titanfall

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  • Zampella: 'Of course' Respawn will have games on PS4, just not Titanfall

    by 
    Jessica Conditt
    Jessica Conditt
    10.30.2013

    Deep breaths, everyone. Titanfall developer Respawn Entertainment will eventually make games for PS4, co-founder Vince Zampella tweeted. Yesterday publisher EA announced Titanfall would be exclusive for the life of the game to Xbox 360, Xbox One and PC, crushing the dreams of many prospective PS4 players. After this news, Zampella assured one fan that Respawn will develop PS4 games: "Of course we will, just not the first Titanfall." Respawn wasn't in control of the Microsoft exclusivity deal for Titanfall – that was all EA, Zampella said. "Always MS exclusive at launch, great partner and focus is good for a startup," he tweeted. "EA made a deal for the rest, we only found out recently =(." Keep in mind that one day, you'll be able to turn those frowns upside down, PS4 players.

  • Titanfall will be PC, Xbox 360 and Xbox One exclusive for 'life of the title' (update: studio head speaks out)

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.29.2013

    Titanfall, one of Microsoft's big reveals at its E3 presser, will remain an PC and Xbox platform exclusive "for the life of the title." That's according to Electronic Arts' CFO Blake Jorgensen, explaining during the gamemaker's financial call today. This comes just a week after developer Respawn Entertainment revealed the game's March 2014 release date and hefty $250 collector's edition. If this is a make-or-break for you on choosing which next-gen console to buy first, maybe there's still an Xbox One pre-order hiding out there somewhere. Update: Respawn studio head Vince Zampella took to Twitter stating that Titanfall had always been planned as a Microsoft exclusive at launch, but that "EA made the deal for the rest, we only found out recently." This makes it sound as if the team had plans to bring the title to other platforms in the future, but the business end put the kibosh on the notion.

  • EA: Titanfall exclusive to Xbox One, Xbox 360 and PC 'for life of the title'

    by 
    Jessica Conditt
    Jessica Conditt
    10.29.2013

    Titanfall will launch solely on Xbox One, Xbox 360 and PC, and won't ever come to PS4, EA CFO Blake Jorgensen said during EA's financial call today. "In the case of Titanfall, it's a brand new IP and it's exclusive only for the life of the title on Xbox One and Xbox 360 and PC," Jorgensen said. EA decided to push Titanfall into the next-gen launch window when it saw major titles such as Watch Dogs and The Crew were delayed. It's due out on Xbox One, Xbox 360 and PC on March 11 – and nowhere else, ever.

  • Microsoft shows off Xbox One dashboard and multitasking in latest video

    by 
    Matt Brian
    Matt Brian
    10.28.2013

    Microsoft focused on big name games in its "Invitation" ad last week and now it's turning its attention to the Xbox One's entertainment and multitasking abilities. In a video entitled "Meet Xbox One," the company highlights the console's dashboard but also its Kinect integration, demonstrating switching between games, videos, TV and apps like Internet Explorer and Skype simple "Xbox" voice commands. We see a user jumping between a movie and the Xbox One exclusive, Titanfall, then recording and sharing some in-game footage before switching to the console's TV app. Kinect functionality may have been limited on the Xbox 360, but new voice commands can apparently achieve some complicated tasks -- such as snapping an app into split-screen mode -- with greater ease than regular Windows 8 swipes or keyboard shortcuts. Then again, it's a publicity video that looks to have had some rough edges smoothed off, so we'll have to wait until next month to see if the reality matches Microsoft's vision.

  • Titanfall reaches Xbox One, Xbox 360 and PC on March 11th

    by 
    Jon Fingas
    Jon Fingas
    10.22.2013

    The many gamers buying an Xbox One for Titanfall (or don't mind the Xbox 360 and PC versions) can now mark a date on their calendars: EA says that the shooter will reach North America on March 11th, 2014. While that's more than four months away, the company is offering a Collector's Edition that just might encourage a few pre-orders among well-off players. If you can spend $250 -- yes, that's half as much as an Xbox One -- you'll get an 18-inch, LED-lit Atlas Titan figurine that's likely to be the centerpiece of your gaming den. You'll also receive an art book and a large schematic poster. You'll want to act quickly if you like the idea of a miniature (albeit stationary) robot, though. EA says that the Collector's Edition is available in "extremely limited" numbers, which suggests that supply will run out by launch day.

  • Titanfall lands on March 11 for Xbox One, Xbox 360, PC

    by 
    Jessica Conditt
    Jessica Conditt
    10.22.2013

    Titanfall, the mech mayhem shooter from Respawn Entertainment, is due out on March 11 for Xbox One, Xbox 360 and PC in North America. Titanfall hits Europe on March 13. Pre-orders of Titanfall are live now in standard and collector's editions; check out your options here. The collector's edition runs $250 and includes an 18 inch statue with diorama and LED lighting, a 190-page art book and a schematic poster of the Atlas titan. Take a look at these goodies below. We got to play around with the mechs of Titanfall at Gamescom and had a grand ol' time.

