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  • Double Fine trying to get Costume Quest, Stacking IP back from THQ

    by 
    JC Fletcher
    JC Fletcher
    02.28.2013

    Double Fine has self-published Costume Quest and Stacking on PC, but THQ still holds some of the rights to those games as publisher of the PS3 and Xbox 360 versions. Those games are among the properties being sold off in THQ's latest auction – however, they're being sold as a bundle with dozens of other properties. Officially, they can't be sold outside of the lot, but Double Fine is hopeful."THQ retained limited distribution rights that we bid on during the previous process to reclaim them prior to their expiration," Justin Bailey, VP of business development, told Polygon. "We are optimistic about regaining these distribution rights, as this process has already demonstrated that when there are parties interested in specific assets, those assets are worth more when sold separately." Double Fine has yet to hear back from THQ about any potential deals.

  • Nexuiz servers shut down on Xbox 360

    by 
    Richard Mitchell
    Richard Mitchell
    02.27.2013

    The aftershock of THQ's dissolution continues, as servers for the Xbox 360 version of Nexuiz have been shut down. Developer Illfonic announced the news on its Facebook page, noting that the servers were being run by THQ and "cannot be maintained anymore." The PC servers, however, will remain online courtesy of Illfonic itself.Nexuiz is currently slated to be sold off in an upcoming auction of more THQ properties this April, alongside the likes of Darksiders, Homeworld and Red Faction.

  • Darksiders, Homeworld, Red Faction and other IPs next on THQ auction

    by 
    Jordan Mallory
    Jordan Mallory
    02.26.2013

    THQ has announced that it will be auctioning off the intellectual property rights for a large portion of its back catalogue, including Darksiders, Red Faction and Homeworld. The full list of properties up for sale, broken into six lots and posted in full after the break, also includes games like Destroy All Humans! and numerous licensed products.Once interested bidders have gone through the proper channels, initial bids must be submitted by April 1, 2013, with final bids due on April 15. Once all bids have been submitted, THQ will talk the situation over with the various entities it owes money to and will then designate a primary and back-up bid for each lot. Once all that has been completed, the sales will be presented to the court for final approval, expected to take place in May.

  • Take-Two officially takes over WWE license, WWE 2K14 coming in fall

    by 
    David Hinkle
    David Hinkle
    02.20.2013

    We knew this was coming last week, but now it's official: Take-Two is now the holder of the WWE license. The first game to come from the new WWE publisher is due this fall, titled WWE '14 – in line with 2K Sports' branding of sports games. [Update: The original ESPN source cited a name change, but Take-Two's press release confirms the new game will be called WWE '14.] Take-Two struck a five-year deal with WWE, WWE executive vice president of consumer products Casey Collins confirmed to ESPN. The previous WWE license holder was THQ, who has been pumping out wrasslin' games since 1999. THQ has since become no more, forced to sell off all its assets to the highest bidder – but before that silent auction, THQ and WWE got together to hold private bidding for the license. According to Collins, Take-Two was the right fit, a publisher he sees as "a leader going forward on these next-gen systems." Not only that, but Take-Two's success with the NBA 2K series also spurred interest, Collins said. "The work they do, and the quality of the games they put out and how they've been able to grow their franchise with not only the simulation aspect of the game, but also the entertainment aspect, we thought they'd be a perfect partner." WWE '14 will launch this fall, a joint collaboration between 2K Sports studio Visual Concepts and longtime WWE series developer Yukes, located in Japan. As part of this five-year deal, Take-Two has also hired on some designers from THQ to work with Visual Concepts. "What we're going to do moving forward is meld Yukes with the team at Visual Concepts, so we can have the best of both worlds," Collins said. "Having Yukes' experience and then getting the Visual Concepts guys on board with them, we think this is going to be a dynamic duo." Collins confirmed that folks from THQ's "Fight Team" were being hired at Take-Two to help Visual Concepts with the transition. "The THQ Fight Team is also being brought over, and they'll report directly to Visual Concepts. Their experience in the marketing, their experience in the development, their experience with our franchise for years ... we thought that it was very valuable to keep that continuity." [Note: Image taken from WWE '13, but you probably knew that because it says WWE '13 right on the image.

  • Take-Two to publish WWE games pending court approval

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.14.2013

    Take-Two Interactive is set to enter a publishing deal for WWE games, confirming a previous report. IGN obtained a quote from the parent company of 2K Games, 2K Sports and Rockstar that it expects to take over the license previously held by defunct publisher THQ."At this time, the agreement is pending court approval and we anticipate that it will be finalized shortly," a company representative told IGN. "We are very excited about the potential of this agreement and will have more to share at the appropriate time."Take-Two plans to keep developer Yukes on to helm the franchise. The exact financial terms of the deal have yet to be disclosed. WWE isn't the only thing Take-Two picked up from the collapse of THQ, spending $10.9 million on Turtle Rock's still secret Evolve during the asset auction last month.

