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  • The Daily Grind: What was the best MMO expansion of all time?

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2013

    Whether or not the expansion model is here to stay or on the way out in the industry is a topic for another time. Instead, I want to talk about the best expansion of all time. AOL's Neverwinter Nights supposedly had an expansion in 1992, but the modern age of expansions didn't get going until 1998's Ultima Online: The Second Age. Since then we've seen scores of add-ons to our favorite MMOs. In 2012, we had nine major expansions enter the field (and we're not even counting content updates). A great expansion significantly improves upon the game that came before. Perhaps it adds a wealth of new content, is just superbly done, or introduces a beloved feature to the game. For you, it could be the expansion in which you fell in love with a certain MMO. Don't hold back here; if there ever was a time to step up and be bold, now is it. Let's fight it out in the comments over the best expansion that was, is, and ever will be! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively Interview: Dr. Lawrence Sanders on MMO loyalty

    by 
    Mike Foster
    Mike Foster
    01.09.2013

    Beyond amazing character design, compelling narratives, and the presence of dragons, there is one thing that all MMOs depend upon for success: player loyalty. Without returning subscribers, a loving community, or folks dropping a few dimes in the cash shop now and again, MMOs simply wouldn't be a feasible way for a games studio to do business. Smart development teams have player retention departments tasked specifically with tracking and analyzing the rise and fall of player allegiances and finding ways to leverage loyalty is becoming an increasingly important aspect of the creation process. Even the non-gaming world is getting in on the fray. Back in November, researchers at the University at Buffalo School of Management published a study tracing the roots of player loyalties in a variety of MMO environments. The study outlined the mentalities of MMO gamers and the things that successfully encouraged them to keep coming back for more looting, more grinding, and more /hugging. Most importantly, the study declared that an MMO that increases loyalty by just 5% can increase profits by 25-95%. We sat down with Dr. Lawrence Sanders, co-author of the study, to dive a little deeper into the researchers' methods, results, and plans for future MMO investigation.

  • Richard Garriott throws end-of-the-world party, world survives in style

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    If you've got the means and know-how to throw the world's best apocalyptic party, would there be anything from stopping you doing it? Nothing got in the way of Portalarium's Richard Garriott when he wanted to create one of the most cool- and insane-sounding end-of-the-world bashes on December 21st in Austin, Texas. "We thought this date shouldn't pass without an interactive soiree," Garriott explained. The creator of Ultima Online is famous for throwing strange elaborate parties, including a Titanic get-together where he sunk the boat with the party-goers on it. Garriott created a 30-foot Mayan pyramid as the centerpiece of the event. Around the pyramid were four apocalypse-themed tents, including an alien tent with a Sputnik replica and a hedonism display with naked zebra ladies prancing about. The $1,000-plus door charge for the party went toward the X Prize Foundation.

  • The Game Archaeologist's top MMO stories of 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2012

    As another gaming year spins to a close, we here at the Institute for Digital Interactive Entertainment have been holding our archaeological department hostage with a trained buffy-tufted marmoset until it delivered a final report. After hours of begging and infected monkey bites, the head of that department, Prof. Justin Olivetti, Ph.D., handed us a scrap of urine-soaked paper with the following article inscribed. While the Institute strongly suggests that you ignore this report and instead work on your button-mashing exercises, the board of directors stated that all such papers must be posted for the public to see. This report is presented in the Yetbari typeface and contains a sequential series of items that number between 11 and 13.

  • Ultima Online levies two-week rollback for high-pop server

    by 
    Justin Olivetti
    Justin Olivetti
    12.18.2012

    It's not a good time to be a player on Ultima Online's Atlantic server, to put it lightly. Mythic was forced to rollback the game (and players' progress) yesterday on Atlantic to a backup from two weeks ago. Atlantic is the highest-populated shard in the Western hemisphere. The official announcement cut straight to the point: "Due to issues beyond our control, I am sorry to have to inform all of Atlantic that we had to revert to a Dec 5th backup. We have tried to retrieve a more current backup but we have been unable to do so due to corruption issues." Mythic said that it will be compensating affected players with a month of free game time, although that's undoubtedly small consolation to those who have lost progress and acquisitions during this period. Apart from the short announcement, there has been no additional communication from the studio on the issue. [Thanks to Brad for the tip!]

  • The Perfect Ten: Absolutely ridiculous cash shop selections

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2012

    This past week, the Money Gnomes at Turbine tested the waters with the idea of selling a $50 horse in Lord of the Rings Online. Oh, not just any horse, mind you: It's a toy hobby horse. For $50. The representative who asked for feedback on the item and price-point probably caused herself internal hemorrhaging by stating, "This is not a joke." The fans responded, "Of course, and the sky is made out of blue cheese." At the very least, it allowed the more creative players to come up with humorous expressions of incredulity. The fun finally came to an end when the studio announced that the "experimental" price point was a failure. Of course, this is by far not the first time a game studio's attempted to sell a ridiculous item, an item with a ridiculous price point, or both combined. If you sell it, after all, the rubes will come. So in the spirit of a $50 hobby horse that costs something like $20 in real life to acquire, here are 10 completely ridiculous items that we've seen in MMO cash shops.

