telara

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  • Enter At Your Own Rift: Dispelling the WoWhammer myth

    by 
    Karen Bryan
    Karen Bryan
    02.09.2011

    If you've participated in RIFT's beta events at all, you're probably wishing you had a nickel for every time you heard a player claim that RIFT is just like World of Warcraft or Warhammer Online -- WAR because of the comparison of rifts to public quests, and WoW mainly because it's the gold standard of MMOs today. Last week, my colleague Justin gave a great argument as to why the familiar isn't necessarily a bad thing. But while RIFT does have several familiar features, it manages in several ways to set itself apart from the pack. This week, I'm going to tackle the argument that RIFT is just like WoW and Warhammer Online. Join me for a look at what makes this game stand out from the crowd, and see why it's time to dispel the WoWhammer myth.

  • RIFT's Telara the Merciless open beta starts February 15th

    by 
    Jef Reahard
    Jef Reahard
    02.07.2011

    Let's face it. This time next week, some of us will be entirely sick of all the warm, fuzzy, cuddle-bug lovin' that typically signifies mid-February. Thankfully Trion Worlds is here to remind us that there are plenty of dragons, plate-clad pretty people, and a violent, war-torn world to explore when we've had our fill of Valentine's Day chocolates, truffles, and pink. On February 15th, gamers across the land will be able to take part in RIFT's six-day open beta extravaganza. The event is billed as Telara the Merciless and will feature two playable factions, 42 levels, three PvP warfronts, and several explorable zones and dungeons. Signups are going on now, and you can also get ahead of the competition by pre-ordering and securing a spot in the head start event (February 24th to March 1st). Finally, any dungeon boss that dies by your hand grants you a chance to win a spiffy Nvidia graphics card as well as an in-game prize pack. Get the full details at RIFT's official website.

  • RIFT pre-orders rewarded with exclusive Team Fortress 2 unlocks

    by 
    Brendan Drain
    Brendan Drain
    02.03.2011

    Through regular closed beta events and frequent information reveals, Trion Worlds has really been pushing the word out on its upcoming fantasy MMO RIFT. The game's marketing campaign has taken a bit of an unexpected turn today with the announcement of a promotional partnership between the upcoming MMO and Valve's Team Fortress 2. Steam users who pre-order RIFT during the month of February or who have already purchased the game through Steam, will be given two limited-edition weapons in Team Fortress 2. The "Sharpened Volcano Fragment" and "Sun-on-a-stick" are exclusive melee weapons available only to RIFT pre-order customers. In return, Valve is adding a new achievement to Team Fortress 2 that unlocks an exclusive item in RIFT. The Riftwalker achievement will grant TF2 players a code, which can be redeemed through the RIFT account management page. An exclusive headcrab-based headpiece, the "Well Spun Hat," will then be delivered in-game during RIFT's headstart period for pre-order customers on February 24th. This unusual promotion has left many of us here at Massively scratching our heads in confusion, but with the popularity of Valve's Team Fortress 2, it could prove to be a very successful move.

  • A world torn asunder: RIFT's Mathosian Civil War revealed

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2011

    Brother vs. brother, elf vs. elf: This is the sad state of Telara that led to the Mathosian Civil War. While RIFT players may find themselves drawn to the planar invasions as the key conflict of the world, the truth is that plenty of events and key figures have played a part in shaping the land up to this point. Today Trion Worlds released the backstory of both the Mathosian Civil War and Shyla Starhearth, the leader of the High Elves. Both Aedraxis Mathos and Shyla find themselves at odds over the conflict and the future of the world. It's interesting to note that the civil war began at the city of Port Scion, which will be both a PvP warfront at launch and a proper zone sometime thereafter. Hit the jump to bone up on your RIFT lore as two mighty forces come to a head!

  • Enter at Your Own Rift: The "must-see" list for beta five

    by 
    Karen Bryan
    Karen Bryan
    01.26.2011

    RIFT 's fifth beta, The Battle of the Ascended, is upon us, and this time around, we see double the number of servers and waves of new players. With launch day just around the corner, there are many who are ready to give this game a serious look. There's a lot in the game that will feel familiar to any veteran MMO player, but there are some features that might cause some sideways glances. Those entering Telara for the first time (and even those who have participated in past beta events) should check out this list of "must-see" goodies during this week's beta!