  • Company of Heroes movie will arrive on DVD, Blu-ray Feb. 26

    by 
    Mike Schramm
    Mike Schramm
    02.14.2013

    THQ may have had its last stand, but the Company of Heroes movie is apparently still a go, as we've gotten word that it's still coming to DVD and Blu-ray on February 26. The full-length film, based on Relic Entertainment's critically acclaimed real-time strategy series (now owned by Sega), stars Tom Sizemore, Vinnie Jones, and Neal McDonough. It follows a band of soldiers trying to stop Nazi Germany from creating an atomic weapon during the Battle of the Bulge.Will it be any good? We don't know yet. But if you want to honor the old THQ brotherhood (and get a nice taste of the setting before Company of Heroes 2 comes out), you can grab a copy of by the end of the month.

  • Multiplayer shooter Nexuiz tied up in the future of THQ Partners

    by 
    Jessica Conditt
    Jessica Conditt
    02.13.2013

    Nexuiz, an arena-based product of Illfonic and THQ Partners, is in limbo following THQ's bankruptcy and assets sale, during which the Partners brand was not sold."Our deal with THQ was basically a licensing deal through THQ Partners, so we do have a period of time [in which] THQ has the rights to be the exclusive publisher," Illfonic president Chuck Brungardt tells Polygon. "Now with them folding we are still trying to figure out what this means and awaiting details from our contacts handling the transitions at THQ."Brungardt says it will probably take another month to figure out the future of Nexuiz and the remaining THQ assets. Nexuiz is lumped in with THQ Partners, the Darksiders franchise, Vigil Games and other back catalog properties that former THQ president Jason Rubin said will be sold off in a separate process.

  • THQ formally drops Farrell, Rubin, executive staff

    by 
    Jessica Conditt
    Jessica Conditt
    02.05.2013

    THQ's storybook is down to the final pages, following the rising action of its dropping stock, and the climax of its bankruptcy at the end of 2012 and asset sale in January. Now for the falling action: THQ formally terminated CEO Brian Farrell, President Jason Rubin and Chief Strategy Officer Jason Kay on January 30, made public in an 8-K form filed today.Earlier in February, Rubin said that THQ's failure was its own fault, and it boiled down to missteps with franchises such as uDraw, the Warhammer 40K MMO and Homefront. "THQ had every chance to survive, had it not made massive mistakes," he said.THQ's epilogue is up next, wherein we find out what all these new companies will do with its former properties.

  • Crytek USA was the result of a single meeting

    by 
    Richard Mitchell
    Richard Mitchell
    02.05.2013

    The formation of Crytek USA was a whirlwind affair, reports GamesBeat, with the fledgling company founded on the basis of a single meeting. On Friday, January 25, the day that Vigil Games was officially shuttered, studio head David Adams was told that Crytek CEO Cevat Yerli was flying in from Germany. "He came out the next day," said Adams told. "We met, and the day after we were pulling a new studio together called Crytek USA." Yerli had spoken with Adams during the final days of THQ. Crytek had considered bidding on Vigil during the auction of THQ assets, but Yerli said there were "too many unknowns."He had been impressed by Adams, however, and Crytek had already decided its US operation would be based in Austin, Texas, Vigil's home turf. Yerli flew out to meet with Adams on a Saturday, the day after Vigil shut down. They held a meeting with the former Vigil staff the next day, and it was the team's solidarity under Adams that sealed the deal for Yerli. "When they all showed up and expressed that they really wanted to work together - that team integrity and the fact that they really didn't want to split up was enough for me to say this goes beyond an interview."Yerli didn't read a single resume or conduct any formal interviews, even for Adams. The team's commitment, and the quality of the Darksiders series, was enough. And that Monday, three days after Vigil closed down forever, Crytek USA was born.

  • Rubin: THQ could have survived, but made 'massive mistakes'

    by 
    Richard Mitchell
    Richard Mitchell
    02.01.2013

    We know pretty much all there is to know about the dissolution of THQ, how its valuable studios and properties were sold off, while others were left to fend for themselves. We're pretty well versed on why it all happened. Now, former THQ president Jason Rubin has given MCV his opinion on why the publisher went south.Rubin refuted the notion that THQ was simply a victim of a changing industry, that it was unable to keep up with bigger publishers. "THQ had every chance to survive," he said, "had it not made massive mistakes." Said mistakes – things like bungling uDraw, the Warhammer 40K MMO and Homefront – didn't happen on Rubin's watch, however, as he was only appointed in May of 2012. Ultimately, there was "too much negative hanging on [THQ's] books," he said.THQ's failure didn't boil down to bad luck either. "Could Homefront have caught a nerve and sold 10m copies? It's possible I guess, but probably not without better production," he said, adding that luck certainly wasn't a factor in THQ's decision to cancel Warhammer 40K: Dark Millennium Online. "That was simply a bad decision in a sea of bad decisions."

