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  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.

  • Rift: Planes of Telara announces Sentinel Soul

    by 
    Jef Reahard
    Jef Reahard
    08.16.2010

    Information on Trion Worlds' upcoming Rift: Planes of Telara is starting to flow fast and furious, and we couldn't be happier with that fact. In addition to what looks to be a novel take on dynamic gameworld events, the title features unique class elements in the form of Souls. Souls are, in lore terms, the actual souls of dead heroes that the player uses to realize his full potential. In game terms, they fill a role similar to that of the traditional talent tree, albeit with a few twists. Today, the fans at TelaraCentral.com have unearthed some tasty information on the Sentinel Soul. The Sentinel Soul enables players to be defensive clerics, focusing on group support and boasting a strong defense and comparatively weak offense. Head over to TelaraCentral.com for more lore-centric details.

  • Die in a fire: A look at Rift's pyromancers

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2010

    In the hearts of many gamers, it seems, is a deep and abiding love of fire. Disturbing, perhaps, but understandable. Almost everything is better with fire, after all -- and Rift's creators acknowledge this as they revealed their flame-happy pyromancer. Their motto is as poignant as it is simple: "I say fire is a weapon, a friend, a state of mind, and that the bold man and the craven burn just as fast." The pyromancer has a singular purpose: destruction, and lots of it. Almost all of his spells are bent to unleashing wave after wave of blasts, flame and immolation until the pyromancer's enemies are smoldering wrecks. Following the long-range glass cannon playbook, the pyromancer is deadliest from afar, but quite vulnerable if an enemy closes the distance to melee. Fortunately, some of his skills help to keep mobs from getting close. From chunks of magma, to classic fireballs, to fire-breathing attacks, the pyromancer is perfect for players who want to watch the world burn and be the ones who live to tell the tale. We're sure to hear more about this explosive class as the release date nears.

  • Exclusive Rift dev diary unveils the lives and times of Dwarves

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2010

    They may be short and extraordinarily hairy, but across all fantasy realms, Dwarves have built a reputation as a hardworking race, masters of both ale and craftsmanship. In Rift: Planes of Telara, the Dwarves are a fallen race, even though it was by their hands that the great cities were built. In this exclusive dev diary, Trion Worlds lays out the foundation for the stocky, proud race from the beginning of time up to the start of the game's events. Hit the jump to discover how Rift's dwarves aren't just a stereotype, but a rich and complex people to whom the world owes a great debt.

  • New Rift: Planes of Telara dungeon detailed

    by 
    Jef Reahard
    Jef Reahard
    08.04.2010

    Curious about the dungeon-crawling experiences to be had in Rift: Planes of Telara? We are too, and thanks to new information released today by Trion Worlds, the PvE picture has been made a little bit clearer. Darkening Deeps is the subject of the latest Trion dungeon reveal, and the region plays host to all manner of rift-spawned denizens of the dark. Goblins form the bulk of the foes to be fought in the Deeps, along with water elementals and a mysterious power that calls to all Telaran heroes. In a press release heavy on lore-centric detail but light on gameplay specifics, Trion describes the dungeon as "a vast chasm, choked with smoke and the reek of goblins." Trion also highlights the Gedlo priests, spawned from Fire Rifts and responsible for directing the vast goblin horde. Adventurers looking to explore the region can begin in the Gloamwood Pines, a small village from which several denizens have gone missing. Stay with Massively this month for more Rift: Planes of Telara coverage, as we bring you news and views from tomorrow's Trion Worlds Gamer Day event. %Gallery-99479%

  • Rift looking to be the social, outgoing type

    by 
    Justin Olivetti
    Justin Olivetti
    07.26.2010

    It seems as though one of the holy grails of MMORPG development is to encourage players to be social and group up without forcing them to do so like back in the olden days of yore. Rift's creative director, Scott Hartsman, thinks the dev team's found the key to this problem: "We want our MMO to be a social experience and we've realized that it's not that people don't want to be social, it's just because they don't want to be inconvenienced." In an interview with ZAM, Hartsman details how Rift: Planes of Telara is hoping to change the minds of players about teaming up for the game's signature instances. While a character can solo through them just fine, the more players that enter a rift equals greater amounts of experience and loot for everyone. Rifts will adjust both loot and difficulty based on the number of players involved, and Trion Worlds expects that this will go a long way to combating antisocial behavior that MMOs have encouraged. Guilds are another facet of socialization on which Trion plans to focus. "One thing we haven't talked much about is people getting together to build their guild up and build a structure (in the metaphorical sense) that provides you and all of your friends benefits," Hartsman said. You can read the full interview, including details on PvP, at ZAM.

