third-person shooter

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  • One Shots: Bad Santas

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.08.2010

    While you're unlikely to find Billy Bob Thornton running around in the landscape of CrimeCraft, recently players were treated to all the strange Santas they could handle in the recent holiday event "Mall Santa Photo Booth." Now as to how some weirded-out Terminator Santa got in there, we've no idea. Thankfully Victor B. was there to capture this image from the event, and might be able to shed some light on it: CrimeCraft is a persistent online third-person shooter with an "over-the-shoulder" view similar to Gears of War. It takes place in a near future urban metropolis that revolves around gang warfare. Players can create gangs, craft weaponry, tailor clothes, and manufacture drugs. Game play in instances features a kill streak reward system similar to COD4. It grants experience points, which allows a player to upgrade their skills (skills are like perks such as martyrdom and explosives).Well, perhaps a reader will explain the festive cyborg-looking thing on the left, eh? If you'd like to join in the fun, send in screenshots from your favorite MMO to us here at oneshots AT massively DOT com. Be sure to add your name, the name of the game, and a quick description in the email. We'll post the image out here for everyone to check out and give you the credit! Also, please make sure your screenshot is at least 1024 pixels across and has no visible UI elements. %Gallery-9798%

  • Cheyenne Mountain Entertainment reveals Stargate shooter instead of MMO

    by 
    Rubi Bayer
    Rubi Bayer
    12.09.2009

    After over two years of work on Stargate Worlds and an increasingly dubious outlook, Cheyenne Mountain Entertainment launched a website revealing Stargate Resistance. The game defines itself as a third-person shooter, and is scheduled for a release very soon -- Q1 2010. This is a bit of a startling development for fans who have been anticipating Stargate Worlds, as well as those who have given up on the franchise completely. So what does this mean for Stargate Worlds? Information is a little scattered, but SGW team member fan Ian Stock gave the most concise explanation: "SGW will be worked on; but at a much lower rate compared to that of Resistance...That is until such a time when SG:R has become comfortable financially (enough) to then begin ramping up SGW again." The latest news on the Stargate Worlds site highlights the screenshots that were revealed back in November, so the Stargate Worlds development team seems to have moved their attention to Stargate Resistance for the time being.

  • Scivelation dev explains title, story motivations

    by 
    Ben Gilbert
    Ben Gilbert
    12.04.2009

    Ever since we first picked up word about TopWare Interactive's upcoming shooter Scivelation, we've been puzzled on how to speak about the game. Sure, we didn't know a ton about Scivelation itself other than a scant few words on the game's premise and a vague release window of Q3 2010, but we were much more troubled by the fact that we couldn't actually pronounce the title. So we asked TopWare Interactive managing director James Seaman to clarify the title's pronunciation, as well as to tell us a bit more about the game itself. "Scivelation (Sigh-vuh-ley-shun) is a contraction of two words; Science and Revelation. Thus, Scivelation deals with a Scientific Revelation within the universe that we've created," Seaman told Joystiq. And while the setting (a "post-Apocalyptic" world) has been done a few times recently, he promised us a different take on the backdrop with Scivelation, and even cited Phillip K. Dick and Robert Heinlein as inspiration. "Though Scivelation deals with issues of societal breakdown and the world in chaos, humanity has reached the pinnacle of technological advancements. This combination of science fiction and dystopian society comes from our great love of many classic literary works." It remains to be seen whether or not TopWare Interactive's upcoming game will impress us, but at least now we know how to say its name correctly. Read Seaman's whole explanation of Scivelation after the break.