  • Crytek on Homefront 2 purchase from THQ: It's 'beneficial for us to have control'

    by 
    David Hinkle
    David Hinkle
    01.28.2013

    Crytek spent over half a million bucks to make sure the Homefront IP stuck around after the collapse of THQ and now has the potential to do anything with it – a position Crytek general manager of games Nick Button-Brown says will allow developer Crytek UK to finish its work for the sequel to Kaos Studios' 2011 game."The worst case scenario for us was that this situation meant that all that work just ended up being thrown into the bin, so we wanted to buy the IP to make sure the team can finish off the game they wish to make," Button-Brown said. He added that "it's now beneficial for us to have control over the IP's destiny," noting earlier in the VG 24/7 interview that current Homefront 2 progress is "great" and that the "last milestone was excellent."Button-Brown also noted that such control would allow the developer to "be a little more open" about the game's development "than if we were working with a publisher," yet he would not comment on how this acquisition changes potential launch timing for Homefront 2. Previously, THQ pegged Homefront 2 for launch during the company's fiscal 2014, ranging between April 2013 and March 2014 – Button-Brown dodged the question on current launch timing, replying that Crytek "might change the release date that we haven't announced, and move this to another release date we won't announce yet either."

  • Ubisoft mum on THQ Montreal plans, 'looking forward' to working with Patrice Desilets

    by 
    Richard Mitchell
    Richard Mitchell
    01.28.2013

    The dust is beginning to settle after the pieces of THQ were sold off one-by-one last week. Among those pieces is THQ Montreal, which was acquired by Ubisoft. CEO of Ubisoft Montreal and head of Ubisoft Canada, Yannis Mallat, spoke to the Financial Post about the publisher's plans for the studio. First of all, regarding the two IPs acquired in the sale, 1666 and Underdog, Mallat didn't offer concrete details, saying that both are still unannounced projects and "we don't talk about that." For now, Ubisoft is conducting a "thorough analysis" of the studio in order to decide what to do with it going forward.Mallat said that Ubisoft plans to keep the existing studio space, as well as the "possibility" for existing employees to stay with the studio. When asked explicitly whether any staff would be let go, Mallat said only "we had and we still have very ambitious plans in terms of growth even before this acquisition," adding that Ubisoft is "thrilled" to be working with the studio on future projects.Of course, one of the most interesting notes of the sale is that THQ Montreal's creative director is none other than Patrice Desilets, who previously served as creative director on both Assassin's Creed and its fantastically received follow-up, Assassin's Creed 2 (pictured). Desilets left Ubisoft in 2010, later signing on with THQ in 2011. "I've known Patrice for 13 years and I know him very well, he's a great talent and I respect him as a creator," said Mallat, though he did not directly confirm whether Desilets will remain with the studio. Mallat did note, however, that the team is "very happy to look forward to working with him again" and that there are "definitely" plans to discuss Desilets' return to Ubisoft.

  • Indie company teamPixel crowdfunds to buy THQ's Homeworld IP

    by 
    Mike Suszek
    Mike Suszek
    01.27.2013

    With a separate process slated to happen in the coming weeks that would see THQ's back catalog landing in the hands of bidders, indie studio teamPixel took to Indiegogo to crowdsource the funds to bid on one of the forlorn properties: Homeworld. The team's goal is to bring Homeworld to GoG and Steam, launch a mobile version of the spacefaring RTS called Homeworld Touch and develop Homeworld 3. To be clear, teamPixel already began work on its own space RTS that is inspired by the Homeworld brand, so Homeworld Touch would become an "official version" of sorts, should the company manage to buy the IP.The studio's lofty aspirations start with a significant crowd-funding goal: teamPixel hopes to raise $50,000 by Thursday, February 7 in order to acquire the property. Former Homeworld developer Relic were purchased by Sega during THQ's auction process. Relic teased the development of Homeworld 3 in November 2008, though nothing came to fruition.

  • THQ memo asks employees to pack up today

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.25.2013

    Employees of THQ's corporate HQ and Vigil studio will conclude working for the bankrupt publisher today. In a memo obtained by IGN, employees received a "frequently asked questions" memo regarding the end of their employment.The memo notes employees should remove all personal items by the end of the day, as access to the building will be shut off today. Employees will be paid through today, have health insurance until January 31, with severance and leftover vacation day pay yet to be determined. All stock is worthless.An auction was held this week to sell off most of THQ's assets, with the publisher's intellectual property and some studios picked up by other companies. Another auction is planned to handle whatever's left over.

