titanfall2

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  • 'Titanfall 2' doesn't ditch Microsoft's cloud; it builds on it

    by 
    Jessica Conditt
    Jessica Conditt
    06.15.2016

    When the original Titanfall launched exclusively on the Xbox One, Windows and Xbox 360 in 2014, it took advantage of Microsoft's Azure cloud system, which allowed developers at Respawn to add AI teammates and enemies in a low-lag gaming environment. It also meant that some regions, such as South Africa, never saw the game, because Microsoft's dedicated servers simply didn't exist in the country. This all changes with Titanfall 2.

  • Electronic Arts

    Here's everything we saw at EA's E3 'Play' event

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.12.2016

    Today, video game juggernaut Electronic Arts kicked off this year's Electronics Entertainment Expo with a show all its own. If you weren't a member of the press or one of the lucky few fans that were let into the event to experience it firsthand, don't worry: We've collected all the trailers that made their debut on The Novo theater's stage and put them in one handy spot for you. Want a look at the new multiplayer trailer for October's Titanfall 2? Look no further. How about FIFA 17's intriguing single-player story mode? We've got your back there as well, with a few other bits like a new glimpse at Battlefield 1's World War I action. Join us below, won't you?

  • 'Titanfall 2' explores the human-robot link on October 28th

    by 
    Jon Fingas
    Jon Fingas
    06.12.2016

    EA isn't waiting until its big E3 shindig to say more about Titanfall 2. The publisher has followed up leaks by posting a trailer revealing the first few details of Respawn's next robotic shooter, including its widely-reported single-player campaign. You take the role of Jack Cooper, a Militia soldier who links with a Titan after its previous pilot is killed in action. From all indications, that human-robot connection will play a central role in the story -- your Titan is as much a friendly helper as it is a relentless war machine.

  • Mario Anzuoni / Reuters

    'Titanfall 2' lands this autumn

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.11.2016

    Slowly but surely, game publishers and developers are starting to reveal their hands ahead of E3 next month. Electronic Arts is no different, and by way of its quarterly earnings report (PDF) the publisher has revealed that the now-multiplatform Titanfall 2 will debut this fall. With the recent news that Mass Effect: Andromeda is slipping into next year, that means the sequel to developer Respawn's mech-heavy shooter will sit alongside Battlefield 1 from Dice in autumn.

  • 'Titanfall 2' is coming to PlayStation 4, watch the trailer

    by 
    Andrew Tarantola
    Andrew Tarantola
    04.11.2016

    PlayStation Europe dropped the first teaser trailer for Titanfall 2 on Twitter Monday. Titanfall 1 was the Xbox One's marquee exclusive when it launched shortly after console's debut back in 2013, which makes the sequel landing on its rival platform all the more intriguing. And given Microsoft's recent agreement with Sony to allow cross-platform multiplayer, this could portend some very cool online matches that exceed the original's 6v6 player limit. There's no word on when Titanfall 2 will actually be released, however PS Europe says the game's gameplay trailer will be go live on June 12th.

  • 'Titanfall 2' will have a real single-player campaign

    by 
    Jon Fingas
    Jon Fingas
    02.07.2016

    Respawn hasn't said much about its Titanfall sequel beyond plans for multi-platform support, but some details are starting to trickle out... and they'll be good news for fans of the robot-slash-infantry shooter. In a chat with Forbes, head writer Jesse Stern notes that Titanfall 2 will have a real, honest-to-goodness single-player campaign when it arrives either late this year or early next. That's not completely shocking given that the team didn't have the resources to flesh out its solo game the first time around. Still, it's reassuring if you were frustrated by the original's barely-there offline experience, which really just amounted to AI matches with a sliver of story in between.