  • Scivelation's year old 'trailer' reveals name and engine change

    by 
    Ben Gilbert
    Ben Gilbert
    11.29.2009

    Something we've been saying since TopWare Interactive and Black Wing Foundation first announced their upcoming third-person shooter, Scivelation – what's with the name?! At first we thought it might be a weird play on the word "civilization," but quickly realized it was missing a syllable. It was an odd surprise then when we spotted a trailer for the game (found after the break) on Russian gaming site Absolute Games 1.5, though rather than a "Scivelation" logo at the end, we noticed one for a game titled "Salvation." So we contacted TopWare Interactive to find out what was up and were told the video we found is actually not the "first official trailer" for Scivelation, but rather an "old trailer that Black Wing [Foundation] did under the name 'Salvation' that has very little to do with the game Scivelation." More accurately, Scivelation started life as Salvation – "a game from last year with a basic premise that we really enjoyed" – though at the time it was running on Source Engine rather than its current game engine, Unreal. If you're left feeling as hollow inside as we were after finding out that the accented, fairly confusing, and kinda goofy video isn't from the newest build of Scivelation, take refuge in the fact that the game's developers are completely rewriting the story "to give it a solid story arc with distinct and engaging characters that we feel are going to capture the gaming audience." So there's that, right? %Gallery-75291%

  • Redefining MMOs: The Shooter Invasion

    by 
    James Egan
    James Egan
    09.18.2009

    The MMO industry is always changing, and if we're going to stay ahead of the curve, we need to re-evaluate some of our views and ingrained notions from time to time. The Redefining MMOs series at Massively is our look at the state of massively multiplayer online games as it is today, and where we see it going. This week we're going to look at how shooters have invaded the MMO space, give you a run-down of some promising MMO shooters on the horizon, and finally tackle the question of whether or not they should be covered here at Massively. Something we're seeing more and more is a blurring of the lines between formerly distinct game genres -- this is especially true of shooters and MMOs. There are a number of shooters on the horizon that fit the bill as MMOs (although not RPGs), but such games are a radical departure from the DikuMUD pedigree shared by most MMORPG titles we cover at Massively. These shooter-MMO hybrids may have quests, levels, and classes, but they cast few illusions about being true RPGs. They're shooters through and through, but have persistent settings or are massively multiplayer -- traits which catch our attention.

  • Indie developed Divergence Online to combine third person shooter with MMO

    by 
    James Egan
    James Egan
    09.14.2009

    Divergence Online is a sci-fi hybrid of a third person shooter and MMO, from indie developer Stainglass Llama. The game is set hundreds of years in the future, in a time when human and alien civilizations clash. The rated-M game will feature a "hybrid interface" where players can switch between "RAG Mode" (Run-and-Gun Mode) with crosshairs and "MMO Mode" with auto-attack, more standard MMO-style targeting, movement, and camera control. The MMO Gamer has some early info about the game, revealed in an interview by Mobin Koohestani with Divergence Online Project Manager Ethan Casner, who is also the creator of the Divergence universe. Casner gives The MMO Gamer a brief overview of the game's concepts, lore and game mechanics in the interview. He says, "Our goal is to get as close to the feel of combat in a traditional FPS/3PS as possible, with the capabilities of an MMORPG such as character progression and a persistent world populated by (hopefully) thousands of players at the same time."

  • Impressions: APB

    by 
    Griffin McElroy
    Griffin McElroy
    09.07.2009

    It's been a long time coming, but the first gameplay of Realtime Worlds' pseudo-MMO APB has been shown to the public. PAX attendees who stopped by EA's booth were allowed to view a 15-minute long in-game video demo of the title -- just for kicks, the player/commentator for the demo was none other than Epic's Mark Rein, creator of the Unreal Engine 3 upon which the title is built. Rein, who was playing as an Enforcer, was joined by Realtime's Chris Collins, who effectively played the Crockett to Rein's Tubbs.What we saw looked less like an MMO, and more like a persistent online multiplayer cops-and-robbers game. Action isn't slow and meditated, it's fast-paced and twitchy. If you were expecting skill-filled hotbars, you're going to be disappointed -- APB is a third-person shooter, through and through.