  • Enter at Your Own Rift: Sightseeing in Sanctum

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2011

    One of the things I love about RIFT is its smaller, more intimate feel. Don't get me wrong -- there's still plenty of space to explore and get lost in, but the space that is present is used to great effect and isn't just there to make it seem bigger for bigger's sake. This is echoed in the two capital cities of the game, Sanctum (Guardian) and Meridian (Defiant). Both are gorgeously detailed and impressive in their own way, yet they're comfortable and accessible instead of sprawling and vast. If one thinks of the quest hubs, camps and villages dotting the world as mom and pop stores, then the capital cities are the Walmarts of RIFT: one-stop shops for all your character's needs. They're both fairly compact, although I found myself preferring Sanctum's beachfront atmosphere and circular layout over Meridian's underground labyrinth. Because all players will be traveling to and extensively using capital cities during the course of their in-game careers, I figured we might as well take a look at what capital cities -- Sanctum specifically -- have to offer. Jump on our people-mover as we wind our way through the sights and sounds of civilization!

  • Enter at Your Own Rift: Community guide to RIFT

    by 
    Justin Olivetti
    Justin Olivetti
    01.05.2011

    BLOG POST OPENED! Swiftly, readers rally together to fight the imminent threat to the internet as dark words stream down from the tear in cyberspace. Unholy pronouns and sentence fragments begin to march toward civilized forums, remolding the fabric of reality in their image. Fortunately, valiant defenders of all that is true and grammatically correct push back against the invasion, suffering heavy losses until... BLOG POST SEALED! If you couldn't tell, this is the maiden voyage of Massively's weekly column devoted to Trion World's upcoming MMO, RIFT. We've been excited about this game for a while now, and with the NDA drop, the announcement of the launch date, news of the collector's edition, and upcoming beta events, it's as good a time as any to start talking about this addictive fantasy experience. Karen Bryan and I will be trading off weeks to cover RIFT from our different vantage points, and we're pretty geeked at the prospect. To kick off the very first Enter at Your Own Rift, we'll be following the Massively tradition of posting a community guide to all the hottest and most helpful links about this game after the jump.

  • Gardening gone bad: RIFT's Runic Descent revealed

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2011

    As RIFT beta testers are sharpening their knives and stringing their bows in anticipation of this weekend's PvP beta event, Trion Worlds continues to reveal the true scope of Telara. The team is proud to present the latest RIFT dungeon: Runic Descent. Runic Descent challenges teams of five players to band together and cull the bad weeds of a twisted garden that sits beside the ancient Dwarven city of Hammerknell. In so doing, the players will aid the Dwarves' attempt to reclaim their heritage while uprooting world-corrupting magic. And if there's madcap looting in the process? Nobody will complain. As it has with all of RIFT's other dungeon and zone reveals, Trion isn't skimping on the backstory either. Hit the jump for the tale of Runic Descent, as well as a few brand-new screenshots of the instance.

  • Trion announces next RIFT beta event, showcasing warfronts

    by 
    Karen Bryan
    Karen Bryan
    01.03.2011

    Hot on the heels of its year-end beta event, Trion has announced the dates for the next round of beta for RIFT. From Friday, January 7th, at 10 a.m. PST until Monday, January 10th, at 10 a.m. PST, players invited to beta can participate in the next event, which features PvP Warfronts. In addition, players can now explore content from levels 1-25, which means an extra five levels and more points to spend on the soul trees. Players who participate in a Warfront are also eligible to win an NVIDIA GeForce GTX 460 video card. Visit the official RIFT website for details on the event as well as information on Warfronts.

