universities

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  • Virgin Orbit plans to send cubesats to Mars as early as 2022

    by 
    Christine Fisher
    Christine Fisher
    10.09.2019

    Virgin Orbit plans to be the first private company to send cubesats to Mars. Today, it announced a partnership with the Polish satellite company SatRevolution and a dozen Polish universities to design a series of small-satellite missions to the Red Planet. The first cubesat could launch as early as 2022.

  • Topic Images Inc. via Getty Images

    Amazon's Alexa Fellowship expands to 14 more universities

    by 
    Kris Holt
    Kris Holt
    08.22.2018

    Amazon is eager to get more bright minds working on voice technology, so it's expanding the Alexa Fellowship program to 14 more universities, including Massachusetts Institute of Technology, Texas A&M and Cambridge. The fellowships are financed through Amazon's $200 million Alexa Fund.

  • Zipcar's latest sharing mission: bikes

    by 
    Mariella Moon
    Mariella Moon
    09.17.2016

    Zipcar has teamed up with a start-up called Zagster for a new vehicle-sharing venture that has nothing to do with cars. The partners are launching a bike-sharing program in January that's aptly called Zipbike, and unlike big, city-run operations, it will only be available in 10 college campuses. Well, fifteen by the end of 2017, if everything goes according to plan.

  • Microsoft will hand out $500K to these five HoloLens grant winners

    by 
    Jessica Conditt
    Jessica Conditt
    11.11.2015

    Microsoft put out the call this summer for innovative, academic applications using its HoloLens augmented reality headset, offering $100,000 and two dev kits each to five winning universities. Today, Microsoft named the victorious schools, ranging from Carnegie Mellon University to Clackamas Community College. The winners include a program aimed at "augmenting reality for the visually impaired" and two projects that rely on open-source or collaborative data analysis -- in AR, of course. Plus, Microsoft said it received too many great ideas to stop at five, so it's handing out two dev kits to an additional five universities. The runners-up include a project called "DinoLens" (yes, please), a program focused on helping humans perceive ultraviolet and ultrasonic waves and an app for stroke rehabilitation. Check out the full list of winners below.

  • Gig. U hopes to bring Gigabit networks and straight cash, homey, to university communities

    by 
    Michael Gorman
    Michael Gorman
    07.27.2011

    Familiar with Johnny Appleseed? He who traipsed 'round the country with a sack 'o seeds on his shoulder, planting trees hither and yon leaving apple orchards blooming in his wake? Gig. U is similar, only it's a project that aims to plant Gigabit networks in 29 collegiate communities to facilitate research, attract start-ups, and stimulate local economies. The plan is just getting underway, and the schools in question -- including Virginia Tech, the University of Hawaii, and the University of Alaska -- are asking private telcos and companies to help make their high-speed dreams a reality. In addition to benefiting the immediate areas, Gig. U sees these swift new networks functioning as hubs in a faster nationwide broadband system. The colleges claim that construction of these new information superhighways won't start for several years, so it'll be some time before they can help elevate us from our current state of broadband mediocrity. Chop, chop, guys.

  • Ngmoco releases We City

    by 
    Mike Schramm
    Mike Schramm
    09.23.2010

    Ngmoco has introduced its third title in the "We" series. We City arrives after We Rule and We Farm as the same kind of social simulation game. This time around, players will be building and creating their own cities, but other than the setting and the graphics, not too much has changed. Just like the other We titles, you can build farms to grow harvests (in this case, factories that build products), houses for citizens to give you rent, stores for your Plus+ friends to come and put orders in, and various types of decorations and custom items to paint your kingdom, sorry farm, sorry city as you see fit. What's called Mojo and Gro in the other two games is called Zap here, and it's available for the usual microtransactions, or some for free as you level up. Colleges are the one big innovation here -- you can build colleges and universities to do research for you, and those bits of research can unlock new buildings and items. It's kind of a shame that Ngmoco didn't go too far off of the beaten path -- especially with NimbleBit's Pocket Frogs showing that you can do different (and really fun) things with freemium, it's disappointing to see another "We" game with only the names and graphics changed out. But then again, I guess I can't blame them for going with what works. We City is available for free now on both the iPhone and the iPad. If you've played the other games, you know what you're in for, and if you've never seen Ngmoco's freemium model in action, here's your chance to check it out.