  • CrimeCraft to be sold exclusively for North America at Best Buy

    by 
    James Egan
    James Egan
    05.29.2009

    One of the titles gamers can look forward to this summer is CrimeCraft, a hybrid of a shooter and urban MMO from Vogster Entertainment, to be published by THQ Inc. in August. Vogster and THQ have taken a somewhat surprising step towards distribution of CrimeCraft in North America; the title will be sold exclusively at Best Buy, either in-store or online. The exclusivity of this deal may bring some perks to CrimeCraft players. The official release states: "Consumers who purchase CrimeCraft at Best Buy will receive two months of free play time and a number of exclusive in-game items, including two in-game t-shirts from acclaimed real-world fashion labels and a combat backpack for their avatar. Gamers will also receive a virtual Best Buy discount card that allows them to purchase in-game items at a reduced cost. Those gamers pre-ordering CrimeCraft via Best Buy retail stores or online at www.bestbuy.com, will additionally receive virtual in-game shoes from Ecko Unltd., created by fashion icon Marc Ecko, access to play the pre-release version of the game during beta, and three days' head start at the game's launch."Pre-orders begin on May 31st (online) or on June 7th (in stores). CrimeCraft is still slated for an August 25th launch.%Gallery-48843%

  • Judge Mathis is making a third-person action title

    by 
    Griffin McElroy
    Griffin McElroy
    04.11.2009

    Well, that was just the most ridiculous headline we've ever typed. Brace your brains for a craziness infusion, folks -- television personality Judge Greg Mathis, of Judge Mathis fame, is planning his gaming development debut. According to a recent Yahoo! Games article, the good judge will be teaming up with 187 Ride or Die contributor Matty Rich to create a third-person action game for the 360, PS3 and PC titled -- wait for it -- keep waiting (seriously, it's worth it) -- Mathis "Detroit" Street Judge. In the game, you play La-Ron Washington, a recently released inmate who's trying to help out his community to turn his life around. However, with Detroit's toughest gangs chasing him down for a murder he didn't commit, he'll have to play it smart to avoid the game's penal consequences, which Judge Mathis took care to delicately explain."When you go to prison you can also be raped," Mathis said. "We may see young people who make the wrong choice and go to prison and are assaulted repeatedly." So, yeah. There that is.[Via Big Download]

  • The Digital Continuum: Zombies, zombies, zombies

    by 
    Kyle Horner
    Kyle Horner
    03.14.2009

    I firmly believe persistent online games have a lot more to offer, and every so often that fact rises up to the front of my thoughts by games like Resident Evil 5. If a cooperative and ostensibly zombie game can exist, then why not a massively version? Let me present to you, the reader, my vision of a game that could quite feasibly exist in just four or five years time:The zombie apocalypse MMO.

  • Mirror's Edge and Mercenaries 2 fail to excite Japan

    by 
    JC Fletcher
    JC Fletcher
    02.20.2009

    Anecdotal evidence suggests that neither Mirror's Edge nor Mercenaries 2 took off in Japan. This picture shows stacks of new copies of both games on sale for ¥1,980 ($21). Mirror's Edge was released on December 11 in Japan, and Mercenaries 2 followed one week later. Both the Xbox 360 and PlayStation 3 versions are marked down, so the blame for poor sales doesn't fall solely on 360's lowly reputation in Japan. Japan has no rental services, so people tend to buy games, complete them immediately, and then sell them back to stores asap, before the prices are slashed, leading to a precipitous drop in used prices of popular games. Even that isn't the case here -- these games are new, and retailer Sofmap's website shows used copies of Mirror's Edge at ¥4,780 for PS3 and 360, while new copies are marked down to a mere ¥1,980. Would Mirror's Edge have benefited from a lead character redesigned for Asian audiences? Maybe, if that redesign had also encompassed not making the game a first-person shooter.

