tetsuya nomura

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  • Final Fantasy Versus XIII on hold [update: Square denies]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.18.2008

    Final Fantasy Versus XIII has been temporarily suspended and its programming team transitioned into assist mode, according to a translation of a Famitsu interview with Versus director Tetsuya Nomura (scanned here). Nomura explained that Square Enix's top priority is completing work on Final Fantasy XIII, which means the Versus team has placed its project on ice and headed across the hall to lend a hand. A few remaining designers are still working on conceptual art for Versus, and the story is supposedly complete. Despite the stoppage, Nomura did confirm that Versus will still be featured at Square Enix's pretentious, invite-only "DKΣ3713" event in August, alongside Plain Old Final Fantasy XIII, in non-playable format (read: "a minute of ambiguous footage in a closed theater").Update: Square Enix has denied the report, but has confirmed that staff members from Versus are aiding FFXIII's development.[Via PS3 Fanboy]

  • Nomura says Dissidia is half finished

    by 
    Majed Athab
    Majed Athab
    06.18.2008

    More Dissidia: Final Fantasy news is coming in. Along with last week's look at Final Fantasy X representatives, Tidus and Jecht, comes this week's progress report. Tetsuya Nomura, revered fashion designer in the belts and zippers fetish industry and Dissidia producer, has stated in a new Famitsu mag that Dissidia is currently 50 percent done.We're a bit disappointed to hear that the title is only half done; however, it doesn't come as a surprise. Only about half the cast has been revealed thus far (at least, half a list of protagonists/antagonists) and we suppose we'll be seeing the rest to trickle in within the rest of the year. Check out the magazine scans here for more pics of Tidus and his dad, and, if you can read Nihongo, then check out the interview with Nomura.[Via PSP Hyper]

  • Birth by Sleep adding new gameplay to Kingdom Hearts universe

    by 
    Andrew Yoon
    Andrew Yoon
    09.27.2007

    Perhaps the biggest surprise of Tokyo Game Show was the debut of three new Kingdom Hearts games from Square Enix. Of the three, the PSP title Birth by Sleep looks to most closely resemble the original PS2 games. In a recent issue of Famitsu, character designer and game director Testuya Nomura explained that although Birth by Sleep will play similarly to the original console games, fans should expect new gameplay in this PSP exclusive prequel. The game has been in development for a long time, but Re: Chain of Memories took much more time than originally anticipated (this is the PS2 remake of the Game Boy Kingdom Hearts game). However, because the story was completed so long ago, the team has had plenty of time to work on the various scenarios in the game. IGN translates: "The game has three scenarios, each told from the perspective of one of the main characters. Yasue joked with the magazine that players may think the game was made by three different teams, as the play style is different for each character due to their varying personalities and abilities." The character growth system will apparantly "shock" players and will encourage players to link up with others. However, don't expect multiplayer: that's reserved for the DS 358/2 Days. The game will feature brand new Disney worlds as well, such as Sleeping Beauty's Forest. Finally, although the game has been in development longer than either the DS or Mobile Kingdom Hearts games, it'll most likely be the last one to see release: it seems to be easily the most ambitious of the three new games.

  • Nomura on PS3: "all your visions are belong to us"

    by 
    Nick Doerr
    Nick Doerr
    09.27.2007

    Nope, not a direct quote, but worth slapping up nonetheless. Tetsuya Nomura gets yet another Famitsu interview and he once again remains as silent as ever on Final Fantasy Versus XIII, but that's okay. We generally like surprises so long as they don't end up severing one of our limbs. Still, he talked a little about his involvement in the game and some about the PS3.Nomura claims he's never been so deeply involved in the development of a game and enjoys the freedom to take FF Versus XIII wherever he wants. He reminded everyone also that this game is exclusively and only for the PlayStation 3, as the end of the TGS trailer (which we're not allowed to see yet) the phrase "on PS3 ONLY" appears. He says despite some fan disappointment, there are huge advantages to focusing on only one console.About the PS3, Nomura seemed to gush a little bit. The hardware plays a huge part in both XIII titles, and by using it properly "all visions can come true". The visuals, he says, are above anything else seen in the franchise and are very close to perfection in his eyes. But really, if the graphics were worse than XII, we'd have a problem anyway. We're glad the Square Enix developers are finally screaming PlayStation 3 exclusivity for the big FInal Fantasy titles, as not having those exclusive was a source of fuel for those who wished failure upon Sony.[via PS3Forums]