  • Ultima Online patches in a significant number of bug fixes

    by 
    Elisabeth
    Elisabeth
    12.06.2012

    Get your scrollin' finger ready: Ultima Online just got a whole bucket of fixes and updates posted to the test server. If you're tired of your fish pies not being stackable, of mushrooms exploding under your house, or of gargoyles activating their stone form mid-flight, this is the patch for you! Lava Lobster fishing has been fixed, hats have stopped twitching, and gargoyle aprons have all been returned to their proper hue. At long last, golems can no longer be used to exploit combat training, and vendors are seeing some big changes. Rather than increasing their fees once per day, vendors will charge incrementally over time. They'll also give players a grace period before heading out after running out of funds, and all vending penalties have been abolished. Hit up the official patch notes for the lengthy list, if only so you can learn that "Robin's Egg candy will no longer fill the tummy of the eater." [Thanks to groovy webizen Derrick for the tip!]

  • EverQuest, Ultima Online, and World of Warcraft among Time's top 100 games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2012

    We tend to think of MMOs as being different from other video games, but the genre has had a pretty major impact on all areas of gaming. As a result, it's no real surprise to see that three of the all-time most important MMOs show up on Time's recent list of the Top 100 Video Games of All Time. EverQuest, World of Warcraft, and Ultima Online are all included on a list that honors everything from Oregon Trail to Katamari Damacy and Pac-Man to Batman: Arkham City. The entries on EverQuest and Ultima Online both make note of the longevity and long-term success of the older titles, while the World of Warcraft article homes in on the diverse audience attracted to MMORPGs (something arguably true of the former titles as well). While other MMOs didn't make the list, it's well worth taking a look at the full article if you want a walk down video game memory lane.

  • Rumor: Origin hacked, EA denies intrusion [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2012

    If you have created an EA Origin account for any reason, such as for Star Wars: The Old Republic or Ultima Online, we advise you to change your password posthaste. Numerous sites are reporting that hackers have breached Origin's security and are potentially modifying account information and stealing it. Allegedly affected players claim that the hackers are changing the log-in emails associated with their accounts and that the new email addresses have a Russian suffix. In response to a question about whether any accounts were compromised by hacking, an EA spokesperson made the following statement: "At this point, we have no reason to believe there has been any intrusion into our Origin database." EA has updated us with its full security statement: Anytime a player has a question about the security of his or her account or personal data, we take it very seriously and take all possible steps to help. For any customer who cannot access their Origin account for any reason, we ask them to please contact Origin Help or EA's customer experience group at help.ea.com. The robust security measures in place to protect Origin users accounts are constantly being expanded and upgraded, and we also strongly recommend customers take the protective steps of using strong passwords and changing passwords often.

  • Jukebox Heroes: EverQuest's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    10.30.2012

    I've always felt that MIDI tunes were to computers what chiptunes were to 8-bit and 16-bit consoles. Before storage media expanded and technology increased to the level of using regular instruments, practically every PC game had a MIDI soundtrack at its back (as did quite a few early and misguided websites). MIDI wasn't a file format that stored recorded music; instead, it was a file full of instructions for your computer to assemble a tune on its end. I never really liked MIDI songs the way that I enjoyed old console soundtracks. Songs done in MIDI have a distinct and somewhat unpleasant, flat tone to them, although sometimes composers were able to finagle toe-tapping tunes with it. It certainly is nostalgic to hear, however, to those of us who played games in this era. Before MIDI faded out at the end of the 90s, some of the earliest MMOs released with their scores done in this format. Ultima Online (which we'll get to later on) and EverQuest were two such titles, and today we're going to listen to what EverQuest sounded like back in 1999. The original score was composed by Jay Barbeau, who has since released a remastered soundtrack called The Original, Opus I. But we're not going to go for that remastered stuff; let's listen to the sounds of the past, shall we?

  • Yo ho ho: Happy 10th birthday, Puzzle Pirates

    by 
    Beau Hindman
    Beau Hindman
    10.24.2012

    Puzzle Pirates is still way ahead of its time, despite the fact that it just turned 10 years old. For many years, MMOs have tried to get players to work together in real time in myriad ways, yet Puzzle Pirates is the only one that has approached the problem exactly in this way: having each player work a different puzzle to represent different activities. One player controls the direction and speed a ship travels, two players work a "bilging" puzzle to help keep water from filling in, perhaps a few more players man the sails, and another plays a puzzle that represents keeping the ship repaired. What you end up with is a pretty realistic depiction of a team working together to sail the high seas, fight NPCs, and attack other players. This same puzzle-based gameplay works its way throughout the entire game, making for a very unique and in-depth experience. It also ensures that players become experts at certain puzzles, something that easily represents the way a real-life sailor would become an expert at his or her station. In a word, it's brilliant. Massively checked in with CEO Daniel James on the occasion of the game's birthday. Read on for the scoop!

