tegra zone

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  • Hands-on with Wikipad, the $500 Android gaming tablet (video)

    by 
    Ben Gilbert
    Ben Gilbert
    09.26.2012

    The Wikipad is an anomaly. It's a 10.1-inch, $500 Android tablet aimed squarely at gamers -- an expensive portal to a platform many mobile game developers have abandoned due to piracy. It's got an IPS display with 1,280 x 800 resolution, an NVIDIA Tegra 3 T30 quad-core 1.4GHz processor, 1GB of DDR2 RAM, and Android 4.1 Jelly Bean (at launch). So ... it's not quite as sharp in the graphics department as some other tablets on the market, nor is it as pretty as its main handheld gaming competition, the PlayStation Vita. On top of that, it's from an engineering firm that you've never heard of -- Wikipad is also the name of the business behind the tablet, and this is the company's first product launch. Oh, and did we mention that the main selling point is an attachable game controller that frames half the tablet in a mess of plastic buttons, joysticks, and speakers? And no, the controller won't be sold separately, nor will it work with any other tablet. Defying all logic, however, the Wikipad feels like a surprisingly solid piece of equipment (regardless of the fact that the prototype model we used was hand-built). From the light but solid construction of the tablet's chassis, to its grippy molded rear -- which helps both for gripping the tablet without the controller attached and assists sound amplification when the device is laid down -- nothing about the device feels cheap. As a tablet, it's speedy and responsive. Apps load quickly and smoothly, and it's got extra loud speakers for gaming without headphones (or for David Guetta, as was demonstrated to us). The custom skin it was running felt a bit rough -- the apps get reorganized with a gaming focus and slapped onto a flippable cube, which caused some visual stuttering from pane to pane. Another feature of the custom OS is a special 3D game launcher, which includes sections for Nvidia's Tegra Zone, PlayStation Mobile games, GameStop-suggested titles, and Google Play. There are some less than exciting ad banners attached to this launcher, but they're easily ignorable. Though Gaikai is still working with the Wikipad post-Sony buyout, CEO James Bower told us the game streaming service won't be there at launch -- he's hoping it'll arrive by year's end, "but that's up to Sony."%Gallery-166636%

  • NVIDIA Developer Zone shut down, may have been hacked

    by 
    Tim Stevens
    Tim Stevens
    07.13.2012

    Bad news from the land of Tegra. NVIDIA has shut down its Developer Zone forums after noticing what it calls "attacks on the site by unauthorized third parties." While the nature of the attacks isn't clear, what's troubling is that these attackers "may have gained access to hashed passwords." Users are of course encouraged to change their secret codes and, with all the hackery going on lately, we might recommend you just go ahead and change them all -- just in case. [Thanks, Alfredo]

  • Madfinger demos and dishes details on its forthcoming Shadowgun game

    by 
    Michael Gorman
    Michael Gorman
    06.09.2011

    Shadowgun looked good when we saw footage of it last month, and at E3 2011 we got to chat with the game's creators about the Tegra-optimized title. Madfinger, the game's creator, worked closely with NVIDIA to wring the maximum performance possible out of the Tegra 2 platform, but it said Shadowgun will still look stunning on other silicon. The game is built on the multi-platform Unity engine and will be coming to iOS and Android devices around the world in September (prices TBD). As you can see in the video above, it runs smooth as silk on an LG G2x (55-60fps) and Motorola's Xoom (30fps). Madfinger said we can also expect 60fps on the iPad 2 and devices packing Kal-El chips, and 30fps on other Android handsets and the iPhone 4 when the game debuts. If you've got a hankering for some more video of the game, check the official trailer after the break.