  • PAX Prime 2013 and FFXIV relaunch event in pictures

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    09.06.2013

    This year's PAX Prime has come and gone, but during my trip I snapped a bundle of pictures we're pretty sure you're going to love. Enjoy some booths, crowds, games, and quite a bit of the Final Fantasy XIV: A Realm Reborn launch event. Even Jesus showed up for my photo shoot!

  • PSA: Don't sign up for any Titanfall betas

    by 
    Jessica Conditt
    Jessica Conditt
    09.05.2013

    At least not right now. Developer Respawn Entertainment warns that any sites offering a Titanfall beta are despicable shams and players should hop in a mech and run far, far away from them. "To help keep our fans safe from scammers, please note that all sites advertising Beta access are 100 percent scams," Respawn tweets. We understand the insatiable desire to play Titanfall as soon and as often as possible: We got our hands on it at Gamescom and had a blast playing around with its team-based combat, mechs, guns and jet packs. Just cool those jets, for now.

  • Co-Opinion: Titanfall

    by 
    Richard Mitchell
    Richard Mitchell
    08.22.2013

    This is Co-Opinion, where two Joystiq editors play a game and discuss their experience. This edition focuses on a Gamescom 2013 hands-on session of Titanfall, from developer Respawn Entertainment. .portal-left { padding: 10px; background: #CCC; margin: 20px 0; min-height: 85px; } .portal-right { padding: 10px; margin: 20px 0; min-height: 85px; } .portal-right img { padding-left: 5px; } .portal-left img { padding-right: 5px; } Richard Mitchell: So, Alexander and I got to play the PC version of Respawn Entertainment's Titanfall at Gamescom. Let's get one thing out of the way right now: We both had an absolute blast. Personally, I was already very interested in the game, and I was keen to see if its blend of infantry mobility and large scale mech combat would really work. But you, Alexander, went into it without many expectations, right? Alexander Sliwinski: I had no clue what to expect. I'd obviously followed the news and background details on Titanfall, but I knew nothing about the feel of the game going into it. I knew it was a shooter and I knew it had mechs. However, I was not expecting the level of locomotion given to the Pilots and the diversity of experiences available in a match.

  • Overheard@Gamescom: Titanfall producer goes full Oprah

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.22.2013

    Titanfall has been generating a ton of buzz at Gamescom 2013. After playing the game (which deserves the praise it's getting so far), we asked about the countdown timer each player gets before they receive the notice that "Titanfall" is available, at which point they can call in one of the game's mechs to drop out of the sky. "Anything you do for your team will reduce your build time. So, anything you kill, any objective you complete reduces your build timer. It's not like a killstreak where you have to do well. Everyone will earn a Titan," said Titanfall Producer Drew McCoy, of developer Respawn Entertainment. "Titans for everyone! And you get a Titan! And you get a Titan! And you get a Titan!" Respawn is just doing Oprah's work.

  • Titanfall drops into Gamescom with a new trailer

    by 
    David Hinkle
    David Hinkle
    08.20.2013

    Did you know there is a place on the human body that, when shot with a gun, will cause the person to fully explode? It's one of the many highlights in this Titanfall trailer from Gamescom.

  • Titanfall cleans up in E3 2013 Game Critics Awards

    by 
    David Hinkle
    David Hinkle
    07.02.2013

    Respawn Entertainment's Titanfall won six awards at E3, besting all competition in every category it was nominated for in the E3 2013 Critics Awards. Titanfall is the first game to win six awards in the history of the E3 Critics Awards, snatching Best in Show, Best Original Game, Best Console Game, Best PC Game, Best Action Game and Best Online Multiplayer. Tearaway won Best Handheld/Mobile Game, while Supergiant Games' Transistor was honored with the Best Downloadable Game award. Need for Speed: Rivals drove off with Best Racing Game, NHL 14 snagged Best Sports Game and Best Social/Casual Game went to Fantasia. The rest of the awards can be seen in the full list past the break.

  • Titanfall dominates Game Critics Best of E3 2013 nominations

    by 
    Sinan Kubba
    Sinan Kubba
    06.26.2013

    Respawn's Titanfall picked up the most nominations ever in this year's Game Critics Best of E3 awards, notching up six compared to the previous record of five. The multiplayer mech-stuffed shooter is up for Best of Show, and is one of 16 nominations for publisher EA. Endeavoring to stand tall against Titanfall in the Best of Show category are two other games in Watch Dogs and Destiny, which both received five nominations each. Also up for Best of Show are two pieces of hardware: the Oculus Rift and the PS4. The PS4's nomination is the icing on the cake for Sony's showing, with the platform holder earning a total of ten first-party nods compared to three for Microsoft and Nintendo each. The Xbox One is up for Best Hardware against the PS4, however. Also, the Xbox One leads the PS4 in terms of nominees per platform, up 34 to 33. As for who actually won what, the winners will be unveiled next week on July 2. In the meantime, you can check out the full list of nominations here.