  • Rubin: Vigil's new IP meant 'even more risk' for potential buyers

    by 
    Jordan Mallory
    Jordan Mallory
    01.24.2013

    Despite many of its major brands and studios being snatched up during this week's auction, several of THQ's intellectual properties remain unclaimed, their respective studios dissolving as a result. Among those unclaimed properties is the Darksiders franchise, which failed to garner any bids during the auction proceedings."Having just finished a product, Vigil was farthest from release of their next game," THQ president Jason Rubin told Game Informer. "We were not able to garner any interest from buyers, despite a herculean effort. Additionally, they were working on a new IP, which meant even more risk for a buyer."Vigil's new IP, codenamed Crawler, was a show-stopper by all internal accounts: "When the teams got together recently to show each other their titles, Crawler dropped the most jaws," Rubin said. "It is a fantastic idea, and truly unique. The fact that nobody bid for the team and title is a travesty. It makes no sense to me."Darksiders will be sold (along with THQ's other remaining properties) in the coming weeks, though what that process entails remains unknown.

  • Important member of THQ family says goodbye (Rubin also pictured)

    by 
    Xav de Matos
    Xav de Matos
    01.24.2013

    He came.He saw it sold off in pieces.He exited through the gift shop."Not leaving @THQ without my personal effects. For the record, still #notembarrased," former THQ president Jason Rubin tweeted, flashing a memorable promo item from Saints Row: The Third.

  • THQ 'back catalog' to be sold off in 'separate process'

    by 
    JC Fletcher
    JC Fletcher
    01.24.2013

    THQ sold off much of its intellectual property, and existing catalog, yesterday in an auction. But what about all the THQ IP that wasn't included, like Darksiders and (why not) uDraw? THQ president Jason Rubin told Game Informer that other sales of legacy holdings will be forthcoming."There will be a separate process to sell off the back catalog and IP," Rubin said. "That process will take place in the coming weeks." Rubin did not say what form the "process" would take, whether it will involve private individual deals or further auctioning.

  • Court approves THQ asset sales

    by 
    JC Fletcher
    JC Fletcher
    01.24.2013

    The U.S. Bankruptcy Court has approved the sale of THQ's assets to Ubisoft, Sega, and other companies, THQ announced this morning. The sales are all expected to close today. THQ totals the proceeds from the sale at $72 million, making a total of $100 million when added to the company's estimate of its remaining assets.In a statement issued by THQ (sure to be one of the last), CEO Brian Farrell said "While we had hoped that the restructuring process would allow the company to remain intact, I am heartened that the majority of our studios and games will continue under new ownership."New president Jason Rubin echoed the sentiment. "I was brought in eight months ago to help turn this ship around," Rubin said, "and while I'm disappointed that we could not effect a sale for the entire operating business, I am pleased that the new buyers will be providing jobs to many of our very talented personnel. When we first announced the sale process, I said I would be happy if the company's games and people had a bright future, even if it meant I did not have a job at the end of it. And I still feel that way."

  • Report: THQ's WWE license going to Take-Two

    by 
    David Hinkle
    David Hinkle
    01.23.2013

    While most of THQ's coffers have already been cleaned out, there's been no official word on any party making a move on the WWE license. An IGN source suggests Take-Two will take over the WWE line of games. The negotiations for the WWE license apparently took place outside of the formal THQ auction, IGN notes. According to documents obtained by Joystiq, Take-Two has already spent $10.9 million snagging Turtle Rock's Evolve from THQ.

  • Vigil Games Lead Combat Designer stands up, says goodbye

    by 
    Jessica Conditt
    Jessica Conditt
    01.23.2013

    Vigil Games Lead Combat Designer Ben Cureton and the rest of the Vigil staff cleaned out the office today, after Vigil was left untouched at THQ's auction. Vigil was shuttered, and as per THQ's letter to employees, everyone working there was laid off. In a post on NeoGAF, Cureton compared the scene in the office to a silent warzone."The walls look bare," he wrote. "It's quiet. The seats are empty."Vigil Games, the studio behind Darksiders 2, was working on something called Crawler, a project we first heard about in THQ's December bankruptcy filing. After two months working on Crawler, Cureton was convinced that it would blow people's minds."I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it did blow people away. We did, in two months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100 percent every single day, even through the dark times."Today was one of those dark times. Cureton was taken aback when he didn't find Vigil's name on the list of purchased properties."Maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list," he said. "Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that."In the end, Cureton thanked fans of the Darksiders series and promised to continue making games, having already worked in the industry 20 years."In closing, I can only say thank you to the fans of Vigil games," Cureton said. "Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 and 2... and you are the reason we will continue to make games."And with that... my seat is empty."