  • NVIDIA's quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video)

    by 
    Vlad Savov
    Vlad Savov
    05.29.2011

    You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA's new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company's quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile devices and also throws in some impressive physics calculations like fully modeled cloth motion. Instead of the pre-canned, static lights that we see on mobile games today, NVIDIA's new hardware will make it possible to create lighting that moves, fluctuates in intensity, and responds realistically to its environment -- all rendered in real time. The titular glow ball can be skinned with different textures, each one allowing a different amount and hue of illumination to escape to surrounding objects, and is directed around the screen using the accelerometer in your tablet or smartphone. NVIDIA demoed the new goodness on a Honeycomb slate with 1280 x 800 resolution and the frame rates remained smooth throughout. In order to emphasize the generational leap that we can expect with Kal-El, the company switched off two of the four cores momentarily, which plunged performance down to less than 10fps. That means the simulations we're watching require a full quartet of processing cores on top of the 12-core GPU NVIDIA has in Kal-El. Mind-boggling stuff. Glow Ball will be available as a game on Android tablets once this crazy new chip makes its way into retail devices -- which are still expected in the latter half of this year, August if everything goes perfectly to plan. One final note if you're still feeling jaded: NVIDIA promises the production chip will be 25 to 30 percent faster than the one on display today. Full video demo follows after the break.

  • Madfinger announces new Shadowgun game, with Tegra 2 and Kal-El support (update: video)

    by 
    Amar Toor
    Amar Toor
    05.26.2011

    Madfinger Games, the Czech Republic-based company behind Samurai II: Vengeance, has just announced Shadowgun -- a futuristic, shoot 'em up game for Tegra 2-equipped Android phones and tablets. Available on both the Tegra Zone app and Android Market, Shadowgun promises to bring console-quality graphics and performance to mobile platforms -- presumably with the extra geometric detail and high-res textures we've seen in other Tegra 2-tailored games. Madfinger is also developing a version for devices powered by NVIDIA's forthcoming quad-core processor, alluringly known as Project Kal-El. Price and availability have yet to be announced, but you can find more information in the PR after the break. Update: NVIDIA has just released a demo video, see it for yourself after the break. [Thanks to everyone who sent this in]

  • T-Mobile G2x from LG hands-on (video)

    by 
    Myriam Joire
    Myriam Joire
    03.22.2011

    We reported the rumors, we spied it on the show floor at CTIA yesterday, and T-Mobile finally announced it this morning. Well here it is now in the flesh: the G2x from LG. The hardware looks pretty much identical to its sibling, the LG Optimus 2X that we reviewed recently, but instead of featuring a custom UI, the software is plain Froyo (Android 2.2.2). Another major difference is the inclusion of "4G" support, which is missing from the Optimus 2X. Tegra Zone comes pre-installed, along with the usual T-Mobile add-ons like WiFi calling. Overall, the G2x made a very strong first impression, and we're looking forward to getting more in-depth coverage soon. Take a look at our gallery below, and hit the break for our hands-on video. Update: It turns out the "4G" radio in the G2x is quadband (2100 / 1900 / 1700 / 850MHz) but strangely, it's limited to 14.4Mbps downlink speeds. Apparently, this also applies to the T-Mobile G-Slate. We're reaching out to T-Mobile to check if the G2x radio is HSPA+ or merely just HSPA.

  • LG's T-Mobile G2x announced, available 'later this spring' (update: preloaded with Tegra Zone)

    by 
    Richard Lai
    Richard Lai
    03.22.2011

    Why, hello there. Shortly after our sneak peek on the CTIA show floor, T-Mobile lifted its magenta curtain and announced the G2x, aka LG Optimus 2X elsewhere around the world. Despite the lack of LG's custom UI (which will no doubt be welcomed by Android purists), this 4G stock Froyo device will come preloaded with goodies like Qik, Need for Speed Shift HD, T-Mobile TV, and DTS Ultra Mobile sound enhancer. Specific prices and dates have yet to be revealed, but we now have confirmation that the G2x will be "available nationwide later this spring," so the previously rumored April 20th launch might still be on track. Full press release after the break. Update: Our friends over at NVIDIA also informed us that the G2x will be the first phone to be shipped with Tegra Zone preloaded. Makes sense considering this is yet another of those delicious dual-core Tegra 2 devices that are flooding the market these days.