  • Rise and Shiny revisit: Dark Age of Camelot

    by 
    Beau Hindman
    Beau Hindman
    10.21.2012

    About once a year I like to take a look back at Dark Age of Camelot, the classic PvP MMO by Mythic Entertainment, just to reassure myself that older MMOs are still some of the best around. Dark Age of Camelot comes from that older crop of titles like Asheron's Call and EverQuest, games that still shine despite their age. Of course the next logical question is, "If these games are still so good, why aren't more of us still playing them?" There's an easy answer, really. First of all, we don't spend time sitting around listening to our favorite albums or watching our favorite movies constantly, but we still appreciate them, possibly more than we did when we first found them. Next, all games are finite for us as individuals. There is no MMO that offers endless content if we take away the endless player-made content that comes from roleplay or exploration. No matter how good a game like Dark Age of Camelot was and still is, many of us have already experienced it quite a bit. It's only human to become slightly bored with something we've played with time and again. But once again, I've spent a week in a game that shows it's always a good thing to check back on our favorites. They just might surprise you all over again.

  • Hailan Rising raises funds for 'love-child of DAoC and CoD'

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2012

    MMO Kickstarter projects are coming out of the woodwork now, and each one has to sell its concept to would-be donors or else face possible extinction. Today's scrappy contender is Hailan Rising, the "love-child of Dark Age of Camelot and Call of Duty," according to the devs. Hailan Rising is a fantasy PvP MMO that ditches classes and levels for a more level (but not equal) playing field. It features instant action, strategic territory control, randomized loot, and over four billion possible character builds. The game is built on the Unity 3-D engine. The project is being worked on by a couple of MMO studio vets: Adam Smith (Knight Online) and Jess Mulligan (Asheron's Call, Ultima Online). Mulligan said he was attracted to the title's unique PvP mechanic, adding that "this is the fastest and most competitive PvP environment I've ever seen in an MMO." The team's Reloaded studio is looking to raise $275,000 to finish the game for a potential 2013 launch on Mac and PC. If the stretch goal is met, the developers are eyeing mobile platforms as well. Hailan Rising has been in development since 2010. [Additional source: Reloaded press release]

  • The Perfect Ten: Worst expansion names of all time

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire. Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

  • Rise and Shiny: Mortal Online

    by 
    Beau Hindman
    Beau Hindman
    10.07.2012

    There are so many issues and subjects to cover this week, thanks to the limited time I spent in Mortal Online, a free-for-all PvP sandbox by Star Vault. I've played my share of MMOs that are similar to Mortal Online, games like EVE Online, Darkfall, Ultima Online, Wurm Online, Salem, and others. Essentially the idea is to set players loose in a massive, open world that is closer to "realistic" than standard themepark MMOs. Players might spend time farming or fishing or hunting down other players or mobs. It's generally a good idea to prepare yourself for a lot of running around, hiding, and slowly figuring out what to do when playing a FFA PvP sandbox. Games like Mortal Online provoke questions like "Why is nudity an option at all?" and "Why is there stamina (and other realistic features) alongside magic and no permanent death?" I've learned to forget those questions and just take each specific FFA MMO as it is. Mortal Online stands alone in many ways. Unfortunately, being known as a buggy mess is one of those. I've played many buggy MMOs in my time but have enjoyed myself immensely in some of them (remember, I hosted an early Vanguard: Saga of Heroes podcast!), so I wasn't scared of jumping into an MMO that was supposed to be rough to say the least. What did I find? Well, I found a ton -- and I mean a ton -- of bugs. But I also found a pretty cool community (yes, I just said that) and some grand adventure. Let me break it down. %Gallery-167722%

  • Rise and Shiny revisit: Ultima Online

    by 
    Beau Hindman
    Beau Hindman
    09.30.2012

    What can I say about Ultima Online that hasn't been said before? This week, the grandparent of MMOs turns 15 years old. In MMO terms, that's a long, long time. In fact, Ultima Online is the measuring stick for resilience. Think about it: Does any of us believe that many modern MMOs will last even half that long? While it's very possible, it's also very hard to imagine. For many different reasons, Ultima Online still maintains a playerbase, continues to be developed, and even attracts new players. It also runs on a subscription model and will likely continue to do so. If you read the transcript of my recent livestream with the UO devs that was so generously typed out by Ultima Codex, you know that I asked about a free-to-play or freemium Ultima Online and received this as an answer: Actually, there's no use to do free-to-play. We have a good number of key players. So, at this time it's not really something we're looking at doing. That was Producer Bonnie Armstrong. Oddly, I received some form of the free-to-play question from people who are not playing the game currently. The players inside the world seem just fine with the payment model. Has this old-school approach helped the game last this long? I'm not sure, but during this annual return to Britannia, I found the same great game I do every time I visit.