  • Why is Dissidia on PSP?

    by 
    Andrew Yoon
    Andrew Yoon
    05.31.2007

    In an interview with Degenki, Final Fantasy Dissidia producer Tetsuya Nomura explained why Dissidia is heading to PSP instead of other more popular systems (such as the PS2). A translation from PSPHyper shows the reasoning: "PSP was chosen as the platform due to it's ad-hoc mode and the fact that people generally don't like split screen gaming. Nomura said that with its large install base, the PS2 maybe the natural choice but it also means that multiplayer modes has to be played on split screen, which reduce the fun factor by half."While it's true that PSP has ad-hoc support, let's hope that the development team at Square Enix doesn't forget that it also has Infrastructure as well. Although Dissidia seems like a perfect candidate for online play, Capcom's Monster Hunter series shows that online play isn't a significant concern for Japanese developers and gamers.

  • Next Kingdom Hearts to be portable spin-off, not KHIII

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.04.2007

    Ever wonder what "King" Mickey was really doing in the World of Darkness -- or how he got his mitts on that keyblade? Well, Square Enix's Tetsuya Nomura has told Famitsu that the next Kingdom Hearts game will explain just that, CVG reports. Nomura isn't talking Kingdom Hearts III (as EGM speculated), but rather a spin-off entry bound for portability. "[It] would be hard to choose if to make the game for the PSP, NDS or the cell phone," teases a rough translation of Nomura's comments to Famitsu.The designer hinted that the side-story would play "slightly different" than the rest of the Kingdom Hearts series. "I want to ... change the system a little," said Nomura, adding, "The multi-developing makes me want to put it on something else [other than consoles.]" Sounds like Nomura isn't interested in sharing any one game on multiple platforms. So when can we poll the rest of Square Enix on this issue?

  • Nomura talks Kingdom Hearts: could it go to PSP?

    by 
    Steven Bailey
    Steven Bailey
    05.01.2007

    Kingdom Hearts Network has translated a recent issue of Famitsu. This particular issue is of interest because there is an interview with Square Enix's Tetsuya Nomura. In the interview, Nomura talks about the future of Kingdom Hearts: "The announcement time of a new KH project might be announced soon." Of particular interest to PSP owners: "The multi-developing makes me want to put it on something else without thinking. If we follow this idea, it would be hard to choose if to make the game for the PSP, NDS or the cell phone." Not the best translation, but I think we all get the idea. Kingdom Hearts on PSP could be the best team-up for PSP owners since Final Fantasy and Disney. [Via DCEmu]

  • Kingdom Hearts creator working on new series, not KH III

    by 
    Ross Miller
    Ross Miller
    04.03.2007

    Square Enix's Tetsuya Nomura (Sony-era Final Fantasy, Kingdom Hearts series) has told Japanese magazine Dengeki PlayStation that his next project would not be Kingdom Hearts III but a new series. "So it probably won't be just one title," he said.Nomura told us to expect multiple Kingdom Hearts announcements this year. Hidden trailers notwithstanding, we've heard nothing (Mushroom Kingdom Hearts was an April Fool's gag), so it sounds like the next KH projects will be moving forward without Nomura. Given the design precedent he set, we hope the future project director and producers can improve upon the current template.Nomura's new series is purported to share some similarities (like character design, natch) with Kingdom Hearts. According to EuroGamer, a full announcement from Square Enix is expected later this year.

  • Final Fantasy XIII gets a battle director!

    by 
    Nick Doerr
    Nick Doerr
    02.27.2007

    The battle director for Final Fantasy XIII has been named this day. The honor goes to Toshiro Tsuchida -- the very same guy who was the battle director for Final Fantasy X and has been involved with all the Front Mission games. Does this mean we can expect a turn-based battle system with strategy elements? According to Tetsuya Nomura, no. No it does not.Nomura has given a few details on the battle system and if memory serves, many of us at PS3Fanboy had guessed the system before it was announced. Anyway, Nomura said the fights will resemble those in Kingdom Hearts (hopefully less button-mashing, more strategy...) with a bit of a third-person shooter features tossed in. It seems each weapon will have a separate camera and control system. Could you imagine Sora using a dozen different types of weapons each with completely unique move sets? That would be a lot of crap to micromanage. And Nick loves his micromanaging.