  • PlayStation Suite coming to Tegra 2 devices

    by 
    Vlad Savov
    Vlad Savov
    03.11.2011

    NVIDIA's Tegra Zone app, freshly launched this month, has become the source for a nifty little bit of Sony-related news: the PS Suite that is currently slated to deliver PlayStation One games to the Xperia Play is coming to Tegra 2 devices. Of course, if you're keeping up with your Sony tablet exclusives, you'd already know that the company's expected to unveil a Tegra 2 slate this year, so don't go assuming that your Xoom will necessarily get the PlayStation Certified badge. On a separate note, we're also hearing this expansion of supported hardware will be followed up with the eventual addition of PlayStation 2 games to the Suite. Those are clearly not on the immediate horizon and we suspect Sony might be waiting for quad-core mobile chips -- such as the one within its upcoming NGP -- to hit the market before rolling the last-gen console's wares out to pockets and messenger bags across the world. [Thanks, Onno] Update: Upon further investigation, we've been unable to confirm the claim about PS2 games being on Sony's PS Suite roadmap. Android and Me reports it to have come from NVIDIA, but the original Tegra Zone post makes no reference to PS2 games. We've updated the post to reflect this.

  • NVIDIA Tegra Zone officially launched, takes Android to new dual-core heights

    by 
    Vlad Savov
    Vlad Savov
    03.01.2011

    It's the first of March, which in NVIDIA land means no longer just talking about Tegra Zone, but actually activating it and letting users see what all the fuss is about. For those who've not yet heard of it, the Tegra Zone is an Android application that curates and highlights content that would most benefit from having the dual-core power of that Tegra 2 chip within your device. At launch, that means a hand-picked selection of games whose makers have gone the extra mile and thrown in additional geometric detail, heavier computation loads, and higher-resolution textures specifically for Tegra 2 smartphones and tablets. The snazzier, more interactive games will still be sourced from the Android Market, the Tegra Zone is no more than a portal unto the vast world of Android content, but it's hoped that its presence will help convey the full value of owning a dual-core mobile device. Even if that value will go down considerably when NVIDIA introduces its quad-core SOC in August -- but, one super chip at a time!

  • LG Optimus 2X review

    by 
    Vlad Savov
    Vlad Savov
    02.07.2011

    The world cried out for a dual-core smartphone and LG and NVIDIA answered the call. Actually, the world only ever dreamt about multicore mobile architectures up until late last year, but sometimes that's all it takes to get those zany engineers engineering. So here we are, in early February 2011, beholding the world's first smartphone built around a dual-core processor, the Optimus 2X. This is a landmark handset in more ways than one, however, as its presence on the market signals LG's first sincere foray into the Android high end. Although the company delivered two thoroughly competent devices for the platform with the Optimus S and T in 2010, they were the very definition of mid-range smartphones and the truth is that Samsung, HTC and Motorola were left to fight among themselves for the most demanding Android users' hard-earned rubles. So now that LG's joined their ranks, was the wait worth it? %Gallery-115835%

  • NVIDIA shows us Tegra 2 gameplay on the Atrix 4G and Optimus 2X (video)

    by 
    Vlad Savov
    Vlad Savov
    01.07.2011

    We can't imagine how this might have slipped your attention, but LG and Motorola used this year's CES to roll out the smartphone world's first dual-core devices in the shape of the Atrix 4G and Optimus 2X. Both are built around NVIDIA's 1GHz Tegra 2 chip, which has been the most popular thing out here in Vegas after the free food and shuttle rides (Moto even has the Droid Bionic, a 4.3-incher bound for Verizon, using it). But what does that extra core matter to you? Well, aside from facilitating 1080p video playback on both phones, it does make them quite formidable mobile gaming stations. NVIDIA took the time to show us a couple of games being handled with ease by the 2X and Atrix before noting that it isn't leaving it entirely up to Google to provide the compelling content for its hardware. Gaming is, after all, close to the GeForce maker's heart, and we were told that NVIDIA is working closely with developers to help them exploit the added firepower of Tegra 2 so as to deliver prettier, shinier things on screen. We were also informed of the introduction of a Tegra Zone, an Android app designed to serve as a showcase of Tegra partners' wares, whether they be video or gaming content, though you shouldn't fear the specter of fragmentation here -- it's not a separate app store, any purchases will be directed through the Android Market. Anyhow, enough talking, there's video to be watched after the break.