theme park

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  • Woz animatronic features in Epcot ride

    by 
    Mike Schramm
    Mike Schramm
    12.11.2007

    Disney's Spaceship Earth went through a little reinvigorating recently, and as you may have heard, when it reopened, there was everybody's favorite computer tinkerer sitting at a desk working on an Apple prototype-- the one, the only Woz. Originally, Jobs was rumored to make an appearance on the historical ride inside Epcot Center, but no-- Disney ended up going with the huskier and more bearded of the Apple founders.You can click on the pic above (or hit the Read link below) for a bigger version of the image, to take it all in. The vintage Popular Mechanics on the wall behind the wooden monstrosity that would later become the Apple is a nice touch, as is the multiple pizza boxes behind him.

  • Could smaller be better?

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    The great Raph Koster and Anyway Games' Aaron Miller have a little conversation going that inspired an interesting question for me: when it comes to MMOs, could smaller actually be better? Raph started it-- he put forth the idea that most MMOs these days are designed like theme parks-- they're designed to keep you around for as long as possible, with twisting passage ways, lots of checklists, and a certain sense of desperation: "please, please stay and grind. We've got content!" And Aaron continued the thought and suggested an MMO like a bar-- a place that you went to because it was fun to go sometimes, not that you went to because you couldn't leave.And both of these posts point towards the same conclusion: that in a social situation like an MMO, smaller might actually be better. Currently, most games are fascinated with being as big as possible-- a "world" of content to explore, or "millions of players," all in the same space. MMOs have "expansions," and ever larger instances and battlegrounds-- the bigger the world can get, the better the selling point sounds.But should it? Blizzard, the world's most famous MMO maker, has determined in the past year that a group of 40 doesn't work nearly as well as a group of 25, and that doesn't work as well as a group of 10. And as much as players say they want to play with their friends, just how many friends are we talking about?

  • South Korea doubles up, now getting two robot theme parks

    by 
    Darren Murph
    Darren Murph
    11.14.2007

    Thrill seekers and robot admirers alike can mark South Korea down as a must-see destination in the coming years, as it will soon be home to not one, but two robot theme parks. Yeah, we already knew that one of these fantasmical places were on the planning block, but just today the Commerce Ministry "announced a proposal to build two parks by 2013 for $1.6 billion." Reportedly, each park will mesh culture and entertainment with robot technology, and while one will be built in Incheon, the other will be erected some 242 miles south of Seoul in the port city of Masan. A feasibility study slated for next year is apparently the only piece of red tape still holding this project back, but if the bigwigs in South Korea shut the whole thing down, we'll gladly take 'em here on this side of the lake.[Image courtesy of SciFi]

  • Full-size Gundam created for GUNDAM CRISIS attraction

    by 
    Darren Murph
    Darren Murph
    05.16.2007

    While those of you who have the luxury of frequenting the Fuji-Q Highland Amusement Park in Fujiyoshida, Yamanashi, Japan, we're sure a tear was shed when Gundam the Ride: A Baoa Qu was closed down just months ago. Thankfully, the successor is bigger, better, and almost ready to rock, as the GUNDAM CRISIS thrill ride prepares to envelope you in a Gundam hanger and elicit quite a few smiles. The actual Gundam will indeed be a 1:1 full scale rendition, meaning that it'll stretch to about 18-meters in height, and while we certainly wish you could strap it onto a rail and call it a roller coaster, this attraction looks to be one of those tamer "walk through types." Of course, that also means that there is no height or age requirement to see the ominous beast, and considering that it should shuffle its first guests through in July, you won't have to wait much longer to get your Gundam fix at Fuji-Q.[Via Impress]

  • DS releases for the week of March 19th

    by 
    Alisha Karabinus
    Alisha Karabinus
    03.19.2007

    It seems like we only just found out about Theme Park DS and here it is, shipping to stores everywhere this week. We're willing to bet that a few of you will be bending the stylus in the pursuit of your dream park by the weekend. But hey, if parks aren't your thing, there's a ton of games out this week. Helps to make up for some of the recent lackluster weeks, eh?DS releases for the U.S. Custom Robo Arena Major League Baseball 2k7 Puzzle Quest: Challenge of WarLords Steel Horizon Teenage Mutant Ninja Turtles Theme Park Yu-Gi-Oh! World Championship 2007

  • EA pulls plug on unproductive Japanese studio

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.07.2007

    EA Japan's muddling existence has come to an end, according to information received by 1UP. The studio has produced just one title, a port of Theme Park for DS (not yet released), in three years of operation, having failed at attempts to develop projects for PlayStation 3 and Xbox 360.The closure will apparently affect only about 20 employees -- many of whom will be relocated to other positions throughout the company -- as EA has been scaling back the studio's size for months. Despite EA Japan's collapse, studios in other parts of Asia, namely China and Singapore, continue to grow. "I think this closure is also as a result of the Japanese market not being as exciting compared to the possibilities for growth in China and other parts of Asia," a source told 1UP.EA has yet to comment on the shutdown.