  • Epic contemplates Gears of War 2 ranking system overhaul

    by 
    David Hinkle
    David Hinkle
    02.09.2009

    If you've been playing Gears of War 2 since its release in early November, then the ranking system is just one item of complaint on a list of many. Thankfully, Epic's Rod Fergusson has proposed a change in the way players are ranked, introducing an experience-based alternative on the Gears of War forums. The response was pretty much positive, as many of the comments are in favor of the proposed changes than the existing Trueskill-based system.In case you were wondering where we stand, you can bet we're in support of Rod's idea. Mainly because we've had our rank since the first day and it hasn't changed in the slightest. You'd think 10,000 kills would be enough to rank up, but then you'd be wrong.

  • Spike VGA Winners: GTAIV snags game of the year

    by 
    Dustin Burg
    Dustin Burg
    12.15.2008

    Here you go, a recap of all of last night's Spike TV Video Game Award winners that is viewable (in its entirety) after the break. And if you weren't already aware thanks to this blog's title, Grand Theft Auto IV beat out all other contenders for Game of the Year honors. It's a bit controversial to say the least, but then again, it is the Spike VGAs. Right? Gears of War 2 came away with a pair of the colorful monkey awards, one for best shooter and another for best Xbox 360 game. Fallout 3 also did well and Valve's Left 4 Dead had nothing to be ashamed of either. Clicky the linky below to view it all.

  • Born for Wii: Metal Arms

    by 
    Wesley Fenlon
    Wesley Fenlon
    12.09.2008

    In an industry perpetuated by sequels, we see plenty of gamers rabidly demanding new installments in their favorite series, whether it be the predictable Madden: Year Edition, Medal of Honor: Kill Some More Nazis, or Metal Gear Solid: Even Longer Cutscenes. Of course, there's also a vocal community crying out against the terrible process of franchise-milking, demanding fresh characters and fresher concepts. Every year there are a few surprisingly original titles from the big studios. This year EA has been surpringly generous with new IPs, publishing heavy-hitters like Mirror's Edge and Dead Space. In the past, we've gotten gems like Beyond Good & Evil and Zack & Wiki. Unfortunately, as we all know, new franchises mean new risks, and they don't always sell as well as they deserve.Last generation, few games exemplified this tragic situation more than Metal Arms: Glitch in the System. Created by Swingin' Ape Studios, this wonderfully charming and surprisingly deep third-person shooter would be the developer's only project -- though they started work on the infamous Starcraft Ghost, they were eventually absorbed by Blizzard, and the game eventually disappeared. For whatever reason -- poor advertising, unappealing box art, or bad timing -- Metal Arms was overlooked by many a gamer. Those who gave it a chance discovered a lengthy quest chock full of hilarious characters, a genuinely original world, and a veritable ton of weapons, and that's why Glitch in the System is this week's game that's Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-38875% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Wario's Woods, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • EA: 'There will be a Mercenaries 3'

    by 
    Randy Nelson
    Randy Nelson
    11.03.2008

    EA boss John Riccitielo is the latest company bigwig talking up more sequels, just as his publishing megalith struck gold with Dead Space, one of the best original titles it's had in years. This time it's Mercenaries, which Riccitielo confirmed will see a third installment developed by series creator Pandemic. "There will be a Mercenaries 3," Riccitielo said during an investor call, adding, "and, if I have anything to do with it, there will be a Mercenaries 10." With nearly two million copies sold worldwide, a sequel to the open-world action game was a given ... but another seven beyond that? Mattias will be 'jacking other residents' wheelchairs at the mercenary retirement home by that point.

  • Mercenaries 2 demo now on Xbox Live

    by 
    Justin McElroy
    Justin McElroy
    09.16.2008

    So, are we posting about a demo for Mercenaries 2 (that just arrived on Xbox Live) solely so we can have an excuse to share "Oh No You Didn't," which somehow, mysteriously, has eluded our grasp for weeks? Possibly. We hope you can forgive us. If you came here for actual demo information rather than hilarious song stylings, you should know that it only pays out 20 minutes of fun before it shuts the whole operation down and kicks you to the dashboard. If you're looking for a really meaty taste, you may want to turn to renting.