  • Ten levels of RIFT: A guide to your first day in Telara

    by 
    Justin Olivetti
    Justin Olivetti
    12.22.2010

    With two RIFT beta events under my belt, I was given the supreme honor of creating a guide to the first 10 levels of the game. Naturally, I fell apart under the stress, assumed the fetal position for a couple days while whimpering about "frame rates," and then was prodded into action by our editors. That's quite literally "prodded," mind you -- Massively purchased a pair of cattle prods last year at a police auction. It's going to be years until the scorch marks fade from my spine. The purpose of this guide is two-fold. First, we want to give anyone who's interested in RIFT but couldn't get into the beta a chance to vicariously experience RIFT's newbie path. Second, while RIFT is careful to hold your hand during your first steps into Telara, there are always a lot of things that can be easily missed while one is partaking in the wonders of a new virtual world. So this guide is here to share a few tips and pointers that beta testers may have missed. What are you waiting for? Roll up a new character by hitting the jump!

  • RIFT beta: Massively's first impressions

    by 
    Karen Bryan
    Karen Bryan
    12.22.2010

    When it comes to RIFT, Massively readers have been patiently watching this game for a while. You've seen the trailers of the rift invasions and in-game cinematics, checked out our hands-on coverage, and gobbled up 500 VIP keys in less than 20 minutes. But does the game live up to the hype? We know you have lots of questions, and thankfully, the NDA is officially over, so it's time to talk about our first impressions of RIFT. Read on to get a close look at the two beta events held so far -- Rise of the Defiant and Guardians of the Vigil.

  • Icebound: An exclusive survey of Rift's Iron Pine Peak

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2010

    As we continue the countdown to Rift: Planes of Telara's beta and launch, Trion Worlds rewards our patience by expanding our view of the world. Today, Massively reveals an exclusive overview of Rift's coolest area yet: Iron Pine Peak. If you're a fan of winter-themed zones, then you're in for a doozy! Iron Pine Peak may seem beautiful, sprinkled as it is with snow-swept vistas and scenic views down vertigo-inducing cliffs, but only the hardiest of souls will survive to appreciate it. It's a place of solitude, history, mountains, watchmen, evergreens, and one terrifying dragon encased in a prison of ice. Both factions will be converging upon this location in an effort to unravel mysteries and prevent a possible terrifying future from taking place. Hit the jump for the official description of Iron Pike Peak, a snippet of lore, a dash of video, and several new screenshots!

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.

  • Rift: Planes of Telara announces Sentinel Soul

    by 
    Jef Reahard
    Jef Reahard
    08.16.2010

    Information on Trion Worlds' upcoming Rift: Planes of Telara is starting to flow fast and furious, and we couldn't be happier with that fact. In addition to what looks to be a novel take on dynamic gameworld events, the title features unique class elements in the form of Souls. Souls are, in lore terms, the actual souls of dead heroes that the player uses to realize his full potential. In game terms, they fill a role similar to that of the traditional talent tree, albeit with a few twists. Today, the fans at TelaraCentral.com have unearthed some tasty information on the Sentinel Soul. The Sentinel Soul enables players to be defensive clerics, focusing on group support and boasting a strong defense and comparatively weak offense. Head over to TelaraCentral.com for more lore-centric details.

  • Exclusive Rift dev diary unveils the lives and times of Dwarves

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2010

    They may be short and extraordinarily hairy, but across all fantasy realms, Dwarves have built a reputation as a hardworking race, masters of both ale and craftsmanship. In Rift: Planes of Telara, the Dwarves are a fallen race, even though it was by their hands that the great cities were built. In this exclusive dev diary, Trion Worlds lays out the foundation for the stocky, proud race from the beginning of time up to the start of the game's events. Hit the jump to discover how Rift's dwarves aren't just a stereotype, but a rich and complex people to whom the world owes a great debt.

  • Rift: Planes of Telara and End of Nations get exclusive comics at Comic-Con

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2010

    San Diego Comic-Con is traditionally not known for its game-related content. (The name is something of a dead giveaway.) But this year it's hosting quite a bit of MMO-related content, such as a large NCsoft presence covering Aion, City of Heroes, and Guild Wars 2. Add Rift: Planes of Telara and End of Nations to the mix, as both will be previewing a special comic mini-series with a limited-edition #0 issue at the convention. They've also provided some previews of the rough art for each series, included in the gallery below. Both series will be written by Ricardo Sanchez, with the interior art for Rift: Planes of Telara provided by Pop Mhan and the interior art for End of Nations by Yvel Guichet. Published under the Wildstorm imprint of DC Comics, both limited series should be hitting store shelves in the fall, but attendees of SDCC will be getting a special preview. If you're attending, you may well want to pick up a copy, and even if you're not you can take a gander at the rough art in the gallery below. %Gallery-97523%