  • Exclusive video diary of the souls of Rift: Planes of Telara

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.19.2010

    You could be forgiven for not catching it immediately from our E3 hands-on with Rift: Planes of Telara, but there are some unique things going on with the game's class system. It's hardly the first game to allow you to change classes, but the game also goes into combining them, shifting aspects, interplay between multiple class types... it's a maze of inter-relationships. Luckily, we have an exclusive video developer diary from the staff at Trion Worlds that discusses the whole setup at length, giving future players a much clearer overview of how the system works. When players start, they choose one of four Callings -- Warrior, Rogue, Mage, or Cleric -- which determines the player's core playstyle. As they level, they gradually acquire Souls, and it's there that the bulk of a character's abilities come from. It's a fusion of the talent tree system popularized via World of Warcraft with something much more interesting, and the possibilities for mixing the different Souls together can give rise to all sorts of interesting theories. But don't take our word for it -- watch the exclusive developer diary just past the cut.

  • Rift: Planes of Telara and End of Nations get exclusive comics at Comic-Con

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2010

    San Diego Comic-Con is traditionally not known for its game-related content. (The name is something of a dead giveaway.) But this year it's hosting quite a bit of MMO-related content, such as a large NCsoft presence covering Aion, City of Heroes, and Guild Wars 2. Add Rift: Planes of Telara and End of Nations to the mix, as both will be previewing a special comic mini-series with a limited-edition #0 issue at the convention. They've also provided some previews of the rough art for each series, included in the gallery below. Both series will be written by Ricardo Sanchez, with the interior art for Rift: Planes of Telara provided by Pop Mhan and the interior art for End of Nations by Yvel Guichet. Published under the Wildstorm imprint of DC Comics, both limited series should be hitting store shelves in the fall, but attendees of SDCC will be getting a special preview. If you're attending, you may well want to pick up a copy, and even if you're not you can take a gander at the rough art in the gallery below. %Gallery-97523%

  • Massively Exclusive: A Q&A on Trion's upcoming MMORTS End of Nations

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.01.2010

    One of Trion Worlds' upcoming games that we've had the chance to experience hands-on recently at E3 and earlier in April is the RTStastic offering, End of Nations. C'mon -- heavy machinery, a dystopian setting, RTS elements, high-explosives.... What's not to like? Well, when they offered us this exclusive developer Q&A on End of Nations, we couldn't resist. We knew we couldn't be the only ones interested in what they have in mind for the future of this fun title. (Editor's Note: They've written the questions and answers, not us. ~Sera) For those who, like us, hunger for a game that will involve large chunks of twisted metal and the ability to play RTS-style with a bunch of friends -- all at the same time -- then you'll definitely enjoy this batch of questions. From their plans for live world events to the burning question of why RTS players might be willing to pay a monthly fee for this game, the development team at Trion Worlds have given us a very solid first Q&A to read. You can check it out in full behind the break, or poke through the gallery of shiny screenshots offered for your eyes below. %Gallery-96732%

  • E3 2010: Hands-on with Rift: Planes of Telara

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2010

    We've had our eye on Rift: Planes of Telara for some time now, especially after getting a little face time with the game back in April. Fortune smiles upon us all once more as Trion Worlds made the trek to E3 to showcase this gorgeous fantasy title. Shouldering our way to the front of the line -- hey, hey, I'm reporting here! -- we took the wheel of an interactive demo while the developers were kind enough to answer a few questions about Rift. Your very first decision in game will be to choose a faction: the Guardians or the Defiant. Both are tasked with saving a world under attack, although they each have their own approach and butt heads against the other in the process. The Guardians are blessed by the gods and are chosen to be their holy knights, while the Defiant take the anti-hero route and rely on their own technology to wage this war. The Defiant had created vast cities in the desert using their magical tech, but they were infiltrated by dragons and saw their great achievements wiped away, reducing them to desert wanderers. There are races unique to each faction, as well as races shared by both. We learned that the Defiant have access to both the Eth (human) and Bahmi (human/elemental) races.

  • Massively's hands-on with Trion's End of Nations

    by 
    Rubi Bayer
    Rubi Bayer
    04.26.2010

    Trion World recently unveiled a wealth of new information on three of their current projects, including the MMORTS that so many fans have been wondering about. End of Nations is the newly revealed title of this game, and Massively enjoyed a firsthand look at it. End of Nations promises to be a great blend of traditional MMORPG action play and MMORTS strategic play, something that could be tricky to deliver. Can they succeed in offering fans the best of both worlds? Follow along after the jump to see what we found when we played End of Nations.