  • Mercs 2 gas giveaway causes 'chaos' in London

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.05.2008

    While a similar publicity stunt in LA went off with relatively little drama, it appears the Mercenaries 2 petrol giveaway in London was "irresponsible and dangerous," according to local residents. The BBC reports that traffic was gridlocked as drivers waited to get their £40-worth ($70) of gratis gas. The promotion started at 6:30AM and ran until police apparently shut it down. Local residents were quite upset about the traffic and honking the stunt caused in their neighborhood. Lynne Featherstone, MP for the district, stated that while a lucky few got free gas, "hundreds of residents have faced misery." She's demanding an apology. We're sure that EA is real sorry about all the free publicity and we're positive those people with tanks full of free gas are even more sympathetic. [Thanks to all who sent this in.]

  • Play with Mercenaries 2 devs, 'catch' an Achievement

    by 
    Randy Nelson
    Randy Nelson
    09.04.2008

    One of the more ... interesting Achievements in the Xbox 360 version of Mercenaries 2: World in Flames is the 50-point "Everybody Wants Some," which is earned by playing online with one of the game's developers, or someone who's already played with them. Yep, it's contagious. Actually, it's sort of like the STD of Live Achievements, if you'll pardon the icky analogy. We think it'd be pretty cool to hear the 360 "Achievement Unlocked" sound in real life every time we came down with a cold or other ailment. Hear that Microsoft? Get on it – after all, you were all about "Live Anywhere." Mercs 2's devs will be playing September 5 through 12 using special easy-to-grok Gamertags, which we've listed after the break. Now, go forth and expose yourself to viral goodness.

  • GameTrailers compares 360, PS3 versions of Mercenaries 2

    by 
    Justin McElroy
    Justin McElroy
    09.02.2008

    Considering the inflammatory nature of these little side-by-sides, we're not even going to weigh in an opinion on which version of Mercenaries 2 comes out ahead in the GameTrailers comparison video we've put just after the break. Suffice to say: They're both better than the PS2, and that's as far as we're willing to go. Even if we wanted to express some opinion (which we don't) we're not sure if we could even pick a side, as they seem pretty darn close to parity. Do you have a preference?

  • Metareview - Mercenaries 2: World in Flames

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.01.2008

    No doubt your eyes have already darted to that score at the bottom, recoiling in shock at the sight of a number so low, it actually manages to spell something: catastrophe. Five out of ten? What happened? Well, it seems not everybody is blown away by Mercenaries 2 and its highly delayed destructive, open-world gameplay. Most reviews think the game accomplishes what it set out to do (i.e. set charges and blow the world to smoldering smithereens), but there's an undercurrent of dissatisfaction with the supposedly shallow combat, dubious AI, the adherence to the previous game's formula and, of course, the bugs. 1UP (B+): "While Mercs doesn't do anything particularly new or interesting, the formula is inherently fun (as long as you enjoy blowing things up like I do). I can keep complaining about the quirks -- ridiculously repetitive voice samples from NPCs, a climax that consists of a trial-and-error button-pushing session -- but the wealth of smaller problems are insubstantial in light of the effective fundamentals." IGN (79/100): "For every time I cursed the stupid AI, I cheered at the demolition of another building. For every bug that got me stuck in some bushes, there was an attack chopper waiting to be jacked. If Mercenaries 2 had more polish, it would have been a great game. As is, it's still worth playing – and enjoyable – but falls far short of its promise." WorthPlaying (76/100): "Cars will flip for no reason, your character's legs will get stuck in the environment, things will explode for no reason, etc. It's impossible to play without encountering bugs on a regular basis." Eurogamer (50/100): "We'd now go a little further than that: apart from some cool explosive effects and solid controls, Mercenaries 2 is utterly mediocre in almost every sense that matters. From the initial sorties onwards it's bogged down by the worst kind of brain-dead cannon fodder enemies, lead-you-by-the-hand level design, arbitrary boundaries, and some technical howlers."