  • Computer 'glitch' causes university to send out false acceptance letters

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.10.2010

    Middlesex University in the United Kingdom has confirmed that a problem with its "internal mailing system" cause acceptance letters to be sent out to 2,500 applicants who have, in fact, not yet been accepted. Anyone who's ever waited for such letters can probably imagine the insanity of being accepted to a school, only to be told a day or so later that a "glitch" caused the letter to be sent "in error." The University says it's not yet completed its review process of the applicants, so it's safe to assume that some of them will eventually be formally accepted, while everybody else? Well... they'll always have that letter The Onion sent them, won't they?

  • Bill Gates expects the web to be the best single source of education within 5 years

    by 
    Vlad Savov
    Vlad Savov
    08.09.2010

    Bill Gates just might be the world's most famous college dropout (sorry, Kanye), but lest you think he's changed his mind about the educational establishment, he's got a few words of reassurance for you. As the closing speaker of the Techonomy 2010 conference, Bill dished out his vision of how learning will evolve over the next few years, stating his belief that no single university will be able to match the internet when it comes to providing the learning resources a student needs. Describing traditional studies as "place-based" and inefficient, he forecasts that university education will become five times less important within five years, with online lecture sources picking up the reins of enlightening our youth. In other news, Bill's pen-based tablet PC idea is going great!

  • Bring your iPhone for SCVNGR hunts around museums and universities

    by 
    Mike Schramm
    Mike Schramm
    05.27.2010

    SCVNGR looks like an interesting idea for an iPhone app: It's sort of a virtual scavenger hunt, composed of a series of "challenges" at certain real-life places that are found via the GPS on your iPhone. When the iPhone first released with GPS, the idea of a real-life MMO was something I wanted to see, and while SCVNGR (on the App Store for free) seems targeted more towards exploration than actual gaming, it's definitely something that should get you to exploring your world a little differently. Lots of organizations have already jumped in to make up some challenges, and this note, about how a few LA museums got their challenges, caught my eye. If you're looking for something fun to do with the family this holiday weekend and want a new iPhone-based twist on the usual museum tour, SCVNGR might be just the thing.

  • University of Florida pharmacy students must have iPhone or iPod Touch

    by 
    Mel Martin
    Mel Martin
    07.09.2009

    It's getting to be the 'in' thing for Colleges and Universities. The University of Florida at Gainesville is now requiring incoming pharmacy students for the fall semester to have either an iPhone or an iPod touch. The student Newspaper, the Alligator, quotes the College of Pharmacy Dean William Riffee saying:"These are the instruments at the forefront that are developing applications for medical uses by the hundreds. We want our students to become adept at using these mobile devices early on because we see this as the future in pharmacy practice."The Dean also owns an iPhone so he knows of what he speaks.In May, the University of Missouri School of Journalism also required the popular Apple devices, saying they would be helpful for recording lectures and other academic uses.This is obviously a good thing for Apple, and the University thinks it is a good thing for students. It's not so good, however, if you already own a Zune.Thanks to Billy S. for the tip

  • Richard Bartle laments poor state of game education in the UK

    by 
    Samuel Axon
    Samuel Axon
    08.16.2008

    Richard Bartle -- the man who co-invented MUDs at the University of Essex in 1978 -- described the poor state of game-related academic study and education when speaking at the Edinburgh Interactive Festival a few days ago.Bartle made a distinction between games-focused training (the acquisition of skills by instruction) and games-focused education (the development of understanding through learning). He said that the United Kingdom's colleges are short on education, even though training is available at some universities.He noted that symptoms of this problem are already apparent: the academic community, such as it is, has been unable to agree (or even engage in cohesive discourse) about the reasons men and women often play as characters of a different sex than their own in MMOs.