  • Monotone: Square-Enix colors the mobile kingdom

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.06.2006

    You won't find Kingdom Hearts director Tetsuya Nomura's new portable RPG on a Sony or Nintendo handheld. Monotone was developed exclusively for the mobile phone market and is a subscription-based (¥210 per month; under $2) puzzle-RPG, in which the protagonist must restore color and sound to his world (and no, he's not a wolf-god).For a limited time, Square-Enix is accepting fan-submitted content, presumably to inspire new characters, monsters, and quests that could be added to the game at a later date. There's also an in-game points system, which encourages players to redeem their hard-earned points for ringtones and wallpapers. Monotone is currently available on Japan's DoCoMo network. In other words, you won't be playing it.

  • Kojima on Wii: Interesting controller, dated graphics

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.30.2006

    After infamously comparing the Wii to a television, respected and surprisingly non-grumpy game developer, Hideo Kojima, recently revisited the topic of how the next-gen consoles compare to one another. Thankfully, he refrained from using film, cuisine or extreme sports analogies this time. Speaking in a group interview alongside advent child Testuya Nomura and Metal Gear Solid 4's Yoji Shinkawa, Kojima made it clear that he views the technologically advanced PS3 as leading the way to the future. He noted that the high cost of the system would be a necessary evil in order to push the industry to new heights, whereas the Wii could be considered "interesting, but in terms of functions, it's a machine with past concepts." It's fair to assume that he is referring directly to the Wii's less robust graphical abilities, certainly an important factor when it comes to the sort of cinematic presentation Kojima's games have become known for. However, Kojima goes on to suggest how the PS3 might be improved. "The best thing would be a PS3 with controls like the Wii."That sounds grand to us ... but it would probably cost a grand too. Money well spent?

  • Kojima creates more PS3 analogies

    by 
    Nick Doerr
    Nick Doerr
    06.30.2006

    A recent panel interview was held at IGN between Metal Gear guru Hideo Kojima, MGS4 art director Yoji Shinkawa and Square-Enix's own Tetsuya Nomura (pictured right) regarding their take on the PS3. Having likened it to many things before, Kojima had a lot to say about Sony's new box o' tricks, saying "If you think about the future of the industry and game creators, I get the feeling that the winner had better be the movie theater -- or, the PS3. No one will say that the price is cheap." He adds later on that his optimal choice of gadgetry would have been "a PS3 with controls like the Wii."How about Nomura's take? Final Fantasy games were a huge selling point on the PSX and the PS2, not to mention other fantastic Square-Enix RPG's, so his opinion will carry a lot of weight in the Japanese RPGamer crowd. He felt that "as a game machine, it's too expensive." But he softened this typical argument with "Thinking two to three years from now, the PS3 will be the most appropriate."The three also joked about another Zone of Enders title. Maybe they weren't joking -- those were some pretty good games. Either way, it seems the big names at Konami and Square-Enix are voicing their support of the PS3. Whether it hits big right at launch or creeps its way to the summit of the mountain in a few years, they seem to feel the PS3 is going to be it.[Edit: added a reference for the picture, clarifying that it is Tetsuya Nomura -- Should have made that more clear.]

  • 3 Final Fantasy XIII games; 2 just for PS3

    by 
    Dan Choi
    Dan Choi
    05.08.2006

    Final Fantasy XII won't be out for the PS2 in the States until October, but we now have a glimpse of Final Fantasy XIII thanks to Square Enix's pre-E3 press event -- and this installment in the series won't be coming alone.Like the different titles in the Compilation of FFVII collection of games and movies, the initially announced installments in the FFXIII universe will span multiple platforms which, in this case, include both the PS3 and sufficiently advanced mobile handsets. Not much is known about the mobile-bound Final Fantasy Agito XIII, but the subtitle-less version of FFXIII will concern a gun-and-sword-toting heroine in a futuristic world, while Final Fantasy Versus XIII will focus on "a spiky-haired character," "extreme action elements," and a primary theme of "bonding" (whatever that means). Anybody ready to "resist the world"?The multiple titles might explain the earlier rumor reported in March that FFXIII was "practically close to being finished" (maybe only one of these games was nearing completion). Whatever the case may be, we're just happy that more than one not-so-Final-Fantasy will be hitting the next PlayStation in relatively rapid succession. RPG feasting: on the way.[Via Joystiq]