  • Nintendo teams up with Six Flags

    by 
    Kyle Orland
    Kyle Orland
    01.23.2007

    Theme park chain Six Flags announced today that the Nintendo Wii is now the "Official Gaming Console of Six Flags," meaning that the Wii will be available for free play at "Wii Gaming Stations" at "select Six Flags-branded theme parks" (which of Six Flags' 26 parks will get the Wii is unclear). In exchange, Nintendo will promote Six Flags through an upcoming contest on nintendo.com. The marketing deal seems to be, in part, an effort to lure in kids who would rather stay home and play video game than go to a theme park. "When this audience is not in our parks, more often than not they are at home playing video games -- and now they can do both in one place," Six Flags CEO Mark Shapiro said in the release. With the announcement, Nintendo joins companies like Cold Stone Creamery, Kodak and Home Depot in throwing thinly-veiled marketing messages at customers that paid good money just to ride some freaking roller coasters without being bombarded with ads and will you look at these lines I mean where do all these people come from seven dollars for a hamburger what am I made of money next year let's go to the beach. Sheesh! [Thanks awiifemale, Via Reuters]

  • EA porting another geriatric sim to DS

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.05.2006

    DS Fanboy has posted some shots of EA's Theme Park port for DS. The publisher's Japanese studio, already tweaking Sim City for DS, has been handed the dirty work. Theme Park is expected to be pushed out by springtime.It's hard to get excited about a port of a 12 year-old sim-builder, but at least the DS is a suitable platform for such retro-activity. Anyone stirred by the motion?

  • EA announces Theme Park DS

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.30.2006

    If building and managing cities isn't your bag, how's a theme park sound? Electronic Arts announced, according to GameFront, that they'll be releasing another port of one of their popular games, Theme Park, for the DS. There are very few details thus far on Theme Park DS, though there's word of a tentative Japanese release date in March. Some German sources are listing a similar date for Europe, but there's no word yet on any other region. As soon as we hear anything else, we'll let you know. Whether you love or hate EA (there seems to be no middle ground on that subject), it's nice to see that they're dedicating resources to the DS, since the building games seem so well suited to the stylus.

  • KUKA Robotics and Primal Rides to release interactive amusement ride

    by 
    Darren Murph
    Darren Murph
    11.10.2006

    There's nothing like wolfing down a delectable funnel cake, only to then strap yourself into a steel-framed contraption that lays down 2 Gs on your already-queasy stomach. Germany's KUKA Robotics is teaming up with Canada's own Primal Rides to unveil a new "fully interactive amusement ride" using the KUKA KR 500 robot as the "building block" of it all. The machine boasts a six-axis (not that SIXAXIS) robot with a 131-inch reach and capable of handling just over half a ton, all while throwing 2 Gs worth of force and countless smiles (or frowns, depending on the situation) on its riders. Apparently, the ride will hoist riders into a gunfight, where the intensity, speed, and variety of targets will increase as their scores skyrocket; additionally, KUKA claims that parks can "quickly and cost effectively change the theme and severity of the ride" by swapping out peripheral effects and robot programming sans the need for costly new nuts and bolts. While it's still unclear which theme parks have signed on for this robot-based thrill ride, we're sure EMMA, HOSPI, RI-MAN, and Quasi will be first in line to give it a whirl.[Via Robbit Gossip]

  • The Happiest Arcade on Earth

    by 
    Kyle Orland
    Kyle Orland
    09.19.2006

    Responding to our post on Japan's Sega-themed Joypolis arcade, Joystiq reader Filth sent in a tip for a similar arcade mecca in Orlando, Fla. DisneyQuest, part of Walt Disney World's Downtown Disney complex, is six floors featuring over 180 new and retro arcade games and 14 Disney-themed rides. Best of all, unlike neo-arcades like Dave & Busters, one $30 ticket gets you unlimited play on the games and rides all day long.Opened in the late '90s, the Orlando location was supposed to be the first of a series of DisneyQuests around the country, but financial troubles stopped the project from going forward. Rumor has it that the location will be converted into another ESPN Zone in 2008, so gamers who might be planning a pilgrimage shouldn't wait too long.