  • Newest Rift trailer highlights Telara's Defiant faction

    by 
    Rubi Bayer
    Rubi Bayer
    06.27.2010

    Opposing factions are a familiar story in the world of MMOs, and the creators of Rift: Planes of Telara are bringing their own world conflict to the forefront with their latest trailer. The Defiant faction of Telara have grown tired of what they view as sitting around waiting on the gods and their representatives to defend them. "The gods have failed us too many times." The Defiant are taking matters into their own hands, using forbidden technology to take the fight to whatever lies beyond the rifts. Follow along after the jump for a look at the trailer, and check out the full story of the Defiant (and the opposing Guardian faction) on the official Rift: Planes of Telara page.

  • Russ Brown talks on Heroes of Telara

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.07.2009

    Information is scarce on Heroes of Telara, one of Trion World Network's upcoming MMO titles, but Trion's Russ Brown is helping to fill in the gaps by sitting down for an interview and talking about what the game will have to offer.Russ's interview with the MMO Gamer (all the way back from E3, according to Trion's Stephen Reid) is a great read for anyone exciting about the game's "emergent world" possibilities, as Russ talks frankly on how the team can get into the game and hijack the monster AI to control them, or how they can even do little things like have merchants who have limited time sales.Russ also talks about the game's class switching system and subclass system, where you can pair classes with your main class to emphasize or change their traits. If you want more of a fighting paladin than a healing paladin, for example, you could pair the paladin class with the fighter subclass.If you want all of the gritty details though, head on over to the MMO Gamer and check out the full interview. As we said earlier, it's worth the read.[Via MMORPG.com]

  • Emergent behavior to be produced in Trion's Heroes of Telara

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.07.2009

    Trion World Network is trying a very different approach with their fantasy based MMO, Heroes of Telara, by pushing into an area currently untouched by most MMOs -- emergence.Emergence is one of the aspects that many MMOs aspired to, only to drop in favor of static storytelling. The problem with emergence is that simple decisions would have a compounding impact on the world. Heroes would solve problems, only to perhaps create further problems with their implemented solutions. Most game architecture can't handle decision making of that nature, as it would need developers to constantly code in the new events that would occur.However, Heroes of Telara seems to be aspiring to that using server-side gaming. Their proposed method, as it appears in an interview between Trion's CEO, Lars Buttler, and GamesIndustry.biz, is to run the game entirely server side, letting developers change and alter the game on the fly. As Buttler puts it, "There are small events, there are big events, there is even emergent behaviour in the game that changes the game world. A lot of it is not even known to us, it's like the ghost in the machine. The game is almost alive, and that allows you to create heroes."

  • E3 2009: Impressions of Heroes of Telara

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.08.2009

    To be honest, when the Heroes of Telara trailer first released, much of what we heard was "been there done that" from readers and friends. "Fantasy has been done to death" was another. That's why we were glad to see the game actually in play behind closed doors this last week at the Trion World Network space at E3. While we only saw a pre-alpha copy of the game (and would point out that it's what they used for the trailer) it's certainly raised our interest over the initial impression we had. In motion, Heroes of Telara actually made some of us of think of an updated, shinier version of Guild Wars in terms of very pretty and highly-detailed stylized (yet somewhat realistic) graphics. As was explained to us by Chris Mancil, the Director of Community Management for Trion, one of the largest things that they feel will set Heroes of Telara apart from many others is that they are working to keep the game server-based. Their plan is to attempt to keep most of the "action" server side as is possible so that they can add new events into the game without having to send along enormous patches to players all the time. All assets will still reside client side, but they'll be able to manipulate game-play by telling the client to modify where things spawn, how things interact, and the like. From little things like different vendors having sales to large zone-wide events, it will allow them to change anything and everything on the fly and make Heroes of Telara feel more like it's taking place in a living, breathing, dynamic world that players will want to "live in, explore, and play." %Gallery-64646% %Gallery-64649%