants R Us to open in the Denver area so I can take some of the burden off my wife's high school English-teaching shoulders, educators of all kinds might be able to take some solace in Planbook from Hellmansoft. Designed and developed by Jeff Hellman, a 9th grade physics and science teacher, Planbook aims to do away with the clunky ways of writing lesson plans with paper by providing tools to plan, attach files, print, publish and search the digital way. Teachers can plan out lessons for one or multiple classes for the week, month or year, attach files the students will need for homework and publish it all to the web via FTP or to a local folder. Students, parents and administrators alike can then view the site, the daily lessons and download the files at their leisure. Still need paper versions? No sweat - Planbook can print out customized reports for students and administrators, great for handing out or posting in class.Since I am the farthest thing from a teacher, my wife graciously offered to give this software a whirl and share her thoughts. To be honest, after a minute or two of poking around, she was absolutely thrilled. She was impressed with Planbook's feature set and how easy it was to start writing plans for multiple classes. She loved the publish-to-web idea since her school already provides some digital records for parents to check from home, but I am sad to report that there was one killer deal-breaker that took the bounce out of my wife's step - Planbook is Mac-only. Now my wife is a Mac user through and through, but her school lives in the Windows world making Planbook ineligible for consideration.[Update: Jeff Hellman stopped by to comment that he's one step ahead of me; he actually is working on a Windows version and hopes to enter beta this weekend. This could certainly boost Planbook's appeal in Windows and mixed-OS environment and for teachers who live on both sides of that fence between the home and office.]If you or your teaching friends are fortunate enough to work on the Mac side at school, I (via my wife) definitely recommend you take a look at Planbook. Even as a 1.0 product it sounds like Hellman has hit most of the large nails right on the head, and more interest and support can only make a good product get better over time. Check out the Planbook site for more information, including an example published Planbook, as well as IM support and a Yahoo! Groups link. Individual licenses are $30, while volume licenses begins at up to 10 teachers for $100, going all the way up to 65+ teachers for $300. As a bonus, the volume license allows teachers to use Planbook on both their home and work computers.

  • Carlos Slim to hook Mexico up with 'millions' of laptops

    by 
    Darren Murph
    Darren Murph
    08.03.2007

    Carlos Slim, who is (debatably) the richest man on the face of the planet, has recently pledged to do some good with all that fundage, and we'd say that donating "250,000 low-cost laptops to children by the end of the year and as many as one million in 2008" is a fine start. Noting "digital education" as the key for turning much of Mexico around, he is aiming to "initially put the laptops in libraries and schools" and hand them out to students afterwards. Moreover, he suggested that his company (Telmex) would be there to help set up wireless networks for the machines to connect to, and as if these plans were enormous enough, he's also looking to establish "early stimulation" preschools within four years to give "poor children training at a young age in math, language, and computers."[Via Wired]