  • Impressions: End of Nations

    by 
    Randy Nelson
    Randy Nelson
    04.26.2010

    Last week, I got an early look at End of Nations, the latest RTS from Petroglyph, the developer of Star Wars: Empire at War and, more recently, Universe at War: Earth Assault. Founded by some of the principals behind the original Command & Conquer at Westwood Studios, the team is pouring its experience in the genre into End of Nations for publisher Trion Worlds. Due for release in 2011, the game is being pitched as the first "MMORTS" with a persistent game world, community features and player-vs-environment gameplay with support for 50 simultaneous players "and growing," according to the developer. End of Nations will undergo many enhancements and a lot of fine-tuning before release, but even in its current state, the game is unquestionably impressive. Specifically, the scale of the action is simply astonishing. The demo map I saw spanned many (virtual) square miles, featuring an array of locations and topography. One second I was seeing a skirmish in a burning forest, and in the next, several players were working together to bring down a massive Panzer Hulk (think: battleship with tank treads) at a heavily fortified construction facility. %Gallery-91784%

  • Massively's hands-on look at Rift: Planes of Telara

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.26.2010

    While Trion was happy to announce the name change for Heroes of Telara to Rift: Planes of Telara, we were stoked to be able to get our hands on the game for the first time and really see it in motion. We've heard all this talk about delivering dynamic content, high quality "HD content," a deep back story, and an evolving world. But, could Trion deliver all of the hype they were promising? Well, if the titular rifts are any indication of how the rest of the game will progress, then this game seems to be in good hands. Join us as we pilot a cleric through the dangers of Telara, take on a rift from the Plane of Life, and learn just what makes Telara tick. %Gallery-101448%

  • Trion Worlds 'Syfy Action MMO' likely coming to consoles; publisher shows off two additional MMOs

    by 
    Randy Nelson
    Randy Nelson
    04.26.2010

    Four years and hundreds of millions of dollars in investment capital later, Trion World Network finally has a couple of "connected" games to show ... and a new name, to boot. Now known as Trion Worlds, the company held an event in San Francisco last week to take the wraps off of the Petroglyph-developed "MMORTS" End of Nations and its home-grown MMORPG Rift: Planes of Telara (formerly known as Heroes of Telara). End of Nations is the latest game from the developer of Mytheon, Star Wars: Empire at War and Universe at War, which hopes to break new ground in the RTS genre by introducing elements such as a persistent game world and player-vs-environment battles that support more than 50 players simultaneously. It's set in a near future where resistance fighters battle a totalitarian one world government that possesses superior technology, including battleship-sized tanks called Panzer Hulks. (Check out our End of Nations image gallery for a closer look at the title.) Shown at E3 last year, Rift: Planes of Telara has undergone more than a name change. The game's visuals have improved substantially and its new hook -- "rifts" that appear randomly and spawn creatures from other dimensions -- is something Trion Worlds is focusing heavily on, calling it "dynamic content" that only its server platform can deliver. (Peep the Rift: Planes of Telara image gallery here.) Both games are due out in 2011 and are expected to be playable at E3 in June. The company is also working with Syfy on a hybrid action MMO / TV series believed to be called One Earth. The project is not being shown just yet, but it was revealed that factions and players from the game will be written into the show -- should they emerge victorious in tie-in challenges. We were also told by a Trion World rep that the game, while currently announced only for PC, will likely be released for console platforms. Check out the first concept art from the game in the gallery below. %Gallery-91785%

  • Trion names upcoming MMORTS, renames Heroes of Telara

    by 
    Rubi Bayer
    Rubi Bayer
    04.26.2010

    If you've been waiting for information on... well, pretty much anything from Trion Worlds, it's your lucky day. Trion has come forth with information about three projects that have gotten a fair amount of attention in the past, but left fans wanting to know much more. To begin with, Heroes of Telara is no longer Heroes of Telara. The game has been renamed Rift: Planes of Telara, a new title that reflects one of the most important mechanics of the game. Trion also revealed a little more information about the mysterious SyFy MMO that they're working on. No elaborate details are forthcoming quite yet, but we now know that it will be an "MMO action game" set on Earth between 50-100 years in the future. Finally, Trion unveiled End of Nations, which they say will be "the world's first premium massively multiplayer real-time strategy game." The fact that the game was an MMORTS has never been a secret, given that Trion actually named the game MMORTS for a while, but we've got a fair amount of new information with the unveiling. The game is aimed at existing fans of the genre rather than looking for converts, so players will be able to jump right into what they enjoy. Check out the full story on End of Nations and Trion's other projects over at Gamasutra.