  • Previously on MV TV: The week of September 22nd

    by 
    Beau Hindman
    Beau Hindman
    09.30.2012

    It's that time of the week again, people! Time for those unlucky few who missed our livestreams as they went live to click beyond the cut and enjoy my favorites of the week. It's hard picking them out, so I reach out to the team and ask which ones deserve to be highlighted. Honestly, all of the livestreams deserve the spotlight, but it should be no surprise to find out that individual streamers find their own streams to be the best of the best. I tend to agree, and every week I am surprised at just how no-nonsense and informative our streams are. Be sure to bookmark our livestream schedule calender so that each week you can tune in to your favorite. Feel free to suggest titles for streaming and to chat it up with our streamers live as they play! This week we have MJ returning with her favorite games like EverQuest II, Aion, The Secret World, Vanguard: Saga of Heroes, and Guild Wars 2. Richie joins in with his current favorite, Guild Wars 2, and I round things off with an hour spent with the Ultima Online developer team, a goblinball session with community leaders in Allods Online, and a tutorial on building a house in Wurm Online! Trust me, if there is one goblin-kicking, dev-interviewing, house-building livestream series that you should watch, it's this one!

  • The Daily Grind: Is farming ruined forever?

    by 
    Bree Royce
    Bree Royce
    09.29.2012

    One of my favorite things to do in games is farm. No, not the kind of farming that involves killing zillions of mobs for mats and money -- real (virtual) farming. Like when you buy seeds and plant them in the ground and wait for them to grow and then collect the literal fruits of your labor. Think I'm talking about FarmVille? Nope. Lord of the Rings Online, actually. And Ultima Online and Glitch and hopefully, someday, ArcheAge. MMOs actually implement farming so much better than the social game that seems to have redefined it. In UO, I can grow decorative plants and buff petals; in LotRO, I can mass-produce crops that are used by cooks to make food; and in Glitch, I grow flowers and herbs used by tincturers. I suppose even in Star Wars Galaxies, I was farming up corn and tubers in my oversized industrial extractors. But I have to wonder whether the FarmVille-induced stigma attached to farming as a gameplay concept has ruined it for MMO fans forever. Even when we discuss ArcheAge's amazing farming system, we can't help but crack jokes about tractors, jokes we wouldn't make about big, burly, angry Orcs practicing their fine tailoring skills in World of Warcraft. What do you think -- is farming in MMOs ruined forever? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • MMObility: Mobile devices might breathe new life into older MMOs

    by 
    Beau Hindman
    Beau Hindman
    09.28.2012

    One of the greatest things about the mobile market is the reappearance of older, single-player titles that are now being introduced to a new generation. Tablets and smartphones are quickly becoming go-to gaming devices offering not only more powerful processors and bigger screens but access to the internet and huge stores of digital goodies. Recently, I've been playing through titles I've missed, like Broken Sword, a point-and-click adventure game from 1996. Touch devices are proving to be perfect for many older-style games. We're simply replacing the mouse with the finger, and the move feels natural. When I interviewed the Ultima Online team during a livestream this week, I asked Producer Bonnie Armstrong about a mobile version of the game. After all, I've played games, like Conquer Online, that look almost identical to Ultima Online, so I know it can be done. Her answer? I would love to, personally. I think it would be pretty cool. I think somebody kind of joked around and said you know when somebody's 90 years old, they're going to be in an old folk's home playing UO on their phone. [...] That kind of sums us up. There are many MMOs that I could see offering a mobile version. Would it be better or worse for these classic titles?

  • The Daily Grind: How important is intellectual property to your MMO?

    by 
    Shawn Schuster
    Shawn Schuster
    09.28.2012

    MMOs began as online versions of your favorite games. Ultima Online brought the familiar world of Britannia to players online, allowing them to play with their friends or meet new ones. But EverQuest showed us that a fresh new world could succeed as an MMO, with future online games exploring both sides of the IP coin. It's nice to have a familiar world in which to play, as games like World of Warcraft, Lord of the Rings Online, and Star Wars Galaxies have shown us. But fresh-from-scratch worlds are usually just as enticing. Guild Wars and Guild Wars 2 seem to be doing pretty well for themselves. So which do you prefer? Does a familiar world matter to you, or do you reward originality? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!