  • Apple to sell iPhone 3G on college campuses?

    by 
    Cory Bohon
    Cory Bohon
    06.13.2008

    Ars Technica is reporting that Apple has considered plans to sell the iPhone 3G directly on US college campuses. Some campuses do already sell Apple products in their on-campus stores; however, this varies by university. If Apple marketed the phone directly to the students, this could definitely move Apple closer to the 18 million goal for 2008. Ars Technica also notes that a recent AppleInsider post speculates that a Best Buy deal could be in the works after the "old" iPhone's "grey-markets" put a hold on those plans. However, we know of one college that Apple probably won't be waiting in line to market their iPhone 3G to.[via Ars Technica]

  • FairPlay: coming to a classroom near you?

    by 
    Jay Savage
    Jay Savage
    09.23.2006

    We haven't talked about iTunes U here in a while, but it's been on my mind lately, as I'm heading up my U's roll-out. It's a long, tortuous process--because of our internal bureaucracy, not Apple's--but, despite the fact I haven't been talking to our official reps (the extent of those conversations has been "we're still working out the details"), I have had the opportunity to sit down with some people from Apple and talk about the project. One of the topics of discussion was the direction of iTunes U 2.0 development. Apparently Apple has significantly increased the personnel dedicated to the project and has a number of enhancements planned. The person I was talking to couldn't tell me what, exactly, but he said that they were looking at community feature requests. Naturally, my next question was "well, what features have people requested?" The answers surprised me. Among the most requested features is on-site storage. This was a little bit of a shock, since one of the selling points for me was letting Apple handle the potentially multi-terabyte storage requirements and not worring about managing--not to mention funding--a SAN of that size myself. I can understand, though, that people want to keep control of their own information, and have on-site backups, etc. Closely following that was e-commerce capability. Again, a bit of a surprise. I wouldn't expect a free service to allow me to charge for access. on the other hand, I suspect that some professors would like to include materials that require royalty payment, so some vehicle for processing that will be required eventually, I suppose.The #1 request, though, completely floored me: DRM. In fact, it is so in-demand that it has apparently been the deal-breaker for the majority of universities that had been approached about iTunes U and refused. That revelation literally left me speechless. It's one thing to realize that not everyone is as rabidly anti-DRM as I am, but DRM in the classroom flies in the face of not only my general IP position, but everything I like to believe about academic freedom. I've heard of cases, of course, where universities have claimed faculty-developed course materials as work-for-hire and property of the university, but that's never been the case at any university I've been associated with and I've generally understood that those were fringe cases. The idea that a significant number of universities would refuse to participate in iTunes U because of a lack of DRM is just...staggering.Of course, that doesn't mean that FairPlay or any other DRM will find its way into iTunes U. But if Apple is dedicated to the project and the one of the biggest stumbling blocks seems to be DRM, well, you do the math.And the worst part? If FairPlay does show up it won't be Apple's fault, or even the RIAA's. The universities will have done it to themselves.Update: just wanted to clarify that second sentence a little. It's come to my attention that the original wording led a couple of people to jump to incorrect conclusions. You guys remember the bit about "assume," right?

  • College students shunning free music subscription services

    by 
    Evan Blass
    Evan Blass
    07.07.2006

    It's the rare college student who will turn down free anything -- free food, free booze, and free love are all top priorities for the modern scholar -- so we were more than a little surprised to learn that those online music subscriptions being offered gratis by a number of colleges haven't really taken off like one would assume. In fact, according to the Wall Street Journal, the services from Napster and company have proven so unpopular that many schools are dropping the program altogether after only a year or two, although the RIAA claims that the number of participating campuses will actually increase "pretty significantly" this fall. Even if that's true, it's not clear why students at newly-subscribed schools would behave any differently than ones who already have access to the free tunes and still choose alternative distribution methods -- most notably the iTunes music store and the still-popular P2P networks. Ultimately it seems to be the services' many restrictions that are turning off the college crowd -- tracks can't always be burned to disc or transferred to a DAP, and they also disappear after four years -- and the fact that students today treasure their iPods even more than their precious cans of beer only makes non-FairPlay content that much more undesirable.[Via TechDirt]