  • Respawn Entertainment talks Xbox Live Cloud, praises its multiplayer servers

    by 
    Alexis Santos
    Alexis Santos
    06.24.2013

    Microsoft's been quick to point out how it's beefing up the Xbox Live Cloud in preparation for its next wunderconsole, and now Respawn Entertainment is stepping in to detail just what Redmond's architecture means for multiplayer on Titanfall. The firm's Jon Shiring, who works with the game's cloud computing integration, says that the next-gen title boasts vastly improved online play since it leans on Ballmer and Company's cloud hardware instead of users to host sessions. By taking advantage of Microsoft's servers, the futuristic shooter benefits from more reliable bandwidth, snappier matchmaking times, extra CPU power and the elimination of latency-based host advantage and hacked-host cheating, to boot. Naturally, using dedicated servers can cost a ton, but Respawn says Microsoft managed to keep things comparatively inexpensive for developers, in part thanks to its Azure tech. For the dev's comprehensive write-up on just what this revamped Xbox Live architecture may mean for gaming, click the source link below.

  • Titanfall dev explains why it's using Xbox Live Cloud

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.24.2013

    Respawn engineer Jon Shiring has posted a lengthy article explaining how Titanfall will benefit from using Microsoft's Xbox Live Cloud servers, contrasting the experiences found using player-hosted online games – featured in many console games today – versus expensive dedicated servers. Speaking with both Microsoft and Sony to find an inexpensive way to have "potentially hundreds-of-thousands of dedicated servers," Respawn found a solution with Microsoft's Azure servers. "The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that," he wrote. "With the Xbox Live Cloud, we don't have to worry about estimating how many servers we'll need on launch day. We don't have to find ISPs all over the globe and rent servers from each one. We don't have to maintain the servers or copy new builds to every server," explained Shiring. "That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter." Recent changes to Xbox One's digital rights management plans aside, the company is going ahead with a $700 million expansion of its Iowa data center, which will be used to support Xbox Live and other services. To read all the technical and business reasons Respawn is going with Microsoft's Azure system, head on over to the company site.%Gallery-190953%

  • Titanfall goes behind the creative wall and finds more mechs

    by 
    Jessica Conditt
    Jessica Conditt
    06.21.2013

    Beyond the wall of Titanfall's development lies – well, a bunch of mechs wreaking havoc on each other. It's pretty much the same as the scene on this side of Titanfall development, but the people over there have the power to make the mechs look like giant purple dinosaurs if they wanted.

  • Titanfall's structure and 'cloud computing' on Xbox One explained

    by 
    David Hinkle
    David Hinkle
    06.19.2013

    While we were given a quick description of the cloud computing at work in the Xbox One version of Titanfall, we weren't able to get an in-depth answer. So we took to a back room at E3 and asked Respawn Entertainment's Fairfax "Mackey" McCandlish, lead designer on Titanfall, to elaborate. Essentially, cloud computing helps matchmaking, allowing dedicated servers to be spun up on a moment's notice to handle multiplayer matches and find you the most local option when searching for a game. McCandlish also answers other burning questions – like what exactly powers these titan mechs.

  • Titanfall's contrast between agility and agitation

    by 
    David Hinkle
    David Hinkle
    06.12.2013

    There is a stark contrast between pilots and titans in Titanfall, the new multiplayer-centric shooter from Respawn Entertainment. As a footsoldier, players are mice – hard to hit and scurrying from one crumbled hovel to the next. The titans stand tall, lumbering death dealers in a constant sense of agitation, ever at the ready and percolating with malevolent intent. It makes for a very interesting multiplayer dynamic, adding to the overall sensory overload and chaos of multiplayer in Titanfall.%Gallery-190953%

  • Titanfall will have dedicated servers

    by 
    David Hinkle
    David Hinkle
    06.11.2013

    Following a demonstration of Titanfall at E3, EA's Craig Owens confirmed that the game will have dedicated servers on all platforms – PC, Xbox 360 and Xbox One. "We're using Microsoft's cloud compute initiative to run all our servers for it, so it's all running on dedicated servers," Owens said. "We'll spin up and spin down servers as necessary, and it'll do all the AI hosting and physics calculations and all matchmaking and all of that good stuff. It's all dedicated servers, all the time." Owens also confirmed the PC version would feature dedicated servers.

  • Seen@E3: One of those Titanfall mechs

    by 
    Richard Mitchell
    Richard Mitchell
    06.11.2013

    Standing watch over EA's E3 press conference at the Shrine Auditorium in Los Angeles was a massive mech from Titanfall. It was kind of cool until we realized its eye was moving, at which point it became terrifying. See it for yourself after the break.